Even if a game is protected against piracy on its PC version, the version released on Nintendo Switch can be emulated from day one and played on PC, therefore bypassing the strong protections offered on the PC version,”
Are there that many multi-platform games that have denuvo and a switch version too?
I’d think most games “big enough” for denuvo wouldn’t have a switch port anyway.
That was my thought. Most games that are on both PC and Switch are not big enough to want to pay Denuvo for their services. Any game that is big enough to care probably also can’t afford to take the Denuvo performance hit (that they claim doesn’t exist) on the under-powered Switch.
There are a surprising amount of pc games on switch. I’m not sure if all these titles have denuvo on PC but as an example.
Dragon Quest 11 Doom Eternal Divinity original sin 2 Disco Elysium Most resident Evil games There are a lot of other games that have a switch port, but I’m too tired to think about it further.
Absolutely amazing decision. Difficulty settings make games more accessible - period. And gating accessibility behind “artistic intent” and “vision” is just stupid. Sure, not every game has to meet everyone’s idea of a good time, but come on - it can’t be that hard, and it would only be a net positive for everyone.
I wonder if any of the people who worked on the Arkham games are even still at the company. Nowadays it seems like all these beloved studios have none of the people that made the games we love, and are just riding off the coattails of the popularity given to them that they clearly do not deserve.
I’ll bet that number is significantly higher than zero, but as per reporting some months ago, much like with Redfall, Rocksteady saw a significant exodus during Suicide Squad, since the studio was tasked with building a game they did not want to make.
For Naughty Dog? They have a solid track record of great games. I’m more enthusiastic than pessimistic, but it sucks it’ll likely be a PlayStation exclusive for a while.
I’m mixed on it. They just cancelled their multiplayer game because it wasn’t their ballpark, now they want a studio known for linear story-driven experiences to make an open world game (I assume). Could go either way.
Counter point: it’s a studio who made a groundbreaking open world series (jak and daxter) who only later became known for linear games returning to their roots
I feel like when developers have a good pedigree, they can apply their concepts elsewhere.
Blizzard hadn’t made a shooter before Overwatch, but definitely got it right in so many respects. Bloober team had some mediocre horror games, but was steadily getting better before they made the Silent Hill 2 remake. Valve made just shooters before Portal and then DOTA 2. Heck, easy to forget The Talos Principle, an existential puzzle game is made by the people who made “Uber DUMB MACHO SHOOTER Serious Sam”.
Oh yeah, and survival horror team Tango Gameworks making cartoon rhythm combat game Hi-Fi Rush.
Player freedom doesn’t mean open world. Crysis for example spoke a lot about player freedom because it gave you a ton of different tools to go through the levels as you wanted. But it was still a linear single player game
Edit: I just remembered that even Windows was externally acquired, so I believe, it would be more correct to say that Microsoft has basically never innovated something themselves.
Yeah, it started its life as “Quick And Dirty Operating System” (don’t know, why they renamed it) and even that was basically a ripoff of CP/M: en.wikipedia.org/wiki/86-DOS
I guess, you can say that they did put in own effort into developing the windowing system. I wouldn’t want to call that “innovating”, since they were late to the party, but I guess, that would be moving the goal posts here…
Multiversus was one of the most mismanaged projects I’ve seen. Released in open beta for months, shut down for a year, re-released as literally the same game but worse and with more microtransactions, then quickly died.
I think the mismanagement comes from thinking that any fighting game can keep up with the cadence and business model of League of Legends. You’ll see this again with 2XKO, even if they’ve got a year’s worth of character releases already done ahead of time to give them a head start.
It really sucked because Smash Bros is basically the only other big platform fighter on the market. Multiversus was set up to actually be a viable alternative to smash, it was massively popular at first, and they had such an amazing library of characters to pull from. The game had everything going for it. And they just blew it. So badly.
The beta was fun, although the monetization was bad even back then.
But the official release made all the wrong decisions to amplify the worst parts of gameplay and dial up the monetization. It was like they got all the player feedback backwards.
The Nickelodeon fighter game is still available I believe, but you’re still right in that there’s still basically nothing to hold a candle to Smash Bros.
I bought the first Nickelodeon game a couple months after it released, and the online was already dead, I literally couldn’t find a match. Just went ahead and got a refund on it.
It absolutely needs backwards compatibility. Throwing away the whole Nintendo Switch library would be a waste, and there are some games that would even benefit from improved performance.
If it’s on a new console who says the performance or world would be bad? With hardware that isn’t 10 years old they could actually have a full world without the game chugging at 15FPS.
Also are you seriously gonna pretend like having the game be 3D is no different from Fire Red or Leaf Green? Lol
Yeah, the hardest thing is really going to be GTA6. The reason I bought a PS4 was GTA5. Needing to wait 2 years to play GTA6 on PC will be a tough thing to swing.
And this coming release will be the first time I’m not going to bother about a new Nintendo console going back to the original. For context, I even like the Virtual Boy. Nintendo has done everything possible to make themselves unlikable.
This headline would imply that PS4 users are upgrading to PS5 at almost the same rate that they upgraded or moved to the PS4.
Honestly, it’s pretty surprising considering the PS4 is still kind of a current console. I’d think a lot of people would be satisfied staying with the PS4 and still getting most of the games that are coming out.
If you already have a PC, no matter how old and shoddy, you will be able to run games on it and become a PC gamer. There was no investment hurdle in 2020, while you need a console to become a console gamer, so you need to buy one first. Most people do have a PC for non gaming uses anyways.
This is also why mobile gaming is so widespread now. People have a phone anyways, so might as well install a game or two on it.
You missed the link I posted, it’s PC sales. Why do you insist on your gut feeling when the data suggests otherwise?
Consoles have stagnated, PC sales has increased year over year and also PC gamers have increased year over year. If it would be because of covid, I would expect a Stagnation afterwards.
I've seen no evidence of this. People are clamoring for the switch 2 and talking about all they want to buy. Fuck Nintendo, but people keep giving them money so they're going to keep doing anti-consumer shit with no sign of any government stopping them. The government isn't going to attack one of the most beloved companies in Japan whose mascot they used at their olympics. A lot of Japanese are event against things like free, labour-of-love randomizers made for old games. People need to stop buying their shit globally if they want anything to happen.
that was the same issues with swsh all the way to arceus, people were repeatadly warned how half-assed the games were, and then complain later on the subs. they still bought it.
That has happened my whole life, I’m 44. Nintendo supposedly does low first batch numbers so the can get in the news that they sold out. Then scalpers sell the machines for $1500.
Sure but I don’t see any evidence of Nintendo’s decline. The truth is that gamers are incredibly spineless and will continue to bootlick corporate boot unless they put “something woke in the game” at which point they’ll leave a review somewhere and still clock in 300 hours if entertained enough.
I definitely wish there was more negotiation with tech library companies about this. It makes sense for movies - it’s a one-time experience, you only see the supporting studios’ logos one time, and it’s just building anticipation for the opening moments of the movie. But games are things people play twenty times a week. Someone might see the logos more if they play in shorter sessions, and maybe even avoid playing for a night because they’re familiar with the two minutes of setup to get to “actually playing”.
I even wish there was more effort to put gaming menus before the launch. A long time ago, Steam standardized a server picker for their own games, so you could skip “launching the game, hitting Server Browser”, instead just open the server list, double click one, and then that’s your “launching” task taking you to the thing you want to play. Even consoles could do this, even for games using matchmaking. I remember this being something the PS5 promoted in its menus but, not having a PS5, I’m curious if many games followed though.
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