I am honestly surprised that so many people thought GTA2 was the best.
I understand that a significant portion of the Threadi demographic probably grew up on the first two games, but even wit that factor I wouldn’t have thought it was that popular.
I actually really liked the weird scifish city of GTA2 a lot, it had surprisingly strange vibes.
It clearly wasn’t the developers strength though, they are far better at making cities that are heavily inspired/woven together from chunks of real places.
In my opinion the game that captures GTA 2 vibes best is Skillshot City previously known as Gene Shift Auto.
Gameplay is fast and fun and it is a genuinely good free to play multiplayer game with fast rounds.
Weird article. GTA2 came out in 1999. That’s a long time ago. I doubt most of that team still works there. The idea that they had an issue making it somehow meaning that, over two decades later, the same issues will remain is an odd conclusion.
It’s just a weird comment, I get what he’s saying back then, but Saints Row had multiple games come out in pseudo-futuristic setting that were batshit crazy and fun to play, so obviously it can be done.
Lets be honest, we won’t see a futuristic GTA at this point because shark cards are a money-printing machine and Take Two will never approve anything like that because it would be too risky.
I loved the faction angle for GTA2 , alongside the improved controls. I want to make a game inspired off it as one of the creative projects I’m trying to work on.
A second, freeware expansion, Grand Theft Auto Mission Pack #2: London 1961, was released for personal computers in July 1999, to coincide with the release of the Grand Theft Auto games on the internet. It is much shorter in length, and features the same map and characters as London 1969, but takes place eight years prior.
GTA2 was good, it’s just games journalists obsessed with a “3D full immersion VR future”, that they felt threatened by every 2D games made once the first Voodoo cards left the factories. The reviews were not about the games, but endless whining about they losing their “fully realistic games” (past Medal of Honor, they usually envisioned a perfect recreation of Battle of Normandy) because a man made a theme park game with accurate roller coaster physics in assembly.
The 3D push was quite similar to the current AI push, but more successful. Imagine if Microsoft blocked games being released onto XBox if they don’t have a certain amount of AI generated assets and/or “live generated content”.
Imagine if Microsoft blocked games being released onto XBox if they don’t have a certain amount of AI generated assets and/or “live generated content”.
They likely already have that as plan Z already, knowing that console manufacturers demanded 3D objects in the games developers made for their consoles.
I mean, the historical and geographical context of the newer entries definitely adds to the satire, but GTA2 wasn’t a bad game at all. I def liked it more 1 and 3 at the time. Interesting that the dev team wasn’t fond of it.
GTA 2 didn’t connect not because it looked slightly different than GTA 1. This was the “transition to 3D” era and people gravitated towards such games, like Driver.
gamesradar.com
Aktywne