Nintendo has IP lawyers. They have to, at their scale, because they will constantly be bombarded by patent trolls, licensing companies etc. trying to extract profit out of Nintendo. So, like any other large business, they hire IP lawyers to protect themselves.
Most patent disagreements are resolved by cross-licensing. That’s where one business says, in response to a law suit, “oh, but you’re actually using 6 of our patents, so maybe we can come to an agreement”. A patent is both a shield and a sword. Even against trolls they can be useful, as they can be used to argue against troll arguments, if it gets to court, or pull in other business to the defense, if helpful.
IP lawyers know this. So they extract every patent they can out of everything a company does, as a way to build up the IP bank.
So, I highly doubt “Nintendo wants to prevent others” bla bla. It’s just IP lawyers doing their job.
I’ve sat in MANY discovery sessions with IP lawyers where they push and prod at software I, or my team, have written. “So, what you’ve effectively done is written a unique data structure to connect elements in memory?!”, “no, it’s a linked list, next question please”.
Am I the only one who never realized it was supposed to be a futuristic city? To be honest my English wasn’t that good at the time I played it, but that information never clicked with me.
I am honestly surprised that so many people thought GTA2 was the best.
I understand that a significant portion of the Threadi demographic probably grew up on the first two games, but even wit that factor I wouldn’t have thought it was that popular.
Weird article. GTA2 came out in 1999. That’s a long time ago. I doubt most of that team still works there. The idea that they had an issue making it somehow meaning that, over two decades later, the same issues will remain is an odd conclusion.
It’s just a weird comment, I get what he’s saying back then, but Saints Row had multiple games come out in pseudo-futuristic setting that were batshit crazy and fun to play, so obviously it can be done.
Lets be honest, we won’t see a futuristic GTA at this point because shark cards are a money-printing machine and Take Two will never approve anything like that because it would be too risky.
I loved the faction angle for GTA2 , alongside the improved controls. I want to make a game inspired off it as one of the creative projects I’m trying to work on.
I mean, the historical and geographical context of the newer entries definitely adds to the satire, but GTA2 wasn’t a bad game at all. I def liked it more 1 and 3 at the time. Interesting that the dev team wasn’t fond of it.
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