gamesradar.com

dontsayaword, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

I’ll add to the chorus here saying I really liked GTA2. I dunno where he got the idea that gamers disliked it

ZILtoid1991, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

GTA2 was good, it’s just games journalists obsessed with a “3D full immersion VR future”, that they felt threatened by every 2D games made once the first Voodoo cards left the factories. The reviews were not about the games, but endless whining about they losing their “fully realistic games” (past Medal of Honor, they usually envisioned a perfect recreation of Battle of Normandy) because a man made a theme park game with accurate roller coaster physics in assembly.

The 3D push was quite similar to the current AI push, but more successful. Imagine if Microsoft blocked games being released onto XBox if they don’t have a certain amount of AI generated assets and/or “live generated content”.

elvith,

Imagine if Microsoft blocked games being released onto XBox if they don’t have a certain amount of AI generated assets and/or “live generated content”.

Shhhh! Don’t tell them this idea, please!

ZILtoid1991,

They likely already have that as plan Z already, knowing that console manufacturers demanded 3D objects in the games developers made for their consoles.

False,

Xbox is already dying, they’re in no position to scare developers off.

Jaysyn,
@Jaysyn@lemmy.world avatar

MS is definitely going this route.

lockhart, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

GTA 2 didn’t connect not because it looked slightly different than GTA 1. This was the “transition to 3D” era and people gravitated towards such games, like Driver.

Bonesince1997,

A shame because it was nice when Chinatown Wars came around some years down the road. A nice trip back to 2D, with some modernization.

moonburster,

I recently picked up cw again and it feels like the best aged GTA in the series

WagnasT, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

People seem to like cyberpunk 2077 so maybe people still had hope for humanity when gta2 came out, it was just before its time.

axh,

And that’s the real reason why they won’t make GTA in the future soon. That part of the market is already taken by CD Projekt, and Cyberpunk 2077 was not a clear success, so other CEOs won’t force their teams to fight for that market. Too much trouble, too much risk.

Copy what already worked, add a minimum innovation and maximum microtransactions and repeat until money stops flowing.

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

I believe Cyberpunk 2077 was a success. 35 million units and $750+ M revenue.

axh,

I agree it was a success, but do you remember its launch? Big studios only copy formulas that guarantee win, and in this case even CD Projekt, studio beloved by gamers, initially struggled to turn it into success (And yes, I know I might be too cynical here, Rockstar still seems to be more focused on making good games than most big studios nowadays)

aeronmelon, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

One of the districts in GTA2 is Funabashi, the name of a city to the west of Tokyo.

If you want to make a GTA set in the “future” that still resonates with people, set it somewhere in Japan.

Considering how often police chases and gang activity occur there, despite Japan’s extremely low crime rate, why not use Nagoya?

dukemirage,

If your game relies heavily on cultural details, you probably shouldn’t make something outside of the culture you know.

the_crotch,

Rockstar is a British company making games about US culture.

frongt,

Rockstar is American, based in NYC. Their subsidiary Rockstar North does most of the GTA games and is based in Scotland.

Skullgrid,
@Skullgrid@lemmy.world avatar

Rockstar North are the studio that evolved out of DMA design, and the studio was responsible for the series since GTA 1. Every game has been developed in its majority in ediburgh.

It’s not the rest of the staff’s fault that the houser brothers moved to the states.

dukemirage,

RDR was made by Rockstar San Diego.

aeronmelon,
systemglitch,

deleted_by_moderator

  • Loading...
  • _chris,

    The guy they’re interviewing seems so detached from reality, the article links to another with more from the same guy, he’s quoted saying that “it doesn’t make sense to go to some left field location for novelty” specifically in regards to Tokyo, then goes on to say “it’s too easy to do what we know again” which sounds negative? But then follows that up with “nobody is[…]not going to play gta 6 because it’s in vice city”

    It’s a really odd take tbh.

    MonkderVierte,

    police chases and gang activity

    Japan’s extremely low crime rate

    How does this mix?

    rollerbang, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

    Man, what memories. I’ve also enjoyed the London(?) version.

    Agent_Karyo,

    I think that was an expansion pack for GTA1?

    I could be wrong, it’s been ~25 years since I played it.

    tetris11,
    rollerbang,

    Boy oh boy, you’re right 😂

    XTL,

    A second, freeware expansion, Grand Theft Auto Mission Pack #2: London 1961, was released for personal computers in July 1999, to coincide with the release of the Grand Theft Auto games on the internet. It is much shorter in length, and features the same map and characters as London 1969, but takes place eight years prior.

    en.wikipedia.org/…/Grand_Theft_Auto:_London_1969

    Deceptichum, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"
    @Deceptichum@quokk.au avatar

    GTA2 was the best GTA.

    abfarid,
    @abfarid@startrek.website avatar

    I started with GTA2, but Vice City is the best GTA.

    Deceptichum,
    @Deceptichum@quokk.au avatar

    Vice City is a my second, if only for the aesthetics. I miss the top down fun, it simplified the game in a way that I really enjoyed, it’s just not the same running over hare krishnas in 3D/irl.

    MrScottyTay,

    This is why I like Vice City Stories. It implements some things from SA but keeps the vice city aesthetics intact.

    My top 5 would probably be:

    San Andreas

    IV

    Vice City Stories

    Vice City

    3

    abfarid,
    @abfarid@startrek.website avatar

    Top-down isn’t a good perspective for a driving game, IMO. I just don’t like not seeing where I’m driving.

    falseWhite,

    I started with GTA, but the best one is San Andreas

    abfarid,
    @abfarid@startrek.website avatar

    When it was released, SA was also my favorite by far. But with time I noticed I replay VC more than SA, likely because of the vibes. But yes, SA is a correct answer, too.

    Passerby6497,

    Nah, VC was much more fun long term than SA. SA had sooooo many more annoying features and set pieces imo

    Aganim,

    The gang wars mechanic put me off SA, same as the friends in GTA IV that keep demanding you go bowling with them while you are in a car chase with the police. It felt forced and screwed with the flow of the game by forcing you to stop whatever you were enjoying at that moment or deal with the consequences.

    Vice City is also my favourite, great selection of music tracks, great 80’s vibes and it wouldn’t forcefully try to pull you out of your flow at random intervals.

    BradleyUffner,

    Damn right! San Andreas is just the best, hands down. I’ve never understood the love that Vice City gets. It just always felt so limited compared SA.

    Or maybe my memories are just tainted by those damn RC helicopter missions.

    abfarid,
    @abfarid@startrek.website avatar

    There’s really only 1 RC Helicopter mission in VC. And IMO the RC Plane mission is much harder. In general, there’s a lot of jank in VC, but the vibes are unbeatable. I agree, SA is the better game hands down, while VC is a better experience.

    Skullgrid,
    @Skullgrid@lemmy.world avatar

    I’ve never understood the love that Vice City gets.

    It’s the

    AESTHETICS

    people love the 80s retro shit, especially back then, 20 years after the 80s.

    MrFinnbean,

    I like how it looked. And to me it was and is game with perfect sized map and story lenght.

    Nothing feels like its too far to travel at any time, but the map is large enough to feel like city. But small enough that you can learn it.

    With SA i always feel like im over the game when i get to the last island, but in vice city the story pacing feels so good and it never outlasts its welcome.

    I feel like newer rock star games are just too large to complete fully and keep your intrests, but Vice City hit the sweet spot where you could complete the game without getting tired of it and after short break you could start a new playtrough. I loved gta 5, but after playing seemingly all content it had it took years and few rereleases for me to pick it up again, but VC was a game i played trough twice or trice a year for a long time.

    thatKamGuy,

    Started with the first GTA on the PlayStation; I used to rank Vice City as my absolute favourite entry in the series - but as I’ve matured over time, I’ve come to find GTA IV (or more specifically, The Ballad of Gay Tony expansion) has taken over the top spot - though VC is still a close second.

    If you haven’t played TBOGT in a while, I highly recommend revisiting it - there are a lot of parallels to VC in terms of overall feel and the general “fun” tone.

    abfarid,
    @abfarid@startrek.website avatar

    I kind of hated GTA IV when it came out because it was such a downgrade from SA, and I didn’t really care for the story. But I started replaying it recently and appreciate it more. I’ll eventually get to the DLCs. I liked Tony from GTAO, so that’s a good sign that I’ll enjoy them.

    4am,

    Chinatown Wars

    Hawk,

    I played the original Chinatown Wars on the NDS, still one of my favorite games.

    Wish we’d get another top-down GTA like this. I love it being more fast-paced and arcady than the GTAs we current get.

    MrFinnbean,

    Are you me? I 100% agree.

    abfarid,
    @abfarid@startrek.website avatar

    I don’t think so. But can’t be sure.

    Glytch,

    As a high school student I installed a pirated copy on the school network so my friend and I could play it in class. This was at a small town school where the IT specialist was usually too busy being a teacher and track coach to pay attention to what students were able to do on school computers. They removed the ability for student accounts to install software eventually, but I never got punished for what I did.

    Deceptichum,
    @Deceptichum@quokk.au avatar

    Oh I loved the days of circumventing early school IT systems. I remember we discovered that we could right click on something in the start menu and get into a shared network folder, we put Halo in it and basically the whole class played matches together but alt-tabbed when a teacher came by.

    Passerby6497, (edited )

    It’s a joke how easy some of those were to bypass. I still remember when the lab installed some nanny cam app so they could make sure kids weren’t playing games or looking at shit they shouldn’t. The app was so bad that I could just open task manager and kill the nanny cam software.

    The librarians loved me, so I don’t think they cared enough to say anything, even when they went after kids near me doing similar shit.

    Agent_Karyo, (edited )
    @Agent_Karyo@lemmy.world avatar

    Haha, that’s pretty shit level software. Usually it took a little bit more effort than that to just kill it in task manager.

    Passerby6497,

    Yeah… Even back then I was amazed at how little effort it took to bypass. But that was in the early 00s, and basic troubleshooting like opening task manager was considered black magic (just like opening a terminal is today to most people)

    SCmSTR,

    I remember figuring out how to make my account an admin account in like Windows 2k through some obscure setting that was still available. We stared with weird flash games in the library, and eventually played unreal tournament.

    Passerby6497,

    Was that the sticky keys trick? That was a fun one to use to elevate

    SCmSTR,

    No. What the heck? You can/could have used sticky keys to elevate account access??? What?

    Passerby6497,

    Yeah, so back in the day, you could replace the accessibility executable that launches when you hit shift 5 times to enable sticky keys, and is launched as a privileged process. Rename it and copy cmd to the old exe name, hit shift 5 times and you now have an admin console.

    Still works today, you just have to do it offline if you’re not an admin.

    binarytobis,

    One of my friends pointed out to the teacher that they shouldn’t store the grades on a shared location the students could access and got expelled. I’ll stick to Oregon Trail.

    Thorry, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

    I remember I had a Voodoo card at the time of GTA2. Playing the Glide version of that game (if you could get it working) was like being transported into the future. The resolution was higher, the framerate was higher and more smooth, the lighting effects were insane. Especially on a large CRT with vibrant colors that game looked absolutely amazing.

    hOrni, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

    I liked GTA2. Probably because it was the only one I played. I would love to play it today, but the tank controls are too horrible. Does anybody know of an analogue controller mod or something like that?

    LasseKB,

    You could try this mouse support mod: github.com/h0x91b/gta2-mouse

    I haven’t tried it myself, so I have no idea how good it is

    LasseKB,

    Or this twin stick mod: gtamp.com/forum/viewtopic.php?t=1150

    blimthepixie, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

    I liked the weapon mods to the vehicles - oil spills etc

    Also the car crusher that gave out items and cash iirc

    Rakonat,

    The gang/faction system was lot of fun, I recall one of them was just straight rednecks so ton of fun to just rampage against them.

    Also loved the nice touch of the 5 minute gameplay demo being enforced your character wearing a bomb vest set to blow in 5 minutes.

    Klear,

    The spray shops were called “Max Paint”, a reference to a game that would come out two years later.

    lime, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"
    @lime@feddit.nu avatar

    gta2 is still my favourite of the series. the first game was so damn janky that i could barely play it but the second one is smooth as butter, and with the artstyle they chose it looks really unique.

    aeronmelon,

    You know a game is good when you log many hours playing the demo.

    I found a crack online that removed the two minute time -limit and just explored the map. GTA2’s demo has zero mission, it’s just the entire first map with a number of things missing or changed. Still a lot of fun to just cruise around and blow stuff up.

    Agent_Karyo, (edited ) do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

    Funnily enough that’s actually why it is my favourite GTA game (I haven’t played 5 and I won’t play 6), although nostalgia probably plays a big role too.

    I also liked that it had a cold, clinical feel compared to the later GTAs. You are in “Anywhere City” and it feels like society has entered a permanent state of decline.

    https://lemmy.world/pictrs/image/c40ed631-ec86-4560-befe-bafb08c39cde.webp

    I also think the relatively lite cyberpunk and retro-futuristic elements added a bit of flair to the concept.

    That being said, I can understand why they will never make a game like GTA2 again; bad market fit and the futurism of GTA2 is in many ways a product of the 90s/early 2000s.

    kshade,
    @kshade@lemmy.world avatar

    Yeah, I don’t get it either, why am I supposed to connect with the city? I’m playing a violent criminal in a goofy, arcade-y top-down action game. Setting was perfect.

    What I absolutely couldn’t connect with is GTA 5: The mechanics are stale, the game doesn’t respect my time and Michael and especially Trevor are just nasty, unpleasant pieces of shit. Zero enthusiasm for GTA 6 from me, it’s just going to have all the same flaws as any GTA since 3 and will surely be more tailored towards online money extraction schemes.

    Meanwhile Cyberpunk 2077, with a somewhat similar dystopian setting, has become my favorite game in large parts because of the characters.

    handsoffmydata, do games w A story-rich open-world FPS with Max Payne and Cyberpunk 2077 vibes? All right, you have my attention, No Law

    Wake up babe, new MindsEye dropping.

    mysticpickle, (edited ) do games w A story-rich open-world FPS with Max Payne and Cyberpunk 2077 vibes? All right, you have my attention, No Law

    Published by Krafton, the same fucknuts that screwed the Subnautica 2 creators out of their $250 million dollar bonus to plow into some lame AI venture 🤮

    pcgamer.com/…/the-subnautica-2-lawsuit-is-getting…

    Hope this game turns into a Concord level disaster.

    Agent_Karyo, (edited )

    Didn’t see Krafton mentioned. I was hoping they were just the publisher and the studio was independent, but alas:

    On 11 November 2022, South Korean video game publisher Krafton announced that it planned to acquire Neon Giant for an undisclosed amount - which was scheduled to begin on 14 December.

    Lobstrosity,

    Oh noes they didn’t get 250 million. Don’t make that part of your anti Krafton argument.

    YiddishMcSquidish,

    The individuals that crafted Subnautica 2 are the ones that got screwed.

    It’s not just one person that was making it.

    actionjbone, do games w A story-rich open-world FPS with Max Payne and Cyberpunk 2077 vibes? All right, you have my attention, No Law

    “ex-military veteran?”

    So, he was once a military veteran, but is no longer a military veteran?

    Damage,

    I mean, he could be a milkshake veteran that’s formerly military

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • krakow
  • Technologia
  • rowery
  • NomadOffgrid
  • retro
  • test1
  • Gaming
  • sport
  • informasi
  • tech
  • muzyka
  • FromSilesiaToPolesia
  • shophiajons
  • esport
  • antywykop
  • fediversum
  • Cyfryzacja
  • warnersteve
  • healthcare
  • m0biTech
  • Psychologia
  • niusy
  • MiddleEast
  • ERP
  • Spoleczenstwo
  • turystyka
  • Blogi
  • Radiant
  • Wszystkie magazyny