I would really like to see a company go back and make unique handhelds. Handhelds have become portable consoles, which is cool, but I miss the unique games that were built around limitations or unique hardware like the DS and 3ds.
Also I would really like a handheld that doesn’t hurt when you hold it for extended periods of time.
Not exactly. “Nintendo-Switch-style” means it would be part of the PS6 stack, like any game that releases on console PS6 would also have to work on handheld PS6. And docking=the device runs in a higher power mode.
Exactly. Nintendo is sort of known for crazy overcommitment. They really commit to the bit, wherever the wackiness takes them. Two screens? All in. Funky controller for 3 handed people? Ship it.
Nunchucks? Say no more.
Moving their entire line to a single portable device was probably one of their safer bets.
Sony though, everything is very much a slight twiddle of the prior version, and as you say, the side hustles all end up in the bin - sometimes with very little notice.
What exactly are they looking to be able to achieve, though? How are they expecting to make a powerful handheld machine which improves on the PS5 AND the Steamdeck?
I will say I am glad to see that the current Atari CEO is actually trying to do stuff with the brand again. It seemed like it was really dead for a long time. But it’s refreshing to see Atari celebrate it’s long and bumpy history. As well as trying to do new things in the modern gaming environment. I hope they can find some real success. It would be neat to see Atari actually become a big player again.
As a cautionary tale, I said the same things about Embracer acquiring unused properties and underutilized studios in an attempt to revive more niche series for underserved segments of the market.
Fair enough, but it’s really just a hope. I certainly don’t have confidence that it won’t turn to shit. But the gaming landscape could use some shakeup with some new/old players.
I was going to say the same thing. I noticed it with the new Busby game, I hope they find a lot of success are are able to bring that retro game design back to the forefront.
More testing of what? How to do basic market research so you don’t release a full priced game in a space where the thriving competitors are free to play?
During a Q&A session following Sony’s latest financial results, Tao said that despite the negativity surrounding Sony’s live service offerings thanks to the issues with Concord and Marathon, she still believes live service games are worthwhile because they’ve added a revenue stream that didn’t exist for the company five years ago.
videogameschronicle.com
Aktywne