I’ve watched a few videos on the game and with this claim, I think they would have needed the ten years that NMS had, but there just isn’t as much of a unique idea underneath. Unless I was missing something Anthem was just a really pretty looter shooter with a cool suit.
It’s a pretty game, I’ll give it that, but they would have had to strip and rebuild the gameplay loop pretty much from scratch to make it that much of a success story.
NMS kept listening to feedback for years before it turned around, slowly building up good faith with each free release.
But let’s say Anthem Next magically turned it around. All that good faith will be gone when EA will try to shoehorn more looter shooter microtransaction BS and fuck everything up over and over again.
“Anthem actually had the code for local servers running in a dev environment right up until a few months before launch,” Darrah continued. “I don’t know that they still work, but the code is there to be salvaged and recovered. The reason you do this, it pulls away the costs of maintaining this game. So rather than having dedicated servers that are required for the game to run, you let the server run on one of the machines that’s playing the game.” This, he added, could have worked alongside an additional move to add AI party members to the game, allowing people to play it like a single-player game.
Ok, this is even more heartbreaking now. I loved the concept of Anthem and had a fair bit of fun with the game in its current (prior to shutdown) state and was hopeful that the “Next” project would overhaul it into something great. I still don’t blame EA for their decisions in this case; Bioware fucked around for way too long during development and the overhaul project was most likely seen as too little, too late… or too expensive.
“Anthem actually had the code for local servers running in a dev environment right up until a few months before launch,” Darrah continued. “I don’t know that they still work, but the code is there to be salvaged and recovered. The reason you do this, it pulls away the costs of maintaining this game. So rather than having dedicated servers that are required for the game to run, you let the server run on one of the machines that’s playing the game.” This, he added, could have worked alongside an additional move to add AI party members to the game, allowing people to play it like a single-player game.
Fuck, man…all the reasons to do so are spelled out right there.
Am I the only one who never realized it was supposed to be a futuristic city? To be honest my English wasn’t that good at the time I played it, but that information never clicked with me.
I am honestly surprised that so many people thought GTA2 was the best.
I understand that a significant portion of the Threadi demographic probably grew up on the first two games, but even wit that factor I wouldn’t have thought it was that popular.
Weird article. GTA2 came out in 1999. That’s a long time ago. I doubt most of that team still works there. The idea that they had an issue making it somehow meaning that, over two decades later, the same issues will remain is an odd conclusion.
It’s just a weird comment, I get what he’s saying back then, but Saints Row had multiple games come out in pseudo-futuristic setting that were batshit crazy and fun to play, so obviously it can be done.
Lets be honest, we won’t see a futuristic GTA at this point because shark cards are a money-printing machine and Take Two will never approve anything like that because it would be too risky.
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