Pheonixdown

@Pheonixdown@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

It's out now! The prologue for my solo project, a roguelike tower defense, is live. Check it out. (store.steampowered.com) angielski

About the game: A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory....

Pheonixdown,

Played a couple runs. Definitely seems up my alley.

Feedback:

  1. Idk why, but when cursoring UI menus, it just ticks from where I cursored to the top like I’m holding an up arrow. Happens in Menus, Stats, Level ups and Shop. Clicking works fine, just really couldn’t read any stat descriptions.
  2. When teasing the locked towers/skills, when you obscure the text with the X of locks, it’s hard for me to read and get excited about getting access to that thing. Maybe move the lock indicator somewhere there isn’t text (top right?).
  3. This is maybe more fundamental, and idk how it fits with your vision, but scroll wheeling between skills feels clunky, could it maybe be key based (either as well or in addition), think that’d feel snappier to me.
Pheonixdown,
  1. PC, other than M/KB, I have a Razer Tartarus.
  2. I was using the scroll wheel, might have missed the cue to use keys, that’d fix it for me.
Pheonixdown,

Yep, UI mouseover is fine with it unplugged, issue returns when replugged.

Pheonixdown,

Any new purchasers (I am one) are also probably waiting for the mid-generation update coming later this year.

janbartosik, do gaming angielski
@janbartosik@witter.cz avatar

A coop PvE game for two dads and three sons?
A shooter, preferably. Any recommendations, guys? The youngest lad is 10, so as little violence as possible. Thanks 😉

@gaming

Pheonixdown,

Palworld, rent a dedicated server, anyone can hop in or out as necessary. Guns, legally(?) distinct from pokemon monsters to catch. Cartoon violence. Tons of fun to be had.

What games do you recommend for my girlfriend? angielski

My girlfriend has never really gamed. But she’s now forced to move less than she would like to (health problem) and she’s getting bored. I was thinking of introducing her to a game or two that we could play together. She’s not the real action game type, and seeing as she has no experience with controller/mouse and keyboard...

Pheonixdown,

Turned based on pausable stuff can reduce stress by allowing for thoughtfulness, and even single player games can be done together through strategizing, while also not requiring the 2nd person if they aren’t available. To that end, I’m going to recommend Slay the Spire, Dicey Dungeons or Broken Age. Then probably some kind of tactical game, Darkest Dungeon, Loop Hero or Shadowrun. After that, maybe some kind of management game, Cities: Skylines, SimCity, Stardew Valley, Humankind or Against the Storm. If you want to go deeper, Crusader Kings, Dyson Sphere Program or Wartales.

Real-time games that require using multiple sticks/buttons/aiming+moving at once are inherently more difficult to start without the muscle memory, so I’d look to build that up with games that have simpler controls starting with Vampire Survivors or Brotato. Then I’d probably do some kind of non-shooter first or third person game, thinking of Escape Academy, Firewatch or Superliminal, Amnesia (maybe). Then a combat first/third person game Assassin’s Creed, Battlefield (Campaign), Mass Effect. Then maybe something that’s got combat plus extra stuff, Atomic Heart, Deep Rock Galactic, Dead Space (maybe), Doom, Prey, Wo Long, Remnant. After that is really PvP stuff.

If you just want more readably accessible stuff, A Short Hike, Disneyland Adventures, Peggle, Plants vs Zombies, Bejeweled, The Walking Dead from Telltale (maybe).

I also pulled every game on this list off of Xbox Game Pass, so that might be a good way to try a bunch of different games for cheaper.

Pheonixdown,

Satoru Iwata and the Wii U is the single instance I can think of.

Pheonixdown,

While that’s part of it, it’s definitely not “just” that.

Sadly, part of it is that the game has released in a fairly stable/polished state, which is considered a positive in the world of broken releases. The multiplayer also just works with little issue as opposed to some problems of yesteryear.

There’s also a perhaps surprising pent up demand for good co-op PvE focused games. They blow-up hard but tend to fade out depending on gameplay quality. Part of this is the streamer effect, streamers like to play group games with other streamers because it helps cross-pollinate their audiences. Sales are also improved due to group/peer-pressure, if someone can pull in their friend group, that’s a lot of sale multiplication.

I also think that the developers tried to make a game that’s fun. A lot of decisions seem to have followed the rule of cool for this type of game e.g. pal mounts, firearms, catching people, automation of survival elements via slavery.

It also manages to have both a clear and guided progression system while maintaining the freedom for the player to just fuck off and do whatever they want while still at least partially progressing.

My only honest gripes with the game are how world saves are handled (they should use the Grounded system in addition to having dedicated servers) and that I for some reason can’t find the exit button on the title screen so to quit I need to alt-f4, for the rare times I need it.

deleted_by_moderator

  • Loading...
  • Pheonixdown,

    Your account can only have 1 person per server/world and it is only for that world.

    You can create/join multiple worlds, each has its own independent progress.

    So for example, if everyone in a family of 4 wanted to play but only one account, they each could play independently on different worlds using the same account, but could never join each other’s worlds with any character other than the first made on that world.

    Pheonixdown,

    Been thinking on this, I believe that if you family share the game on steam, each steam account could independently access the same dedicated or community servers, but local worlds will still only be accessible by the creator as they are the only one who can host their world. You may be able copy the world files between the different folders though.

    Pheonixdown,

    That looks awful.

    If you want an actual egro vertical mouse, don’t buy a gimmick. I’ve got both wired and wireless zelotes vertical mice from Amazon, would recommend.

    Pheonixdown,

    FFX Blitzball is the mini-game that I sunk the most time into by far (100+ hours), and always had fun.

    Gwent from Witcher 3 kind of goes without saying, the framework is so good it’s spawned 3 full games that I can think of.

    Best Hacking mini-game goes to the newer Deux Ex games, quick, the right amount of challenge but if you didn’t like it you could basically never do it.

    Best lockpicking I’m going to give to Starfield. Literally the only part of the game I actually enjoyed, each is a great little puzzle.

    Pheonixdown,

    Back in my teens one summer, I was playing Resident Evil Code Veronica by day at my friend’s house and Doom 3 alone in my basement at night, got about halfway through both but quit because of the constant nightmares. Lost to the psychological damage I guess.

    Pheonixdown,

    To quote my best friend, “If I’m going to spend hours staring at an ass, it might as well be a girl’s ass.”

    Pheonixdown,

    RoboQuest has been my main jam for a bit, decent little roguelite shooter. I like how you unlock travel to different areas by finding things from other paths.

    Wish it scaled to more than 2 player though…

    Pheonixdown,

    I’ve been watching and enjoying Jesse Cox (on his CoxClips youtube) play it. He knows a lot about the universe lore and does some explaining for people who may not be as familiar. Someone related to the game also mailed him some ARG stuff related to the game before it came out and he did a few videos on his jessecox channel for it.

    I tried over 20 Steam Next demos so that you don't have to! angielski

    And I’ve rated them all below. I’m very glad Steam decided to do a big promotional event around them- it helped point me toward a lot of games I would have never tried/heard of otherwise. Some of the good ones might not be good the entire game, but they were at least good in the demo....

    Pheonixdown,

    Most of your write ups seem decently done if you clicked with the game at all, but if you’re going to continue to review things, you might want to do reign in your personal biases a bit.

    Low scores for games you didn’t play or realize you don’t understand the appeal of are pretty bad takes.

    Vampire Survivors was quite literally one of the hit games of the year when it came out, to call other games of the genre that are following on its coattails “not really a game” and saying people shouldn’t buy a literal genre is just ridiculous. Is FatalZone trying to be some huge blockbuster, no, it’s just iterating on the survivor concept (same as Deep Rock Galactic is doing, which has more polish but less features than most). The game is literally $5 to buy right now in early access and as one of the many who do enjoy the genre, it’s probably worth the price with the content it has now (unknown if it’ll be same insane value VS has been).

    Pheonixdown,

    “I don’t like X game/genre” is a fine take, calling something you don’t like “not really a game" is not, unless you can really justify it not meeting some minimum criteria to be called a game (doesn’t present a challenge or problem to overcome, doesn’t have a fail-state, has no player agency, etc)

    Pheonixdown,

    Everyone has a bias and that’s expected and the stating of opinions as opinions is good, the line is stating opinion as fact or review bombing.

    I didn’t play it because I didn’t want to log in, isn’t a review of the actual game, it’s at best review bombing against secondary logins. It tells anyone interested in playing the game nothing other than that a secondary login is needed.

    The definition of the minimum criteria for what makes a game is pretty nebulous, but survivor styles are well above all but the most disingenuous definitions of what makes a game. Saying it isn’t a game because you don’t enjoy it is not having a bias that causes you to like something less.

    The trending of most games to be 7+/10 is largely driven by idiots who tied the success of a game to metacritic scores and publishers who retaliate against games journalists for “hurting” that success by not cooperating with them on future products by providing review codes.

    Pheonixdown,

    Whales subsidize the cost of the game for everyone else. If there weren’t whales, the cost goes up for everyone or the product diminishes. Reality isn’t a magical realm where the company will not use ROI and net profit to determine what to make or how to price things, it’s all interrelated and you don’t get to hold everything else constant when asking for something to change.

    Pheonixdown,

    People with a gambling addiction will find an outlet for it unless they get help controlling it, just like people with any addiction. Addiction is treated on an individual basis, not by banning an activity that the vast majority of the population can partake in with self-control.

    We don’t have tons of public numbers to be able to discuss the initial development, licensing, marketing, support and ongoing development, distribution and overhead costs vs initial costs, expansion and MTX income of games at a large scale. But you can be sure the companies that make the games have those numbers, and they’re used for pricing and budgeting of future development. And that’s before we open the can of worms that is discussing how much profit is ethical.

    Maybe they could make less money, maybe they could not make certain features, but where does the ethical line fall when it comes to predatory features and marketing? Who needs protection? From who? How do you implement it without infringing the rights of others? Is it ok to let them gamble if there’s a deterministic worst-case scenario? What if there’s a limit on how much they can spend? What if purchases are purely only deterministic, but they’re limited time exclusives that will never return? What about if you can earn them by playing or pay extra to just get them up front or faster? What about if they carve that feature out of the main product and sell it as an additional cost? These are all predatory in some way, but we don’t need to ban them all when a person can make their own value judgments and interact with games in a way that brings them enjoyment. Otherwise, it’s a slippery slope to asking why we even let people “waste” money on entertainment.

    Pheonixdown,

    While that’s true, there’s also a huge difference from like 20+ years ago when they more often than not released games as a complete functional product as opposed to a “we hit the date” buy-in beta test. Games just tend to release with less features and polish than they used to, for the most part companies will keep working on it and get it where it needs to be so the final product is comparable, but it makes for a murkier cycle, buy in at release and probably suffer or wait and try to time when it’s actually ready.

    Pheonixdown,

    From Wikipedia, Mediatonic created the international remake of it, which presumably included some kind of licensing fee from the original developer, which this tweet implies is at least partially based on number of sales. Seems like someone involved in contractual obligations at Epic dropped the ball on at least this game.

    Pheonixdown,

    I still default to Hanlon’s Razor.

    Pheonixdown,

    Reminds me of Game Dev Tycoon, the pirated version of the game would occasionally have your hit games lose a bunch of sales due to piracy.

    Pheonixdown,

    Yeah, you’re right, they need a “fast travel to tracked quest next location” button so I don’t have to futz with the menus. But at least I’m not arbitrarily waiting several minutes to get to fun whenever I have to go somewhere.

    Pheonixdown,

    Inscryption is not close to StS in gameplay style. It’s more narrative and the card gaming strategy takes a back seat, it’s also very breakable with certain strategies. Not to say it is a bad game, just it doesn’t sound like it’s what you’re looking for.

    Monster Train is a solid game, you’ll get more replayability if you get the DLC later since it impacts core gameplay.

    I would actually recommend you check out Griftlands, it feels closer to StS playstyle to me than Monster Train. In Monster Train it’s a lot about supporting the units with your deck, whereas StS and Griftlands are more about using your deck for the combat.

    Pheonixdown,

    Stormlight Archive could be turned into such a good Dynasty Warriors style game.

    Story-mode is literally just playing differing characters in each of the fights of the story, you could do at least 10-12 fights.

    Campaign mode could be picking one of the 10 warcamps, each with different starting strengths, and racing, done via a base building / management interspersed with combat levels, to claim the most wealth.

    Pheonixdown,

    We’re this ever to become a thing, seems like everyone could just upload images of a public figure and circumvent it.

    Where are all the good stealth games?

    I’ve been trying to find one throughout the Steam summer sale and come up dry, and now I’m out of money until the 15th. Hopefully y’all can help me find a good one before the winter sale. Here’s a rundown of what I’ve tried so far and what I’ve liked and dislike about them:...

    Pheonixdown,

    What about Splinter Cell? Generally well regarded and though they got more actiony, the first few were very Stealth focused.

    Another contender, though you’d have to self-impose stealth, Deus Ex series, you can stealth your way through like every game.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Pozytywnie
  • krakow
  • giereczkowo
  • Blogi
  • rowery
  • tech
  • Spoleczenstwo
  • niusy
  • sport
  • lieratura
  • esport
  • Cyfryzacja
  • kino
  • muzyka
  • LGBTQIAP
  • opowiadania
  • slask
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • fediversum
  • zebynieucieklo
  • test1
  • Archiwum
  • FromSilesiaToPolesia
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny