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PissingIntoTheWind, do games w More than 1,200 games journalists have left the media in the last two years | VGC

This is why I still pay the NYT for access. They may suck. But I am trying to keep some of the good ones employed.

ampersandrew,
@ampersandrew@lemmy.world avatar

Why do you feel they suck?

PissingIntoTheWind,

Defended a genocide in Palestine. Also fucked over Biden during the election.

ampersandrew,
@ampersandrew@lemmy.world avatar

I gotta say, I don’t see it. I did start reading the NY Times toward the end of the election cycle, but it seems to me that hardly a day goes by without showing the awful things Israel’s doing; Bret Stephens has his own opinions, but they’re in the opinion column. Of what I’ve seen, I think they reported Biden’s administration accurately, and if that fucked him over, it’s not really their job to withhold that. That’s how I see it, anyway.

stringere, do games w More than 1,200 games journalists have left the media in the last two years | VGC

I tried contributing to game8. They only accept payment through paypal. I’ve closed my paypal account.

An effort was made.

AceTKen, do gaming w More than 1,200 games journalists have left the media in the last two years [VGC]
@AceTKen@lemmy.ca avatar

Games writers maybe. There haven’t been 1200 games journalists operating at the same time ever. There were a lot of people at a lot of sites simply regurgitating news, but that is definitely not what a journalist is. They are extremely different disciplines.

theangriestbird, do gaming w More than 1,200 games journalists have left the media in the last two years [VGC]

that’s 1200 highly self-motivated workers that are now competing with you and me for the “boring” jobs. Not to wish ill on these former journalists - I hope all these people have landed in good places with stable incomes. But man… this job market just keeps getting more and more brutal. Jobs are eliminated and more and more workers are competing for the same tiny pool.

Megaman_EXE,

Whenever these massive tech companies started laying people off during 2020 was when I went “well shit”. I was only a year into my job and struggled to find something even somewhat relevant at that point prior to covid. I thankfully still have that job for now but I don’t know what’s next

Tech workers have become a dime a dozen now it seems. Heck all workers seem to have. Now with the whole AI thing I’m trying to think of what I can pivot to.

Tech is ruined for me personally. I don’t want to touch AI. I’ve been considering some kind of business i can start myself or like…I don’t know really. I’m just burnt out and don’t know what the future will look like. There’s so much uncertainty

Kolanaki, do gaming w ‘I’ve never used it and probably never will’: Final Fantasy composer Nobuo Uematsu says he won’t use AI to make music [VGC]
@Kolanaki@pawb.social avatar

Good. He doesn’t need it. His shit already kicks ass.

Megaman_EXE, do gaming w ‘I’ve never used it and probably never will’: Final Fantasy composer Nobuo Uematsu says he won’t use AI to make music [VGC]

The GOAT

network_switch, do gaming w TheGamer website suffers widespread editorial layoffs

That is one of the websites where I never click on a link. I associate it with click/ragebait

QuentinCallaghan,
@QuentinCallaghan@sopuli.xyz avatar

I have to admit that I’m not really familiar with that website. Kotaku on the other hand is a site whose links I never click, unless archived.

network_switch, (edited )

That website has so much ragebait and I’ve never noticed it to ever have been anything better than that since I first started seeing articles from them. Once I noticed I stopped. Like 15-18 years ago I would read Kotaku but at some point it became click bait and weirdly gooner bait for a while so I stopped with that site 15-18 years ago. Like the site started good but then became the worst kind of geekdom pandering. Like Perez Hilton for fictional characters

It happens to every gaming site. Some worse than others. Gamespot post-Kane and Lynch and IGN at some point became a shameless industry advertising site. Polygon started real good and quickly devolved into a terrible ratio of clickbait to occasional good article. At this point the only games media I care for are official communications and gameplay videos from randoms on YouTube or twitch where the only narration I care to hear is about bugs and performance. Gameplay can show itself in video. I can judge writing myself

enbiousenvy,

TheGamer came out of nowhere too. Back when I used faceboook almost a decade ago, I used to follow a gaming meme page. They post typical gaming shitposts of that era. They had massive followers, and big engagements.

Then one day every shitpost they post is branded with TheGamer logo, the page renamed to TheGamer. I don’t remember the original page name but it gave me disingenious vibe from both of them, I suspected the page has been sold & ownership transferred to TheGamer.

Back then I do have silly loyalty to stuff that I like, so I feel betrayed when they sold themselves to a sloppy article site.

Every once in a while they’d post buzzfeed-type of articles from their website. I eventually unfollowed the page.

network_switch,

They’ve been around so long but I don’t associate it with any major investigative article or any writer that made their name writing for them. It’s the most faceless notable gaming website and it’s notability to me seems entirely based around SEO and spamming social media with their blogspam articles

sugar_in_your_tea, do games w More than 1,200 games journalists have left the media in the last two years | VGC

Um, that’s how it always should have been. That’s how journalism in general works, going back since pretty much the dawn of newspapers: readers pay for copy, and advertisements subsidize it.

Like the games industry, publications that cover video games have been rocked by a turbulent market since the highs of the COVID-19 pandemic. Media owners like IGN, Fandom, Gamer Network, and Valent have all cut jobs in the past year.

Is it turbulent though? This article goes over video game spending by year, and it has largely plateaued since 2019. There was a pretty big jump in 2020 due to the pandemic, but the market seems to have returned to a normalish trajectory and mobile revenue seems to be plateauing (I guess it’s saturated?).

I think what happened is that people are shifting where they get their information from. Instead of relying on game journalists, who seem to be paid by game devs (hence why any big game rarely gets below 7/10), they rely on social media, who theoretically aren’t paid by game devs (there’s plenty of astroturfing though). The business model where they’re not paid by game devs should always have been the case, since when people are deciding what games to buy, they clearly would prefer a less biased source.

IMO, games journalism should have multiple revenue streams, such as:

  • fan revenue - either donations or subscriptions should always be primary
  • curated game bundles, like Jingle Jam - run a charity event where a large portion is donated (be up-front, and have a slider so donators can decide how much goes where, even 0% to one or the other)
  • merch
  • game tournaments w/ prizes - would be especially cool to focus on indies
  • maybe have paid questions from fans that gets answered in a podcast or a paid video to discuss topics of fans’ choosing

They can get very far before needing to run ads. Produce quality journalism and have some additional revenue streams and it’ll work out.

I don’t consume much gaming journalism because it’s largely BS that praises big AAAs and generally ignores indies unless they get viral. I want honest opinions about games, not some balance between sucking up to who pays the bills and mild criticism.

ampersandrew,
@ampersandrew@lemmy.world avatar

Games media worked under an ad-supported model for about 20 years though. As those in that business will tell you, the payouts from advertisers have fallen dramatically. The ones keeping themselves afloat now have pivoted to your first, third, and fifth bullet points, as well as ads on the free content that subscribers typically get to opt out of.

sugar_in_your_tea,

But weren’t game reviews essentially ads paid by the publisher? Because that’s what it looks like from the outside, since the reviews are increasingly poor quality that largely focus on positives and ignore negatives. Some games that completely flopped due to technical issues got glowing reviews by journalists, probably because they were paid handsomely for that review.

I think game journalists should avoid advertisements as much as possible because once they rely on it, the temptation to allow their content to be colored by whatever attracts advertisers is too much. They should be solely focused on attracting readers, which means they need to be reader supported.

Bazoogle,

In America, they are legally required to disclose paid reviews. If the company pays for the review they legally must disclose it

If you receive free products or other perks with the expectation that you’ll promote or discuss the advertiser’s products in your blog, the FTC Act applies to you.

ftc.gov/…/ftcs-endorsement-guides-what-people-are…

sugar_in_your_tea,

Is that actually enforced? If so, what’s the explanation for reviewers giving suspiciously high reviews to AAA games?

Daxelman,

As someone who’s done this before, let me tell you it’d be much easier for Toby Fox to pay me to give Undertale a good review than it would for Ubisoft to pay me to give Rayman a good review.

sugar_in_your_tea,

Are you talking from a regulatory standpoint or from an “I like indies so I’d give it a pass” standpoint?

Daxelman,

I’m talking about how easy it is to deal with a singular party than a developer/publisher duo and their rotating marketing and engagement departments.

ampersandrew,
@ampersandrew@lemmy.world avatar

Is that actually enforced?

Surprisingly so. There’s a huge difference in online advertisements pre- and post-Fyre Festival.

If so, what’s the explanation for reviewers giving suspiciously high reviews to AAA games?

They liked the game more than you. I promise you it is that simple.

sugar_in_your_tea,

I’m not talking about my personal preference on rating, I’m talking about broad community reviews.

For example, Cyberpunk 2077 is a notorious example. It got generally favorable reviews from reviewers, and the public release was a completely broken pile of trash on console. Reviews didn’t even get the console release, yet still gave it a positive review because the experience on PC was decent. How can we trust reviewers if they don’t actually try the game? The terms of the review embargo alone should have pushed reviewers to give it net negative reviews since they’re not able to actually try the game.

For strict review differences, look at Starfield, which got 85% by Metacritic, and Steam reviews are more like 55-60%, and it got hit hard by independent reviewers shortly after launch. That’s a pretty big mismatch.

GTA V was pretty close to a perfect score, but actual reception was a bit lower (80% or so on Steam right now). That’s not a huge difference, and it could be due to frustration about not having a sequel for over a decade, but it does seem that some studios get more favorable reviews/more of a pass than others.

That said, a lot of the time reviews are pretty close to the eventual community response. It just seems that reviewers overhype certain games. I haven’t really seen much evidence where critics review a game much below where the community reception is, but I have seen cases where reviewer scores are quite a bit higher than the eventual community response.

Maybe there’s nothing suspicious going on, it just sometimes feels that way.

ampersandrew,
@ampersandrew@lemmy.world avatar

Reviews will typically mention which version they were, but in general, there are very few differences between them these days, unlike back in the 6th gen or early 7th gen. Games like Cyberpunk are outliers.

Starfield is not a bad game. In a lot of ways, it’s a very good one. My biggest complaints with it, personally, are all the ways that it should have been modernized but refused to, falling back on what worked over a decade before it came out without turning an eye toward its contemporaries and the improvements they’ve made to the same formula. I find Steam reviews to be a valuable data point among plenty of other data points, but user reviews being that much lower than the critic average doesn’t mean the critic score is a problem.

For an example of a game where critics reviewed it less favorably than the user score, see Mad Max or Days Gone, which might be explained as games where the initial sales weren’t strong, and people who found it later, often at a discounted price, were pleasantly surprised compared to its reputation. There’s also the likes of SkillUp’s review of Ghost of Yotei. That game has largely reviewed very well by other outlets, but he found his review to be out of sync with his audience. If you’re a reviewer who plays dozens of games per year, your opinion of a formulaic open world game might be very different from someone who plays 3 games per year and hasn’t gotten sick of it. Both are valid points of view.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s a symbiotic relationship that advances goals for each, but no, they’re not paid ads, and it’s been debunked over and over again. Some game reviews higher than someone feels it should, and they conclude it only could have been paid off, but it wasn’t. Here are a few things that do happen that influence review scores though:

  • Publishers know which outlets review their games well, and they prioritize giving advance copies to those outlets and not others; this is why you’ll see the average score drop by a few points after the game’s official release.
  • The person on staff who liked the last game in the series, or other games in the same genre, tends to keep reviewing them, because they enjoy the work more, and that review better serves the overall audience. This can explain why a genre-defying game like Death Stranding reviews in the low 80s, but then the sequel is reviewed by people who tended to appreciate the first game, and the sequel reviews higher.
  • Publishers know which version of their game is best, and they’ll send review copies of that version. That means they send the PC version of Cyberpunk 2077 when the console version is broken, and they send the console version when the PC optimization sucks.
  • When a game is online-only, publishers like to host on-site, curated review sessions with optimal network conditions in a space where all the reviewers definitely have someone to play with. Review outlets have become skeptical of reviewing games this way, and you’ll more often see “reviews in progress” of games where they want the servers to “settle” first. I was surprised to see MS Flight Simulator 2024 actually held to account over its broken online infrastructure, as you’re correct that, historically, they’re not held accountable, but that’s because of this change that review outlets have made in how they cover games like this.
sugar_in_your_tea,

This makes a lot of sense.

It would be nice if multiple people reviewed each game, and then they discuss before publishing a review. That’s one thing I really like about Digital Foundry, though they focus way more on technical details than overall gaming experience, but it’s very fun to see what each reviewer has to say about a given title.

ampersandrew,
@ampersandrew@lemmy.world avatar

That’s often a matter of resources. Staff sizes are only getting smaller at these outlets, and there are more games released each year than ever before; and they’re trending toward being longer on top of that. Being able to get multiple people to review a single game is a luxury, one that Digital Foundry can afford when they just need to benchmark a typical scene in the game.

whotookkarl, do games w More than 1,200 games journalists have left the media in the last two years | VGC

Special interest journalism is usually overrun by corporate interests and inflated reviews. Find someone who knows the history of the industry and was fired or left an organization for something like reporting a low review to search out integrity for individuals.

Auth, do games w More than 1,200 games journalists have left the media in the last two years | VGC

I hate games journalists. I’m sure there are some good ones but most of them are corporate trash and their reviews are thinly veiled ads. They dont care about the games they write about. They dont take the time to learn the games and are just generally bad at games. Basically the entire industry is just shitting out the most dogshit video game opinions 24/7. I’d rather go to Lemmy or Reddit and read what actual players have to say about games.

SlartyBartFast, do games w More than 1,200 games journalists have left the media in the last two years | VGC

I blame AI

Quique,

They were long gone before AI

SlartyBartFast,

I blame time-traveling AI

Glytch,

Damn Roko’s basilisk, ruining games journalism.

M0oP0o, do games w More than 1,200 games journalists have left the media in the last two years | VGC
@M0oP0o@mander.xyz avatar

Yeah, it turns out people don’t like advertising pretending to be reviews.

NeilBru, (edited ) do games w More than 1,200 games journalists have left the media in the last two years | VGC
@NeilBru@lemmy.world avatar

Good. Well, bad, long-term, but the Gaming Journalism industry deserves it for their unabashed corporate glazing for favors.

P.S. Downvotes don’t change reality.

njm1314, do games w More than 1,200 games journalists have left the media in the last two years | VGC

I mean I’d like to be upset but honestly video game journalism has always been the lowest form of Journalism. Mostly it’s just pure propaganda and press releases from major game companies. 90 to 95% of Articles written by these game journalists were just useless fluff.

yermaw,

They were useful in the past as a magazine by the toilet really helped.

bleistift2,

Remember how Cyberpunk got hyped across the board? Not a single critical voice before launch (as far as I’ve heard). If that’s the “journalism” you’re providing, then I’m sure as hell not paying for it.

Chozo,
@Chozo@fedia.io avatar

It's hard to be critical of something that hasn't been released yet. All anybody had to go off of were statements from the developers, until the product was actually released and people could get their hands on it.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

That might be exactly part of why gaming journalism is irrelevant.

If the “news” about an upcoming game is just repeating developer hype, then it’s just useless noise. At that point the only thing that matters are reviews, and independent YouTubers are beating the professionals in quality and trustworthiness.

So what’s left? Actual dry industry news? I suppose some small amount of people care, but not enough to support the amount of gaming journalists out there.

Little_Urban_Achiever,

PC Gamers’ review was titled “Cyberjank” and the reviewer got slated for it by overhyped fanboys.

Credibly_Human,

Absolutely agree. A youtube video where you can mostly ignore what theyre saying and just see the game and problems with it along with some benchmarks is all you need.

If its online, watching someone play online to get a feeling of how the community is also works, particularly if its just them playing solo for a long stretch of time not editing out toxicity.

Ashtear,

Maybe it’s because my experience with it goes well back into the print era, but very little of it is actual fact-finding capital “J” journalism, and even that part has only come on in the industry more recently. I’ve always put the games press in its proper buckets of “previews for access” and then game criticism. Quality for both varies, but I’m rarely disappointed when I stick to a publication I like (until the inevitable EIC churn, anyway).

dukemirage,

Very tiny outlets that try to do better should be supported.

mostlikelyaperson,

Yup, I remember even back in the print era there was significant criticism about the relationships between games publishers and various magazines resulting in what was essentially advertising disguised as articles. Payment was either indirect (exclusive access to preview builds etc) or direct via in-magazine advertising. Can’t badmouth the big flagship game releases too much when EA just paid big bucks to advertise the very same title for the next view editions.

setsneedtofeed, (edited ) do games w More than 1,200 games journalists have left the media in the last two years | VGC
@setsneedtofeed@lemmy.world avatar

The entire industry was flooded with mouthpieces for developer statements, and opinion piece hottakes. How many of those people does an industry really need? (Or more importantly: How many of those people can it financially support?)

As for reviews, they are for the most part similarly worthless and hard to trust. There’s about five YouTubers who I actually trust the opinions of, and I haven’t felt left out at all with that as the extent of my gaming journalism intake.

I can’t be certain, but I suspect a lot of gamers are completely burnt out on the professional gaming journalism industry.

Nikls94,

Most “reviewers” get a version of the game with infinite money and health to get through the game quickly and only talk about story and size.

I bet there’s bosses and quests that have a special place in our rage that these people just breezed through and they don’t remember them a single bit.

ampersandrew,
@ampersandrew@lemmy.world avatar

The most I’ve heard about reviewers getting extra help is that they have a small tip sheet for the trickiest parts, and only sometimes. If they need extra help beyond that, they’re messaging their colleagues on Discord who are also under embargo.

qarbone,

I’ve gotten release copies of games for review. Unless they have another secret tier of pressers, this is nonsense. If anything, review copies are more likely to have bugs that making completing the game harder.

Nikls94,

Indie or AA and AAA?

qarbone,

Indie and AA.

ampersandrew,
@ampersandrew@lemmy.world avatar

It would be difficult to measure if that was the case, but what does seem to be the case is that the old revenue model these outlets relied on just paid less and less over the years.

SaraTonin,

Go to Steam page. Scroll to bottom. Filter out negative reviews. Read 5-10. Update filers to only show negative reviews. Read 5-10.

That’s never let me down when it comes to determining whether or not a game is one I’ll enjoy.

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