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WagnasT, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

People seem to like cyberpunk 2077 so maybe people still had hope for humanity when gta2 came out, it was just before its time.

axh,

And that’s the real reason why they won’t make GTA in the future soon. That part of the market is already taken by CD Projekt, and Cyberpunk 2077 was not a clear success, so other CEOs won’t force their teams to fight for that market. Too much trouble, too much risk.

Copy what already worked, add a minimum innovation and maximum microtransactions and repeat until money stops flowing.

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

I believe Cyberpunk 2077 was a success. 35 million units and $750+ M revenue.

axh,

I agree it was a success, but do you remember its launch? Big studios only copy formulas that guarantee win, and in this case even CD Projekt, studio beloved by gamers, initially struggled to turn it into success (And yes, I know I might be too cynical here, Rockstar still seems to be more focused on making good games than most big studios nowadays)

SlartyBartFast, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

GTA2 was the best, this is a true fact

W3dd1e, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

GTA 2 is my favorite of the series.

phaedrus, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"
@phaedrus@piefed.world avatar

Just please put the random string of Elvis impersonators trolling the streets back in there

blimthepixie, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

I liked the weapon mods to the vehicles - oil spills etc

Also the car crusher that gave out items and cash iirc

Rakonat,

The gang/faction system was lot of fun, I recall one of them was just straight rednecks so ton of fun to just rampage against them.

Also loved the nice touch of the 5 minute gameplay demo being enforced your character wearing a bomb vest set to blow in 5 minutes.

Klear,

The spray shops were called “Max Paint”, a reference to a game that would come out two years later.

MonkderVierte, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

But allowing others to make it? Nope.

dontsayaword, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

I’ll add to the chorus here saying I really liked GTA2. I dunno where he got the idea that gamers disliked it

lime, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"
@lime@feddit.nu avatar

gta2 is still my favourite of the series. the first game was so damn janky that i could barely play it but the second one is smooth as butter, and with the artstyle they chose it looks really unique.

aeronmelon,

You know a game is good when you log many hours playing the demo.

I found a crack online that removed the two minute time -limit and just explored the map. GTA2’s demo has zero mission, it’s just the entire first map with a number of things missing or changed. Still a lot of fun to just cruise around and blow stuff up.

hOrni, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

I liked GTA2. Probably because it was the only one I played. I would love to play it today, but the tank controls are too horrible. Does anybody know of an analogue controller mod or something like that?

LasseKB,

You could try this mouse support mod: github.com/h0x91b/gta2-mouse

I haven’t tried it myself, so I have no idea how good it is

LasseKB,

Or this twin stick mod: gtamp.com/forum/viewtopic.php?t=1150

Thorry, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

I remember I had a Voodoo card at the time of GTA2. Playing the Glide version of that game (if you could get it working) was like being transported into the future. The resolution was higher, the framerate was higher and more smooth, the lighting effects were insane. Especially on a large CRT with vibrant colors that game looked absolutely amazing.

handsoffmydata, do games w A story-rich open-world FPS with Max Payne and Cyberpunk 2077 vibes? All right, you have my attention, No Law

Wake up babe, new MindsEye dropping.

etchinghillside, do games w A story-rich open-world FPS with Max Payne and Cyberpunk 2077 vibes? All right, you have my attention, No Law

By which developer.

TheColonel,

Neon Giant. It’s literally the first two words of the first paragraph.

NetSett,

Neon Giant

p03locke,
@p03locke@lemmy.dbzer0.com avatar

If it’s an indie game, there’s a 95% chance you’ve never heard of the developer.

wizzim,

5% here 🙂

They made “the Ascent”, a excellent cyberpunk twin stick shooter.

The environment in this game is beautiful.

mysticpickle, (edited ) do games w A story-rich open-world FPS with Max Payne and Cyberpunk 2077 vibes? All right, you have my attention, No Law

Published by Krafton, the same fucknuts that screwed the Subnautica 2 creators out of their $250 million dollar bonus to plow into some lame AI venture 🤮

pcgamer.com/…/the-subnautica-2-lawsuit-is-getting…

Hope this game turns into a Concord level disaster.

Agent_Karyo, (edited )

Didn’t see Krafton mentioned. I was hoping they were just the publisher and the studio was independent, but alas:

On 11 November 2022, South Korean video game publisher Krafton announced that it planned to acquire Neon Giant for an undisclosed amount - which was scheduled to begin on 14 December.

Lobstrosity,

Oh noes they didn’t get 250 million. Don’t make that part of your anti Krafton argument.

YiddishMcSquidish,

The individuals that crafted Subnautica 2 are the ones that got screwed.

It’s not just one person that was making it.

actionjbone, do games w A story-rich open-world FPS with Max Payne and Cyberpunk 2077 vibes? All right, you have my attention, No Law

“ex-military veteran?”

So, he was once a military veteran, but is no longer a military veteran?

Damage,

I mean, he could be a milkshake veteran that’s formerly military

Cybersteel, do games w Larian publishing chief says "there aren't currently any plans for a new Divinity Original Sin 3 game" as trademarks matching The Game Awards tease point to Divinity revival
@Cybersteel@lemmy.world avatar

I wonder what game will it be

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