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KingThrillgore, do games w Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"
@KingThrillgore@lemmy.ml avatar

I gotta keep it real with you: Nothing about the trailer looks interesting to me. My viewpoints on Doom are pretty colored due to Mick Gordon’s claims and the poor combat and traversal loops in Eternal.

At least its not Doom 3 all over again.

Tyfud,

Looking at the trailer and reading the article, it’s clear they’re going back to the doom 1 roots with the way the projectiles feel like it’s a 2D top down shooter.

That’s the way it’s supposed to feel imo, and I dig the direction they’re heading and the combat definitely felt like oldschool 2D top down shooters were supposed to feel: Dodge everything, never stop firing.

mrfriki, do games w Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

What I didn’t like about Eternal was being forced to use specific weapons to kill certain enemies. For me this kind of shooters are all about use “the right tool for the job”. If I fancy using the two barrels shotgun from start to finish, just let me do so.

Katana314,

I guarantee you that would be boring as fuck.

Might as well play with cheats on if you just don’t want to think at all. Thankfully, Doom Eternal has them in the game, you just need to unlock them.

Zahille7,

Nah. Go try out Enchain, you only have one gun for the game but it works pretty damn well.

fsxylo,

Nah, the only times I want to play doom are when I want to turn my brain off. Shoot moving thing. Great success.

Renacles,

It’s a good thing Doom 2016 exists then.

fsxylo,

When you want to win an internet argument so badly that you miss the point on purpose.

verdigris, (edited )

For me Doom 2016 was a hugely more enjoyable experience than Eternal. 2016 is arguably one of the greatest linear single player shooters ever made. Eternal felt like a chore once you had all the tools unlocked and I lost interest shortly after. I could have lowered the difficulty so weapon selection didn’t matter, but that was clearly not the design intent.

Ultrakill does the “swap between weapons quickly for interesting combos” much better IMO – it’s not necessary but it’s a value add and it’s super fun to pull off.

leave_it_blank,

I lowered the difficulty, and I were able to kill bigger enemies with the weapon of my choice. But they became bullet sponges. There’s no fun in that. I too prefer 2016, I like my shotgun.

morphballganon,

Sounds more like an “easy mode” thing. Have certain enemies immune to certain guns on the harder difficulties. Want to just use the shotgun? Play easy mode. Want to be more strategic? Play a harder difficulty.

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

Doom II wasn’t boring.

grrgyle,

The Super Shotgun game

gaylord_fartmaster,

If you could play through all of Doom II using only the super shotgun without constantly running out of ammo you were playing on easy.

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

Okay, so while you can’t literally use nothing but the SSG for the entirety of Doom II (especially since you don’t get it until MAP02), you can comfortably use it at least 90% of the time on UV. Shells are plentiful throughout the game.

rob_t_firefly,
@rob_t_firefly@lemmy.world avatar

<span style="color:#323232;">  Doesn't suck - GM
</span>
otp,

Some guns are better for different situations, but most guns are useful in any situation.

Why’s that boring? It sounds better than rock-paper-scissors with different guns

PresidentCamacho,

That isn’t the point. The point is you shouldn’t feel shoehorned into playing a specific intended route. Doom is about turning off your brain and slaying.

BrotherL0v3,

I’m glad I’m not the only one with that criticism. I enjoyed the first game so much more because of that.

JigglySackles, do games w Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

I can see a lot of DE Fans not enjoying this. But DE was a weaker entry to me so I’m excited to play this one.

grrgyle,

Disco Elysium fans would be pretty confused by this, agreed

JigglySackles,

Lol to be fair, if you are in a thread on Doom, Disco Elysium isn’t something I’d expect seen or abbreviated.

rob_t_firefly,
@rob_t_firefly@lemmy.world avatar

Fans of mailing things to Delaware would also be confused by this.

JigglySackles,

Dammit. I didn’t think of them. I’m so heartless.

Alk,

Dragonball evolution fans are even more confused.

djsoren19,

I dunno, I’m someone who was fine with the changes to combat introduced in Doom Eternal, but was honestly really turned off by how much id was kinda huffing their own farts with the story. The first game had Doomguy punch any attempts at exposition. The second turned Hayden into an Angel, the AI friend into God, the demons are extraplanar aliens that are being used for energy by the angels, and now the Doom Slayer is some destined force of cosmic balance. The little bits were of larger lore were kinda funny in the first game, it became flanderized in the second, and now for a prequel I’m worried id’s managed to fit their entire head up their own ass trying to convince everyone how cool their space marine is.

JigglySackles,

Yeah, the exposition was part of what made DE weaker to me. Too much plot lead to losing the plot. The gameplay was fun enough overall, and I enjoyed a lot of the changes. But it was also too fuckin much keyboard ballet and pattern recognition for my tastes. If I want to kill something in a way that’s not the prescribed way, I want to be able to do that. But it became a formula and that’s not a playstyle I like because it bores me. It becomes math homework. Couple that formulaic approach with the fuckin massive swarms of unrelenting enemies and you end up having to fight like a robot. I preferred the 2016 mantra of fight like hell.

Eccitaze,
@Eccitaze@yiffit.net avatar

God, yes, I tried to get into the game twice and both times I bounced off right around the part where you go from Hell on Earth to a fucking high fantasy castle on some random planet. I’ll just replay Doom 2016 if I want to shoot some demons.

sirico, do games w Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"
@sirico@feddit.uk avatar

Could have been Hexen

grrgyle,

God please

ramirezmike, do games w Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

I always felt like dodging projectiles and not needing to worry about vertical aiming was the best part of doom.

It also translates to controllers well too vs the hit scan skills required with modern fpses along with the ability to aim on the vertical axis

PieMePlenty,

Recently replayed doom 64 on pc and that game is so crisp. Feels really good on a controller and no vertical aiming is handled superbly in that game.

grrgyle,

Yeah that feeling of spacial awareness as you’re kiting around groups of enemies. Helps to have simple, easily identifiable level geometry for that matter.

Telorand, do gaming w For the first time in 28 years, Super Mario 64 has been beaten without using the A button – and it only took 86 hours

Y’all speedrunners march to the beat of your own kazoo. I love it.

muhyb, do gaming w For the first time in 28 years, Super Mario 64 has been beaten without using the A button – and it only took 86 hours

Developer of Super Mario 64:

  • y tho
imaqtpie, do gaming w For the first time in 28 years, Super Mario 64 has been beaten without using the A button – and it only took 86 hours

What a time to be alive

algorithmae, do gaming w For the first time in 28 years, Super Mario 64 has been beaten without using the A button – and it only took 86 hours

I could have sworn there were a dozen A presses left, and it turns out there is: for 120 star. For anyone else wondering, this is 0x a press for any%

magic_lobster_party,

It uses a glitch that’s only possible on Wii Virtual Console as well. All other versions are 1x A press any%.

https://youtu.be/MFxJuq3FRgI

reverendsteveii, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

I love this thing where buying something has been replaced by buying an alterable, revokable license to access that thing. It lowers costs and adds flexibility for producers, which allows them to save money, and they pass that savings on to me in the form of higher prices and my shit that I paid real fucking money for just disappearing one day. Then they explain that I never really “owned” it despite the fact that they use the word “own” in the marketing material, because it’s also legal to use words that have known definitions in agreements and then later explain that you were actually using an entirely different, secret definition of that word that’s actually the opposite of what you very purposefully implied.

AceFuzzLord, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

It makes sense to delist games you can’t play in another country due to not being able to make an account so that someone doesn’t buy your game and then go for an automatic refund after finding out they can’t play it, but still a dick move.

KimjongTOOILL,

They rolled back the PSN requirement though

Evotech,

For now

xep, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

Sony's always kind of been uncool like this. Before, all PSN games weren't available on PC, so it didn't affect regions that couldn't register for PSN.

NigelFrobisher, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

Pray that I don’t alter the deal further.

Draedron, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

Funny how many gamers fall for their good cop bad cop ploy. Fuck both of them.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

Except Arrowhead isn’t some sony-owned subsidiary studio, whose every statement is little more than puppetry.

They are an independently owned company, in a publishing deal with Sony.

By sabotaging the product like this, Sony is straight up stabbing them in the back as a business partner.

Sony can survive botching a game. Arrowhead might not. They’re being polite, but if I was at Arrowhead, I would be fucking livid with Sony right now.

Their supposed sponsor, a rich entity with more than enough capital, is literally trying to risk their lunch because it wants even more.

ImplyingImplications,

They signed a contract with Sony saying they’d require PSN to play the game. They knew this would be a requirement. It’s not like PSN suddenly isn’t available worldwide. They were fine with the deal until players got upset and now they want out of the deal to save face.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

The problem was never the PSN requirement, it was dropping it on people months after launch. No one would be pissed if it had been enforced from day one.

They don’t want out, they want sony to wise the fuck up and get with the program.

All I’m saying is, this isn’t some planned-in-advance good cop bad cop routine.

Agreeing to terms isn’t the same as watching your business partner mismanage the customer base to the point your lunch goes up in flames.

Sony is the publisher. Launching the game in countries that don’t even have PSN is 100% on them. Sony is taking action that makes no fucking sense in context, no matter what Arrowhead agreed to.

ImplyingImplications,

Lay with dogs, get flees. I don’t pity Arrowhead for signing an anti-consumer contract with an anti-consumer company for money and then realized it hurt their image with consumers. This is the consequences of actions. Maybe their next game will be self published. That was always an option. They didn’t pick that. They picked this.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

That’s all well and good, but then you take issue with the companies involved for completely different, industry spanning, reasons.

That’s not a retort to what I was saying.

ImplyingImplications,

Yes, you’re right. Arrowhead aren’t playing good cop. They deeply regret their decision. As they should. They ruined an amazing game by giving control of it over to Sony. I still agree with the OP. Fuck Arrowhead for ruining an awesome game by giving Sony control.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

Your approach to discussion is similar to that of a wrecking ball.

Next time, just add a single sentence along the lines of “still glad seeing everyone involved anti-consumer bullshit crash and burn”.

That’s still a valid take. But you’re not gonna see the improvement in the industry we all want realized without caring about the nuances, or acknowledging how and when most people actually care.

reksas,

i wish people knew better than buy stuff from certain companies. But they dont and they dont care, so everyone who does care shall suffer.

Kecessa,
hglman,

I think the reason I’m most glad I’m not a lawyer is bc then I would believe that that tiny text is a meaningful gotcha that some how justifies Sony being stupid. No, it wasn’t required bc you could play without signing in. Tiny words don’t define reality.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

I know. But that doesn’t matter much in the face of how it actually got handled and the community reaction it led to.

homesnatch,

There were mixed messages from the beginning… The FAQ stated that PSN login was optional.

thudge_mcgerk,
@thudge_mcgerk@kbin.social avatar

The PSN account being mandatory was always a thing. The only reason why it wasn't implemented was technical issues at launch.

DebatableRaccoon, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

Guess they’ll have to take it up with the overlords

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