Lols

@Lols@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Lols,

doom and Wolfenstein are published by bethesda

Lols,

i assumed they were talking about the bethesda published reboots, what with them being significantly more popular than the earlier games

Lols,

Dude! The original ones were cultural touchstones in a market that wasn’t yet oversaturated. They literally invented and defined the whole genre!

the original ones were undoubtedly MUCH more popular in their time.

i mean sure, but that also doesnt matter to the point i was making

More people might be playing the new ones NOW

which is why most folks are probably not talking about the old games when they say they like wolfenstein and doom

Lols,

I mean, if someone says “Doom and Wolfenstein” without specifying “Doom Eternal” and “Wolfenstein: Youngblood” (which I had to look up, BTW), I’m thinking of Id.

that makes sense, especially since Doom eternal is in fact still developed by id

Wolfenstein and Doom have both reached significantly more people since they got adopted by zenimax though, so most folks who actually played the games will have probably gotten introduced to them as Bethesda published games

“Wolfenstein: Youngblood” (which I had to look up, BTW),

lol ok

Lols,

the difference is that discussions about robocop are exclusively about the original

if youre convinced the wolfenstein and doom reboots have the same impact and relevance as robocop (2014) youre entirely allowed to stay that way, im not gonna try and shake you out of it

Lols,

thats great

the reboot is still probably most fans entry point to the franchise and frame of reference for discussing it, especially during a discussion about Bethesda

that is not any kind of dig at the older games, the quality of them is entirely irrelevant to the point i was making

you dont need to come to the defense of them, especially by venting about games that i also do not care about

Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought (www.eurogamer.net)

“What’s more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield’s code without official modding tools and support. This isn’t helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year.”

Lols,

their games have featured modding on both playstation and xbox in some capacity

but yes, its also nonsense

Lols,

new video games have slowly become an interest that i can just flat out not afford anymore

back in the day you could play a good chunk of stuff with the kind of shoddy office pc anyone had in the home, but its gotten to the point where there is an entry fee of nearly if not over a fucking grand to actually play the latest pc games, with the required upgrades to stay up to date not exactly being cheap either

i dont think im all that far from the average pc gamer, and triple A titles effectively are not made for me anymore

Lols,

this article is garbage and built entirely on polygon misreading one word

Lols,

Extremely disappointed, loved fallout and elder scrolls but sounds like im avoiding this studio indefinitely

Lols,

being ‘pushed out of big businesses’ because a machine can do the same work for cheaper generally doesnt come with connotations of a stronger position to negotiate for the actual workers

Weirdo capitalist begone

lol

Lols,

im not picking a fight

you said i misinterpreted your comment, i read it back and deleted my original comment, and explained where the misinterpretation came from

Lols,

im actively hoping they do

Lols,

metacritics users score being as low compared to Steam’s user score, which actually requires having played the game iirc, is pretty telling

Lols,

it’s like theyre making a non profit for the money, except the without the making a non profit part

Lols,

they cant invalidate the feeling of being upset when something that used to be free (modding games) is no longer free

modding games is still free, so your feeling of being upset wasnt valid in the first place

Lols,

hiring modders, which is what folks have been telling bethesda to do since skyrim, is bad and lazy actually

Lols,

valves new games are still running off code from gold source

‘engine old’ means extremely little and i wish people would stop parroting it

Lols, (edited )

scrapping their engine is a terrible idea, and folks need to stop repeating it

just shows that you dont know what engines are, do or how they evolve

Lols,

i mean it explicitly was the deal they made with bethesda, they both agreed to a deadline

the lack of focus on actual bug fixes and the overconfidence with how much content they could realistically finish in those 18 months was still absolutely on obsidian

They did not treat us badly at all - even the Metacritic thing was something they added, not threatened us with… and if we’d been better with fixing bugs, we could have hit the score needed to prevent layoffs, but nope - FNV when it was released had a LOT of bugs.

Unfortunately, the other interpretation made for a better story… but even Obsidian’s CEO clarified it. That said, FNV needed to be downscoped, and production should have ended and testing begun at least 2 months earlier than it was.

Bethesda’s engine was the easiest to create content for, by far. Source control was easy, iterations were fast, the scripting language was pretty powerful – just easy to work in. Not necessarily easy to change, but if you wanted to do what we did on F:NV, which was make a bunch of new content and new features for the F3 engine, it was great.

Lols,

this was more a result of them biting off more than they can chew than an actual lack of skill

obsidian seemed like it had a hard time letting go of grand plans even when they proved to be unworkable

Lols,

iirc they have focused on QA significantly more than with their previous games

Lols,

a big part of the hate for fallout 76 wasnt even about the bugs, to this day i am 100% convinced that it was stoked massively by folks that bought it expecting a game it was fundamentally never trying to be, never marketed to be and never going to be

Lols,

76 has actually made me pretty hopeful for the direction of bethesdas games- it includes a return to older style dialogue, introduced more skill checks and the like, featured a more cohesive world and generally seemed like it went back on the simplification a fair bit

starfield similarly seems to be more of a return to form for them, focusing more on character builds, an expansive trait system etc

it is also being worked on heavily by the lead quest designer for far harbor iirc, which is absolutely a good sign and is setting my hopes high for a deeper, more complex and more forked main questline than Bethesda usually goes for

Lols,

from what ive seen, most of the issues with the engine folks have are in fact not issues with the engine

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