Nintendo has IP lawyers. They have to, at their scale, because they will constantly be bombarded by patent trolls, licensing companies etc. trying to extract profit out of Nintendo. So, like any other large business, they hire IP lawyers to protect themselves.
Most patent disagreements are resolved by cross-licensing. That’s where one business says, in response to a law suit, “oh, but you’re actually using 6 of our patents, so maybe we can come to an agreement”. A patent is both a shield and a sword. Even against trolls they can be useful, as they can be used to argue against troll arguments, if it gets to court, or pull in other business to the defense, if helpful.
IP lawyers know this. So they extract every patent they can out of everything a company does, as a way to build up the IP bank.
So, I highly doubt “Nintendo wants to prevent others” bla bla. It’s just IP lawyers doing their job.
I’ve sat in MANY discovery sessions with IP lawyers where they push and prod at software I, or my team, have written. “So, what you’ve effectively done is written a unique data structure to connect elements in memory?!”, “no, it’s a linked list, next question please”.
I dont see it. Mario is a forever brand that is handled well. Sonic is a forever brand that is handled a little less well, but its hanging on. Ubisoft had a forever brand, possibility with rayman, but handled it like shit. Forever brand is a mascot and something that associates with the company. AC is an open world action game with little relatability between each title. What is AC’s character? What distinguishes it from FarCry?
I really liked the first AC game but when I played Odyssey I was disappointed. Beautiful game, fun mini-games, nice subsystems like upgrading the ship and whatnot. After the initial couple of hours I started to feel like everything is a chore.
Need a map? No way to buy, you have to run/ride and climb the chore tower.
Want to use equipment? Grind chore for the XP to meet the level requirement.
Want to beat a quest handed to you early? Grind XP
Want to complete side quests? All of the boilerplate fetch/kill quests.
Just please, give me a starting weapon that’s good enough and I can just stealth kill my way through the main quest. Also, just allow me to buy the map.
After the initial couple of hours I started to feel like everything is a chore.
Exactly. I don’t know what I expected, but that was my experience as well. The game more or less told me this:
“Hey, did you enjoy the first chapter? Well guess what? We’re going to throw that at you x20 with the occasional plot beat thrown in for variety. Have fun!”
For the obvious boatload of cash poured into Odyssey’s development, I feel like half as much game done twice as well would have been a better experience. Instead, we get something that is seemingly padded for play-time, in the same way a 4th grader adds extra blank lines to hit the required page count on a book report.
Want to use equipment? Grind chore for the XP to meet the level requirement.
Want to beat a quest handed to you early? Grind XP
Want to complete side quests? All of the boilerplate fetch/kill quests.
I mean this respectfully, but you were holding it wrong.
First off, Odyssey was too big, but I enjoyed it! The voiced side quests were great, especially those heavily involving Kassandra. The Atlantis DLC was sublime. But:
You don’t worry about equipment beyond your level!
Leave future quests in the journal!
Fetch quest? If you’re bored, skip it! TBH I Cheat Engined some money in.
Odyssey requires no grinding, as it has waaay too much filler as is. It is a game that’s utterly miserable if you give into completionist impulses, but pretty neat if you don’t.
…Don’t get me wrong, I didn’t particularly enjoy the combat, and the main story is so dull I don’t even remember it, aside from the Atlantis bits. It’s not a masterpiece. But I remember the experience of trekking across Greece quite fondly.
If you look at the picture from Soulja Boy’s site, it’s clearly just the Retroid image run through an AI Image-to-image filter to make sure it’s not exactly the same. The buttons have random symbols on them, some of them seem to bend, the D-pad is misshapen and from a distance, the whole thing just looks like a slightly less detailed copy of the original Retroid image.
Ubisoft took one risk back in the mid-late 2000s and have been riding that safety wave ever since with asscreed. They’re not the last people who should be pointing fingers at other publishers for playing it too safe and releasing formulaic games, but damn if they aren’t next-in-line for that honor.
I mean, drop shipping does feel like it could be easily profitable for someone with clout and a following to peddle his upcharged wares to. At least he’s doing better than last time when he was immediately shut down because the product was illegal (included roms), or when he bought an atari nft that he thought meant he owned atari. I really want to know how much he paid for that nft that he thought he owned the entire company
while its hilarious that he is trying this again, that website not only popped a text box that opened my keyboard automatically and then did another pop up after that.
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