I’ve been thinking about that a lot this week. I played ACS at launch, got ten hours in before I got bored and cancelled whatever the subscription is. Came back last month, got ten hours deeper and uninstalled.
It did kind of give that alpha stage vibe, but if it was like a few bucks, it probably buy it. It was a remake after all, with slightly better graphics.
Warrior Within totally fucked up the vibe though, and the combat was rubbish. It’s a puzzle game, the fighting was just a little break, but they tried to make it too big a part.
Two Thrones was 50% SoT and 50% WW, when it should have been 99% SoT and 1% WW. The voice in your head thing from TT was pretty good, until you have to fight it.
I’m going to guess that decision was based on the failures of the recent 2.5D PoP games, which were well reviewed but barely advertised (and oft compared to indie games)
Dammit, I was looking forward to SoT seeing as it plays pretty janky now compared to modern standards and I was hoping they’d fix up the combat a bit. That said, I only have the Xbox version to go off of. Is the PC version any good? Maybe someone will do a Black Mesa on it.
Well, having not played the Xbox version… ;-) Once you’ve got it running, it remains one of the finest games of all time.
Getting it running is the real sands of time, tho. It has a particular hatred of multi-core CPUs, requires a graphics card that supports both hardware transform & lighting but also truly ancient versions of DirectX, and is obstinately not-widescreen. You’ll be wanting a fan patch; last time I tried one, it was a bit of a crash-fest (it wasn’t, back in the day) and some of the SFX looked plain wrong.
Graphics still held up perfectly - the art style is very strong - and the story remains charming. All I wanted from a remake was the damned thing to start up in a modern screen resolution, and it seems they’ve managed to spend years on it without even managing that.
The combat is fine, my only issue with it was the camera trying to get you killed, especially around corners. Still one of the best games Ubisoft have ever made.
I tried going back to it on pc recently and was met with a pretty janky experience. GoG and Steam versions. I ended up emulating the PS2 version with some upscaling and it was great. There’s community texture packs and widescreen patches as well if you have the hardware to run them (low bar fwiw, I had success with an anbernic android device and a few mods as an example).
Yeah literally the only IP I’d even consider giving my money to Ubi for. The only other one I have been at least lukewarm interested in is BG&E2 but the problems there are it’ll never release, and they’ve completely missed the mark on what fans have wanted this entire time.
I thought True Colors was decent enough, but by all accounts Double Exposure was nothing special.
I really liked the anthology thing the series was going with, where every game was telling a different story with a different cast. Maybe eventually getting to the core of answering why these random kids have strange abilities.
But the last thing I wanted was them to try to continue from (what I thought was) a perfect ending. Just seems like they’ve lost the point.
I really hope they don’t fuck it up even more. The writers did them dirty in Double Exposure. Chloe pushing away from Max and bonding with Victoria? Are you kidding me?
I really liked before the storm. It put a lot of Chloe’s story into context and then replaying the OG was that much more heart-wrenching for her when you find Rachel Amber’s body
I have no idea how they could drop the ball so hard for a remaster. They give the project to their indian studio, it didnt look good but at least it seem it worked. And now the project is canceled and i never heard of any ubisoft game that came ou of thoses indian studio. What the hell hapened ?
In any other business, having 6 simultaneous failed projects would be cause for dismissal of the CEO and probably the majority of the management staff. If I owned or had a large amount of shares in a company where this happened, I would not be a happy chappy. But I’m assuming the Ubisoft upper echelons are patting themselves on the back for their business acumen and financial savviness, already penning their bonuses into their calendars.
Meanwhile, regular workers are dropped like pubic lice the minute it’s convenient to do so.
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Aktywne