When asked if he was sure that Albion couldn’t be copyrighted due to its historical context, he replied: “I don’t know if I’m honest, I don’t really know… I hope so. I mean you would think that the responsible person I should be, I would’ve spent the last six months in lawyers’ offices…”
I played Braid ages ago, and it was okay. I can see it being influential when it first came out when there wasn’t many indie games.
Don’t think I really want to play it again though - it told it’s story and that was that. Unless it adds tons more levels or something, I’m not sure what value the remaster adds.
It’s sadly one of many “platformers with interesting mechanics but slow and clunky controls” that the industry has moved away from.
I’ve only heard of the creator making official statements a few times - but they were all like “im the only person in the world making a game that completely innovates its genre every time” and “my remaster is selling like dog-shit”
I took one videogame design class, and the lecturer was like - this guy is a massive douche, but his game is amazing, so he’s allowed to be~
If you have nothing else to play and want a simple open world game set in and around Hogwarts, it’s perfectly servicable as long as you pirate it. Don’t expect to be blown away by it though.
I assumed that after literally nobody or any media outlets have talked about it since release. Telltale sign of bang on average game. Probably great for potter fans and boring for those who don’t care or haven’t seen the films/read the books.
I would - and I hate my saying this - rather recommend Avatar then. Yeah it’s a Ubisoft game. I know. Yeah, it needs a beefier machine to actually look really pretty.
But oh my fucking hell is it pretty when cranked up. And it helps the generic open world gameplay a lot to be this awesome looking. Fun to just wander around and take in the scenery, even when you leave the jungle areas and go to the plains and see the wind-swept grass and all.
Don’t worry, even if this one is cancelled, all the other generic, bland and boring live service shooters still exist. You won’t be able to tell the difference.
No offence to folks who like Mario games, but I don’t personally feel good playing them. They have a working class protagonist who works to maintain monarchic status quo (fighting evil kingdom to defend another kingdom). Also the games encourage violence toward turtles. Not cool in my books.
Anyway, jokes aside, I’m not getting a Switch 2 anytime soon, will probably get a Steam Deck before that.
Everyone knows Mario is cool as f–k. But who knows what he’s thinking? Who knows why he crushes turtles? And why do we think about him as fondly as we think of the mystical (nonexistent?) Dr Pepper? Perchance.
Interested too see how piracy works for the switch 2. I will not buy one, as much as I enjoy Nintendo’s games I cannot stand their software experience (UI, shovelware) or their eco system…how many peripherals do you need!?
I think it would be better for all involved if we figure this out now. Existing Voice Actors should not have their performances used without their explicit consent. Any performances used by current or past voice actors must have explicit consent and compensation. “New” voices generates by AI must be sufficiently differing from existing performances and any existing performances used in the generation must have consent by the original voice actor.
New creations from existing training data from an actor should have some type of royalties involved. The complication with that is the AI tools are largely a black box and it can be murky on where things come from.
Thats a solid and necessary addition. This comment section alone has already done more than any regulators. Its like they’re afraid to at least lay down protective ground rules so VAs can continue to eat. Too much profit salivation.
That's correct, but it's important to distinguish something explicitly here. The voices may not be copyrightable, but the dialogue is, as long as it's not also generated by AI (i.e., dynamically generated). Also, the trained model that generates the voice is still proprietary: only its product (and only the sound itself, not the words if the speech is from a script) can be openly used.
Existing performances must not be used to train models. If you wish to train a model you should need explicit consent and hire an actor to record such data. The actor should also receive royalties when the resulting model is used for a commercial purpose.
See, minus the royalty part (in most cases) this has been how VOCALOID, SynthV and the like has more or less operated for two decades now.
Nintendo never makes high power consoles that’s not really their area. So I’d be surprised if this is true.
And what does PS5 equivalent graphics even mean? We just talking screen resolution or are we saying it can push the same poly count. I’d be prepared to accept it might get 1080p maybe 4k on a good day, but that’ll only be on low poly assets.
Apparently the ps5 comparison is because they ran the same tech demo that the ps5 did 2 years ago. But that doesn’t really mean anything. At this point Nintendo may still be working with a wide range of specs on prototypes before finalizing a decision about what the console will be.
I compared my wealth to Bill Gates and turns out he makes more money just existing for 1 minute than I will make in my entire life. But we are comparable.
And even if some prototype device is, that doesn’t mean the production device will be, once things like heat and power usage have to really be accounted for.
It doesn't even matter a lot if it does have really good graphics capability. Nvidia is good at that (though whether they'd price that where Nintendo wants is questionable). The question is what Nvidia can give in a CPU, because the only ARM CPU out there that's actually interesting in terms of efficient per core performance is Apple.
There's no such thing as a "gaming chip" when it comes to CPUs. Are you trying to tell me that you can't plug a GPU into the PCIe slot of an Ampere Altra? Do you honestly believe that a game compiled for ARM magically won't run on a server chip due to some kind of hardware block that detects games and says "nope, not gonna run that?"
Also, Nvidia makes the processor in the Nintendo Switch, and I linked chips from two other manufacturers in my comment.
There are performance traits you have to have to be even in the vicinity of functional for gaming, and they're the opposite of what you need for a server. Yes, I'm saying that if you put a gaming GPU into any of those chips, the performance would be fucking terrible. You need fast clocks and IPC with low latency, not lots of cores and high bandwidth. High "Performance per core" in terms of server parts does not mean that it can do anywhere close to the same work per core a consumer, gaming focused chip can do. The design parameters are completely different.
The processor in the Switch chip is the reason the Switch has such a limited AAA library. It's not mediocre. It's not serviceable. It's fucking terrible.
That’s honestly heart breaking, all three gave exceptional performances. I hope in time people will understand the artistic merit in both voice acting and video games as a medium, but these people deserved to skyrocket into their own franchises.
This game could have easily been another Marvel Rivals. An absolute success using its strong IPs in a game type that is underrepresented. There's no other big name doing Smash Bros style combat, and definitely not outside of Nintendo's platform. The elements were all there to make this a successful game, but they completely blew the execution.
Another problem is the game director overhyping and saying “any character is possibile” and he wasn’t limiting it to warner bros’s IPs but if you’re going to do that, then they honestly should have made the game launch with at least one 3rd party character.
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