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skulblaka

@skulblaka@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

skulblaka,
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I wasn't even considering something that wacky in the concept, but damn, that would be really fun.

skulblaka,
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Boltgun accomplishes exactly what it sets out to do. Great game. It gives me the same sort of power fantasy vibe that Space Hulk: Deathwing did but lets you actually move at the terrifying speed that a space marine should.

skulblaka, (edited )
@skulblaka@kbin.social avatar

I was so impressed with Metroid Dread, like seriously. As a long time fan of the series I was going to buy the game anyway but it's just such an impressively polished and put together piece of art. I was deeply impressed with it. I'm also a big fan of the direction it's taking the lore into.

Edit: can't get the spoiler tag to work so I just removed the second half of my comment sorry

skulblaka, (edited )
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Been putting a lot of hours recently into Warhammer 40k Rogue Trader. It's been a while since we've seen a really high quality 40k game. Most of the popular (and good) Warhammer games take place in Age of Sigmar and not 40k. (Boltgun being a notable recent exception here)

But damn, Rogue Trader really hits the nail right on the head so far. I've never played Dark Heresy tabletop so the ruleset takes a little getting used to for someone primarily familiar with Pathfinder rules, but once you understand the basics the rest of the game falls right into place. The lore is spot on and the adventure is fun and interesting. Highly recommend to tabletop fans and Warhammer fans each separately, and if you're both like I am, it's a must buy.

skulblaka,
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I didn't mind them that much, I viewed them more as a puzzle than a combat. It helped break up some of the run and gun of the rest of the game and you always knew you were getting a cool ability when you got through it.

That said though I'll admit the last couple EMMIs did give me a really hard time with many, many resets. But I did get through them. And once I even managed to get the perfect parry and escape after getting got by the EMMI and it was extremely hype.

skulblaka,
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I've only just recently gotten into Act 2 but so far I haven't come across a single bug, actually. Seems very polished. It does require a bit of a Warhammer primer before coming in if you want to know what's going on though. The game does a good enough job of explaining things that are important within the game but a lot of the context and fine details will escape you if you don't know at least a little about the 40k setting at large.

skulblaka,
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Yeah, I'm not sure what's up with Kingmaker. It got dropped like a hot potato in favor of Wrath of The Righteous, which is to this day still receiving updates and is, in my opinion, a stellar game. Kingmaker for sure got the short end of the stick though.

skulblaka,
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And you believe me, there is definitely a market for that lmao

Not here to tell you how to live your life, of course. But there are a non-zero number of people that would love to see that and not to make fun of you for it.

Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...

skulblaka,
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This particular dev didn't. But the Starfield team at large has been blowing up the internet recently telling people that don't like the game that their opinions are wrong.

RTR#24 Setting up test environments for federation development, comment wrapping (kbin.social) angielski

Today, I began testing a new instance deployment process, which is an absolute must-have before the release. I also initiated preparations for new test environments that I will be using for developing the federation. The first iteration of comment wrapping has been introduced on the instance as well.

Comments wrapping on /kbin platform
skulblaka,
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Hey Ernest, thanks for the hard work. I just wanted to mention that I think comment wrapping is still a little broken on mobile. It separates by color, but indentation doesn't exist and it's pretty difficult to figure out who is responding to who in a crowded thread. Example photo attached.

All things considered though, a relatively minor issue. But one I'd like to see addressed (especially if the effort is being made now to introduce / fix comment wrapping.)

If there's a better place to report bugs than here please let me know.

skulblaka,
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Thanks brother. You're a real one. Keep it up! We all appreciate you very much.

Steam Deck Owners: What’s been your favorite game that you first discovered on Steam Deck and now you can’t seem to put down?

Looking for those games that you may have heard about but never tried until you got a Deck. Or old games on systems you never had that you’re trying for the first time. Or new AAA games that just released in the last year or two that you picked up for the first time specifically to play on Steam Deck and have kept you glued to...

skulblaka,
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Disagree on HZD unless there were significant updates. I was around halfway through the game when I bought my deck, loaded it up on there to see how it ran, and uninstalled after about 15 minutes of never being able to make it over 15 FPS on lowest settings.

It's playable, if stuttery, in town and in cutscenes. When you start combat it becomes a PowerPoint. Which is a shame, because I really really liked that game, but I finished it on PC instead.

Monster Hunter Rise has been scratching that particular genre itch for me on the Deck though. Rise was built for the Switch so it plays on the Deck like it was born there. Smooth as butter.

skulblaka,
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Hades is a killer game for the Deck, I just can't get used to using stick controls. I put like 280 hours into M+K, it's a hard habit to break and Heat 11 isn't exactly the best place to learn a new control scheme.

My partner loves it though. They started the game on the deck so the learning curve is easier.

skulblaka,
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Once you get bored of the base game, Slay the Spire also has an extremely robust and high quality modding community. I got around 200 hours out of the base game and then an additional 250 on top of that out of modded classes and setting overhauls.

StS: Downfall in particular is extremely high quality and was in fact so popular that it got its own Steam store page, like a free DLC would. Highly recommend.

skulblaka,
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I don't think anyone has claimed that ever. Having all my games spread across 8 different libraries is a pain in the ass. Having Steam plus Blizzard's Battlenet launcher was already pushing it in my opinion and I dropped them too after Overwatch 2. (Which, hilariously, is also now available on steam anyway).

skulblaka,
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When I bought Vampire the Masquerade from GoG it came pre-bundled with the primary community bugfix patch, I thought that was pretty neat. It didn't come baked in, so they still give you the base version of the game, but I pretty much just checked a box on install and it added it on.

skulblaka,
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But yet if they released it Early Access to crowdsource their QA, people would have dogged all over them about "what's with the EA bullshit, just release the full game when it's finished"

Personally, I'm a huge fan of Early Access, I like playing 3/4 finished games and having actual tangible input on the finishing touches. It's made several games that I already really liked in their EA state, into masterpieces.

But your average gamer just wants to buy a game and have it work perfectly. When it doesn't, tantrums happen.

skulblaka,
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The next big boss fight after Wallclimber had me hard stuck for about 7 hours until I eventually built a plasma monster, 2x plasma cannons, 2x plasma mortars on heavy legs. I was really sleeping on the AOE DOT damage, those plasma cannons are better than I gave them credit for. Great for clearing trash mobs too, one shot and you're done. They carried me well on my 8 or so runs farming Wallclimber to get enough cash to get all the heavy armor parts I wanted.

The boss in question had a pulse shield that was ruining my day and after countless attempts of taking down the shield with the pulse rifle or sword and then doing fuck all damage afterward, I decided to just run plasma and deal mediocre damage to the shield and decent damage to the healthbar. It worked out fine. Plasma isn't my first go to weapon to break pulse shields but it does the job well enough, better than bullets.

Tl;dr everyone try the plasma rifles if you haven't

What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often? angielski

For me it’s first person puzzle games. I can think of maybe a dozen off the top of my head that came out in the last decade. I especially enjoy when they’re open world. The ability to just quit a puzzle that’s stumped you and go try something else for a little bit is incredibly refreshing.

skulblaka,
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There's been a huge resurgence of boomer shooters and arena shooters in the last 5 or so years. Off the top of my head I can think of Dusk, Ultrakill, Gunfire Reborn, Nightmare Reaper, Roboquest, Warhammer Boltgun, and new Doom (2016/Eternal), all of which get at least an 8/10 from me. There are many more of various quality.

skulblaka,
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Ah, yeah, PvP shooters. Gotcha. Those aren't really my domain, unfortunately, I don't have a ton of recommendations there. Overwatch was pretty good for a while, but wasn't really an arena shooter, and now can't be recommended.

Anybody else remember the game Sauerbraten? Or was that all just a fever dream I was having round 2012?

skulblaka,
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Second this, you'll get a couple sweatlords every now and then especially if you're running end game content but the first 100 or more hours of gameplay are absolutely pleasant. I only interacted with the reddit group outside of game but those guys were also nice.

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