Last time I have heard about a L4D co-creator making another co-op game, we got Back 4 Blood which I got beta for and which sucked some major ass and eventually died in less than 2 years after release. So, no. I am not hyped and nobody should until they actually show a good game. Glad my beta was free. Didn’t had to pay for this crap to figure out it is crap.
It feels like so many devs and studios have been trying to bring back the magic of that era but L4D was such a product of the times. Hard to imagine any similar games in that vein succeeding today.
I don’t know about that. If Valve made Left 4 Dead 3 with some minor iterative improvements (better graphics, same gameplay, maybe a new mode) and no trash monetisation (B2P like the first two games), I think it would be very successful.
I’d say Deep Rock Galactic has a lot of the same appeal, and thas doing pretty well. Though it also made the bold and controversial decision of actually innovating and creating something new, rather than sticking as close to the original as possible.
You can’t be out of the game this long and think you’re going to make another left 4 dead. We saw that with back 4 blood and we will see it with this one.
As a hardcore fan of L4D, I just found it hilarious that I had to google for the name of their spiritual successor to L4D and that game before Back 4 Blood where you have 4 teammates hunt or be hunted by 1 big monster. Both are unmemorable abandonware games while L4D2 (also is kind of an abandonware) somehow is still played and is almost old enough to drink. Fucking timeless classic, I may say.
I love l4d2 and when i saw b4b on sale for $5 I was so excited. Surely I can get $5 of value of out this game. Nope after playing the first level everything was off with the game and I refunded it.
I instantly disliked the shooting and quickly grew to hate all the colourful effects they added. None of the effects fit the style of the game.
Not a huge fan of multiplayer games, but can be fun with friends.
As for people who don’t like live service games, Sony has mentioned multiple times that the budget for live service games is completely separate from single player games. The issue was that they previously put their good single player studios to making these games, as long as they get proper third party or specialised studios for these and leave their first party studios for first party, I am happy.
Dead within 2 years. They also had the balance pretty fucked until about 6 months in. All in all, no one should expect much from the company who makes games “built from the ground up with paid DLC in mind.”
They‘ve been so successful with singleplayer stuff but would somehow rather burn billions failing live services than sticking with them. They could‘ve put that money into several offline experiences and made at least SOME money but yeah, rather lose MOUNTAINS of money, I guess.
I feel like this is pretty reductive, really, to blanket all AAA games as one thing that are all bad. Just like all indie games aren’t great. In fact, the vast majority are kinda trash, really.
For every Call of Duty, you can find amazing games like Death Stranding 2 that have insane budgets but swing for the fences (and succeed in my opinion). And on the flip side for every Silksong you have three million, anime-girl-on-the-cover trash indie games.
There’s no “one is better than the other” when comparing the totality of AAA vs indie.
What do you consider Obsidian? They put out two bangers this year. Does Split Fiction count? They’re at least an order of magnitude under the budget of a marquis Sony game, let alone the likes of Grand Theft Auto or Call of Duty. How about Fatal Fury: City of the Wolves? The Alters? Dispatch? Have you heard of a little game called Clair Obscur: Expedition 33? I hear people like that one. (I’m joking. I’ve played it, too. Budget estimates are still in the tens of millions of dollars.) I’m strongly of the opinion that AA is back right now.
You got anything action? I’m only aware of Lost Soul Aside.
Genokids and Spirit X Strike are indie in Early Access, and I’d be hesitant to qualify Ninja Gaiden 4 as AA.
I’ve probably come across a couple of other indies along the way, but AFAIK, that’s the whole year.
I was psyched Fatal Fury is back until freaking Cristiano Ronaldo showed up 😂 I was never an SNK fan and I’m still knees deep into other fighting games anyway so that’s alright.
I would call Avowed the best action game this year, yes. I think a lot of people were let down by the ways that it’s light on RPG systems, expecting it to be a Bethesda style game, but I’d say that, while it’s not 1:1, that game has a lot in common with FromSoft games but without the tense feeling of being against tough odds. If you haven’t played it yet, you’ll see what I mean. There’s also Eternal Strands, which I haven’t played just because there was so much else to play this year, but it’s got some buzz and interesting design ideas behind it.
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