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wildcardology, do games w The upcoming Crazy Taxi reboot is a triple-A game, according to Sega

AAA games has lost its meaning to me.

UsernameIsTooLon, do games w Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’

I want whatever Ubisoft is smoking. First they’re telling people that we don’t truly own their games and now they’re making AAAA games? I wish I had that confidence in myself.

LucidBoi, do games w Hogwarts Legacy has officially cleared Zelda as 2023's best-selling game worldwide

I pirated it and played for maybe two hours. It was boring and the controls didn’t feel good. Uninstalled shortly after.

comrade19, do games w Hogwarts Legacy has officially cleared Zelda as 2023's best-selling game worldwide

Has anyone played both? Im loving zelda at the moment and wouldn’t mind moving onto this next

simple,

I have. Hogwarts Legacy has really good graphics but it’s honestly pretty generic, it only sold so well because there are millions of harry potter fans out there.

CaptainEffort,

I mean clearly that’s not the only reason, right? If it were, every previous Harry Potter video game would’ve sold just as well.

o_oli,
@o_oli@lemmy.world avatar

Hogwarts is fun for about 30 hours roleplaying as a wizard, as a casual potter fan. I got really bored of it after that and never finished the game. At its core it really is very generic, it’s really propped up by the IP. That’s not to say it’s bad by any means but its not got the depth of Zelda.

Voytrekk,
@Voytrekk@lemmy.world avatar

I think the biggest issue for me was how large the map was. They did the castle and hogsmede very well, but then threw in a bunch of filler content in the other towns. If they had stuck to the more core areas only, the game wouldn’t have gotten so stale later on.

HerbalGamer,
@HerbalGamer@sh.itjust.works avatar

That’s because they needed somewhere for you to fly your broomstick since it was the most fun part of the game.

Voytrekk,
@Voytrekk@lemmy.world avatar

Sure, more room is nice, but the map could have been 1/3rd the size and still have a good sense of speed with it. A better option would have been to put in some fun mini games with the broom, but that would have been required then to make flying the broom more engaging.

Dasnap,
@Dasnap@lemmy.world avatar

deleted_by_author

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  • o_oli,
    @o_oli@lemmy.world avatar

    Eh I dunno, I got bored of it before I finished the story or explored the other half of the map. Feels like a bit of a failing there. 30 hours would be fine if it was a fully contained experience.

    jacksilver,

    I’m kinda curious in what way Zelda (assuming TOTK) has more depth. Combat wise HP has stealth, an attack typing system, comboing, special moves, and more if I recall correctly. TOTK does have a variety of weapons and you can craft weapons, but it generally boils down to just whacking away at things. You could also mention the ability to make vehicles/automaton, but the time to build things (until you find ultra hand?) mixed with limited resources made that more of a pain/chore than fun.

    I could go into other mechanics, but ultimately I think TOTK would be rated worse if it wasn’t for the Zelda branding carrying it.

    yamanii,
    @yamanii@lemmy.world avatar

    You aren’t wrong, there was an unpopular opinion thread some weeks ago and several zelda fans called both BOTW and TOTK just ubisoft open worlds with a zelda skin. They are both carried by their IP (even though I love these 2 zeldas), the worst Zelda (Skyward Sword) still sold 4.15 million units, just counting the HD version, the Wii version sold 3.67 million.

    jacksilver,

    Haha I appreciate the comment and the ability to call them out even though you like them.

    I just wish I felt the same. The longer they’ve been out the more I realize that we probably won’t get a more traditional zelda ever again. I think the thing I liked about zelda up to BOTW was that the world itself was a puzzle. Figuring out how to navigate and open up new areas was part of the fun and challenge to me. Not to mention dungeons being larger and more intricate puzzles than anything you come across in BOTW and TOTK.

    zkfcfbzr, (edited )

    I played both. Both are excellent games, and both also have flaws.

    I think Zelda was by far the better game - HL isn’t really on the same level as it at all, design-wise, story-wise, or or in terms of things to do.

    HL’s strength is definitely the world itself - the Hogwarts and Hogsmeade areas in particular are both incredibly well done and very faithful to the source material. The other areas are just alright.

    I’d say HL’s weaknesses become most apparent if you’re a completionist. Things can get very repetitive if you’re going for 100%. I did, and I honestly think you’ll like it a lot more if you just don’t.

    It’s still lots of fun though. Zelda was my most played game in 2023 and HL was kind of far behind, and everything else combined would still probably be a distant third.

    I absolutely agree with the other people saying HL is generic and propped up by the IP. But for me that was enough.

    winety,

    The story of HL is also one of its weaknesses. It’s a generic chosen one story with unmemorable characters.

    jacksilver,

    I’m really confused by all of the story comments in this thread. It’s fair to criticise HL’s story, but at least there is a story and characters. What story does TOTK even have? What characters have more than a line or two? While Zelda has never been big on complex narratives, at least previous entries (before BOTW and TOTK) could develop a story since they could have a linear progression. A couple of flashback scenes really doesn’t tell a great or compelling narrative and really disconnects the gameplay from the events going on.

    winety,

    Disclaimer: I haven’t played TOTK. I only played a bit of BOTW.

    It’s all about expectations. I never thought of Zelda as a game with a story, so BOTW not having one doesn’t bother me. Harry Potter, on the other hand, I’ve always associated with memorable characters and a bonkers world. HL translates this bonkers world into a game quite well, but its story doesn’t (in my opinion) fit that world nor does it have memorable characters. (Some of the characters look and feel like Lidl versions of the characters from the original books.)

    520,

    Zelda is the better game. Problem is (sales wise) the Zelda franchise isn't nearly as popular outside of gaming circles, and access to this game is locked to those that own a Switch, whereas HL is on all platforms

    morphballganon,

    Zelda has tighter gameplay and holds your attention longer.

    HL is decent.

    hal_5700X, do games w Palworld embroiled in AI and Pokémon ‘plagiarism’ controversy
    @hal_5700X@lemmy.world avatar
    c0mbatbag3l, do games w Video game actors speak out after union announces AI voice deal
    @c0mbatbag3l@lemmy.world avatar

    This solution shouldn’t be that hard, just create an AI model for every individual “voice” or character and then license it for use or receive royalties on it.

    They’ll probably use it as filler for side dialogue and then have the VA do all the main lines to really nail the human presence, since AI isn’t as good at emotional inflection.

    Pika,

    Honestly this would be a good method. Limit AI voice acting to only single use NPC such as Town folk when you visit a town and then have like shopkeepers or party members or the main character actual voice. You aren’t expecting much out of those temporary characters anyway so them having weird Oddity voices isn’t going to be super jarring for the environment. Plus it will help you as the player realize which characters are supposed to be part of the story and which ones are there for just Scenic effect

    c0mbatbag3l,
    @c0mbatbag3l@lemmy.world avatar

    I mean even main characters could have AI generated dialogue, you have the VA do the voice until there is enough sampling data to train a model on, and then you can use that for any small or side content.

    Then just have that characters AI model be owned by the actor and use of the voice gives them royalties for it. Then you can supplement actual lines with generated banter, etc. While still giving the VA compensation for their voice and likeness.

    Katana314, do games w Video game actors speak out after union announces AI voice deal

    I’m torn, because on the one hand, the logistics of constantly recording new lines for minor stuff is really annoying. Imagine you’re playing a live-service game that really needs a certain balance patch, but that balance patch is reliant on a very slight change to a voice line (for instance, reducing the time it takes for a character to perform a special attack. To take an Overwatch example, maybe a certain archer is voicing his ultimate ability too quietly). Having to call someone in just for that is costly and unproductive.

    But, we’re talking about delivering the source of someone’s work and livelihood (as well as all their creative influence, exaggerative tones, and delivery) into an algorithm. The line where it would go beyond convenience into worker-reduction efforts is going to be hard to draw.

    I would rather that the voice actor retains the rights to their voice, even if it’s put into an AI algorithm. Thus, if the developers want to make a small change to a voice line, they still need to get approval for some AI-generated correction - and the actor would have the right to say “No, that one sounds terrible. I’m only going to agree to re-delivering this one myself.” Similarly, actors could approve limited sets of explicitly-defined live AI usage, for instance pronouncing the player’s name. Granted, some companies would become annoyed at actors being too inflexible, just like they have disagreements with actors today.

    I’m definitely worried about too much signing-over of voice identity. I think it’s very easy to cut humans out of the equation that way, which not only damages the health of the industry, but also reduces creative output.

    echo64,

    Counter point. That live service game makes a billion dollars a year and can afford to spend the time and money to re-record that line.

    If we’re gonna use Ai, it shouldn’t be to make massive corporations’ lives easier and more profitable at the expense of workers and quality.

    wildginger,

    While I agree, the corpos dont and will fight tooth and nail to cut the cost anyway.

    So unless the US gets the stones to collar and muzzle these businesses (they wont) we have to work around these monsters who will bite your arm off to skip lunch

    ItsMeSpez,

    In my mind, they should be paying the actor the same for the new lines regardless of whether they opt for them to come back in and re-record or use AI to generate the new line. The actor’s product (their voice) isn’t worth any less, but the company could save money by streamlining the creation of a new line through simplified logistics. This way the company has some benefit while preserving the actor’s livelihood.

    Of course there’s no way these companies are going to want to pay full price for these new lines, since it’s an obvious point where they can pressure performers to accept a lower rate.

    alyaza, do gaming w Embracer CEO confirms TimeSplitters studio faces closure before Christmas
    @alyaza@beehaw.org avatar

    this seems soon-to-be the Embracer cut. this company fucking sucks man. hate this shit

    VGC reported earlier this month that Free Radical was at threat of being closed just two years after it was established, as part of huge company-wide cuts at Embracer and its owned publishers.

    Although Embracer has yet to publicly confirm Free Radical’s position, sources told VGC that Wingefors has now acknowledged in a company e-mail that the Nottingham, UK-based company could be closed on December 11, following the completion of a consultation process.

    Gbagginsthe3rd,

    Why did they buy up everything ? Seemed to fall apart pretty quickly

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Borrowing money was cheap until it wasn't. When they bought the old Eidos stuff, everyone thought Square Enix was taking crazy pills. Now, given that everyone's cutting back right now, it looks more like they knew something Embracer didn't.

    Spitfire,
    @Spitfire@pawb.social avatar

    Wasn’t Embracer depending on a huge cash deal with the Saudis that fell through? Likely had an impact.

    nromdotcom,

    I think regardless of that deal, they were already on the debt-go-round for long enough it would’ve caught up to them eventually. I can’t imagine this was gonna be “one last job then we go clean.” The market would continue to demand more and faster growth until they hit the wall one way or the other.

    MJBrune,

    I honestly don’t think anyone was taken back by Eidos being sold off. The biggest mess Square Enix did was let IOI go while putting out The Quiet Man. Hitman 2? No! The Quiet Man, one of the worst games of the decade, YES! MORE PLEASE! Eidos hadn’t made a great game in a while but IOI had just put out a rather successful Hitman 1 season with large seasonal plans to keep it going. Now they are working on a James Bond game that everyone is excited about and Square is looking like an idiot. While Eidos will probably flop and flounder until they can get back their roots and build something substantial.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    People were taken aback by how little they sold for. IO Interactive bought themselves back from Square Enix some time ago.

    MJBrune,

    Really? I didn’t hear that people were shocked at thinking 300 million USD was that little of money for Eidos. It seems about right to me. Especially through Square Enix’s eyes where they had just put out GOTG which didn’t sell well enough to them.

    Square Enix was going to close down or sell IO Interactive as they had pulled funding and were talking to other companies to sell them off. IOI employees triggered the MBO clause and made SE sell to them. This was only 2017.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    2017 is ancient history compared to the current economic climate, and that sale came out of an attempt to make games episodic to their detriment. $300M seemed low considering the buyer makes that money back with probably 1.5 Tomb Raider games, and Deus Ex and all of those other Eidos properties are a bonus. Yes, the deal seemed crazy for Square Enix at the time.

    MJBrune,

    I feel like your are over estimating the tomb raider profits there.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    They sold 9 million copies of Shadow of the Tomb Raider. I think I'm in the ballpark. And again, that's only Tomb Raider, when they're not blowing their money on a live service Avengers game that everyone knew was a bad idea.

    MJBrune,

    Marvel’s Avengers was mainly Crystal Dynamics, not Eidos-Montreal. I don’t think another Tomb Raider would sell exactly as well as Shadow Of The Tomb Raider. Also, come to think of it, I don’t think Eidos-Montreal has the Tomb Raider IP.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Embracer got all of these studios and most of their IPs in the sale, the two biggest being Tomb Raider and Deus Ex. I focused on Tomb Raider because it's the most valuable one in that purchase and almost makes the sale worth it on its own, or it seemed to before the economy turned, but they got plenty more besides just Tomb Raider.

    MJBrune, (edited )

    Hmm, that’s a good point, and looking back I didn’t realize it was 300 million for both Crystal and Eidos… that’s pretty cheap considering the IP attachment but I think Square Enix was also looking to shed a lot of their studios.

    MJBrune,

    They bought everything up because loans were cheaper and this positions Embracer as a strong IP holder. They now have lots of IPs they own and while you might think “Well they got no one to make the IPs for them!” that might be true in-house, although they certainly have plenty of successful studios still they are busy they have their pick of IPs. Additionally, you can license out IPs for a lot of money with additional funding from the actual sale of the game while a third-party publisher foots the bill entirely.

    Telorand,

    Oh, groovy. Smashing. Yay, capitalism…

    MJBrune,

    Isn’t it fun when the every IP that exists is owned by 6 companies?

    AcidTwang,
    @AcidTwang@kbin.social avatar

    Even simpler, just having that IP denies the competition access to it. In their eyes that creates value and at the end of the day that's all that matters to these companies holding IP. They can just sit on it.

    MJBrune,

    That’s certainly a factor but only if they are working on other IPs that might compete.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    I got the sense Embracer got the things it got specifically because they were being sat on, creating no value for anyone.

    Marketsupreme,

    They were hoping to be bought up by a Saudi company but the deal fell through

    Pratai, (edited ) do games w Remedy says its Max Payne remakes are ‘a big, big project’ | VGC

    It’d be really cool if developers would stop remaking old shit and instead, start creating new shit. But I get it- remaking old stuff is cheap and people eat it up. I mean, look at Hollywood. Same thing. And gaming is all about cash cows now.

    dinckelman,

    Once you turn what you love doing into a business, there’s no going back. There are still people deeply passionate about making games, but that’s just not the reality of these massive studios. They’re in for the money, and the leadership aren’t even… gamers themselves, somehow

    Yokozuna,

    Start playing more indie games with passion behind them and less AAA money grabbing half polished turds they keep pumping out. It’s the only way out of this mess.

    dinckelman,

    That’s basically all I do at this point, and it’s been really nice. A lot of genuinely fantastic experiences. Always labor of love, a game they’d love to play themselves

    GoodEye8,

    I personally don’t mind remakes as long as they’re well done. The thing is one the greater horror films of all time, it also happens to be a remake. The Departed is a great cops and robbers movie, it’s also a remake. Oceans eleven, Casino Royale, magnificent seven are all remakes. But people don’t remember the good example of remakes, only the bad ones.

    And also in gaming. System Shock remake is great. Residential evil remake, great. Demons souls, great. There’s nothing wrong with getting good remakes, there are plenty of games that absolutely could have a remake. Like I would 100% want a New Vegas remake, one that does Vegas (freeside and strip) and Legion justice. After all the remake doesn’t need to be 1 to 1 with the original

    When it comes to Max Payne I’m not sure how they could make it better than the original, but I’m not going to instantly write it off.

    beefcat, (edited )
    @beefcat@lemmy.world avatar

    nobody said you have to buy it.

    remedy’s last three games were all brand new IP

    Pratai,

    Nobody said I can’t have an opinion on it without buying it either.

    beefcat,
    @beefcat@lemmy.world avatar

    you’re complaining about Remedy remaking one of their older and most famous games when their last three releases have all been new IP, so i feel your criticism is misplaced. this isn’t coming at the expense of anything “new”.

    Pratai,

    I’m also not complaining. I’m just using this one article to point out how the INDUSTRY as a whole has become very remake-happy.

    Do you really think this bothers me?

    beefcat,
    @beefcat@lemmy.world avatar

    you literally asked for them not to do this

    Pratai,

    You can ask for something without complaining. You should probably try and learn that these aren’t the same thing.

    Like, requesting that a restaurant doesn’t over-salt my steak isn’t complaining that their steaks are too salty. It’s just suggesting something.

    echo64,

    They literally have a brand new game coming out in a few weeks. You can do both.

    Phegan,

    I feel like there is no shortage of new things, especially from indie developers

    EdibleFriend, do games w Remedy says its Max Payne remakes are ‘a big, big project’
    @EdibleFriend@lemmy.world avatar

    I can already hear that damn baby crying

    rehydrate5503,

    Don’t.

    EdibleFriend,
    @EdibleFriend@lemmy.world avatar

    waah

    -Baby

    Schlock, do gaming w Larian says it’s discussing potential Baldur’s Gate 3 DLC | VGC

    If the opt for adding a GM mode and level editor they may just have the ultimate digital tabletop for D&D. Not only would it instantly be better than every other implementation I tried, the basegame additionally also managed to improve upon the D&D ruleset by adding Weapon skills for martial classes. They would not even need to add more content. There are already mods that add the missing spells, feats and subclasses.

    CarlsIII, do gaming w Hideki Kamiya thinks Japan should be proud of ‘JRPG’ and wants to use ‘J-Action’

    Lol at your jav definition

    arefx, do gaming w Sources: Nintendo targets 2024 with next-gen console | VGC

    This is exciting of course, but alas, I haven’t touched my switch since I got a steam deck. There’s a few Nintendo games I would want to play but I’m not sure I’ll buy a new console for them.

    steal_your_face, (edited )
    @steal_your_face@lemmy.ml avatar

    Emulating switch games on PC is so much better than playing on an actual switch. Highly recommended if you’re looking to play some new Nintendo games.

    Edit: only if you legally own the games of course

    Bonesince1997,

    Pikmin 4 just dropped. Super fun! I don’t know where else you’d play that. I haven’t even had time to touch LOZ TOTK, but that’s life stuff. There’s plenty to play on Switch. And there’s reason to play on the lighter package as well.

    lividhen,
    @lividhen@kbin.social avatar

    I only own a switch to buy nintendo games to play them on my steam deck as I'd rather not pirate them if I have the option to pay for them.

    Auli, do games w The Last of Us Part 2 Remastered on PC has been ready for at least seven months, it’s claimed | VGC

    If it is as bad as the last of Us PC release. They can keep it.

    slazer2au,

    It be nice if the spent some of that time optimizing it for PC but I doubt they did.

    PanArab, (edited ) do games w Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo

    Wise man. I don’t care about Dolby but I do care about loading

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