Seriously. At the end of the day it’s the players who decide whether a game is good or fun. They might not understand the nuances of what went into creating a game they don’t find fun, but that doesn’t make them wrong.
“basically we made a coloring book. It’s bland, boring, but some talented artists will add onto the poorly fleshed out systems later and keep it alive for five years. We love our modding community.”
Watching Bethesda scrape together this new IP and it just being… Average… Is disheartening. I hope they’re just channeling their good ideas in ES6 but I’m losing faith.
343 just sucks at making good halo stories, great gameplay (on infinite atleast), but they just don’t know where to take the story. I was disappointed in 4 skipped 5 and infinite was another halfbaked story that just felt empty.
343 is okay at making gameplay, but they are not good at making Halo gameplay. I mean, Halo 4 was just Call of Duty with Halo window dressing. And it makes sense because 343 was so proud to announce that they hired people who hate Halo to work on Halo. Well look how that turned out.
As the other reply said, half the (H4) game was good. But they listened to the haters and changed up H5 dropping or rehashing the majority of things from H4. Then they capitulated again and threw everything out for H6 and gave us essentially H7 in all but name.
Years spent bringing everything to a head for 6 with Cortana, the Guardians, even Halo Wars. Then it’s all confined to audio logs.
I want to finish that damn story 343. Not whatever the fuck Infinite was.
Isn’t that true of all Halo games though? I’ve only played 1 and 2, but the writing in those was just not good at all. I can’t imagine subsequent games being even worse.
I couldn’t get through Halo 4’s campaign when it was released as part of the MCC, nor was I able to get though Halo Infinite’s (it wasn’t bad, just… meh; nowhere near as good as the Bungie campaigns but not trash either, just not as good). I would still like the option to play Halo 5 on PC just so I have the ability to play the main campaign, plus I’ve heard it’s the best multiplayer Halo? But yeah. Even if I never actually play it, it’s nice to have the option.
On a tangential note, I think 343’s Halo games would have been considered good if it wasn’t for Bungie’s Halo. I don’t think their campaigns are honestly bad, per se (though again, haven’t tried to play H5), they’re just bad in comparison to the “OG” games.
Yeah there’s a reason there hasn’t been much interested in Xbone emulation, almost everything worth emulating has gotten PC ports over the years or is also on PS3 which does have a good emulator. Maybe if Sunset Overdrive was still a console exclusive I’d bother, but I guess this is cool for some peeps.
Halo 5 had a lot of problems. Bit it’s a damned masterpiece compared to Infinite.
Halo 5 had great gunplay, Warzone Firefight was a blast, the Guardians were a great stand-in for the Halo rings, Cortana was an intimidating enemy by the end of the game, the lootboxes were actually better than the armor cores and marketplace from Infinite.
There are A LOT of negatives in there too. But a lot of positives. Infinite is just a shitshow from the beginning.
I have a lot of problems with it. Between the “story” and the copy-paste map. I would rather the game didn’t exist, because at least then they could make a follow up to 5’s end.
I really don’t want to spoil your fun if you’re enjoying it though. A lot of the gameplay elements are fun to play around with.
It did not release with co-op. I think they had to figure out how to make it work with the open world map and zip lining. When I had finished it, it still didn’t have it. When they added it, they also announced that they had stopped trying to make local co-op work.
As far as I know, they gave up on assassinations too. To be honest, by the time I finished the game, the missing features were at the bottom of the list of problems I had with it.
Them just retconning Cortana was such a letdown. Honestly while 5 wasn’t great, it did set up infinite to be really really good. Then they went with a really boring alternative.
This is my biggest complaint. Halo 6 was set up to be an amazing game. Then Infinite ended up with zero story. The most interesting stuff in Infinite were the little flashback sequences that bridge 5 to Infinite.
You can really tell that campaign took a back seat in the game. A shame because the open world was honestly a lot of fun, it was just empty and hollow because of such of a lame story. You could have been jumping between worlds fighting Cortana for the survival of the human race. Instead… we’re lost on a ring again, and we’re fighting a brute guy we don’t care about, while desperate for any actual story about what the hell happened
I STRONGLY disagree. 5 was a letdown with some bright spots. Infinite is offensively bad with no redeeming value.
Even if you remove Infinite, 5’s combat is better than 4’s in every single way. I would split second worst between those two depending on what aspects you’re comparing.
Infinite is good now with the netcode having been re worked. It has a few poor maps and bad choices regarding forge and split screen. Ut actually playing the game is fun in most cases.
I played Halo 5 Forge on PC no scratch the Halo itch when MCC wasnt even announced yet (I felt so cool for knowing that exists).
If I could choose, I’d play Halo 5 Forge over Infinite. But I like the gadgets more than the booster feature.
Yeah but every NBA game gets flooded with negative reviews and these people will buy it again next year. It doesn’t matter how many negative reviews it has if it sells well.
I always have a laugh when half of these reviews are “wow guys this poorly rated game that everyone told me is garbage turned out to be garbage. They’re making the same game every year!”, fast forward to them posting the same review next year.
I got Madden 22 for free and for awhile I was enjoying it. It was my first Madden game since the 360. So I start going to forums for the game, and every single post was about how bad the game is, highlighting ridiculous bugs, shitty AI, missing features.
Then details about Madden 23 started to come out and everyone that was tearing 22 apart was absolutely in love with every little thing that was shown.
Man I remember being on the Gamefaqs forums back in like 2005 or so, and people were complaining about this exact scenario back then. Some things never change
Single player shooter’s aren’t bad or even unpopular right now. But I think people are beginning to realize that anything that has EA’s name attached to it is trash and just avoid it on principal.
Jup, even new iterations of their older IP seem to be devolving instead of taking that which was fun and expanding on it.
Maybe they should use all these behaviour experts to investigate why people keep playing games instead of figuring out how to maximally predate on your customer base.
Ubi does the same. I found the last farcy so Uninteresting that I stopped playing somewhere mid game. And the first signals from their pirate game are also not encouraging, while I know many people that looked forward to it.
Everyone in the single player fps demo is replaying the old good games, or seeking out like custom doom wads or the occasional actually good indie fps single player game, having at this point long given up on large studios being able to make a compelling single player fps.
Sure, a lot of us enjoy lots of other kinds of games too, but good lord is there an unscratchable itch for a new, compelling FPS campaign thats actually interesting and challenging.
It's boomer shooters or nothing in that space right now. We're starving out here. On my radar in the coming year or two are Mouse, Core Decay, and Agent 64, but no one knows what kind of quality we'll get out of those. Also, is it a crime to just throw in some competitive multiplayer that's meant to be played a handful of times with friends instead of being the next e-sport?
And then you’ve got absolute mad men like Concerned Ape making stardew valley 10 times better with free updates for years and years. Showing these money hungry companies how it’s done.
Honestly, why would we need a Stardew Valley 2? There’s so many harvest moon games but are they really anything more than small iterations? Not to mention those have been garbage since the IP was basically stolen from the original developers.
I feel like Stellaris is a measurably different game than release. I bought the game on steam like 10 years ago and while it looks largely the same, the mechanics have seemingly had complete makeovers or renovations every few years. As far as I can tell most of the modified mechanics have been introduced to the base game as well, so those without DLC aren’t completely left out.
The game used to be some weird rock-paper-scissors game of either wormholes, gateways, and jump drives with corvette death columns. There was an optimal way to play and everything else was a handicap
The scale is just a little bit different here, isn’t it. One guy (maybe a few more) and an indie sensation that makes a ridiculous amount of sales vs. a company that needs to pay wages for 30 people.
We can have a discussion here, but comparing standard run rates vs. a massive exception isn’t a great starting point.
Yeah it’s also one guy who got so rich off it he never has to work again if he doesn’t want to. Haunted Chocolatier isn’t because concerned ape is a game dev now and needs money, it’s concerned ape wants to make a new game. He clearly loves stardew valley and that’s part of why he keeps updating it.
Terraria is a better exception to use but still an exception. I’m not asking for every game to give free unplanned massive expansions, though I will continue praising those who do such things and absolutely add them to my list of “buy their next game if I’m remotely interested”.
What I want is games that feel like they’re trying to give everyone a fair deal. A base game that’s good on its own and doesn’t feel like a downgrade from the previous game. A few expansions that are good, reasonably priced, and make the game further into its best version of that iteration of the series. And a reasonable number of non expansion dlc that add something and ideally don’t leave me trying to decide what ones I want to get. And by the end of life the game can be not quite the cheapest but full, good, and complete. That way when the next iteration of the series is dropped I’m not left thinking it was because they just wanted to sell me the same things over again. Civilization does this excellently.
Yes, companies with 30 employees are, in fact, money hungry because that's how the employees fucking eat. One person's recurring costs are nowhere near the recurring costs of dozens of people. WEIRD HOW MATH.
Stardew Valley, Undertale, Braid, all of these one-man (mostly) shows generated enough revenue to effectively retire their creators overnight but if they had to pay 30 motherfuckers with the proceeds... yeah, not so much.
I’ve worked for those (sized) companies and employee pay is not as much as you’d think. Not to mention higher sales don’t equal more pay (for the actual workers.)
Yeah exactly, my first thought was “Doom is still in the public discourse.”
Not to mention, oh what’s that game that broke earnings numbers on steam, oh yeah, Cyberpunk 2077? Rough launch aside, the game literally printed money, and is a great RPG and a great FPS.
I genuinely want to know how many people actually paid for it, and how many people just downloaded it cause we could. Consider this one vote for “cause I could”
Yeah I’m counted in that number because I downloaded it from Gamepass to try it on release day, thought the graphics were terrible (New Atlantis literally looks like an Xbox 360 game lol and I played at native 4K max settings on a 4090 so it wasn’t my settings), the gunplay was kind of crap, and just overall wasn’t super into it. Stopped playing after about 3 hours and bought FF16 which I’ve been playing nonstop and am loving, but I don’t count in FF16’s launch numbers since I waited to buy it. If FF16 was on PS+ I would definitely have counted towards launch numbers for that one…
Seems interesting enough to keep playing. I’m only about 2 hours in since I’ve had the wonderful chance to catch Covid for the first time and have it spread to both my kids.
Not OP, but I’m loving it. 11 hours in and already done a bunch of side quests and exploration. Spent 5 hours or so surveying a planet, building an outpost, and helping some people I came across.
Not op either but 52 hours in: my verdict is basically Typical Bethesda Game. For better or worse with all the quirks and jank you’d expect from Bethesda. Bugs are hit and miss for all platforms, I’ve played only on PC and had 0 crashes anecdotally. Have had some flashing textures, minor physics bugs like with corpses infinitely jittering around if I walk on them. Had my worst bug this AM when I was talking to my companion she wouldn’t stop walking forward and eventually was just walking into a wall the entire time while we were talking. Difficulty is basically non-existent below hard unless you do something really stupid like sit in lines of fire or take a shotgun blast to the face.
I’ve wasted a lot of time pimping my space ship out because despite having some annoying limitations, it’s a lot of fun to basically build a spaceship Lego style. Spent a lot of time building outposts to mine resources for upgrades and doing side quests for Freestar Rangers(like a sort of Wild West Themed Police Force) and the UC Vanguard(like your stereotypical starship troopers government outfit where service=citizenship) because MQL can take a while to pick up. Overall the stories are entertaining if a little stream lined.
Graphics are hit and miss for a variety of reasons, I have been both honestly awe’d by some of the wildlife, mechs/robots, and landscapes while also thinking, especially with close ups on faces, how last gen so many of the NPCs look and the jarring perspective of seeing both in the same scenes.
Combat is just…barebones. Like Skyrim with guns. You have jetpacks sure, variety of melee and ranged weaponry, but if you’ve played any infantry space shooter before you’ve played the combat in Starfield. It can be fun to come up with strats depending on the scenario like assaulting an outlaw cave versus a space out post or using the landscape to your advantage but ultimately it’s just a sort of modern same old same old. You can at least customize your weaponry/armor except for melee weapons(at least so far). Space combat is also decently fun but every ship feels and fights like a space fighter. It makes no sense especially since it kind of defies the sci fi convention, that capital ships don’t fight like tiny space craft.
Just the base game would be a 7.5-8/10 for me, random Lemmy user. It is on a base level a pretty good game but there is some real rough edges game design wise that some people may have difficulty looking past, like space combat not being anywhere as open as they claimed and lots of loading screens.
I had my first personal annoyance with this when I had to grav jump(like warp from star trek or light speed from star wars) from system to system manually to “explore” the path ways to the system I had a quest at. I went through 6 silly loading screens just to unlock the path and nothing of any super interest happened RNG event wise.
Looking forward to talking to an NPC, going to the specified location, slaughtering every man, woman, and animal in sight, then returning to the NPC for my reward in the new Something Wicked game
Perfect example of how hopelessly out of touch these suits are. Normal humans see a speeder and think “oh nice, hoverbike thing that’s sweet”. These executives watch the movie, see that the bikes are used sparingly pretty much only during chase scenes and think “oh chase scene, that’s what people love about speeder bikes, the chase scene.”
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