And why wouldn’t you? Resolution and framerate are the same either way… and I think you can even play with a real Wiimote on Dolphin, instead of the shitty Joy-Con motion controls.
So it’s basically $70 for… what? New pages in Rosalina’s storybook? Lmao no thanks.
Nintendo’s greed is staggering, this generation. I couldn’t believe they announced the Pokémon Legends DLC before the game is even out. “I know you haven’t given us your money yet, but… please can we have some more? 🥺”
I couldn't believe they announced the Pokémon Legends DLC before the game is even out. "I know you haven't given us your money yet, but... please can we have some more? 🥺"
Do it. I have a dedicated Ubuntu server with a bunch of docker instances on it. one of them being Romm. I just upload all my roms to it and I can play any game in any browser on any device connected to the internet. I have NES, SNES, Genesis, Saturn, PSX, PS2, Dreamcast, Saturn, Jaguar, 3DO, N64, Gamecube, Wii, Wii U, Gameboy/Color, GBA, DS, etc, etc, etc all ready to go.
Don't shell out $70 again to play these. they're already available free o charge online. Just set up dolphin and have at it.
Looks awesome. Every platform you say? reads more Ah shit, looks like they’re gonna make me learn Docker… Someday
They also say game progress sync is coming. My iPhone does that in Delta. It’s awesome. I can show someone a game I’m playing. Doesn’t matter what. I save with a save state. Give it a minute. Uninstall the app. It’s gone. All the games, gone. Reinstall the app. Empty library. Go into Settings. Connect my Google Drive. Wait a minute. Games sync. Open same game, load the state. Right where I left off. That shit is awesome. And it being Apple, I can AirDrop the game to another iPhone user, and they can add it right to their own library. Sadly, it’s iOS only — the emulator itself runs on a Mac, but it doesn’t run very well. Mac actually has a great emulator too, but it doesn’t sync with anything. If only I could get it to sync with my MacBook.
Something that syncs across all the platforms would be, like, the Holy Grail. (Actually you can kinda rig it with SyncThing, as like a proof of concept, I linked two Macs running the Switch emulator and they were able to play the same Animal Crossing island. Not at the same time, of course, but when one saves, it syncs, and the other can open it… due to the way Switches save, this is not very reliable at all!)
docker is painfully easy to learn...hell you really don't need to even "learn" anything. think of a docker compose.yml as very basic instructions on what you want the thing to install and what you want it to do. save it. and then run docker compose up -d on your server and you're done. that's it.
for example the docker-compose.yml for Romm is like 10 lines and you just tell it what version to download and run, what API to use to get the meta info for your games, user name and pw for romm and that's it really. Most cases whatever you want to use in a docker will have a yml file for you anyways to copy and paste. you can have it up and running in less than 10 minutes.
The beauty of Romm also is if you have A LOT of roms you can upload them all in one go, then let it scrap the meta data and walk away, turn off your browser, check it in the morning or whatever. It's a pretty good setup. all the emulators and what have you run off your server and are installed automatically via Romm depending on what roms you upload to it.
Specifically, the patent describes a situation where:
A console or other system is being used to run a video game from storage
The player controls a character in a “virtual space”
The player can perform an input command to make a “sub character” appear (i.e. summon another character)
If there’s an enemy where the sub character appears, the player can control a battle between the sub character and the enemy
If there’s no enemy where the sub character appears, the sub character will automatically move around
The player can move the sub character to a different location on the field, and if an enemy is there they can control a battle between the sub character and the enemy
Even lawyers can’t get you out of trying to patent something that was clearly already in the market. Previously, Nintendo’s patent lawsuits had been for specific mechanics such as throwing a ball to capture npc animals.
what makes it spyware? i get wanting to boycott everything Microsoft because of…well, everything they do to make the world worse. But spyware is a new one.
Look at how aggressively copilot is trying to evade an interactive firewall, there are new processes and process names popping up every other day. You know what else acts like this? Malware.
Nintendo is shitty for patenting this, sure, but why was the patent granted? This has happened numerous times for big tech companies where an overly broad patent is granted that allows them to stifle innovation and bully smaller companies out of business instead of properly competing with government protection
Exactly. Nintendo is not our friend, but it’s also playing by the rules it has available to it. It’s the rulemaker’s fault if the rules are shite.
As a publically traded company in the current system, Nintendo is not in the business of making video games, it’s in the business of making shareholder value. Video games are just a tool for doing that, exactly how a PC is a tool for writing documents or developing software. At the end of the day, companies have more than one tool at their disposal, and are going to use all of them to compete.
It’s on us to take away the tools we don’t think they should have access to, not on them to voluntarily not use the ones that are in play.
Classic American response: “companies aren’t responsible for the shitty choices they make, they can make as many shitty choices that harm people for profit as possible at all times and it’s just business”.
I’ve grown to hate that famous quote “It’s not personal, it’s just business.” because it’s almost exclusively used to excuse people when they choose to act like sociopaths.
Systemic change is needed when the system allows for that exploitation. That is not excusing companies. Noone should be able to do it is the right reaction.
No one should be able to do it is the right reaction, but ‘Nintendo deserves no blame or shame for choosing to do it’ is the wrong reaction. Nintendo could have used all the money it spends on IP lawyers to instead lobby the government to change the patent system, but they chose not to.
I continue to not buy Nintendo devices or software because of their continuing nonsensical litigation like this. Whatever value they think they lost because of these chips I say compare that to their continued tarnishing of their name.
If your drm can be altered with a chip some guy made in his garage then it’s your drm that’s at fault. Financially ruining the guy only hurts the Nintendo brand.
I also do not buy Nintendo products for the same reason, but I think you overestimate the general public’s knowledge of their crazy litigant aggressiveness.
Ask any 12 year old what they want for Xmas and it’s a Switch 2, which means that parents are going to keep buying them for their kids, and it’s a massive pain to tell your kid that you’re not going to buy them their desired toy because the company that makes it is a scourge of hostile control freaks.
Most people just don’t care. So, keep up the fight because it matters but Nintendo’s brand image is mostly family safe game consoles, Mario, etc. despite what the very small subset of the world that is on Lemmy thinks.
I’m aware, we aren’t going to make a massive dent. However, for this 2 million dollar settlement, how many people would need to be swayed to not buy a switch 2 to make the settlement more expensive? In other words, how many sales would need to be lost because of us not buying the console to make the settlement moot?
In the case of 2 million, that’s about 4,500 switch 2s, not counting the loss in games bought or accessories.
If just 4500 people were convinced not to buy one because of this settlement, then the cost to their brand being tarnished is worse than the loss of potential sales due to the chip.
There’s a dozen other factors too, legal costs, what drives these potential sales, etc. what I’m trying to say is that if they’re willing to be this litigious over a few thousand console sales, then that means that even small groups like us not buying consoles can actually be noticed. It may be a simple dip in sales on a chart, but they’ll notice. To a greedy corporation willing to go after a single guy in a garage, they’ll notice a couple thousand people not buying consoles.
Yeah you’re the parent you can just say no. It’s this what parenting is like nowadays? When I still had a kid, we wouldn’t even feed him dinner cause we couldn’t afford it. It can whine all night long but as a parent no means no. We should bring back the rod as they say spare the rod, spoil the child.
Nintendo and The Pokémon Company filed a lawsuit against Pocketpair in Japan last year, alleging that Palworld infringes on three patents that are related to monster catching gameplay, including summoning Pals by throwing Pal Spheres, and using Pals as vehicles like gliders.
Indication of how protective vs aggressive Nintendo uses it’s patents.
How similar vs novel do you feel pal world is to Pokemon?
Just want to remind everyone that PalWorld is a really good game. Its still getting major updates and has an insane amount of high quality content to explore.
videogameschronicle.com
Aktywne