I won’t. Nobody is able to define what “wokeness” really means to them because it’s mostly code for “subset of people I don’t want to exist around me”.
Surprisingly, that doesn’t sound very good when said out loud.
“Woke” has had a consistent meaning since its introduction into the English language almost a hundred years ago. It means “Aware of systemic racism.”
When blues legend Lead Belly ended a show in 1938 by saying, “Stay woke,” he meant: “Stay aware of systemic racism.”
When some chud on YouTube in 2025 says “‘Woke’ is ruining gaming,” he means that awareness of systemic racism is ruining gaming. For him.
And when an American politician calls himself “anti-woke”, he’s saying that he opposes the awareness of systemic racism. Not that he denies the existence of it, but that he’d prefer no one talk about it, so that it can continue.
When some chud on YouTube in 2025 says “‘Woke’ is ruining gaming,” he means that awareness of systemic racism is ruining gaming. For him.
I don’t think it even goes that far tbh. Especially for less political, more gamer-type “conservatives”, it just means “the other side”, forcing so many girls (1) into their game. Maybe it’s just to deflect having to admit to being a misogynist.
And when an American politician calls himself “anti-woke”, he’s saying that he opposes the awareness of systemic racism. Not that he denies the existence of it, but that he’d prefer no one talk about it, so that it can continue.
Yes, exactly. No sane person would call themselves “anti-woke”. Unless they’re successful in subverting its meaning to be “those we’ll put in concentration camps”. Oh wait, that still wouldn’t make you sane.
Yes I agree with your interpretation of what woke currently means. I’m saying that this is actually using woke ironically an insult. An unironic usage has no negative connotations.
The author James Lindsay has defined it in similar terms, as “a victimhood-based identity politics” whose “victim groups are whites, Christians, men, and straight people”. He argues that the movement is “roughly intersectional” insofar as it is obsessed with identity politics and a grievance relating to anti-white racism. “Like their counterparts on the Woke Left,” Lindsay writes, “the Woke Right have accepted as fact that there’s a conspiracy against people like them and that their only real hope is to lean into the identity grouping and advocate for collective power under that heading”. In these terms, the “woke right” is a kind of ideological doppelgänger, whose members exhibit the same precisionist and absolutist tendencies of their leftist counterparts.
Pierce Morgan uses it more and more often against right wingers to great effect.
Right. The right wingers are arguing (usually without knowing it because they don’t understand words) for people to stay asleep and not think or question
Woke means being aware that an interaction with a cop is a life or death situation. Cops aren’t your friends, they’re not here to protect you. They’re a threat, motivated by cruelty and love of power. When dealing with a cop, you have to speak gently, keep your hands visible at all times, and declare your intentions for every action. Or you could die. You could still die even if you do all that.
I think that ship has sailed. That word is at the moment a clear sign the person using it is an asshole. It can be reclaimed, but right now I don’t see that happening.
I would love to not let the nazis dictate how the swastika is used, but their perversion of the original meaning has permanently altered how it’s seen by the rest of the world. Claiming the moral high ground by trying to force something to mean what it no longer does is a pointless exercise.
It’s not about claiming the moral high ground, it’s just that you can’t have a word that can be used to mean its opposite, even if “sarcastically”. The word woke is just the past tense of wake, nothing else. It can be used to represent someone “waking up” from the hide-your-head-in-the-sand routine, or becomes able to see things from a new perspective. For the right, it doesn’t really mean anything, but they are pretty much using it as the new “sheeple”. Which doesn’t make any sense.
But the important thing is this: if someone is ridiculing people for wanting to be informed, involved in society, or generally just themselves, the only thing they’re actually insulting is their own intelligence and heart. If we let them have their use of woke as a generic mean insult, we lose sight of that.
More than swastikas, I think this case is closer to saying “you can use literally to mean figuratively because it’s common use” to which I also say no, fuck that.
But yes, swastikas forever symbolise Nazism. That doesn’t negate their original, positive meaning previously found in history, religion and culture. This is not an “achtually it’s ok to draw swastikas because they are actually good”. I’m just saying that context, and intent, matters. If you tattoo one on yourself as a westerner, you’re a Nazi - and it’s ok that everyone treats you like one. But should those original uses be stopped because it’s now “forever bad”?
That would be comical. Breaking the 4th wall, boss talking shit. Get a refund punk you suck at this, while you’re at it throw your PC in a lake, fish play better.
Oh, Sans is smarter than that; he’d say how you can’t refund because you’ve already played for way more than 2 hours to get this far. If anything, he would mention your actual playtime statistic in his dialogue.
To make it perfect, the boss should appear right after the two hour mark is met, so you actually can’t. The boss should also use that material. Modern day metal gear solid is they also manage to pull user owned games and game data from steam API or something.
"We absolutely cannot have ten years of Cities Skylines 1 content done" for the launch of the sequel, Colossal Order CEO Mariina Hallikainen says in the latest issue of PC Gamer. As a result, the studio decided to focus on "those things that we feel should have been in the original Cities: Skylines, but we didn't have the time or manpower."
Anyone that's not a fucking idiot already knew this, because we understand how temporal reality works. But the whiny "everything sucks and is bad" Stephanie Sterling crowd won't care.
But it looks like they did incorporate DLC into the sequel; it just isn’t obvious. The current implementation of extractive versus value added industry looks better than what they did with Industries. The quantity of different transit types also feels like an equivalent to a couple of DLC for the original game. I also feel like the sequel’s approach to power would also be most of a DLC for the original.
It isn’t perfect, but it looks like Collosal Order at least implemented a lot of lessons learned from the original game. It doesn’t seem as empty as C:S at launch.
I’ve played enough CS1 to know that I can’t play it any more, no matter how much content it has. Its absolutely braindead traffic AI destroys my enjoyment of if the game once a city gets sufficiently big.
The traffic AI fixes were all I needed to see to be interested in CS2.
I see a whole new generation of gamers who have grown up on these new games that they think are perfect, who didn’t see the decades of toil and crap that we did growing up. They expect everything to be the most amazing game they’ve ever seen, not understanding that perfect games are in fact, exceedingly rare. That most games have bad mechanics, quirks, boring areas, and things we put up with. But younger folks just stamp it as a “bad game” and refuse to see the nuance.
Things like games are a spectrum. There’s only 3ish games I mark as perfect. Most will have some things wrong with them. If you don’t like that, then just be content with maybe one perfect game a decade.
While that’s true, there’s also a huge difference from like 20+ years ago when they more often than not released games as a complete functional product as opposed to a “we hit the date” buy-in beta test. Games just tend to release with less features and polish than they used to, for the most part companies will keep working on it and get it where it needs to be so the final product is comparable, but it makes for a murkier cycle, buy in at release and probably suffer or wait and try to time when it’s actually ready.
I don’t think I’m shilling for everything… I’ve been sailing the seas for as long as I can remember… I just don’t understand why people keep getting surprised at games increasing in price - have you guys forgotten how capitalism works?
Like do you go to your local grocery store and see that cheese has yet again shrunk in size, and increased in price, and then think “this’ll never happen to my precious videogames”?
If so, then I guess I’m sorry to be the bearer of bad news
I’m not justifying it anymore than justifying the increase in price of cheese.
But instead of spending your time being angry or annoyed at individual companies. Spend your time being angry with the system that requires the companies to have an ever increasing profit.
And stop being surprised by it, accept that this is a symptom of the capitalism, and if you want change… well, then… it will not happen by itself, and it will not start in the gaming industry.
It’s not worth $80 to me, and that’s also the way prices work. Things are worth what people are willing to pay. I’ve purchased so many games for $20 and less that have given me more enjoyment than any borderlands game.
And that’s completely fair as well, but there will be compromises… because 100DKK is not worth the same 100DKK as for 10 years ago, so as time goes by - the games you’ll be able to buy for 100DKK, will have reduced effort equally to the reduction in value of your currency
I would say the marketplace is a form of enshittification. They’re not burrowing headfirst into the shit like some platforms, but it’s an inevitable trend regardless.
Plus who knows what happens when gabe isn’t around any more. Best case scenario is he leaves the company to the workers as a co-op and then it has a chance to be a lasting legacy, but maybe it goes to someone who puts it up to be publicly traded and that’s game over.
The steam marketplace is an attempt to monetise the user base by creating a bunch of microtransactions and taking a cut for the store. They have created a speculative market, which is essentially gambling, and made it available to minors. This market is designed to exploit people’s psychological weaknesses.
Yes, users and devs get a cut too, and that’s better than some sites will do to you, but creating a market also has a bunch of externalities - extra problems that are offloaded onto other people and not borne by valve.
So suddenly we’ve got a bunch of scammers creating accounts to make money, which obviously can scam users, plus it generats spam, and it creates a need for user-hostile security. Now I can’t friend my kid’s account without spending money on it for instance,
Also there’s the item spam. Now when I get a notification I don’t know if it’s a community forum reply, or just more worthless junk in my inventory. The inventory could have just been a way to store game gifts and other things of actual value, now I never look at it because it’s just full of trash.
Some of these are minor inconveniences, but that’s how enshittification happens. It’s little, creeping annoyances that get worse and worse until it starts to make people look for alternatives.
And like I said, it’s not as bad as other places. Steam is still the best distribution platform out there, but it has enshittified a little bit. It has to, because the interests of the owners and the interests of the users are fundamentally at odds - more money spent means more money for the owners.
Some of these are minor inconveniences, but that’s how enshittification happens. It’s little, creeping annoyances that get worse and worse until it starts to make people look for alternatives.
Ok, maybe my definition of enshittification is off then. I thought it was when some company offers some product/service for a certain price (or free), then gradually removes features from that product/service while increasing the price. Am I off?
If that definition is right, I don’t understand how the steam marketplace, a completely optional (borderline tangential) part of the steam platform, qualifies as enshittification.
And I’m not trying to defend the steam marketplace, I think it’s stupid and terrible and at minimum needs age restrictions. But like, you can absolutely just not use it and your experience using the steam platform is totally unaffected.
That’s one way it happens, but in general the term appears to be about decline in quality for the purposes of profit-seeking, regardless of whether services were offered for free or not.
Enshittification, also known as crapification and platform decay, is the term used to describe the pattern in which online products and services decline in quality over time. Initially, vendors create high-quality offerings to attract users, then they degrade those offerings to better serve business customers, and finally degrade their services to users and business customers to maximize profits for shareholders.
Other articles I looked at seem to agree with this basic concept.
And like I said, spam from scammers and inbox spam are examples of shittiness that seep in regardless of if you engage or not. There is no “no marketplace plz” option, and even if there were scammers can still send you friend request spam.
Eh, maybe I’m being pedantic, but I still don’t really see how the addition of the steam marketplace is an example of the steam platform declining in quality. It was a feature that they added a long time ago, and it doesn’t interfere with or worsen the experience of buying, organizing, or playing my video games. Sure it’s a needless addition (in our opinions), but one that I can easily ignore because it’s so isolated from the main product. Plenty of other products and services out there have features that some don’t like or don’t use, but that isn’t the same thing as enshittification. And I feel like the spam would happen regardless of if the marketplace was there or not. That feels more like a moderation problem, not an enshittification problem.
Sure, if you ignore the worst parts of it that I explicitly laid out and only focus on how it makes you feel personally, then I can see how you might feel that way.
I’m not ignoring anything, I just don’t agree that the steam marketplace, and all the stuff you’re talking about related to the steam marketplace, fits either of our definitions of enshittification.
Okay, I don’t understand how and you haven’t explained it, you’ve just said that you don’t personally care about it, which isn’t an argument I can respond to. You’re free to have your opinion, but I don’t see how it’s relevant here.
It was a feature that they added a long time ago, and it doesn’t interfere with or worsen the experience of buying, organizing, or playing my video games… Plenty of other products and services out there have features that some don’t like or don’t use, but that isn’t the same thing as enshittification.
Yes, you ignored the worst parts of it in favour of things you could dismiss for yourself, and then you ignored me pointing that out. I’m not going to keep explaining this to you any further.
The only one ignoring things is you. You’re ignoring my whole point. Which is that your personal bar for enshittification is lower than any of the definitions we’ve given in this thread, because it’s basically “anything I think is bad is enshittification”
Yes, I’m so angry and salty that I checks notes wrote a detailed and even-handed analysis of the situation with appropriate caveats. How dare I state facts with sources and explanations of my reasoning.
I’m just absolutely raging. It’s embarrassing, frankly. I’m making a fool of myself. I can’t believe I lost control like that and said words that I believe to be true. Who does that? Unhinged behaviour. Just wild. I should be banned.
I’m a Borderlands fan, but it absolutely isn’t even in the same universe of quality as BG3. Borderlands is dumb, pretty shitty and lost quality with each game. It’s mindless fun, like B movie popcorn flicks.
I would absolutely disagree. Fun, maybe. Mindless fun? No. I’m fine with games that are mindless fun, but it isn’t what all games should strive for. I personally much prefer games that require your focus and consideration.
Mindless fun is cheap and easy. Making a game that sits in people minds for years is difficult and takes effort, but is much more rewarding. BG3, for example, is anything but mindless, which is why it’s been able to still be in conversations for so long after it released. How much do people talk about Call of Duty, even though it sells like crazy?
i hear talk about call of duty all the time, and especially in its heyday it was talked about pretty much everywhere. meanwhile i only hear BG3 talked about online or from my brother who’s currently playing it. so i think you just proved your own self wrong there. CoD and borderlands are 2 game franchises that are already talked about a lot. hell just look at this own post, its about borderlands
People talk about playing CoD. They don’t discuss the game really, and also this is being discussed because it’s news, and also because they’re being greedy and stupid. Again, it isn’t the game being discussed.
BG3 people talk about the story, the writing, the gameplay, etc. They talk about how the game is something actually made for players, to be enjoyed, not by business people to make money. They talk about the game.
Saying “do you want to play CoD tonight” is different than discussing why the gameplay of CoD is good/new/innovative/whatever.
I actually did see people discuss the campaign of the new CoD (or maybe the one before) because it was actually fairly unique for them. Other than that, the only time I hear about CoD is people talking about how much money it makes, how bad the skins are, or things like that. It holds almost no relevance in game discussion circles because everything they did well has been innovated on since then.
People talked about how smooth and responsive CoD 4 was, because it was innovating. People don’t talk about the mechanics of whatever the latest CoD is, because it’s not doing anything worth copying.
I also see posts about it often on !games, although admittedly I don’t pay attention to the usernames of the people who make those posts, or the usernames of the people commenting. But I’d doubt the comments are all just @Cethin talking to themselves ;)
Eh, I wouldn’t say even mindless fun is easy, from what I hear game dev is hard and a lot of effort and hard work can still end up in something unfun. Probably not your intention but I don’t want to devalue the efforts of people who probably want to make something to help other people enjoy a bit, that I probably don’t have the skill to make myself.
I’m a hobbyist game dev, and I have friends in the industry, and yeah it hard to make anything at all. I meant more that it’s easy to conceptualize mindless fun. Implementing either is just as hard really.
But that type of fun is something I can get from many other games, making borderlands way less desirable if it’s $80. On the other hand if larian says that their next game is $80, I already know that I won’t find that type of experience anywhere else and I might just splurge.
what game would you consider “not pure dogshit”? seriously, what games? give me a list, because if an acclaimed franchise that was widely praised and birthed a literal genre is considered dogshit, then what isnt dogshit?
Let’s compare with Destiny 2’s back cover, a game that is a MMO and thus “cannot be owned” by the players. Hey, a “Online Play (Required)*” sticker that is not present on The Crew! The fine print has a bit that states that “Activision makes no guarantee of regarding availability of online play or features, and may modify or discontinue online services at its discretion without notice.”
FF14 . It clearly states on the rectangular bit above the T Rating: “Users are granted only a limited, revocable license and do not own any intellectual property in the game or game data”
You deceived consumers, Ubisoft. “Online Play Required” is not there, so the game should remain playable offline.
I did and have read about it and disagree. I dont think anyone was tricked and thought they’d have the crew forever. This all seems very self entitled in my opinion. Point out any technicalities that you want to, people should have expected the game to be sunset eventually, and that it would be gone after that, just like every other online only game.
Which was a deception in the first place, because it clearly distinguishes between ‘1 player’ where it doesn’t say anything about needing a network connection, and 2-8 player where it says network and playstation plus required. It also says network features can be removed at any time, but nowhere does it say 1 player is a network feature. It specifically does not say that.
Why weren’t people upset when they first bought the game and realized they needed to be online to play it then? Why did it only become a talking point after the fact? You could argue it was shitty to make it a network only game and I might agree, but to say people were deceived and didnt realize it couldn’t be played offline until the servers were shutdown is absurd.
They probably were upset, but not upset enough to do anything about it because they still wanted to play it. I personally would have refunded it right away, and lots of people probably also did that.
Same. This seems to be getting more common with various media and products. Too many choices which is a good thing for consumers but not good for publishers.
I’m not the person you replied to but I’ve been a first person shooter fan since Wolfenstein 3D and original doom. I had NEVER heard of it til today. First person and tower defense games are basically all I play.
They claim to have spent 40 million usd marketing it, I saw some people on twitch playing it when it first came out but it looked meh and was priced way too high so I didn’t watch much
“At a high level, Immortals was massively overscoped for a studio’s debut project,” the former employee said. "The development cost was around $85 million, and I think EA kicked in $40 million for marketing and distribution…
They must have done extremely bad marketing even though they spent so much on marketing because I’ve never heard of this game
I mean im on my ps5 every day, browse a ton of game related content on lemmy and such, and share a lot of game news with my friend group, and Ive literally never heard of or seen marketing for this game.
Have they posted anything about their experiences developing this? I’m curious on their thoughts of Godot vs Unity. This might be the most established studio to ship something in Godot.
Godot is pretty heavily documented at this point. I would recommend finding videos from over a month ago (so it isn’t just posturing), but it is consistently a solid “B” engine as it were.
But the real issue hasn’t changed. Because of licensing and ideological reasons, adding in hooks for console development remains a mess. And that is not something that any company (… okay, Rami Ismail/Vlambeer would totally talk about this and burn a few bridges in the process) is going to really talk about because it is a lose lose. It pisses off the platform owners AND will be viewed as “unfair” by the fanboys.
There can't honestly be a lot of them. I'm sure even folks who donated don't have that much of their personal ego wrapped up in a game engine. Not to say there aren't none, of course, because there's always people who really will cling to anything.
It’s an amazing game! I never felt pressured to collect all the beasts, but at the same time looked forward to trying to level the cassettes up! If they ever do sequels, I hope they figure out an alternative solution to what is now Pokemon’s massive design strength/flaw.
They care because people that haven’t bought it should know that these issues don’t seem to be getting better. They should know that their money would be going to that asshole’s pockets. This shit matters and you wanting to plug your ears to discomfort doesn’t change that.
To be fair, at least No Man’s Sky followed thru with all the updates down the line. Should’ve launched like that, but at least they added it all for free after the terrible launch
Games are very difficult software to create. The only reason publishers like EA or Ubisoft can get away with pumping theirs out at an rapid (and unhealthy) pace is because they have a massive team
Hes not praising himself, I was recklessly brave going into the lions den, isnt prasiing yourself, its admonishing yourself, like you took on some insane challenge without thinking
Some lemmy users really love getting mad xD. Can’t believe I thought I would say this but reddit gaming subs are not this bad. Idk if it’s just me but It doesn’t excite me to check the comments anymore.
You have to have a certain amount of bravery and humility to program because failure is with you at every step of the way. I know. I do this shit as a hobby.
Bravery is doing a thing that scares the hell out of you. The reckless part is being brave when it’s foolish. He’s saying he was foolhardy. Probably doesn’t know the word exists.
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