As a developer, it bothers me that my code is being used to train AI that Square Enix is using while trying to deny anyone else the ability to use their work
I could go either way on whether or not AI should be able to train on available data, but no one should get to have it both ways
It has nothing to do with AI, it’s just plain old automation, but they solve most of the issues you get with making automated tests in non-discrete 3D playspace and they do that in a pretty solid way. It’s definitely something I’d love to have implemented in the games I’m working on, as someone who worked in QA and now works in development. Being able to have mostly reliable way how to smoke-test levels for basic gameplay without having to torture QA to run the test-case again is good, and allows QA to focus on something else - but the tools also need oversight, so it’s not really a job lost. In summary - I think the talk is cool tech and worth the watch.
However, I don’t think AI will help in this regard, and something as unreliable and random as AI models are not a good fit for this job. You want to have deterministic testcases that you can quanitfy, and if something doesn’t match have an actual human to look at why. AI also probably won’t be able to find clever corner-cases and bugs that need human ingenuity.
Fuck AI, I kind of hope this is just a marketing talk and they are actually just improving the (deterministic) tools they already have (which actually are AI by definition, since they also do level exploration on top of recorded inputs), and they are calling it an “AI” to satisfy investors/management without actually slapping a glorified chat-bot into the tech for no reason.
Take Blizzard for example. They just released a new patch, where class campaign quests for 8/12 classes do not work. Sure, it’s a remixed version of older expansion, and with all the phasing stuff I can kind of imagine some of the phasing issues being caused by, I don’t know, the player having a weird combination of completed stuff that’s hard to properly catch in testing, since there’s quite a lot of variables.
But the fact that one of the class quests requires crafted items to be completed, while crafting isn’t available by design in the Remix, there’s just no excuse. They either just don’t give a fuck about an issue that’s literally a progression blocker with 100% repro rate (while also being pretty easy to fix), or no one ever tested it even once. And it’s not just some random sidequest, it’s literally the main class campaign, one of the main features of the expansion.
As someone who worked in QA and gamedev, I can’t imagine how could something as obvious as this ever get approved for release. That’s something you catch immediately. Hell, you don’t even have to play through it to realize that this might be a problem.
Work at a larger company. Most people are so used to terrible Customer Service these days that we just use our customers as the QA. Nobody complains as much as they should. As they say
Everybody has a test environment. Only some are lucky enough to have a separate production environment.
Cool, but I wish they’d look at why people hate them, ignore the bullshit reasons, and focus on the good points — and work to improve them.
I haven’t cared about Assassin’s Creed since the first one. The fights are like playing Guitar Hero blindfolded, but on Expert, except if you fail, you die and have to start over. QTEs where you can’t even see the prompts are dumb. They had a cool vision for the game, but the actual implementation sucked.
Another game, I forget which one, had forced inverted X-axis and you couldn’t un-invert it. Bonus, the Y axis couldn’t be inverted like I like. So the game was completely unplayable.
Ubisoft is a weird beast. They keep putting out the same slop time after time and people keep buying it up. I think Ubi is just really good at production quality and marketing, and this is apparently good enough to garner sales over and over again. It’s like…they have talented devs, but they don’t let them cook. They have a very “top-down” approach to design to encourage consistency in their catalog, but it seems like it’s also what has caused them to stagnate.
On the one hand, I appreciate that they are fighting this fight and trying to put a kibosh on the next gen of gamergaters. On the other hand, I kind of don’t care so long as every game they put out is all flash and no substance.
Yeah none of those reasons were why people hated Shadows though. It was entirely racists. They aren’t gonna make any more improvements to their formula because Ubisoft doesn’t innovate, they’ll just wait for someone else to add an interesting twist to the open world formula and then steal that.
Oh yeah, I heard people didn’t like the idea of a Black guy in the Japanese AC game. Is that the one Shadows was? So yeah, that person may not have existed in history. Then again, neither did Robin Hood. Stories don’t need to be based in fact, and as much as the original Assassin’s Creed was all about historical accuracy, the whole Animus thing placed the game entirely within the realm of fiction and fantasy, which tells me any artistic liberties they take with the history you dive into is A-OK in my book! So I don’t care if that guy existed IRL or not. I was intrigued by the idea of a Japanese AC game… but put off by the developer.
And racists are idiots, just, full stop on that count.
he also 100% existed lol. Yasuke has tons of historical records about him because he didn’t exist in like ancient Japan, he was the bodyguard of Oda Nobunaga during the Sengoku era. like you said, racists are just idiots and can’t stand actual history that goes against their stupidity.
If you hate Ubisoft because they put a black person in their game, and not because they are greedy bastards who make utterly vapid slop, then you are an idiot.
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