And that’s the real reason why they won’t make GTA in the future soon. That part of the market is already taken by CD Projekt, and Cyberpunk 2077 was not a clear success, so other CEOs won’t force their teams to fight for that market. Too much trouble, too much risk.
Copy what already worked, add a minimum innovation and maximum microtransactions and repeat until money stops flowing.
I agree it was a success, but do you remember its launch? Big studios only copy formulas that guarantee win, and in this case even CD Projekt, studio beloved by gamers, initially struggled to turn it into success (And yes, I know I might be too cynical here, Rockstar still seems to be more focused on making good games than most big studios nowadays)
gta2 is still my favourite of the series. the first game was so damn janky that i could barely play it but the second one is smooth as butter, and with the artstyle they chose it looks really unique.
You know a game is good when you log many hours playing the demo.
I found a crack online that removed the two minute time -limit and just explored the map. GTA2’s demo has zero mission, it’s just the entire first map with a number of things missing or changed. Still a lot of fun to just cruise around and blow stuff up.
I liked GTA2. Probably because it was the only one I played. I would love to play it today, but the tank controls are too horrible. Does anybody know of an analogue controller mod or something like that?
I remember I had a Voodoo card at the time of GTA2. Playing the Glide version of that game (if you could get it working) was like being transported into the future. The resolution was higher, the framerate was higher and more smooth, the lighting effects were insane. Especially on a large CRT with vibrant colors that game looked absolutely amazing.
Published by Krafton, the same fucknuts that screwed the Subnautica 2 creators out of their $250 million dollar bonus to plow into some lame AI venture 🤮
Didn’t see Krafton mentioned. I was hoping they were just the publisher and the studio was independent, but alas:
On 11 November 2022, South Korean video game publisher Krafton announced that it planned to acquire Neon Giant for an undisclosed amount - which was scheduled to begin on 14 December.
gamesradar.com
Aktywne