merthyr1831,

generally game studios do choose to begin their next game after releasing their previous game from open beta, yes.

XbSuper,

So when’s the next sale for ps5? I still won’t pay full price, but might pick it up for $40 or so.

loutr,
@loutr@sh.itjust.works avatar

Same, waiting for a discount on the definitive edition or whatever before finally picking this up.

Kolanaki, (edited )
!deleted6508 avatar

Don’t bite off more than you can chew with the sequel, or you’re just going to repeat history. I liked the game since launch, but it was still very evident CDPR wanted to do more than they realistically could while still actually releasing a product.

Great vision, perhaps too much; but poorly managed their time and resources. Stretched too thin on portability to every available console at the time of release. Constant changes of scope. Etc.

Socsa,

They should just focus on PC and then port to console when that is done IMO

sugar_in_your_tea,

Just do like Baldur’s Gate and release a portion as early access, then release the full game on all platforms when it’s ready. Ideally skip early access and just release when it’s actually ready, but the early access option is acceptable.

snippyfulcrum,
@snippyfulcrum@lemmy.world avatar

Honestly part of the benefit of early access is the diverse hardware and diverse playstyles being tested. I’m sure part of BG3’s success was due to them taking feedback and bug reports from the early access players that submitted things and implementing the fixes and changes based on customer feedback. It definitely gives unique insight for the developers while the game is still being made.

Squizzy,

So we can assume a date for release is to follow soon

Aurenkin,

“When it’s done time to cash in”

Hovenko,
@Hovenko@iusearchlinux.fyi avatar

See you in 15 years

NOPper, (edited )

It may run properly on mid tier NVidia cards by then!

li10,

I’d say they’ve really got the game to a good place at this point. In ways it still isn’t perfect, but if it had been like this at release then people would’ve absolutely loved it.

It’s something I think about for quite a lot of open world games, but it always seems like a waste that companies just move on from building up a game.

Really feels like they could spend years just adding to the world they’ve built.

FatAdama,

Gamers proved to them that it didn’t matter if the game sucked on launch. Why keep building free updates when you can dump money into a new game? Which will most certainly be broken at launch again. Preorders need to stop being a thing and then we won’t have this type of mess anymore.

Chariotwheel,

I haven't pre-ordered since Stellaris. I bought in the launch week when I was sure that the game of desire was actually playale and fun.

Preorder FOMO shit can miss me, I have gacha games for that.

HidingCat,

You and I don't, but gods, every time a new game trailer drops, the Discord communities I'm in all go HYPE HYPE HYPE I'm preordering. Or you can just see it from the YouTube comments. Too many idiots giving their money before a product has been proven.

stardust,

I don’t worry about the complaints of people who pre-order anymore. I sit back and eat popcorn watching them rage about the quality of the launch title after paying full retail.

fibojoly,

I’ve Kickstarter, when I wanna give money to struggling artists who may or may not deliver on time (hi, Poots!) Big studios can kiss my ass. And I say this as a fan of CDPR! I almost preordered CP2077, because I felt bad not paying full price for The Witcher 3. But then I remembered it just fucking encourages them. I’d rather have paid for a print copy of the artbook, to give them extra money. Ah well.

Kaldo,
@Kaldo@kbin.social avatar

That's why I was excited about the online partffew years ago - imagine gtav but in night city, backed by CDPR? If done well it's be printing money for them and guarantee constant updates and improvements for us. Unfortunately it just wasn't meant to be it seems :/

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