I’d imagine these comments are being made as a some thought experiment kinda deal. I play tested one of their concepts for Anthem Next. It was unremarkable, and the majority of the session was them trying to narrow down why people played Destiny. It was obvious what audience they wanted. The guy running it was visibly annoyed that my looter shooter of choice at the time was The Division.
It wasn’t going to be anything without a lot more work. The flying was nice. Everything else was still painfully generic. There’s a reason it got canned.
“Anthem actually had the code for local servers running in a dev environment right up until a few months before launch,” Darrah continued. “I don’t know that they still work, but the code is there to be salvaged and recovered. The reason you do this, it pulls away the costs of maintaining this game. So rather than having dedicated servers that are required for the game to run, you let the server run on one of the machines that’s playing the game.” This, he added, could have worked alongside an additional move to add AI party members to the game, allowing people to play it like a single-player game.
Ok, this is even more heartbreaking now. I loved the concept of Anthem and had a fair bit of fun with the game in its current (prior to shutdown) state and was hopeful that the “Next” project would overhaul it into something great. I still don’t blame EA for their decisions in this case; Bioware fucked around for way too long during development and the overhaul project was most likely seen as too little, too late… or too expensive.
“Anthem actually had the code for local servers running in a dev environment right up until a few months before launch,” Darrah continued. “I don’t know that they still work, but the code is there to be salvaged and recovered. The reason you do this, it pulls away the costs of maintaining this game. So rather than having dedicated servers that are required for the game to run, you let the server run on one of the machines that’s playing the game.” This, he added, could have worked alongside an additional move to add AI party members to the game, allowing people to play it like a single-player game.
Fuck, man…all the reasons to do so are spelled out right there.
Funnily enough that’s actually why it is my favourite GTA game (I haven’t played 5 and I won’t play 6), although nostalgia probably plays a big role too.
I also liked that it had a cold, clinical feel compared to the later GTAs. You are in “Anywhere City” and it feels like society has entered a permanent state of decline.
I also think the relatively lite cyberpunk and retro-futuristic elements added a bit of flair to the concept.
That being said, I can understand why they will never make a game like GTA2 again; bad market fit and the futurism of GTA2 is in many ways a product of the 90s/early 2000s.
Yeah, I don’t get it either, why am I supposed to connect with the city? I’m playing a violent criminal in a goofy, arcade-y top-down action game. Setting was perfect.
What I absolutely couldn’t connect with is GTA 5: The mechanics are stale, the game doesn’t respect my time and Michael and especially Trevor are just nasty, unpleasant pieces of shit. Zero enthusiasm for GTA 6 from me, it’s just going to have all the same flaws as any GTA since 3 and will surely be more tailored towards online money extraction schemes.
Meanwhile Cyberpunk 2077, with a somewhat similar dystopian setting, has become my favorite game in large parts because of the characters.
Am I the only one who never realized it was supposed to be a futuristic city? To be honest my English wasn’t that good at the time I played it, but that information never clicked with me.
Rockstar North are the studio that evolved out of DMA design, and the studio was responsible for the series since GTA 1. Every game has been developed in its majority in ediburgh.
It’s not the rest of the staff’s fault that the houser brothers moved to the states.
The guy they’re interviewing seems so detached from reality, the article links to another with more from the same guy, he’s quoted saying that “it doesn’t make sense to go to some left field location for novelty” specifically in regards to Tokyo, then goes on to say “it’s too easy to do what we know again” which sounds negative? But then follows that up with “nobody is[…]not going to play gta 6 because it’s in vice city”
Vice City is a my second, if only for the aesthetics. I miss the top down fun, it simplified the game in a way that I really enjoyed, it’s just not the same running over hare krishnas in 3D/irl.
When it was released, SA was also my favorite by far. But with time I noticed I replay VC more than SA, likely because of the vibes. But yes, SA is a correct answer, too.
The gang wars mechanic put me off SA, same as the friends in GTA IV that keep demanding you go bowling with them while you are in a car chase with the police. It felt forced and screwed with the flow of the game by forcing you to stop whatever you were enjoying at that moment or deal with the consequences.
Vice City is also my favourite, great selection of music tracks, great 80’s vibes and it wouldn’t forcefully try to pull you out of your flow at random intervals.
There’s really only 1 RC Helicopter mission in VC. And IMO the RC Plane mission is much harder. In general, there’s a lot of jank in VC, but the vibes are unbeatable. I agree, SA is the better game hands down, while VC is a better experience.
I like how it looked. And to me it was and is game with perfect sized map and story lenght.
Nothing feels like its too far to travel at any time, but the map is large enough to feel like city. But small enough that you can learn it.
With SA i always feel like im over the game when i get to the last island, but in vice city the story pacing feels so good and it never outlasts its welcome.
I feel like newer rock star games are just too large to complete fully and keep your intrests, but Vice City hit the sweet spot where you could complete the game without getting tired of it and after short break you could start a new playtrough. I loved gta 5, but after playing seemingly all content it had it took years and few rereleases for me to pick it up again, but VC was a game i played trough twice or trice a year for a long time.
Started with the first GTA on the PlayStation; I used to rank Vice City as my absolute favourite entry in the series - but as I’ve matured over time, I’ve come to find GTA IV (or more specifically, The Ballad of Gay Tony expansion) has taken over the top spot - though VC is still a close second.
If you haven’t played TBOGT in a while, I highly recommend revisiting it - there are a lot of parallels to VC in terms of overall feel and the general “fun” tone.
I kind of hated GTA IV when it came out because it was such a downgrade from SA, and I didn’t really care for the story. But I started replaying it recently and appreciate it more. I’ll eventually get to the DLCs. I liked Tony from GTAO, so that’s a good sign that I’ll enjoy them.
As a high school student I installed a pirated copy on the school network so my friend and I could play it in class. This was at a small town school where the IT specialist was usually too busy being a teacher and track coach to pay attention to what students were able to do on school computers. They removed the ability for student accounts to install software eventually, but I never got punished for what I did.
Oh I loved the days of circumventing early school IT systems. I remember we discovered that we could right click on something in the start menu and get into a shared network folder, we put Halo in it and basically the whole class played matches together but alt-tabbed when a teacher came by.
It’s a joke how easy some of those were to bypass. I still remember when the lab installed some nanny cam app so they could make sure kids weren’t playing games or looking at shit they shouldn’t. The app was so bad that I could just open task manager and kill the nanny cam software.
The librarians loved me, so I don’t think they cared enough to say anything, even when they went after kids near me doing similar shit.
Yeah… Even back then I was amazed at how little effort it took to bypass. But that was in the early 00s, and basic troubleshooting like opening task manager was considered black magic (just like opening a terminal is today to most people)
I remember figuring out how to make my account an admin account in like Windows 2k through some obscure setting that was still available. We stared with weird flash games in the library, and eventually played unreal tournament.
Yeah, so back in the day, you could replace the accessibility executable that launches when you hit shift 5 times to enable sticky keys, and is launched as a privileged process. Rename it and copy cmd to the old exe name, hit shift 5 times and you now have an admin console.
Still works today, you just have to do it offline if you’re not an admin.
One of my friends pointed out to the teacher that they shouldn’t store the grades on a shared location the students could access and got expelled. I’ll stick to Oregon Trail.
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