hiddengoat

@hiddengoat@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

hiddengoat,

Hey, weren't you fucks whining about how games get released too early and now that one's being delayed you're whining about that too?

"Gamers" are cunts.

hiddengoat,

Sounds like you're a braindead "Gamer" cunt.

Shut the fuck up and Dorito yourself in the Mountain Dew hole so nobody has to listen to you.

hiddengoat,

You know what else isn't there yet? Unity, Unreal, Source, CryEngine... literally every commercial game engine requires development if you're actually looking to push hardware limits. They're just toolboxes.

Godot is no different, except that developers are going to be much more likely to release their changes publicly.

hiddengoat,

Yeah, and Payday 2 had basically nothing at launch compared to Payday and people bitched about the lack of content after only two years.

hiddengoat,

"We absolutely cannot have ten years of Cities Skylines 1 content done" for the launch of the sequel, Colossal Order CEO Mariina Hallikainen says in the latest issue of PC Gamer. As a result, the studio decided to focus on "those things that we feel should have been in the original Cities: Skylines, but we didn't have the time or manpower."

Anyone that's not a fucking idiot already knew this, because we understand how temporal reality works. But the whiny "everything sucks and is bad" Stephanie Sterling crowd won't care.

hiddengoat,

Yes, companies with 30 employees are, in fact, money hungry because that's how the employees fucking eat. One person's recurring costs are nowhere near the recurring costs of dozens of people. WEIRD HOW MATH.

Stardew Valley, Undertale, Braid, all of these one-man (mostly) shows generated enough revenue to effectively retire their creators overnight but if they had to pay 30 motherfuckers with the proceeds... yeah, not so much.

hiddengoat,

None of that has anything to do with my post.

Well, Cities: Skylines 2 is here, and it's another broken game release. angielski

I don’t really understand how people make the review threads, but we’re sitting at a 77 on OpenCritic right now. Many were worried about game performance after the recommended specs were released, but it looks like it’s even worse than we expected. It sounds like the game is mostly a solid release except for the...

hiddengoat,

Yeah, my thought is that this is a game they'll be supporting for 8-9 years so what the fuck does it matter if it runs like dogshit on day one? Don't fucking buy it until the performance increases and the problems you mentioned are ironed out.

It really is that simple.

Anyone that expected this game to be perfect on launch was clearly not around whenever Cities: Skylines launched. The performance was godawful to the point that I refunded it. A couple of months and a couple of patches later shit was cleared up and I repurchased it. Didn't have an issue after that.

So yeah, the whole "Why doesn't this brand new game not have the same performance and features as a nine year old game with numerous DLCs and mods?" thing is getting fucking tiresome.

hiddengoat,

Find me a performance patch in any Paradox game that requires you to buy a fucking DLC to apply.

Or maybe just quit bullshitting.

FFS, we're talking about a relatively small developer/publisher that continually supports and develops most of their games for the better part of a decade (or more, like EU IV). I thought this shit is what people wanted but what it seems most gamers want is just any excuse to fucking whine.

hiddengoat,

What the fuck do you expect a city builder to look like?

And seriously, are you still at the level of brain paralysis where you think PERFORMANCE = GRAPHICS?

Do you not understand CPU vs GPU bound?

hiddengoat,

Given that Paradox has near decade-long lifecycles for their games the launch window is utterly meaningless. Hell, Europa Universalis IV had an expansion released earlier this year and it was released in 2013.

hiddengoat,

You're failing to take Paradox's lifecycles into account. Even though they're only the publisher, keep in mind that they're used to supporting games for 8-10 years after launch. Cities: Skylines came out in 2015 and has seen continual development ever since. Its performance was also abysmal at a point, but people kept playing and the devs kept improving it to the point where nobody even fully remembers why we cared about SimCity going to shit when Cities: Skylines was right there.

hiddengoat,

That game had the unfortunate timing of being released when everyone knew CK3 was around the corner. It ended up being seen as a stopgap release and that just got worse when CK3 came out. It got a couple of DLCs but the players just weren't there anymore. It has some good ideas.

hiddengoat,

Episode 6: Dimension of the Machine was released in 2021. Quake was released in 1996, making it 25 years.

I have a feeling there's probably some obscure-ass Nethack clone that's been getting regular updates since the creator first programmed it on a PDP/11 but outside of that I can't think of any actual commercial products that have received expansions that long after.

Sigil doesn't count, but it should.

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