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rmean, do nintendo w Nintendo has filed a patent for ‘smart fluid’ joysticks, perhaps to eliminate drift | VGC

This problem is already solved, but I guess Nintendo prefers some propietary solution.

slimerancher,
@slimerancher@lemmy.world avatar

Maybe because of all those “Patented” points. It’s possible Nintendo doesn’t want to be 100% dependent on them and want an in-house solution to their problem.

JonDorfman,

They probably don’t want to use that particular design anyway. I’ve run into a good number of headaches with those joysticks. Not bad enough for me to pull them back out, but certainly enough to be annoying.

NightOwl,

What type of problems?

JonDorfman,

I’ve encountered two noticeable issues while using these. The first is probably just shit tier QA, but the second could be that or a design flaw. I haven’t taken the time to tear one apart and reverse engineer it, so I can’t say for sure what the cause is. Anywho, about a third of my sticks will wig out and send complete garbage data when they are pushed to their maximum on one axis. Sometimes it is the X, sometimes it is the Y. Either way it makes the impossible to use and I actually did remove those and replace them. Of the remaining sticks a number of them will depress the under stick button if pushed all the way in one direction. It’s pretty easy to avoid this and it rarely matters so these ones I left alone and didn’t bother to count how many displayed the behavior.

NightOwl,

I was hoping hall effects could be the solution. Maybe best that can be hoped for is ones that can be popped out for easy replacement like the dualsense edge.

Wodge,
@Wodge@lemmy.world avatar

I have swapped out my Switch analogues with these, and they’re great, I also did it with my Ayn Odin, and the 2nd set had slightly stronger magnets, that caused some touch screen issues, so I swapped out my switch analogues with the odin ones. So I’m gonna guess that the next Nintendo console will be another portable, and they probably don’t want the issues of magnets near screens.

Graphine, do nintendo w Nintendo reportedly showed a demo of the ‘Switch 2’ console at Gamescom which included visuals comparable to the PS5 and Xbox Series X.

I find this hard to believe. At this point Switch 2 “rumors” have just been used for clickbait now.

I think they’re working on it but it won’t be for awhile.

TPushic,
@TPushic@pgh.social avatar

@Graphine @nintendo If they work on it too long it’ll be obsolete upon release

paultimate14,

Nintendo is of course famous for never releasing obsolete hardware

Kolanaki,
!deleted6508 avatar

Judging from this article, it’s already obsolete.

echodot,

As per for Nintendo

vrojak, do gaming w Todd Howard wants Elder Scrolls 6 to be ‘the ultimate fantasy-world simulator’

I want Todd to not make promises he can't keep.

fuzzywolf23,

Todd already lives in a fantasy simulator

7112, do games w Sony’s latest PlayStation 5 sale knocks £75 / €100 off the console’s price in Europe | VGC

Most likely getting as many sales before the slim is announced.

donut4ever,

They ain’t gonna fool me with these sales. Still waiting for the slim.

AProfessional,

A slim doesn’t exist. The new model is the same thickness and slightly shorter.

stopthatgirl7,
!deleted7120 avatar

It’s the PS5 Short King.

donut4ever,

:(

MattyXarope,

Does the pro exist? I’ve seen so much conflicting information.

beefcat,
@beefcat@lemmy.world avatar

I don’t think the slim will be any better than the current models. It sounds like they are doing it to simplify their lineup. One console with an optional detachable blu ray drive. They are likely sticking to TSMC’s 7nm process, so the SoC won’t get any smaller or less power hungry.

donut4ever,

I don’t really care about any of that, I just hate how huge the console is.

beefcat,
@beefcat@lemmy.world avatar

I’m saying the new console won’t be much smaller if at all.

donut4ever,

:/

Thebazilly, do gaming w Sources: Nintendo targets 2024 with next-gen console | VGC

It feels like game development timelines are so long these days that there’s very few games per hardware generation. I look back at the PS2’s library (to be fair, it was enormous even for its own time) and everything on the Switch feels tiny in comparison.

Also, even if the “new Nintendo Switch(i)” or whatever is backwards compatible, the rise of digital sales means I can’t play my switch games on the new console anyway.

I’m just tired of having to buy new crap.

DarthYoshiBoy,
@DarthYoshiBoy@kbin.social avatar

I look back at the PS2’s library (to be fair, it was enormous even for its own time) and everything on the Switch feels tiny in comparison.

https://en.wikipedia.org/wiki/List_of_PlayStation_2_games_(A%E2%80%93K) vs. https://en.wikipedia.org/wiki/List_of_Nintendo_Switch_games

If there aren't legit more Nintendo Switch games than there were PS2 games right now, I imagine that the Switch will just trample the PS2 before its end.

TwilightVulpine,

Indie games really skew that count, though to be fair they weren't really a thing back then. But speaking of major triple-A and mid-sized double-A studios, they have released games much more slowly compared to previous generations, and that's even easier to see in more powerful consoles like the PS5.

theangriestbird,

Sure, but why does that matter? Saying “indie games skew the count” implies that you don’t feel that indie games are “real” games. The big devs and publishers may have slowed down, but that’s because the games they wanted to make got bigger with more art, more music, bigger worlds, etc. Nowadays, the biggest “indie” dev teams are about the same size as the mid-size developers in the PS2 days.

TwilightVulpine,

Nah, that's definitely not what I meant. It's great that we get so many indie games. But if anything I feel like, other than Nintendo, the large studios are not making the most out of each generation before the next console is released.

Kuvwert, do gaming w Phil Spencer has reportedly reassured employees Microsoft ‘won’t stop making Xbox consoles’

Oh wow that means Xbox probably won’t be making consoles anymore

t3rmit3, do gaming w Phil Spencer has reportedly reassured employees Microsoft ‘won’t stop making Xbox consoles’

Sadly, this doesn’t mean anything. Executives can’t and won’t share highly confidential future plan data with non-executive employees who don’t immediately require the knowledge, because if even one of them leaks that info, it can (and in this case, certainly would) tank their stock price.

Stopping production is not a plan that requires years of dev work to do, it’s something that they can announce at any time and put into practice almost immediately, so they can and will claim (even internally) that Xbox is not going away right up to the moment they publicly announce they’re killing it.

I love Phil, but he doesn’t have the influence within MS to single-handedly save Xbox if the larger company leadership decides to kill it.

Sidyctism, do games w Devil May Cry 3 Special Edition and Devil May Cry 4 delisted from Steam | VGC

Dmc 3 being delisted isnt an issue, that buggy mess of a port should have never been sold for money in the first place.

anamethatisnt, (edited )

Eh, I remember enjoying dmc3. The gigapede fight was really fun.

Hundun, do gaming w Ubisoft says Prince of Persia Remake has ‘passed an important milestone’

Y’all just have no idea how complicated the process is. In 2004 it was OK to just “ship a working game”, - in 2023 you have to include all of the software stacks you have partnering contracts with, deploy an entire cloud infrastructure to deliver updates and short purchases, design and launch automated targeted ads campaigns, pay union-busting lawyers, accommodate for all the “fun” senile execs want to put in the game, pay handsome compensation to these senile execs, pay more lawyers to bury workplace toxicity-related incidents. At the end of the day, you have to sustain the company somehow when 95% of your workforce goes on a sick leave after a 3-month-long crunch period. All of that takes money, time and effort. And y’all don’t get a lot of time in-between autumn release windows.

Hey, we’ve been at it for 20 years, and we have just managed two months of 16-hour workdays without anyone dying, it looks like it might be one of those projects we actually manage to ship - what an important internal milestone!

PS: I don’t actually work at Ubisoft, I love my life too much - this entire comment is a satire

fibojoly, do games w CD Projekt appears to hint at more Cyberpunk content from Edgerunners studio Trigger

My body is ready. But my poor fluttering heart…

Renacles, do gaming w Todd Howard wants Elder Scrolls 6 to be ‘the ultimate fantasy-world simulator’

I mean, of course he wants that, he’s the direction of the biggest fantasy-world simulator franchise out there.

lukas, (edited ) do gaming w Xbox boss would ‘love to find solutions’ so games aren’t lost when the 360 store closes | VGC
@lukas@lemmy.haigner.me avatar

“We hear you. I can relate to your struggles. We’d love to solve the problem. Of course, preservation is front and centre when all these decisions are made.” isn’t quite the same as “We’re working on a solution to preserve 360 games. We came up with the following solutions so far: […]. Let us know what you think. Stay tuned!”

I wouldn’t expect anything to come from this. Microsoft employees wrap a “fuck you” in a gift, gaslight the backlash, and tap dance. When the excrement makes abrupt contact with the rotating blades of the fan, the lead self-resigns with a long-wielded and non-apologetic notice. Another Microsoft employee takes over, and leads the team with the same mindset until the next incident.

slauraure, do gaming w Denuvo security is now on Switch, including new tech to block PC Switch emulation

How is this going to affect battery life? Some of us don’t have the switch connected to power 24/7. Sounds like a bad idea for an underpowered handheld device.

sounddrill,

It’ll probably rely on offline checks

Will be equivalent to steamdrm, uplay, etc

bigmclargehuge, do games w Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo
@bigmclargehuge@lemmy.world avatar

Yeah… i don’t understand why this is a good move. Sacrificing an element that would noticably improve a core aspect of the games design for the sake of not looking at a picture for a few seconds on startup? Seems completely backwards if you ask me.

Norgur,

You need to toake into account that we're talking about a Kirby game here, which are all 2/2.5/sometimes 3D platformers. So The real effect of Dolby in such a thing would have been close to zero.

CaptDust,

The context is Kirby Air Ride, a racing spinoff. Not that it changes much, but it is fully 3D and a genre that can take advantage of surround sound.

the_artic_one, (edited )

That came out on GameCube back when we were all still using composite cables that didn’t support surround anyway.

Edit: Apparently I was misinformed, still KAR was such a casual arcadey game that I’m sure it got more benefit out of quick startup than it would have from surround support.

Grangle1,

Exactly. Until around 2005 with the advent of affordable HDTVs and the war between HD-DVD and Blu-Ray, anything more than what came stock with your TV, which was usually standard definition picture and stereo sound, was something of a luxury. Sound bars were only really starting to become a popular thing.

RightHandOfIkaros,

This is not true at all and demonstrates a profound misunderstanding of how surround sound worked.

Nintendo 64 games like Donkey Kong 64 and Conker’s Bad Fur Day supported surround sound. Even Star Fox on the SNES supported surround sound. All through composite cables.

It works by encoding multiple channels into two channels, so it can then decode those channels to send the proper signal to the proper speaker. For Dolby specifically, you need a Pro Logic compatible receiver, which could decode that signal. If you don’t have a Pro Logic compatible receiver then you will only hear stereo output.

the_artic_one,

Well TIL.

profound misunderstanding of how surround sound worked

You got me, I didn’t know anyone who even owned a surround sound setup in the gamecube era.

Norgur,

oh, it was the racing game? I must have gone through the text too quickly then. Yet, if we're pragmatic: How many people would have really enjoyed that game (which wasn't stellar to begin with) more with properly encoded surround sound, and how many would have enjoyed it a tad less because of the annoying logo spam on startup? I don't think Surround-Sound-enjoyers were the target audience for that one.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Yeah I did consider that when I made my comment. And keep in mind I do see where they’re coming from. It’s not like I’m calling them stupid for this decision. I personally just see it as a massive overcorrection for something that will, in the grand scheme, have virtually no effect on the quality of the game for literally anyone besides the person who made this decision.

I know it’s not the best comparison, but to me it would be like if RTX support required an RTX logo, and a major studio just removed RTX from their game, not for any performance or quality issues, but solely for a logo. Again, it just seems like an overcorrection for a non-issue. I’ll admit, I sometimes get annoyed by intro logos, but never enough to the point where I’d think it’s worth removing features to get rid of them.

Norgur,

I got the impression that “removing” means removing before it was really implemented. Like, it was planned and decided upon, but it wasn't ready. He checked the license and went “nope, not having it” and scrapped the feature. It doesn't truly become clear in the text, of course, but that's how I read this.

RightHandOfIkaros,

You realize this is Lemmy, and on Lemmy you have to hate every business and every product produced by a business apparently, right? If it isn’t FOSS, then you aren’t allowed to like it.

ryven,

This is Sakurai’s explanation, and it seems reasonable to me:

“I feel very sorry for making the user wait,” he explained. “If you take one second from each user, that means you’ll be taking 10,000 seconds from 10,000 people. The more this repeats over the years, the more time you will cause players to lose."

IzzyScissor,

I remember one of l Hank Green’s older videos when he added up all the viewtime from all of their videos and realized it was longer than the average human lifespan. Of course, he immediately framed it as “We’ve killed a man!”

DaseinPickle, do games w EU says it’s investigating why Apple terminated Epic’s developer account

Apple really needs to hire some grown ups.

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