Yea we loved that game. Overcooked 1 and 2, moving out. Currently playing Minecraft again, teaching our daughter to play it. RE 5 had a good balance of fighting and puzzles.
I don’t think he’s particularly strident here or anything in Japanese, but the headline here would have been better off sticking with the machine translated “nothing has changed” in the article.
There isn’t any optimism in Matsuno’s words here. I would have added “as always” to “economic disparity remains the same” and “again” to his comments about armed conflicts. He sounds tired of the cycle.
[…] The formula to make […] Game of the year is stupidly simple, but somehow it keeps on getting lost.
The studio made their game because they wanted to make a game that they wanted to play themselves.
They didn’t make it to increase market shares. They didn’t make it to serve a brand. They didn’t have to meet arbitrary sales targets or fear being laid off if the didn’t meet those targets.
Furthermore, the people in charge forbade them from cramming the game with anything whose only purpose was to increase revenue, and don’t serve the game design.
IDK but Ship of Harkinian has been around for years, and Nintendo has left that one alone too. This MK64 port is being developed by the same team (HarbourMasters).
Yeah you aren’t wrong, this happened with a switch emulator. I don’t think it had legal footing but it’s enough to scare people off so they don’t need to deal with a law suit
I love the idea of having a 360° monitor and rear view mirrors instead of just smaller rear view screens, or even digital on-screen rear view mirrors. 😄
You’d think it would be the opposite? High FOV when you are far away doesn’t match the expected projection of the things you see on screen. 5 ft is pretty normal I would say, I sit that far from my LG 65" OLED, too. I turn down my FOV in Rocket League so it doesn’t mess with my perception, even though you’d think a high FOV in that game would benefit you as you can avoid demolitions easier. (I do keep the FOV at max in Rocket League when in front of my PC though, because I’m so close to my monitor, probably 2 ft or so.)
5ft is close for a 65" screen. Most people sit about 8-10ft away from a screen that size. And to be clear, I’m referring to distance from my eyeballs. The foot of the recliner is about 2ft away.
It’s not that close. You were right about one thing, the front end of my couch is probably 5–6 ft away from the TV. But I crouched down at exactly 5 ft and the TV still has a smaller apparent size than my 27" LG OLED PC monitor when I sit by the computer for gaming. I would turn down the FOV if I were you, to match the expected projection, but that’s just me. You can of course do what you feel is comfortable. But the distance argument doesn’t hold up is all I’m saying. 😁👍
Reverse engineering projects such as these are technically made legal because the developers involved do not use any leaked content or copyrighted assets. They also require players to provide their own legally-sourced ROMs for them to work.
This specific PC “port” comes from a team that has done several other PC ports of N64 games in recent months, all released under a similar legal framework. Nintendo has yet to challenge any of those previous releases, so one can imagine that they may actually be safe from Nintendo’s fury.
Probably not, they don’t provide copyrighted files and Nintendo reeeeeaaaally doesn’t want to create precedent that decomp is fair use (which it probably is) which could make emulators 100% legal.
Generally, ripping for personal use is not litigated, only distribution. It may technically be illegal in most places, but then, reproducing someone’s work without compensation should be prohibited.
There was a point in the 1980s where PC games fully allowed and encouraged you to copy your games for backup purposes. They even had some companies who gave detailed steps explaining how.
What ended up happening is you owned a PC, your buddy owned a PC. You made two backups of the game. One for you, and one for your buddy. Now between the two of you, you buy half the games, because you buy one, your buddy buys a different one. And now you both have two games.
Now multiply that by however many friends you knew who owned PCs. You might buy 1 game, but own 15 games.
By the 90s, PC game makers did a 180, and were now trying to prevent archiving of their games, but it was too late. Laws had been written to allow for backup of personal data. Yes, you WERE breaking the law by giving your buddy the backup, but they couldn’t prevent you from creating the backup.
And in a pre-internet world, how would they ever even know you made a backup?
Of course companies wanted people to share the free demo versions but some full games did have annoying protection schemes in the '80s. Obfuscated data and purposely “bad” sectors on floppy; cardboard decoder wheels; asking for word #x from line #y of page #z of the game’s manual, or, similarly, a page of codes printed in black ink on dark maroon paper to prevent photocopying… leading to folks distributing cracked versions and the cracking tools themselves!
To be fair, it was a pretty ridiculous time. Computer club meetings just turned into floppy-copy-fests.
Then you had bands like SOAD, who released an album titled “STEAL THIS ALBUM!”
Some music stores put their own stickers on the cd cases saying things like, “please don’t”, it was a great time.
Not really; The emulator doesn’t use any copyrighted code, but the ROM is copyrighted. That’s just basic IP law.
What is fucked up logic is Nintendo encrypting their ROMs, then providing decryption keys on the console. So the emulator itself is legal, but actually booting a ROM requires decrypting it, which requires keys from a legitimate console. Nintendo has argued that those keys are illegal to use in an emulator, even if the user rips them directly from the console that they own. So you have the keys. You own the console they’re stored on. But it’s illegal to use those keys anywhere except on the console they came on, because Nintendo said so.
If you are in the US, ROMs aren’t illegal either. You’re just required to rip them from a cartridge/disc you acquired legally (including second-hand purchases) and you can’t distribute it to others. It’s the latter part that makes it illegal (but not at all immoral). If you wanna do that last part, god bless. Fuck these companies.
Problem here is Nintendo doesnt have much to sue them on. They were even pretty careful about how they named the project. Naming it Spaghetti Kart and making no references to Nintendo or even Mario Kart.
They can sue if they can prove that the code wasn’t reversed engineered in a clean room. Meaning nobody who wrote code looked at the original code. One person or group examines the software and writes the specifications and another group implements the specification without the teams interacting with each other. And usually a lawyer has to be involved and review the specification. The separation of teams is called the “Chinese Wall”
And depending on interpretation of the law if the people writing code used a decompiler that can be seen as breaching the “Chinese Wall” since the implementation is then not based solely on the specification but based on the original code.
It doesn’t matter that they have no basis for a lawsuit. Nintendo starts a lawsuit, no matter how ridiculous, and the developer has to pay a lawyer to defend or they lose to default judgement.
The US isn’t like EU. Everyone pays their own costs whether you win or lose. If you win, you can then start a new lawsuit to recover legal costs but that costs more money and you aren’t guaranteed to recover the money.
Edit: I don’t understand the downvote. It’s exactly how the US system works. I experienced it with a contractor. Contractor took the money and didn’t finish. I sued and won. He then sued saying he was owed all that money back for absolutely no reason. Of course it didn’t even go to trial but I still had to pay my lawyer to defend myself. Otherwise it would have been a default judgement for him.
Nintendo hasn’t really C&D any of the previous decomps. they can for people who upload the whole precompiled executable, but none of them that requires actually ripping the original assets yourself to create the required game.
Animal Crossing is next, as 6 days ago, the gamecube version of the game was decompiled to completion. It’s a extremely big prime candidate for modding IMO.
Nope. Ship of Harkinian and 2 Ship 2 Harkinian have been around for years with no issues from Nintendo, and this port is being developed by HarbourMasters, the same people behind those ports. It’s not going anywhere anytime soon.
lol sarcasm aside, it actually can’t. This port is being developed by HarbourMasters, the same people behind Ship of Harkinian and 2 Ship 2 Harkinian (PC ports of OoT and Majora’s Mask, for the unaware.)
I played this for 6 hours straight. Lovely port so far but there are some minor bugs. Namely in the point scoring results screen with flickering text sometimes probably z fighting. I also had the mini map get bugged position and overlap the lap times upper right a couple times.
Other thing I noticed was timing differences at higher frame rates like the steam train crossing the desert road.
OpenGL is very slow considering what it has to render. Used Vulkan but I tested OpenGL briefly and it chugged at 2160p with 120hz and frame interpolation on. AA was off.
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Aktywne