Nice idea to make Xbox and PC one platform, but given how badly the ROG Xbox handheld was implemented (since you can’t play Xbox games on this “Xbox”), good luck with that.
Problem isn’t that, since the handheld is just running windows it can only run games with a PC release. If the game was never ported to PC they currently have no way to play it. They really thought through the whole release real well.
Honestly I’m surprised they’re still thinking about that. The last major release they had was RDR2 in 2018. That was 7 years ago now. In that time not only have handhelds and more PC devices exploded but also PCs as a whole thanks to COVID. It’s just more popular than it ever was. If they go forward with console only they better have a massive kickback from Sony now that Xbox isn’t playing as much, otherwise they’re missing out on tons of sales.
Edit: Actually writing that out, I bet the PC port is planned a year behind and always was, but GTA 6 was planned years ago before the boom. I wonder if we’ll see RDR3’s PC come at the same time.
Yes. Kinda. Some games from the X1 era aren’t available on PC, like Halo 5. X360 games that are backwards compatible but weren’t actually released for PC, like Red Dead Redemption, won’t be available either.
The only occasion I could buy that a “console makes the exclusives” is when the costs are so high that the investors decide a $60 price tag isn’t enough.
That can be alleviated with DLC, or live service bullshit; or it can become an incentive to buy a particular console.
Then, when someone is braindead and doesn’t want a big epic award winning adventure, they’ll use that same console to play Fortnite. Thus, God of War helps sell VBucks or whatever.
It’s a weird analysis, but even though we no longer see console exclusives and it’s seen as a pro consumer move, I also think it was just a way for managers to boost one quarter’s revenue, and it wasn’t really good for the console ecosystem as a whole, especially considering how it would fund future exclusive epics.
Im guessing speed. To me, one of my favorite improvements over the ps4 was load speeds of everything. It felt like I went back in time to SNES days when walking into the next room was instant, unlike on the ps1 for the same games.
Right? Consoles used to exist because specialized equipment would perform better than general consumer electronics. That hasn’t really been true for a long time now.
That’s not exactly accurate, it’s ignoring significantly that hardware in consoles is mostly static. The consistency and limitations on hardware undoubtedly is an important part of that equation
Quest is cheap and good hardware, but its software layer is dystopian hell. Obviously, I mean, it’s meta.
I love the cheap access to decent PC and embedded VR on my quest 3, I absolutely hate this OS and its constant corporate spam. I know, this is kinda why its so cheap. Doesn’t mean I have to like it.
Xbox consoles have been mostly sold out in Finland. Some retailers still have some stock left, mostly Series S, but it seems that Microsoft has exited Finland.
Yeah, for me it’s not even just the creative freedom, but an actual fuzzy feeling that me and the devs are having fun together. Open-source games also hold a special place in my heart for that reason, no matter how scrungy they are.
Yeah, I might be showing my age, but my interpretation of “a better game” was right away “a more fun game”, which got followed up with the thought: Did it make them more fun?
I feel like we had fun figured out pretty well in the last century already. And in many ways, the higher specs are used to add realism and storytelling, which I know many people enjoy in their own way, but they’re often at odds with fun, or at least sit between the fun parts of a game.
Like, man, I watched a video of the newest Pokémon game and they played for more than an hour before the tutorial + plot exposition was over. Practically no fun occurred in that first hour.
Just imagine putting coins into an arcade cabinet and the first hour is an utter waste of time. You’d ask for your money back.
I would love to buy a game at a reasonable price that I actually have a chance of finishing in a weekend, or maybe one marathon session. A game with a great story and good gameplay that isn’t drawn out over 30 hours.
As for graphics, I’m quite happy if they drop all the shiny new bullshit that you have to watch a Digital Foundry video on just to even know it exists in the game, and rather focus on a good art style.
And it goes without saying, pay the people who make the games more, and the mega corp CEO’s less.
Shinobi: Art of vengeance. It is a 2D brawler with stages that end with a boss, but they have metroidvania elements to add value for replaying them. It is about 10 hours to go start to finish while doing a lot of the back tracking stuff. Simple story but incredible combat and good level design(only one level I thought was a bit meh), the art and animations are fantastic as well. Very much a new take on the old games, and has a demo to try as well.
The “paid more to work less” part is not tenable. The games that fit that bill that you’re thinking of represent less than 1% of their peers. They are outliers, not a sustainable industry; the exception, not the rule. For every Silksong there are maybe 100 that make just enough to make ends meet, and 1000 duds that will never pay for themselves that you’ve never heard of.
What you’re saying is you want fewer steady incomes and more lottery winners. Sure, that’d be nice, but it’s not a sustainable strategy.
Ex. Wildgate launched recently. They deliberately opted to sell the game for a flat $30 rather than going F2P/P2W. As a result, they regularly get reviewed negatively by people saying “dead game, greedy devs won’t lower the price to compete with F2P games” and “the cosmetics you unlock by playing look better than the ones you can buy” (yes, there are people unironically posting those as negative reviews).
So at least understand why the most common strategy is often exploitative, and why it’s actually not a simple solution that a bunch of armchair experts have figured out in a comments section.
Moore’s Law was originally formulated as the cost per integrated component being cut in half every x months. The value of x was tweaked over the decades, but settled at 24.
That version of the law is completely dead. Density is still going up, but you pay more for it. You’re not going to build a console anymore for the same cost while increasing performance.
High end PC’s can still go up, but only by spending more money. This is why the only substantial performance gains the last few GPU generations has been through big jumps in cost.
Important to note, the current chip fabrication process of 5nm is very close to limits imposed by the laws of physics. Unless a wholly different chip making process is invented that can go even smaller, we might be looking at the actual limit of the tech.
Doesn’t surprise to hear this. If Nvidia was really holding back, then AMD would have past them. I feel like they are starting to experience what the cpu side started seeing when they hit 4ghz and had to start chipping away at more clocks. It took longer as they are doing easily parallel operations, but it was bound to happen. I really wonder how both AMD and Nvidia will compare to their prior architectures next iteration. Will my 4080 still be faster than a 6070(ti)?
Hate to agree but yeah. We're buying everything for Steam now since we put a Steambox (Bazzite) in the gaming room. The PS5s are now just legacy boxes.
That would be the case for techy people like us, but growing number of people cant handle anything more complicated than a phone OS these days that I think consoles will continue to have a purpose.
That would be pretty dope! That’s even something someone can start a small business selling without needing a license, I guess! Take orders for hardware and then assemble and install a gaming environment based on Linux. Stoinks go brr!
This is the asshole who presided over a significant portion of the enshittification of both Xbox and Blizzard, so we know exactly what his opinion is worth
I would argue that this actually makes his opinion more relevant, as executive management is more likely to think like Ybarra, as opposed to someone that regrets the decline of Blizzard.
If you have physical media there are ways to rip them using a commodity DVD/Bluray drive so you can back them up, load them in the emulator, and prevent data rot on the actual disks.
If you’re asking for a direct way to play straight from an XBOX handheld (native play) that’s unlikely to happen for the 360 because of it’s unique architecture, and the Xbox One and beyond I believe have some significant departures from the standard x86 architecture that would make it impractical (it would be more logical to give you steam codes instead lol).
I kind hated whenever i was looking at solutions to running pc game pass games on my steam deck, everyone was like: “install edge it works on Linux, that will let you stream the game.”
Like, that was not what I was looking for. It also required you to go to a higher tier of sub.
Everyone’s different, and you can get used to a lot.
So some people might not be able to tell 90fps from 120fps, but I definitely notice. But if I played something at 90 for long enough, I’d get used to it and stop noticing how much worse it was from 120 fps.
I will say they don’t get near enough credit for not only adaptive triggers, but them working on damn near any game that appears on PlayStation even while on PC.
I bought a ps5 just for those triggers, and gave it away (but kept a controller) once it worked on PC.
That’s the direction Playstation needs to go. If they made a new controller with Hall Effect sticks and 4 back buttons they’d absolutely clean up. They came so close with the edge, but didn’t give a back button for half the face buttons. And went “replaceable” sticks that will eventually break instead of Hall Effect.
I can’t tell the diff in FPS performance. I wish I could.
When I got my PS5 and played some games I was like, wow the future is here! Turns out I was playing PS4 games. Also I turned on and off ray-tracing for SpiderMan and couldn’t tell either.
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Aktywne