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BroBot9000, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"
@BroBot9000@lemmy.world avatar

We can’t make art because of capitalism. Fucking sad.

They don’t sell because no fucking company wants to market a product that they can’t milk every fucking cent from. They aren’t producing anything of value, only subscriptions, game passes and addictive gambling loot boxes.

Games as a service is a scam. Stop preordering the latest AAA wank and support indie devs.

More standalone experiences that are unique and creative instead of factory produced sludge.

morphballganon,

There are still good AAA games. The trick is to wait for reviews with gameplay videos and only buy the good ones.

BroBot9000,
@BroBot9000@lemmy.world avatar

Yeah, buy them two years later once the bugs have been finally patched and the DRM is ripped out and gameplay doesn’t stutter anymore.

Or just 🏴‍☠️ AAA and give that money to indie devs that are actually trying to produce a unique and creative experience.

HawlSera,

Bro, most of the games I’ve been playing are ports of older titles, Indie Games, or straight up non-profit fan games (Dr. Robotnik’s Ring Racers is the kart game of the ever btw)

xavier666,

I only buy games which are 5 years or older at this point.

HawlSera,

Valid, gotta know which games won’t run on FOMO and if it’s going to be a case like Overwatch where it starts out as a good game and quickly devolves.

Mango,

Try space station 14!

Mango, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

Make them good instead.

yamanii,
@yamanii@lemmy.world avatar

Is Prey 2017 bad? It flopped, as did Okami.

Mango,

I just got it, so I guess I’ll find out.

ByteOnBikes, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

“We can’t make those games because they don’t sell”

“We” as in Irrational Games? Or “We” as a industry?

Small 20 ppl studios are cranking out some really cool games that don’t need AAA budgets. They will be the ones making the next BioShock.

Donkter,

And AAA budgets could crank out fantastic games if they put all their money into think-tanks full of designers instead of thinking graphics hit as hard as they did 10 years ago.

ThatWeirdGuy1001,
@ThatWeirdGuy1001@lemmy.world avatar

Or microtransactions/battle passes/dlc.

HawlSera,

The companies that made your favorite games aren’t privately owned anymore, they’re publicly traded now. That’s why it all sucks.

Etterra,

Yeah it’s amazing what you can accomplish when you’re not blowing millions of dollars on the salaries & golden parachutes of completely worthless executives.

ms_lane, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

Skyrim was made with a staff of around 100 people.

Starfield was made with a staff of around 450. It’s worse in almost every way.

Too many cooks.

grrgyle,

Also too many mouths to feed. When you’ve got so many people (including admin) to keep paying, then you can’t “afford” to make a cute little experiment. You’ve got to go huge production, latest fads, cutting edge, and super broad appeal.

What kind of identity can a game like that even hope to have?

A_Random_Idiot,

One that appeals to a mindless horde of idiots that need the newest shiny.

ripcord,
@ripcord@lemmy.world avatar

So, a hit…?

Carbonizer,

No, a game crammed with psychological tricks to keep players addicted while milking them dry through microtransactions.

exu,

You’re forgetting all the labor by mod authors to fix Skyrim.

/s kinda

ArcaneSlime,

And skyrim<Oblivion<Morrowind. I don’t like the trend.

HawlSera, (edited )

Morrowind is only “good” because of nostalgia goggles Oblivion > Morrowind

HawlSera, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

Don’t sell? Bukllshit

Gradually_Adjusting, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"
@Gradually_Adjusting@lemmy.world avatar

We overpay executives, who overpay consultants, who tell companies to churn out cash grabs that test well.

This doesn’t pain me. I have enough indie games to occupy my time.

ms_lane,

The cancellation of Deus Ex Mankind Divided Part 2, pained me quite a lot.

But I’m sure the executives that got a fat bonus were happier than I was upset. (insert meme happiness comic)

grrgyle,

I contend that the next great Deus Ex game will not come out of Ubi, and it won’t be under the name Deus Ex, but it will be a new kind of immersive sim made with love by developers who grew up on the originals.

I contend this for a lot of the classic franchises tbh

BroBot9000,
@BroBot9000@lemmy.world avatar

This is what should happen. You like the game, make one that’s inspired by it, grow the concept and give it new life.

No. We get franchises and wallowing in profits of milked IPs

grrgyle,

Worse, you’ve even got some copyrighting gameplay concepts, Shadow of Mordor with their “nemesis system.”

Imagine if the concept of the “first person shooter” was locked down by Atari after their employees made Battlezone.

yamanii,
@yamanii@lemmy.world avatar

Just like how Thief lives on as Gloomwood.

slazer2au,

Whoh there mate, you are forgetting shareholders. They are the ones you truly need to please as they are the ones that can actually fire a board.

yamanii, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"
@yamanii@lemmy.world avatar

Reminder that Arkane was on bad waters before Red Fall, immersive sims just aren’t that popular with a lot of people, and these companies want to do AAA with everything.

IsThisAnAI, (edited ) do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

Nah modern game development is fantastic. Y’all just dont remember getting 2 good titles a year and the rest being garbage. There are more great games out there than ever before.

grrgyle,

I actually agree. If you don’t just focus on the tippy-top AAA/AAAA live service / gambling simulators / hi-fi vapid adventure, then there are some incredible games coming out all the time.

Arguably, the “triple-I” Indies and AA mid studios have taken over the culture/price-range/innovation niche vacated by the big studios climbing over each other to impress shareholders.

ColeSloth,

Name a year that only had two AAA games come out that were any good.

Now, we just have great access to a bunch of lower budget indie games that put gameplay over graphics, so they can take more risks and some of those games are fantastic. But there hasn’t been “just two” good games a year in the past 30 years.

sailingbythelee,

You are totally right. We are living in a golden age of not only video games, but entertainment in general, thanks to ridiculously powerful computers and the internet. People with video game nostalgia remember how those old games made them feel, because the games were new and exciting and they were young. But video games (and board games) have done nothing but improve over the years as developers figure what works and what doesn’t.

Nowadays there is just of ton of…everything. We are spoiled for choice. There are so many excellent games at every price point, and also tons of crap, and yes, too much shovelware and too many rehashed franchise games. But here’s the thing: these things aren’t mutually exclusive. We have all of it, all at once, and reviews and advice are everywhere. If someone is tired of rehashed AAA franchise games, they can spend the rest of their lives playing clever indie games and they’ll still barely scratch the surface of what’s available.

BlackLaZoR, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"
@BlackLaZoR@kbin.run avatar

Netflix is also working on a live-action film adaptation

This totally won't be a disaster.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

There have been quite a few great video game adaptations lately. Last of Us and Fallout come to mind

RampageDon,

Neither of which were Netflix series. They just have a way of ruining franchises

NOT_RICK,
@NOT_RICK@lemmy.world avatar

Castlevania and Edgerunners were good but I recognize those aren’t live action.

grrgyle,

They’re going to hyperfocus on the shades and the armblades, and totally miss the whole point of the series, I guarantee it.

ShaunaTheDead,

I would argue that Bioshock is one of the few video game franchises that would probably do well in a non-interactive story medium. It's a very story driven video game. As long as they trust the writers to respect the source material and come up with a compelling story, I think it could be great. There's always a chance that it's a disaster though.

BlackLaZoR,
@BlackLaZoR@kbin.run avatar

As long as they trust the writers to respect the source material

Witcher flashbacks...

ripcord,
@ripcord@lemmy.world avatar

Fallout flashbacks.

Both can happen.

Kedly,

The book was really good. Unfortunately Infinite made it non Canon

ripcord,
@ripcord@lemmy.world avatar

Interesting. How did Infinite do that? Or was it Burial at Sea?

Kedly,

It was specifically Burial at Sea. Some of the gaps it filled in cant coexist with the gaps that the book filled in

PraiseTheSoup,

Luckily Infinite is the worst game of the series and I have no problem discounting its lore.

ripcord,
@ripcord@lemmy.world avatar

People say that, though it’s my favorite. And I am not alone.

I feel like the DLCs were much rougher, though.

Kedly,

Tbf we can have both. The book hasnt stopped existing just because Infinite came out

sharkfinsoup, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

Marketing is a big money drain for a lot of games too. Cyberpunk 2077 and GTA V are two games with marketing budgets big enough to finance a dozen other games. I guess a new title like cyberpunk would need more marketing (still not $142 million worth of marketing) but GTA was already a well established franchise that probably didn’t need as much marketing as it had.

Even games like call of duty and assassins creed which have a core fan base that can expect a new game on a regular basis don’t need to market as much as they do.

magic_lobster_party,

I think marketing is always important no matter how established you are. Coca Cola aren’t skimping on their marketing budget even if they’re the most recognizable brand in the world.

It’s about constantly reminding everybody “hey, I exist! Don’t you want to buy me?”.

OneOrTheOtherDontAskMe,

I was just talking about this the other day. I think Coke and some companies have reached a saturation point that makes advertisements useless.

I dont know if we have any data to model off of, but I’d love to see if their profits dip by any meaningful amount if they stopped advertising for 3 months straight. Let the movie theaters, and the restaurants, and the culturally embedded soft drink preferences do their thing and see if the dial moves.

magic_lobster_party,

I don’t think they would keep investing in marketing if they didn’t know if it worked. I’m just guessing, but I believe there’s a noticeable bump in sales after a successful marketing campaign.

OneOrTheOtherDontAskMe,

And that’s what I think they’re failing to measure. I think they’re unable to accurately divorce the increase in sales from other incentives/market forces, and so they’re just doing what they’ve been doing regardless of actual merit, or the merit is being improperly evaluated

skulkingaround,

Coke keeps running ads because that’s how they keep the brand as a cultural staple. They aren’t trying to sell more coke right now, they’re making sure that people in 50 years will still be buying it.

sharkfinsoup,

I’m not saying they shouldn’t be marketing at all. Just that marketing budgets for many AAA blockbusters have become so bloated, they can account for nearly half of the development cost. As someone with very little knowledge as to how games get made, it seems like some of that money could be better used

magic_lobster_party, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

It must be some mismanagement issue going on in the games industry. Wrong stakeholders who have no idea of game development influencing the wrong decisions.

BigTrout75, do games w $843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players

How can this be? All the games I buy on Steam are cheaper than on other platforms. Where are these cheaper games?

Simulation6,

I think that is the main point of the lawsuit, if developers sell their game on Steam they can’t sell it cheaper somewhere else. If Value gets 30% the developer has to raise the price a bit to compensate and they have to raise it everywhere. Outside of sales I don’t think most games that are not on Steam are much cheaper elsewhere, so not sure how this plays out.

samus12345,
@samus12345@lemmy.world avatar

So don’t sell the game on Steam? Either the huge boost in visibility is worth a 30% cut or it’s not.

masterspace,

If you have a point to make about why Valves is not abusing it’s monopoly position make it. Otherwise no one wants to hear your dumb ‘but the free market is always right’ statement.

trafficnab,

As far as I know, this only applies to Steam keys: developers are allowed to generate Steam keys for free to sell on their website (Valve does not get 30% of these sales either) with the restriction being they cannot be cheaper than the price on Steam

I don’t think there’s ever actually been any proof that Valve disallows selling games for cheaper elsewhere as long as you’re not selling those freely generated Steam keys

masterspace,

Proof? What would proof look like?

Do you expect companies to just leak contracts they signed while under NDA?

ByteJunk,
@ByteJunk@lemmy.world avatar

Not the companies. But some anonymous whistleblower? Sure

masterspace,

Like the anonymous whistleblower who went to a lawyer and triggered this lawsuit?

trafficnab,

This suit seems to just be vaguely, “30% is too high”, along with requiring that DLC for a game bought on Steam also be bought on Steam, it was the Wolfire case back in 2021 that alleged they’re not allowed to sell their game for cheaper on other platforms

masterspace,

According to Shotbolt, the developer and digital distribution company is “shutting out” all competition in the PC gaming market as it “forces” game publishers to sign off on price parity obligations - supposedly preventing them from going on to offer lower prices on other platforms.

trafficnab,

This is true and public knowledge though as I said (details seen here in the “Steam Key Rules and Guidelines” section), if anything Valve is giving devs a lot of leeway by allowing them to do that at all, not only are they giving up their 30% cut but are also then distributing and committing to updating those copies of the game for free

masterspace,

The allegation says nothing about steam keys specifically.

Donut,

That’s exactly what they’re trying to say. It could have been cheaper if Valve didn’t have pricing clauses that doesn’t allow developers to price things cheaper elsewhere.

PM_Your_Nudes_Please, (edited )

Which is deceptive, at best. Steam doesn’t have pricing clauses for developers’ games. The devs are free to sell their games anywhere they want, at whatever prices they want. But Steam does have pricing clauses for Steam keys. Basically, what allows you to register a game to your Steam account.

You can sell your game for whatever price you want, as long as it’s not the Steam version of the game. They don’t want you giving away Steam keys for cheaper than you can often buy them on Steam. And this makes sense; Steam has a vested interest in protecting their own game keys, and encouraging players to shop on a storefront that they know is reputable; Lots of steam key resellers are notoriously shady, for instance.

Basically, the dev can go sell it cheaper on GoG, or Epic, or their own storefront if they want. As long as they’re not selling Steam keys, they’re fine. But players like having games registered to their Steam accounts, because it puts everything in one place. So devs may feel shoehorned into selling Steam keys (which would invoke that pricing clause) instead of selling a separate version that isn’t registered to Steam. But that doesn’t mean Steam is preventing publishers from selling elsewhere, or controlling the prices on those third party sites. It just means Steam has market pull, and publishers know the game will sell better if it’s offered as a Steam key.

Donut,

Yep, I was only summarizing their angle. Here are the specifics for anyone who wants to read the source documentation: partner.steamgames.com/doc/features/keys#3

The only thing that doesn’t sit right with me is developers stating Steam threatened to delist the game when they expressed wanting to sell elsewhere. I haven’t seen any proof except just the statements, but it would be weird for a developer to lie about that stuff. If anyone has any more sources on that, it would be appreciated

jalkasieni,

Given that said game is also for sale on the Humble Store, I find those statements dubious at best.

Kekin,
@Kekin@lemy.lol avatar

The one example I can think of is the Remnant games, at least for Remnant 2 on release it was cheaper on Epic Store than on Steam, by like 10 USD if I recall correctly

bitfucker, do games w $843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players

I’ll reiterate here that I think it would be funny to see steam actually lowering their cut to 20-10% or something and the mass migrations of developers from other competing stores to steam, and finally making the other store even more insignificant. That’s what they want isn’t it? And even more funny when after the changes are applied there is no difference in price because after all, publishers get more money for free, why should they lower their profit? If anything, when the policy is reversed/back to when it was, we will only see an increase in game price lol.

echodot,

The thing is when people put games on Steam they account for the fee that they take. So in a sort of way the lawsuit is right, Valve are effectively causing players to get overcharged for games.

But if I put the same game on both Steam and GoG And make the gog one 20% cheaper, I still get more sales on the Steam page. If I only have it on GOG people actually complain even when you point out that it’s cheaper that way.

So Valve are causing players to get overcharged but players are forcing publishers to put their games on Steam. So players are causing players to get overcharged, so what can you do?

bitfucker,

Alright, I don’t have the data nor time to research it now. But just try to check the pricing on EGS when a game was exclusive there AND after the exclusive deals run out AND the game is then sold on steam. Did the price increase? Or if that feels flawed (which I get it, maybe the dev has no intensive to change the price), try to get the average cost of those exclusive AAA games from other stores and compare it with average AAA games on steam. See how different it is.

Copernican, do games w $843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players

How is Lemmy so anti corporate, but bends over backwards to defend steam as an immaculate corporation. I love steam, and 90% of my game purchases or from their store. 5% are from stores that let me redeem steam keys.

I think their market position should have some scrutiny.

catloaf,

Lemmy is not a monolith.

Copernican,

Obviously. I’m Lemmy and against that. But there are dominant pov’s on Lemmy that saturate threads and are reflected in up votes and down votes

Fubarberry,
@Fubarberry@sopuli.xyz avatar

A few reasons:

  • I feel like any other major company with Steam’s marketshare would be far less consumer friendly than steam.
  • Steam funnels a lot of money into Linux, and Linux is very popular on Lemmy. If you use Linux, you are benefiting from Steam’s success.
  • Steam is just nice to use, and has good deals. It’s nice to have my games in one place, and I don’t know if any other storefront with as many nice user benefiting features as steam.
Copernican,

I agree with all these things. But I dont understand the hail corporate mentality of being upset or knee jerk defending steam. I’m curious to see where the suit goes and evaluate if I should consider joining a class action suit as I learn more.

vaultdweller013,

I think theres also the secondary unstated factor some of us have, that being that Steam is working as a solid buffer against more malignant groups. The fact that Steam is for a lack of a better term incorruptible is frankly very useful, especially with groups like the Saudis and China investing a lot of money and influence into gaming recently. Better a flawed but ultimately decent corporation than whatever the fuck the Saudis or China would replace it with.

Kedly,

Its more we’re defending against Steams competition and dont want to see them gain any ground (Except itch and GoG, they’re cool)

the_toast_is_gone,

They’re not immaculate. They used to outright deny people the right to refund their games, but they turned that around after a massive lawsuit from a government agency. Good change! I support that. But they’re not behaving in an anti-competitive manner. What, are they supposed to intentionally make themselves worse in the hopes that other stores pop up? That’s not how any of this works.

SuperIce,

Mainly because Steam actually provides a really good quality service. Most corporations over time charge more while getting worse on quality. People can sell their games for cheaper on Epic which only has a 12% fee, but Epic’s service is much worse.

furikuri,

Yup. If Steam wasn’t around I’d have the joy of choosing between Epic, Origin, GOG (actually not bad but no official Linux client can be annoying), or GFWL (which would probably still be around in this situation)

Kedly,

We’ll let their position have some scrutiny when the PC marketplace has some actual decent competition, I’d rather not shoot the PC gaming sphere in the foot just because Lemmy hates corporations.

hark, do games w $843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players
@hark@lemmy.world avatar

I won’t say no to cheaper games. The 30% cut was settled upon in the days where physical copies were the norm and Steam was still under heavy development. Given how established Steam and digital distribution in general is, it’s not really fair to developers to dedicate almost a third of the price of the game to a hosting platform. Yes, exposure is important, but that’s a service provided passively due to the fact of being the largest platform. Reducing Steam’s cut hurts no one except maybe Gabe’s ability to buy another yacht (and even then, not likely). Even if customers don’t see lower prices if Steam were to reduce their cut, it’d be great to see the actual developers getting more money from the games they put all the effort into making.

bitfucker,

They being the largest platform because the consumer wanted their service, not out of obligation. Epic provides cheaper cut for the developer and is steadily building up their library. But why don’t users flock there? Heck, they even have some actual exclusive titles there. EA and Ubisoft too got their own store, and they too got a few exclusive title. So why does steam is still being chosen? Maybe there is other value provided besides hosting, like, idk, remote play? Controller remap? Family sharing? Opening linux gaming market? Social feature? Forum? Modding?

hark,
@hark@lemmy.world avatar

Momentum. Steam was among the first on the scene and provided the best experience. Thankfully Steam has kept the momentum going instead of enshittification (thanks to being a privately held company), but almost a third of the price of the game is still ridiculous if you consider the effort that goes into making a game vs maintaining a mature platform.

Kedly,

Its not momentum, its that the competition is garbage

bitfucker,

I mean, did the competitor even make an announcement to have at least feature parity with steam? Last time I heard, GOG doesn’t have regional pricing, Epic is not supporting linux just because, and EA/Ubisoft is just a glorified ad

asexualchangeling,

I won’t say no to cheaper games.

Ahh yes prices will magically lower to match what publishers were already making, because companies famously are never greedy

hark,
@hark@lemmy.world avatar

The end of my post is where I address this. Publishers have the option to use their bigger cut to reduce prices, but even if they don’t, money is moving closer to the people actually making the games possible instead of a platform provider. There are also a lot of indie developers. It’s not just all greedy publishers.

Rayspekt,

Somehow production costs increased exactly as much as valve’s cut got reduced. Crazy, ain’t it?

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