gamesradar.com

callouscomic, do games w Well played, Todd: You can see Skyrim, or at least its tallest mountain, from the edge of Oblivion Remastered

Yes, it appears to be true; according to numerous posts all over Reddit and Twitter, you can see

Wow. Article based on social media posts. Didn’t even try it themselves. Garbage.

geneva_convenience,
@geneva_convenience@lemmy.ml avatar

Ai slop articles about vidya

Eyck_of_denesle,

This is just a game. I have been seeing so many serious, life and death related news articles with their source being a tweet. This industry is cooked.

rustydrd, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@rustydrd@sh.itjust.works avatar

The development cost was around $85 million, and I think EA kicked in $40 million for marketing and distribution.

Apparently, $40 million doesn’t buy you much in today’s market, because I’ve literally never heard of this game until now.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Probably spent it all on cable TV ads, where their audience ain’t at.

Or just blow and hookers.

ShaggySnacks,

“I’m telling you, the cocaine and hooker market is ripe for a AAA single player FPS game.”

Zahille7,

I saw one YouTuber that I follow play it. It looked kinda interesting from his video, but he also has the same criticisms.

Decoy321,

It was actually quite fun! I rented it off Gamefly and enjoyed it for about 30-40 hours. It’s basically an action-adventure shooter like Metroid. It’s a decent game, not groundbreaking, but definitely doesn’t deserve the hate people give it.

joe_cool,

It has Denuvo, and runs like crap even on $1500 hardware.

I don’t know what kind of sales they expected when they don’t test it on lower spec PCs.

noobdoomguy8658,

We should expect more of that with the upcoming UE5 titles. The devs that have devoted to releasing those seem to have very hard time optimising - they’ll likely expect us all to just own 4090s and still run their game with DLSS ultra performance or other fake frames.

STALKER 2 will have the janky soul we expect from the series, but this mostly, mostly due to engine choice and apparent attempts to visually impress the player. Or the investors.

guacupado,

but definitely doesn’t deserve the hate people give it.

I don’t think it’s getting hate. I think it’s getting indifference because no one knows what it is.

DrQuint,

Nah, I’ve seen hate. But mostly from people who hate Wesdon-Like quip writting and, well, women-haters who can’t handle the characters being ugly (and they are ugly, admittedly), so I just dismissed the hate.

ColeSloth, do games w $843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players

“Charges 30% fee” “That’s too high! You’re ripping us off”

“Charges 10% fee” “That’s too low! No other platforms could hope to compete against you with that!”

This is nothing but people bitching about nothing for the price gouging. I will give merit to the anti competitive nature if game makers aren’t allowed to have their games listed for less at other stores. As far as add on game packages locking you in goes…that might be a technical minefield to ensure compatibility.

Shard,

Conspiracy theory here…

Maybe this is an initiative by competing platforms? Epic? Ubisoft?

Stir some shit, hope to get valve in legal issues so that they’re legally forced to become less competitive and therefore creating a chance for these other platforms?

Carighan,
@Carighan@lemmy.world avatar

Of course it is.

All those large online action/claim sites are commercial in underlying nature. When you saw all the small farmers protest in Germany it was primarily driven as an action by about 5 large farming conglomerates because they are the ones getting ~85% of the grant money that was being cut. The whole point of the cut was to not funnel money that was supposed to go to small farmers to large megacorps after all. Who in turn instrumentalized the small farmers to protest it.

Probably what’s going on here, too. You can bet somewhere deep deep down, this is something Tim Sweeney cooked up.

fmstrat,

This of course. Any reduction in fee would not go the people. Studios would raise their prices.

Nibodhika,

Yes, if Valve limited the price games could have in other stores that would be anti-competitive, but that’s not the case. Their price parity clause is just for selling steam keys.

ColeSloth,

Then the entire lawsuit hope is pretty much bs.

JustEnoughDucks,
@JustEnoughDucks@feddit.nl avatar

This lawsuit being funded by a Epic Games shell company would not be surprising in the least. They have done so much and stooped so low to try to not have to actually do work and create a good platform.

NuXCOM_90Percent, do games w Amid EA's unpopular $55 billion buyout, Baldur's Gate 3 director takes time "to remind people that making games faster and cheaper while charging more has never worked before"

Mentioned it in one of the other threads about this but it bears repeating:

BG3 did not come out of nowhere. It wasn’t a case of Wizards of the Coast giving money to a random studio and getting a masterpiece out.

Baldurs Gate 3, as a product, was officially in development since approximately 2019. It released into early access on Steam in 2020 and 1.0 in 2023. It received repeated injections of cash through things like fricking google stadia over that period.

But also? Baldurs Gate 3 didn’t begin development in 2019. Larian had been pestering/pitching the Wizards since freaking 2014 when they were still working on the kickstarted Divinity Original Sin 1. And Larian, as a studio, had been making CRPGs since 2002’s Divine Divinity.

BG3 was agame with 3 years of active development and 21 years of experience and expertise.

When studios get shuttered because they aren’t immediately profitable? You inherently have people who decide “I am done with this shit” and either were successful enough to enter early retirement or transition to related industries. You lose the experience that makes a “three year game” possible. Sometimes that is a high profile creative lead. But more often that is the people who don’t get to go on stage at the keighleys but who are interpreting said creative leads and actually making the mechanics and story beats we all love.

Fuck EA. They are a horrible company that has mismanaged so many IPs and engaged in decades of worker abuse. But understand that we are also likely losing hundreds, if not thousands, of experienced game developers which will make future games from other studios worse.

And before people say “fuck that, I like indie games”: Clair Obscur is the poster child of that and for very good reason. Maybe do some research as to who those core 30 people are (hint: They mostly were head hunted from Ubi et al) and where their money came from. And then think about what happens when there aren’t major studios to head hunt from.

IrateAnteater,

One of the biggest parts of the problem is that corporate management types can’t quantify experience and skill. This leads to them thinking of projects purely in terms of man-hours, and they cannot comprehend that not all man-hours are equal. It’s an issue that plagues a lot of industries.

NuXCOM_90Percent,

I mean… if we want to talk about mismanagement, budgeting and delivery dates are barely a factor in game dev. With even a halfway decent publisher/stakeholder, the system of deliverables means that you tend to get into a case where the game is “done” by the time it was supposed to be and you are “just” focused on bugfixing and polishing. So you crunch until your staff are suicidal and then ship it and people criticize the “unfinished” area while loving the rest of it.

The bigger issue is that the entire industry is more or less run in a start-up mindset. The competent project managers are mostly ignored in favor of the rockstar devs. MBA who spent hundreds of hours firming up jira tasks and translating between gitlab issues and said tasks? Get bent you stupid stooge, you are trying to ruin games. In a quick video blurb because you worked on the foliage in one of the boss arenas? How would you like a dump truck of money to run your own studio?

And that is why we constantly see shit like Blizzard (when we actually look) where “locker room culture” is so prevalent and people just want to hire other people like them. They have no idea how to lead a project or deal with any kind of friction. But they are a genius Auteur until they crash and burn.

verdi,

Corporate management types are not organically recruited from experienced labour, they are from the “brahmin” echelons of society. Not only do they not understand that not all man hours are different, they have no clue of what is going on since they are recruited because of their pedigree and not competence.

Quetzalcutlass, (edited )

For a prime example of this, look no further than EA’s former CEO John Riccitiello, who keeps getting executive positions despite being objectively bad at his job.

He was hired as EA’s COO (and later CEO) despite having zero experience in the video game industry (his prior work was at places like Pepsi and Clorox). EA under Riccitiello tried to squeeze every cent possible out of customers through aggressive microtransactions (he infamously stated in a stockholder meeting that he’d like to charge Battlefield players a dollar per reload), pushed to make every game always-online to prevent piracy (a decision that lead to the disastrous SimCity reboot, and the Sims 4 only escaped the same fate due to SimCity’s dire reception [though it’s theorized its vastly simplified gameplay compared to earlier Sims titles is a remnant of this time]), was a major proponent of the worst sorts of anti-consumer DRM such as SecuROM, and treated employees like trash leading to an exodus of talent. EA was voted the worst company in America twice during his tenure, and people online celebrated when the stock price plummeted and he was finally pushed out.

His post-EA career was also a disaster. After leaving EA (with a golden parachute, naturally), he was hired as the CEO of Unity Technologies - the company behind the Unity game engine - due to his “industry expertise”. Over the next few years he ran the company into the ground with awful monetization strategies (he’s the one behind the “runtime fee” fiasco, where Unity wanted to charge game developers by how many times their games were installed), wasted billions of dollars acquiring middleware vendors (mainly ad and analytics companies), and set engine development priorities that chased mobile game fads over what the actual users of their product wanted. He “resigned” when the stock price dropped by over 60% in a year due to his mistakes, and the engine’s reputation hasn’t come close to recovering from the damage his leadership caused.

I can’t wait to see what company he ruins next.

captainlezbian,

One thing I love about the original rogue legacy is that it has shoutouts to the dev’s previous games. None of them look great but it makes it clear that even this game that feels like their first isn’t, it’s the product of years of smaller games. RL1 is a great game, and it gave them the skills and money to do RL2 which was a masterpiece.

I love indie games, but they aren’t popping up with noobs designing a masterpiece on a shoestring budget except in very rare instances and that involves the budget not accounting for their time.

Also I miss the era of flash games, especially as it proved a good way for everyday people to learn these skills as a hobby and the best could move to professionalize.

CosmoNova,

Larian also had to sell 30% of their company to Tencent to raise more money during development after they already raised money on Kickstarter. If it was a case of WotC just giving money they probably wouldn‘t have had to do that. Good games take time but also a lot of money. Let‘s hope they‘re not selling more of their company any time soon because they could end up being the one being pointed at.

passepartout, (edited ) do games w Borderlands 4 boss tells players "please get a refund from Steam if you aren't happy" as Randy Pitchford continues his very public crashout over the FPS's performance woes
@passepartout@feddit.org avatar

Can someone find an excuse for how this behaviour is not just extremely short sighted / plain stupid? Never heard of the guy before, but he seems to behave like a petty little child throwing a tantrum for something that is obviously his or some of his near colleagues fault. Comparable level of stupidity to “Do you guys not have phones?” lol.

I think they would be better of by just ignoring or at least appeasing the crowd with something.

Edit: I read into some of his key moments as a person and comments he made on the topic. Yikes. Maybe he is trying to appeal to edgy kids so they nag their parents to buy better hardware. Maybe his brain got quadruple-A-fried over the years. But then again, maybe he is just another CEO asshole and has always been lol. It’s a shame, Borderlands 1 and 2 were great games back then. Just let a good game rest in peace, there is no need and no sense in milking every last drop out of every successful series. /rant

lath,

Musk/Trump type wannabe.

Zanshi,

Never heard of the guy before

Lucky you. Randy has a long history of being an insufferable asshole

bytesonbike,

Pretty much. Can’t remember what he did that ticked me off like 8 years ago.

I stopped buying and surprise surprise, got everything after Borderland 2 for literally free or like $2-3 at some point.

Exusia,
@Exusia@lemmy.world avatar

There was his crashout before Borderlands 2 where Gearbox accepted a boatload of Sega money to help finish Colonial Marines, and instead outsourced the project. Gearbox kept the money in spite of the failure, and allegedly used it as funding for Borderlands 2. (They were sued by Sega for keeping the cash, but later dropped the suit)

He also crashed out during the Borderlands 3 leadup.

Groped the Claptrap VA 6 years ago because he was tired of voicing Claptrap “as a favor” and when offered normal market rates wanted more because Claptrap is iconic. Pitchford cornered him at the hotel elevator, grabbed the VAs junk and said “youre gonna do what I tell you to” -allegedly.

Other than that, about the same time, he left a thumb drive at a Medieval Times that had company secrets and squirt porn on it. Same thumb drive. Brother apparently can’t afford 2 thumb drives to keep his porn separate from his company secrets.

Pitchford is the problem with Gearbox, but as a whole he’s a far cry from being Rockstar or Nestle, so it doesn’t cross people’s Ick threshold to trigger boycotts.

slaneesh_is_right,

He’s the poster boy for being successful while being the dumbest guy in every room he enters.

fluxion,

Present times have shown us that a lot of CEOs are incompetent idiots with mental disorders

xxce2AAb, (edited )

No, in fact at this point, I struggle to imagine what value he could possibly provide his employer that could match or exceed the damage he’s doing. Certainly, everywhere I’ve worked in the games industry he’d have been out on his ass… some time ago. I clearly must be missing something. Who knows?

I mean, he’s the CEO, but there must be a board and a group of investors he’s answering to.

Rhynoplaz,

Yeah, I’m a longtime Borderlands fan who follows what’s going on with the franchise, and Randy just acts like a child who inherited a video game company. He usually says this dumb shit with a smile on his face, so I think he’s intending it to be in good fun, but it just does not come across that way.

passepartout,
@passepartout@feddit.org avatar

Could as well be the case. Would fit to the general theme of the series lol.

ShadowRam,

right?

Randy Pitchford has been this way for years.

I guess its news to some people Randy shooting off his mouth.

givesomefucks,

But then again, maybe he is just another CEO asshole and has always been lol.

When you fire everyone that disagrees with you, it doesn’t take long to loose the ability to handle criticism.

Like, there’s a very good chance this guy has had absolutely nothing but praise while “working” on this game. So now that people whose job doesn’t depend on making him feel like a genius are giving feedback, it literally breaks his brain.

He most likely genuinely believes the game is perfect and all the criticism is from “trolls and haters” who are just lying because their jealous of his genius.

There’s a reason this attitude is so pervasive among the wealthy.

passepartout,
@passepartout@feddit.org avatar

Now that I think about it, that has been one of my two blanket explanations for rich people being assholes.

The other one being the mix-up of correlation and causation (or even just the direction of causation). Money arguably does make you a worse person, but also being a bad person usually can make you a lot of money in the first place.

givesomefucks,

That feeds back into what I was saying, it’s the same thing.

The first couple times you dick someone over for money, you’re gonna feel bad.

But everyone at the company is going to pat you on the back and say you’re a genius cuz numbers went up.

Anyone who says it wasn’t worth the numbers going up, gets fired.

The wealthy live in a bubble where the only people they interact with only care about money

Our whole capitalist society is a giant feedback loop that concentrates wealth and strips the wealthy of their humanity.

It’s not like there’s some problem where something is broken, this is the natural and logical result of how we’ve spent the last couple generations

Unregulated capitalism always ends in an oligarchy with most people penniless

Dojan,
@Dojan@pawb.social avatar

Can someone find an excuse for how this behaviour is not just extremely short sighted / plain stupid?

It’s not. It works because he’s always operated like this and keeps getting away with it. People keep sucking up his garbage games so why should he change?

Ulrich,
@Ulrich@feddit.org avatar

I think they would be better of by just ignoring

I mean the best thing they could do is to acknowledge that the game could use some optimization and promise to continue working on it. Even if they have no intention of doing so. But that might get them in trouble with Nvidia since they slapped an “Nvidia optimized” badge on it.

The worst thing they could do is say “buy a better PC”.

the_artic_one,

I think that sticker just means you sent Nvidia a pre-release build so they had time to add game-specific hacks to their drivers before your launch.

zalgotext,

Exactly, like what CDPR did with Cyberpunk - own up to the fact that it was shit on release, then take the time to fix it and update it. People flipped nearly overnight from having a negative opinion of the game to a positive one when they released the working version of the game (plus a really solid DLC, which probably helped too).

Ulrich,
@Ulrich@feddit.org avatar

I still think it’s fucked up that CDPR and so many others have a “release it now, fix it later” mentality, but yes, at least they owned it.

Pika,
@Pika@sh.itjust.works avatar

I hadent heard of him until BL4 was released, but man does he seem like a real big piece of work lol

Kolanaki, do games w Deep Rock Galactic roguelike dev says innovation for innovation's sake is too expensive to survive: "We're a studio of 50 people with bills to pay"
@Kolanaki@pawb.social avatar

IMO, “it’s this game, but with X” is innovation. It’s certainly more innovative than “it’s this game, again, with absolutely nothing new” like Ubisoft basically does with every sequel to every IP they handle.

makyo,

Absolutely. I think most of us are excited for incremental evolution.

And conversely a lack of that is the chief source of my frustration with games. Bethesda is another dev that comes to mind with the loading screen debacle that was Starfield.

Kolanaki,
@Kolanaki@pawb.social avatar

Starfield was just weird. Like, I expected the load screens and all the other GameBryo/Creation jank. But that’s not what made it disappointing. It was just… Boring. I couldn’t get immersed in the world because nothing about it was interesting once you scratched deeper than the surface. Even the twist ending/NG+ system which is actually kind of a neat idea wasn’t done well (like you might have to go through the entire, boring-ass game up to 7 times before you even see a difference).

CarbonatedPastaSauce,

I don’t know anything about the NG+ system because I steered way clear of Starfield, but it sounds like somebody at Bethesda saw people playing Skyrim over and over and thought “How can we monetize that”, hence the grind you’re alluding to. They expected you to encounter it organically because of course the game was such hot shit everyone was gonna play it forever. Oops.

Call me a cynic if you want but these are the guys who invented paid cosmetics.

Contemporarium,

call me a cynic

You’re a cynic. Weird request but I hope you’re happy :)

CarbonatedPastaSauce,

Ecstatic! I’m sure it will go bad somehow, though.

FarceOfWill,

The draw from Skyrim and other ES games is wandering around and stumbling on cool stuff.

They both removed wandering by having you fly your ship to a planet, and removed the cool stuff by making the planets procgen.

It’s good fun exploring the cities and space stations but then that’s it. They designed out the entire game in favour of more procgen content.

deadcream,

I honestly did not expect Starfield to have actual flyable spaceships and vehicles. That was a pleasant surprise, so Bethesda evidently has not stagnated completely. The problem is Starfield has issues with many other game elements (like loading screens, mediocre worldbuilding, etc). Also the fact that it was simply a game in a different genre than previous Bethesda games didn’t help. People expected a handcrafted open world a la Fallout 4 but got a kind-of-procedurally generated sandbox.

Sanctus,
@Sanctus@lemmy.world avatar

Its this game but with x is how we got most new genres.

Kolanaki,
@Kolanaki@pawb.social avatar

I actually was thinking about this the other day with soulslikes as I make my way through Bloodborne. This is an entire genre that isn’t even new. They’re Metroidvanias (or whatever you would classify the OG Castlevania as other than just “side scrolling platformer”)! The only real difference is that you don’t get tools as like weapons/accessories to reach new areas, you just get a boring ass key that opens a door, you open a door from only one side, or a trigger automatically opens a new path when you defeat a boss. 🤣

Contemporarium,

Is it your first playthrough of Bloodborne? If so I’m so jelly. I’d do anything to play that game for the first time again!! Don’t forget to do the dlc :)

twocupsofsugar,
@twocupsofsugar@lemmy.world avatar

while metroidvania is an apt comparison souls-like games and specifically dark souls games feel a lot like classic dungeon crawlers ( but with real time combat instead of grids. Which in the case of fromsoftwares earlier games kingsfield, makes a lot of sense.

magic_lobster_party,

Or the EA Sports games: same game but with a different number on the box art.

tonytins,
@tonytins@pawb.social avatar

Ugh. Sports games are the worst when it comes to that.

Kolanaki,
@Kolanaki@pawb.social avatar

I honestly don’t know why they don’t simply make those a subscription service at this point. They change nothing but the stats to try and reflect real life in most iterations. Sports games are the one type of game that because of how they already do them would be perfect for the love service bullshit, and yet, inexplicably, they are the one genre that has next to no live service games. I can literally only think of one of the FIFA games which is free 2 play and live service.

Solemarc,

I’ve thought about this before, I think it’s because the devs/publishers want to have their cake and eat it. They release a new game every year at full price for that up front cash then they nickle and dime you all year and then reset with a new full price game.

I’m pretty sure the amount of money EA makes from FIFA or Activision makes from COD would go down dramatically if they just had a single live service game.

SkunkWorkz,

These kind of games run on a shit ton of licensing deals, from player likeness, club branding and music. Bet it is much more advantageous for the studios in these licensing deals to just create single releases. With a subscription service the IP holders will demand a deal based on playtime.

False,

It’s evolution rather than revolution. Which is fine, not everything can be revolutionary.

A_Union_of_Kobolds,

For sure. And I’d say most of us who like roguelikes and DRG both would just enjoy a good, faithful treatment of it that understands the genre. I don’t expect innovation within a genre, I just want a solid implementation.

SkunkWorkz,

And too much innovation will alienate people anyway. People want something new but at the same time want something familiar. If it’s too out there people can’t relate with it, especially before the purchase, and feel it’s too risky to spend time and money on. And for the people who do try it you still need to convince them to push through the beginning stages of the game. Since very innovative gameplay comes with a steep learning curve and not just skill wise since it breaks conventions there is also a cultural (in the gaming sense) learning curve.

hmmm, do games w Vampire Survivors devs launch official wiki "free of ads, banners, and all of the junk that gets in your way"
@hmmm@sh.itjust.works avatar
t3rmit3, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"

Yeah, I can imagine the frustration of seeing people who don’t know anything about what happened during development blame you as a dev for something that may have been design decisions or budgetary or time constraints that you had no say in or control over.

“So sure, you can dislike parts of a game,” he concludes. “You can hate on a game entirely. But don’t fool yourself into thinking you know why it is the way it is (unless it’s somehow documented and verified), or how it got to be that way (good or bad).”

“Chances are, unless you’ve made a game yourself, you don’t know who made certain decisions; who did specific work; how many people were actually available to do that work; any time challenges faced; or how often you had to overcome technology itself (this one is HUGE).”

This is a totally fair take. He explicitly says it’s fine to not like the game, but just don’t try to pretend you know what happened on the back end to make it the way it was, because you’re probably gonna misplace blame.

ampersandrew,
@ampersandrew@kbin.social avatar

You know, it's funny. My assumptions, which I think I've made clear are assumptions when I talk about them, are that Starfield is what it is largely because of technical limitations. I think, if I'm wrong, the remaining possible answers are far more disappointing. Are the side quests bad because that's what the engine allows them to feasibly build? That sucks; they should ditch their engine. Are the side quests bad because the designers don't know how to design good quests? That's worse. You can extend these kinds of assumptions to the way space travel works, the way their conversation system works, etc.

averyminya,

And moreover, did they not play their own game?

I feel like the core complaint that every person has regardless of liking the game or not is that the travel system is just absurd and inconsistent. It is so weird how I go to my ship, pull up to orbit a planet, can see the planet from my ship but I cannot select it. Sometimes, you can! But most of the time, you cannot. This means the player then has to pull up the map and land on the planet from there, even though a simple interact to land would be much more seamless and immersive.

The map issue goes deeper, literally. Opening the map on a planet brings you to the ground-view of it, so you have to pull up one or two sub-menu levels to go from ground-view to planet view to solar system to galaxy. Literally, consistently navigating through menus - heaven forbid you pull up one menu too far because you’ll have to start over.

It shouldn’t feel quite so bad, but each interaction of these takes like 5-7 seconds. Doing that over, and over, and over again? That’s a symptom of the game as well, have you ever been in a space fight and held down E? Then you have experienced the pain of leaving the cockpit for that insanely long animation, only to have immediately sit through the insanely long sit back down animation while your ship is being shot up.

The game is full of little hold ups like this that compound into something that just feels awful to navigate.

Don’t get me wrong; I liked my first playthrough of Starfield. I actually enjoyed it quite a bit, despite these issues. But I was working through these issues. And then NG+ came around and stole everything from me (understandably with the lore). I just couldn’t bring myself to do it again. Philosophy wise, the game has some great decisions that are impactful and raise. Gameplay wise these are pretty terrible decisions.

I did everything my first playthrough, I checked out every planet every quest every follower (not the dialogue for those quests, obviously). For the most part I liked my time but the base building and the homestead quests since those seem mostly broken (gas vents were never discoverable for me). A number of hours in on NG+ for the main quests having to recollect everything… What was the point?

No, I didn’t get lucky with a crazy NG+. I shouldn’t have to replay a game 12 times to “get to the fun stuff”

ampersandrew,
@ampersandrew@kbin.social avatar

I haven't finished my first run through the game yet, but I do keep hearing about NG+. There are all of these factions to check out, some of which should be opposed to happening in the same playthrough as certain other factions, and they built a game around NG+, so why not have you commit to one faction in the course of a shorter game, and then build the opportunity to play through the other factions into NG+?

I'm not hating my time with Starfield so far, but hardly a few minutes go by while I'm playing before its obvious shortcomings annoy me. Most of them I think (and hope) I can easily attribute to their ancient tech that they probably ought to throw straight in the garbage.

interolivary,
!deleted5791 avatar

The thing is that Fallout: New Vegas used the same engine, and it proved that you can do a much more interesting and engaging story and quests with Creation Engine compared to what Bethesda is capable of. Sure, Creation is still a bit of a piece of shit when it comes to engines, but it can be used for creating complex storylines etc. and not just “go there and push a button” or “go there and kill a person”

ampersandrew,
@ampersandrew@kbin.social avatar

True, but in particular, I'm referring to the non-faction quests. It's been a while since I've played New Vegas, but I can't remember if that game even had the equivalent of Starfield's "activities". Those quests are often so bad that I wonder why they're in the game at all.

lukas, (edited )
@lukas@lemmy.haigner.me avatar

I get the frustration here, but it’s also kind of… idk? A “No, you just don’t understand!” response. Everyone who works in a white-collar job knows what it’s like. Everyone has different theories about why that project failed, but nobody knows the objective truth. Nobody can present a “documented and verified” list of reasons for why the project failed, not even the lead designer here. They can guess, but never reach the truth. He could repeat what he always did without changing anything in the next project, and succeed due to different circumstances, plain good luck.

habanhero,

You know what an even better take is? “We hear you, we’ll take your feedback” or just as good, say nothing at all.

Arguing that you are smarter or wiser than your users / customers is paradoxical. You are by definition not smart if you attempt to do this.

t3rmit3,

Where did he say he was smarter or wiser? I must have missed that quote.

skulblaka,
@skulblaka@kbin.social avatar

This particular dev didn't. But the Starfield team at large has been blowing up the internet recently telling people that don't like the game that their opinions are wrong.

gamermanh,

Emil Pagliarulo (guy quoted in the article), lead on Starfield, is known to have this attitude towards players. He’s also known to not like design documents, which explains the massively disconnected design of recent Bethesda games, especially Starfield.

Emil is one of the giant reasons their games have been the way they have been lately and it’s why he’s being a baby about it

peter,
@peter@feddit.uk avatar

This is why we only ever get PR responses to anything that happens instead of actual information or explanations.

rgb3x3,

It’s better than arguing with the customer.

Simple explanations like “we felt we were under X constraints” or “our engine didn’t handle the loading times as well as we had hoped” would be just fine.

Instead, they just seem to be telling the players they’re wrong for disagreeing with many of the design decisions made

AndrasKrigare,

I was assuming this was a quote from an interview with a leading question like “what do you think about players who claim to know what went wrong in the development of Starfield?” And the quote was out of context to make him look bad.

But this was a Twitter thread. It’s a completely unforced error, no one was making him do this.

GBU_28,

Blame is on the leads, because they are the leads, and get paid as such

inb4_FoundTheVegan, do gaming w Popular Female Skyrim Modder Has Abandoned Her Work Due to Daily Harrassment
@inb4_FoundTheVegan@lemmy.world avatar

I don’t want you to feel like you’re getting it from all sides but…

I apologize if I insinuated that all gamers are guilty of this kind of behavior, that was not my intention at all

You really gotta ignore those “not all gamers” type of posters. They are literally adding nothing to the conversation. If you are a normal person who doesn’t harass women only, then you should also be a normal person who doesn’t take offense when the community as a whole is criticized.

KairuByte,
@KairuByte@lemmy.dbzer0.com avatar

I always hate these kinds of responses. Let me just go to the extreme, would you say the same if someone made broad negative generalizations about a race?

griefstricken,
@griefstricken@lemmy.ml avatar

Ah yes, the gamer race. I wish I could show this message to Adolph Reed.

pyre,

no? how do you even think there’s a parallel there? gamer isn’t a race. there’s nothing essential about gaming. the parallel would be making generalizations about football fans. not a race.

SwordInStone,

“extreme”

pyre,

yeah that’s not extreme; it just doesn’t follow. you still have to have an analog. you can’t just say whatever to make an argument in the extreme. that’s just strawmanning.

Matshiro,

If you are not part of the problem - it should not offend you, so that generalization is ok, because tbh a lot of us need to stop and think.

brad_troika,

If you’re a woman keep your drinks covered around men. Responding not all men is pointless even tho I’m a man and I don’t think women should be afraid of me but I get it that they could be and the person that could help change this the most is me and men not women.

And again this is a pointless tangent to the original statement.

CoolMatt,

As a man who grew up listening their ever perpetually single mom constantly complain about how all men are shit, this comment is the the influence I need to see more of coming from more people who are also men.

I’m constantly trying to be better all the time. I just feel like I don’t know how not to get offended by generalizations that I know don’t apply to me but the more I see other guys say stuff like what you just said, it kinda helps because just seeing them say it makes me want to adopt that mentality and get out if the one that if I fall under a group that receives criticism my feelings are hurt.

lka1988,

You gotta have some more self awareness, man. Stop trying to please those who are always complaining, and just be a good person for the sake of being a good person. Don’t do things to gain favor in the eyes of others.

And if you’re not part of the problem (i.e. you’re not a total piece of shit), then those complaints don’t apply to you anyway. If someone comes up to you and starts blaming you for societal problems simply because you’re a man… that’s someone you don’t wanna be involved with anyway.

CoolMatt,

I’ve lived by that first paragraph my whole life, I just meant how hard it is to not feel like someone is blaming me personally, or including me when they say a thing about men, just because I’m a man too. And btw, I’ve been not involved with that toxic parent since I was 26 (I’m 32 now)

Like idk how to not to let my feelings be hurt that women would rather encounter a bear than me when I’m trying to be the change I want to see in the world.

I talked to my girlfriejd about it and she said “yeah well you’re not one of those men in the scenario, you have no reason to be offended, you’re one of the good ones” and logically I know shes right, and I appreciated hearing that.

I just gotta see how other men keep from getting offended so easily so I can learn from them

lka1988, (edited )

I’m 36 and I’m not hurt by it at all. I completely understand why so many women would choose the bear. I also have three daughters (including a teenager), so I guess that helped to put things into perspective for me, but still… There are, unfortunately, a lot of men who have sexually assaulted women, and because men are the “default” in a lot of authority positions, it’s easy for men like that to assume that everyone wants what they want, including sexual advances; no matter how minimal.

Like I said - if you’re not the kind of man that does this kind of thing, great, but you gotta let it roll off your back. The complaints are legitimate, and I’ll bet your gf has experienced it herself. My wife has, and even my ex-wife has as well.

I’ll give you a tip: Instead of asking “how do I not feel offended”, ask yourself (and you could ask your gf as well) “how can I help to make the situation better?” It’s absolutely an uncomfortable situation, and acknowledging it goes a long way.

CoolMatt,

Man, thank you, and I appreciate you for taking the time to type all that out. I agree with everything i just read.

Since you mentioned it, you’re right my gf is unfortunately a victim of rape.

I’m gonna remember your tip and use it always.

Aurix,

Those generalizations are harmful indeed and should not be tolerated as it breeds Us vs. Them mentality. Just asking the person not to be offended when they have every right to be with “if you are not part of the problem” is the modernized “I am not racist, but” and “No, I meant the other type of foreigners, not you”. Misandry is a thing. Just because one comes from a misogynistic surrounding, doesn’t mean other experiences are suddenly not real.

People bound by unhinged radical feminists, and I do mean the Crazy-Karen-On-Video crowd, mutter every other second a misandric sentence. Of course this crap erodes your self-worth. You are literally being demeaned for absolutely nothing. Speak up to shut them up. If women find the energy to speak against harmful notions like, so should everyone else, if they see inacceptably demeaning behaviour which differs fundamentally from appropriate criticism.

vert3xo,

Sad you’re being down voted for this. Generalizing a whole group like this is not OK and your point about race is completely valid. People saying things like “ah yes, gamer race” either can’t read or comprehend.

petrol_sniff_king,

I wonder if we could get this guy to work if defeating misogynists online could earn him CoD points or something.

“Dad said mom was a b**** c*** w****? Shit, I’m about to hit prestige.”

teawrecks,

This is literally the same argument being made by “thin blue line” apologists.

KairuByte,
@KairuByte@lemmy.dbzer0.com avatar

You can choose to work as a cop, you can’t really choose what you like to do as a pastime.

teawrecks,

Lol you tried

KairuByte,
@KairuByte@lemmy.dbzer0.com avatar

¯_(ツ)_/¯ I’ve had this conversation before. I knew going into it people would disagree, but I don’t only voice my opinion when others will agree.

pyre,

what do you mean lol were you born with a controller attached to your hands?

Beardsley,

To be fair, I assumed people would understand I don’t mean gamers as a whole are like this. I think we all have a responsibility, but I also think the majority of gamers (at least in my age group) are reasonable and show respect.

I see where you’re going with negative generalizations on race, but it’s a completely different ball field. I could probably think of many reasons why, but my main argument is that the general group of “gamers” have never had to face any real existential adversity. No one ever put us in chains, stole our children, etc. on the basis that we play games.

KairuByte,
@KairuByte@lemmy.dbzer0.com avatar

That’s why I said extreme. ;P

I actually had no problem with your initial post. My issue comes with the “if you have to say no all [thing] you’re part of the problem” or similar comments, like the one I responded to.

I have similar feelings about generalizations towards men, women, seniors, children, etc. though you normally only hear it about certain demographics.

It’s usually boils down to either “you know you’re not the problem so why do you dislike being bombarded with posts about you being bad” or “this persons feelings/groups feelings shouldn’t be invalidated, so we are going to invalidate yours instead.”

And again, to be clear, your post wasn’t the problem. You were very clear in what you meant, and followed up with clarification. My issue is that someone came in after the fact and decided to say “fuck those people.”

Schadrach,

“Gamers” are also a group one elects to be a member of, while one is categorized into a race, sex or gender from birth. One is elective, the other is descriptive. No one chooses to be black, or white, or born with male or female genitalia, etc, etc. And a lot of negative views are often along the lines of a rare bad thing being more likely performed by a certain demographic being extrapolated to accuse that demographic of being dangerous or harmful in general (usually an out-group, though under some ideologies it’s only acceptable to have this view with a target perceived to be the in-group - as regards blame they essentially reverse the perceived in- and out-group roles).

To turn it around on you though, imagine we picked some other elective group (a hobby, a political or ideological leaning, that sort of thing) that you are likely to look positively upon (and maybe even be a member of) and did the same kind of thing. Let’s say…feminists? Would it be acceptable to accuse feminism or feminists of anything negative I can point to any group thereof doing, and if you aren’t one of the ones who actually does that then you should not take offense, right? Not feel defensive at all, not question or challenge the assertion at all, right?

JackbyDev,

This comment made my eyes roll out of my head.

smeg, do games w After 11 years, Xbox One emulators are finally coming to PC - but they're not actually using emulation at all

The rest of the article is mildly interesting, but if you just took the bait from the headline:

On a technical level, Xbox One is essentially a PC using a heavily modified version of Windows, and this software simply translates native Xbox applications into a form that can run on standard Windows PCs

NikkiDimes,

So…software emulation…kinda. I guess translation technically. Whatever lol.

baines, do games w Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version

i say ubisoft can eat shit

have not purchased anything from them in over a decade

SARGE,
@SARGE@startrek.website avatar

I got it on one of those giveaways that steam/epic/gog sometimes do, so I never even gave them money over it and I still want my money back.

baines,

haha yep, dealing with their shit is not even worth free

grue,

By their argument, nobody’s “purchased” anything from them in over a decade!

What they’ve been doing that whole time is committing massive fraud (false advertising, violating the First Sale Doctrine, etc.) instead.

Ledericas,

I first heard they were doing propaganda( to make them self look good in a positive light) by basically promoting in a show mythic quest, I’m guessing the creator of isaip is no saint either

twoface_99, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

The issue is not the genre “single player (shooter)” itself, but that these big companies just churn out the same generic bullshit and then act surprised when no-one plays it.

AAA studios just don’t have the balls anymore to take a risk and develop something unique. And this is their downfall.

Titanfall 2, Metro Exodus, Ghostwire Tokyo, Doom (to name a few) are all excellent first person shooters. All of them have something unique about them that makes them worthwhile.

Hyperreality,

Goes to show that making a good game is still more art than science.

Hell, make a broken or buggy game, if it has the special something it'll still likely become a classic.

Eg. Fallout New Vegas or Vampire: The Masquerade - Bloodlines.

Damage,

Titanfall 2

Titanfall 2 had one of the most acclaimed single-player campaigns, with it being only a few hours long and mostly a showcase to get people on multiplayer, and it was still enough.

vexikron,

Quite seriously I am actually looking to attempt to solo indie dev a sort of fps/tactics/management hybrid FPS that would at least start out as single player, and titanfall 2’s gameplay is something I am drawing inspiration from.

My basic idea is: What if you had the squad management and mission planning depth of basically Xenonauts, but you actually played out the missions in first person, with combat systems and load outs and player (and enemy) capabilities that resembled titanfall2’s mix of athletecism and gunplay?

Im in very early stages, but yeah basically titanfall2/xenonauts hybrid with (this is likely the hard part) procedurally generated, 3d levels, strung together with a kind of narrative generation engine, something sort of like rimworld’s system that simulates world conditions and then generates certain events based off of them, but also responds to certain specific things you do or do not do in mission, or what missions you choose to embark on over others.

Probably Im gonna focus on core gameplay systems and not really worry about graphics or assets at all until I can get any of this to an actual working concept level.

ampersandrew,
@ampersandrew@kbin.social avatar

So like Rainbow Six 1-3's mission planning mode?

vexikron,

Probably similar in many ways, but ideally I would like to make it as or more in depth with other features from something like xenonauts.

Youve got resources such as vehicles of differing kinds you may choose to deploy or not, but you have to store them somewhere and also be able to repair them. All this comes from pools of funding from at first probably just completing a mission according to guidelines, but some things take maybe an R&D program or just outright raiding a rival faction or something.

Maybe you want to go a more special forces type route and have a few exceptionally well trained / equipped soldiers and leverage things like helicopters to do infil and exfil and leverage the element of surprise.

Maybe you want to act more like a conventional military and go with larger numbers with decent equipment and a wider array of possible vehicles and support systems.

Maybe you want to focus as much as possible on gathering intel before missions, maybe you want a more intelligent active battlefield info you can access in mission via various sensors.

So… what I am aiming for is something that eventually allows for a more broad array of mission profiles and sort of map archetypes, which, depending on many factors, will have surprises that may occur, like an enemy force having the ability to call for reinforcements that maybe you did not know about, and might force you to withdraw.

Or maybe some missions will take place with a relatively high number of civillian AI running around and your org you work for/run will suffer massively if you just go scorched earth.

I dunno, these are all ambitions at this point, and Im going to focus on at the very least getting a functional combat prototype done first, and then testing out how well that and what I can make combat AI actually do actually works.

Its possible I’ll find some kind of thing that really works well, or really doesn’t work, and change scope significantly.

So far all I have really figured out is that a near future setting would seem to work best with the scope of either my minimal working concept, or a more extended version of it.

???

ampersandrew,
@ampersandrew@kbin.social avatar

Best of luck. But yes, there's a good chance your scope is too large, so definitely start small.

vexikron,

Oh hey Im surprised that all even posted, my connection crapped out right as I hit send.

But uh haha yeah.

My one saving grace is I have a lot of time on my hands.

But I expect it to take probably at least 6 months before I even have what Id consider a working combat prototype with a variety of different weapons and Ai routines, and maybe a barebones model of a procedural map generator.

Im guessing that me soloing a whole project like this could take 3 years, but if I can get a prototype working, I might have enough money to pay for some 3D assets to speed up dev time a bit.

Almost certainly not enough money to hire anyone lol, and I really really do not want to do kickstarter or early access and deal with the community and possible total failure.

Im the exact opposite of a PR person.

yamanii,
@yamanii@lemmy.world avatar

Titanfall 2 also bombed, even a good game can flop if your marketing sucks or if you release it next to other massive hits.

flamingos, do games w After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream
skye,
@skye@lemmy.world avatar

gamers will use what little voice they have to place the spotlight on a shit game and giving it an award, getting people to buy that game. Holy shit this is stupid

I’d rather see “gamers” vote for actual good and fitting games for these awards, starving shit games from any attention and money.

thisbenzingring,

Red Dead is a work of art. It’s just shameful that Rockstar has neglected it.

Starfield is such a piece of shit, it actually gets me upset thinking about how bad of an experience it was. I finished it just so I would know how it turns over and I’m still angry about it. Thankfully I waited until it was less than $50

skye,
@skye@lemmy.world avatar

yeah i was mostly just thinking how stupid it is to vote for starfield as “most innovative gameplay”

thisbenzingring,

Yeah I hear that. At one point I was thinking why didn’t they turn the ai generator on the random shit instead of the world. Like there’s all these worlds and only one package type for everything? The immersion could have been amazing if there was 50 different packages of Chunks or whatever.

purplemonkeymad,

If I paid for starfield I would have felt annoyed about it. Played it on game pass so probably spent half price or less on the subscription time. It was fine, but not full price fine.

Feyr,

Shit I played star field on game pass, which I get for free, and I’m still annoyed at how bad that game was. Didn’t even finish it

Maalus,

Red dead got labour of love for how shitty the dev situation was when working on the game tho.

sp3tr4l,

If Labor of Love had to go to a huge project, it should have gone to CyberPunk 2077. The devs had it at least as bad, if not worse, and oh they actually massively significantly improved the game.

RDR2 has uh… do they even still add new clothes?

Maalus,

It doesn’t need to go to a huge project, it needs to go to a project that was supported for a long time by dedicated devs who like working on the game and put in their all into it etc. Red dead was literally all crunch, devs hated working on it, and it stopped immediately after release.

sp3tr4l,

Still laughing at anyone who watched Fallout 76 happen then willingly purchased a Bethesda game before two weeks after release to allow for some actual reviews to happen and the hype train to lessen.

DragonTypeWyvern,

I mean, I never expect a Bethesda game to come without game breaking caveats on release.

They just used to be worth it anyways.

ech,

I fully believe that particular occurrence was just people blindly voting for the games they recognized. Tbh, I’d be more disappointed if it was a coordinated effort. Highlighting a smaller game that is is great would be exponentially more effective and beneficial than using the awards to complain about a game you don’t enjoy playing. The studios aren’t going to notice, and neither will most people (like me), so it’s really just wasted effort.

Maalus,

Nah dude. Both cases are incredibly famous for what they were voted for. It was countless people shitposting. There were other, better recognizable games in there. Like Red Dead 2 is from 6 years ago.

billiam0202,

There were other, better recognizable games in there. Like Red Dead 2 is from 6 years ago.

That’s what the “Labor of Love” award is supposed to be for: games that are older, but the devs have continued to support them as a passion project.

Both of those games being ironically nominated for those awards is apropos.

lath,

Tbh, I did blindly vote for games I recognized or looked good in the screenshots/videos.

ech,

Just so you know, supposedly you don’t have to vote at all to get the rewards anymore.

AnUnusualRelic,
@AnUnusualRelic@lemmy.world avatar

It was you!

cyberpunk007, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

I would eat up a single player story driven fps no problem.

acosmichippo,
@acosmichippo@lemmy.world avatar

exactly. maybe you guys just made a shitty game and can’t accept that.

Archelon,

Doom (2016) and Wolfenstein TNO both proved that AAA single player story-driven fps can be hugely successful.

They just need to, y’know, not be shit.

MilitantAtheist,

Thanks!

Paradachshund,

These studios can’t quite wrap their heads around that last part.

RizzRustbolt,

But… The Formula!

Poem_for_your_sprog,

Doom eternal was amazing.

I never even heard of this, but I wouldn’t buy it anyways because EA.

n3m37h,

I’ma just go back and play through Mass Effect series again

Fish,

Cyberpunk 2077 exists, though it may not be the best example.

cyberpunk007,

I enjoyed that one

DragonTypeWyvern,

Eventually

RampantParanoia2365,

It’s excellent. Seriously a great RPG after 2.0.

RampantParanoia2365,

I guess Cyberpunk was a truly awful idea. Who knew?

Visstix, do games w Sony boss admits forcing PC gamers into PlayStation accounts can "invite pushback," but insists they have to keep games safe – which doesn't really track in single-player

Safe from what? Convenience?

rockerface,

Safe from the players, of course

fmstrat,

Keep ________ safe. No matter how you fill the blank, you fill it with money.

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