gamesradar.com

ryathal, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"

I don’t have the time anymore, the price isn’t really the factor. Anything new has to compete with my existing library and backlog, and other things on my wishlist. It’s a problem that’s only going to get worse, games aren’t really aging out of relevance at the rate they used to.

Lushed_Lungfish, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"

And if I DO want a triple A game, I wait a couple of years and then for a Steam sale.

chemical_cutthroat, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"
@chemical_cutthroat@lemmy.world avatar

Not only that, but charging full price for a game and then charging $15-20 for cosmetic DLC is fucking wild. If I’ve paid you $60+ for a title, I expect the full experience. If you want to add some shit a year down the line to lengthen the life, I’m on board, but day one DLC that costs more than the base game was played out the moment Bethesda graced us with horse armor. I’ve gotten more joy out of Vampire Survivors than I have out of any Ubisoft and EA games in the last 20 years combined.

unexposedhazard,

I was considering buying Risk of Rain 2 on sale yesterday for 9€ but buying all the DLCs costs 45€.

moncharleskey,

For what it’s worth, only one player needs the DLC for everybody in the session to use it, which is pretty cool of the devs to allow that in this day and age.

unexposedhazard,

That is very interesting 🤔
Thanks!

kuberoot,

Unless something changed, players who don’t own DLC can’t play as the DLC characters. I believe they can interact with all the rest of the content normally, just locked to the vanilla character selection (which is still broad and fun enough, and further expandable with mods).

unexposedhazard,

Yeah thats about what i expected.

ramsgrl909,

This is one of my favorite games and I haven’t bought any DLC, my friend has and I mooch off of them when we play :)

erin,

As the other commenter said, only one person needs the dlc to play the (non-character) DLC content. It also frequently goes on pretty big sales, though right now it’s probably full price since the newest (and imo, best) DLC just dropped. Each DLC is a significant content expansion to the game, and is absolutely worth the asking price (except maybe seekers, which fell a bit flat for me on release. It’s since been rebalanced).

If you wanted to weigh which DLC to consider getting, I would recommend Void if you like the idea of modified items that do cool shit, an alternate ending to the game, and some cool new mechanics. It comes with a dope sniper survivor and a void survivor that trades health for damage or vice versa.

Seekers comes with an alternate path of stages leading to an alternate (very challenging) boss. I find that the seekers boss is a severe difficulty check compared to the ease of reaching the boss, compared to the void boss which you only fight late in a run or after a different boss. Two of the survivors feel lackluster to me, but False Son is an absolute beast and the only melee character capable of truly tanking rather than using i-frames or mobility.

Alloyed Collective is the newest, and comes tons of new mechanics (free for everyone but expanded on in the DLC), a new path to follow, SEVERAL new super interesting boss fights, tons of new stages, and tons of new enemies. Overall, super worth it. The characters it adds are a drone controller (a previously unviable play style) and a loot gremlin that gets tons of really awesome interactions and A Cube.

My list would be Alloyed, Void, then Seekers. Alloyed and Void add the most to the base game, Seekers is mostly alternate stuff that won’t touch your runs, though the new shrines are pretty useful early game.

jj4211, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"

Would be interesting to see the stats for revenue by game, price by volume. If someone charges 300 for a game that no one bought. Then it shouldn’t count, hypothetically.

Agent_Karyo,

I work in market research. Data at this level of granularity (price band view) is extremely expensive.

Around 300K per year and that would also likely only include a few retailers GameStop, BestBuy, Walmart. I don't remember off the top of my head, but I believe Steam data wouldn't be included.

It's very likely Valve doesn't share the full dataset with anyone. Maybe partial data with some of their biggest partners.

Alaik, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"

Because youre overinflated executive and managerial budgets dont justify the fucking price when games like Hollow Knight, Jump Ship, and Stardew Valley are 10x better.

jaschen306, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"

Piracy is free. If you’re charging 70usd for a game, then I’d rather just spend the time and pirate it. If it’s 10 bucks, Im just lazy to do a Google search and pay you for it.

MangoPenguin,

That plus so many games that are genuinely good and I have lots of hours into are in the $5-20 range.

jaschen306,

So much truth

Randelung,

Plus those 70$ games invest so much of that $ in fucking you with DRM.

jaschen306,

Oh fuuuuuck the DRM. I purchased CIV5 for my phone and it requires an active internet connection or it boots you out. I only play on an airplane. So I ended up downloading the pirated version so I can play the game I purchased.

pressanykeynow,

It seems you fly a lot. Are you a pilot?..

jaschen306,

No, I have a business that requires I fly a ton.

CosmoNova, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"

25 bucks? That‘s cute. AAA studios are charging $80 for remakes or $250 for DLC packages. They‘re out of their minds.

Crashumbc, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"

Who has money for games?

Phegan, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"

If you sell me a good game at a reasonable price. I will buy it. Otherwise, fuck off.

camdog2000, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"

Charging anything is tricky.

I’m comparing it to what I could be getting for free, either with torrents or emulators.

Most games being released aren’t even worth my time, let alone my money.

themurphy,

Most games being released aren’t even worth my time, let alone my money.

I dont think you are in their target group then.

thatKamGuy,

This, I think, is the big open secret about the push for consoles to move towards pure digital distribution.

It’s easier to not have to compete against your back catalog for gamer attention, if you cut off end-users ability to access it!

Rockstar already tried something like this, when they released the Definitive Defective Edition.

It failed successfully, in no small part to the remaster being absolute garbage, but for the AAA publishers, it’s merely a small setback that they will try again in the near future.

Donebrach, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"
@Donebrach@lemmy.world avatar

“gAmeS aRe tOo ExpEnsiVe tHesE Days!” paid $70 for a major release in 1999, also paid $70 for a major release in 2025

systemglitch,

Maybe you did, I bought used games for 10.

urandom,

paid $70 for a major release in 1999,

Aha

Shirasho,

Games were released as complete games in 1999.

M1ch431, (edited )
@M1ch431@slrpnk.net avatar

The difference is back then, I didn’t have to wait 2 years (give or take) for games to go on a proper sale to enjoy it. I’d just wait until a month or two has passed and ask around, go into Gamestop/EB Games, rent it at Blockbuster, find used games at yard sales, etc. and buy them for cheap (or potentially barter for them or be lent the copy).

We pay $70 to not play at release due to server issues and critical bugs. We do QA for most major gaming companies - while paying for the privilege to do so. We pay full-price for incomplete experiences that we are misled into believing are complete experiences, as well.

Most games I purchase at release (or pre-order) are just in limbo on my account while I wait for a playable product. By the time it’s playable, there is usually $70 worth of DLCs for me to buy.

Damage, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"

Thing is, I can also NOT play games and spend my money on other hobbies.

WanderingThoughts,

That’s why they add gambling mechanics in games. That way many can not stop playing.

IronBird,

i will continue buying the games and not playing them, tyvm

krooklochurm,

A person of culture, I see.

I have the time to play games. I own many games. Yet I am not playing them. Why? I used to love games. Why can I not get sucked in anymore?

tacosanonymous,

Depression and anxiety, probably.

krooklochurm,

I am anxious about nothing and feel the whole range of human emotions, hope for the future, enjoyment of other things. I feel quite happy most of the time actually.

urandom,

I used to be like that. Had a huge backlog of games and didn’t play any of them. The the steam deck happened …

IronBird,

i’v heard some people say this sort of thing is likely that your subconscious or whatever just isnt being “fulfilled” by that level of activity, that you got to try something a little “higher” like creating your own game/telling your own story

krooklochurm,

Not a bad idea. I’m 90% done my erotic Star Trek the next generation fan fiction. One more graphic sex scene and it’s done. I could finish that.

user224,
@user224@lemmy.sdf.org avatar

Yeah, especially since I know I likely wouldn’t play it much.
On the other hand, if it was free (also as in money) and open-source, and I liked it, I could donate. Although I don’t have much money, so probably just smaller amounts, better than the 0 I do right now by not gaming instead.
For example, I absolutely wouldn’t pay $9.60 for Binary Eye (barcode/2D code scanner app) if it cost that much, but as a donation that was fine.

Well, I could make an exception for games on physical media. I like it, and it has resale value.

CrabAndBroom,

Yeah I’m a very patient gamer, I’m perfectly happy to just play games on my Steam Deck years after they come out. If there’s something I want, I’ll usually just wishlist it and let it sit there until it goes down to a price that seems reasonable. Much better to get it for $15-20 with all the DLC and bug fixes than paying $80+ for an unfinished buggy mess IMO.

KingGimpicus, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"

What’s that? Capitalism fixing problems?

Checkmate atheists.

MotoAsh,

Capitalism isn’t fixing anything here. In fact, it’s showing that the companies mindlessly following market inflation to keep profits up are doing worse.

KingGimpicus,

Why buy AAA slop when indie gold cheaper?

Checkmate juden.

flandish, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"

is there a way to tell what is indie and what is slop? i really think it’s getting like the ebay days of the 90’s. just … something feels off. repetitive. odd.

frongt,

Indie and slop are not mutually exclusive. Something can be both.

MotoAsh,

If it has the AI content flag, it’s most likely slop.

Treczoks, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"

Always compare value and price.

More often than not, AA games seem to come with a AAA price tag.

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