Surely he knows that Fortnite is itself the clone. He has to know that they didn’t start the battle royale genre they just cutesy it up and monetize the hell out of it.
It was actually a good game when it was in beta and the building mechanics actually had some sort of point. Then they pivoted and went in the battle of royale genre and it became a microtransaction lootbox nightmare.
This isn’t necessarily a bad thing. Sometimes people want the same kind of game with a different flavor. Maybe they don’t like the PUBG art style and would rather play Fortnite instead, or perhaps they don’t like Overwatch because of Blizzard and are okay with Marvel Rivals from NetEase instead.
I don’t believe that games should exist with no real competitors. That’s how you end up with games like Dead by Daylight, where community sentiment plummets but the developers have no real reason to do anything about it because where are the players going to go?
I think the studios have been forcing it a lot in hopes of hitting the jackpot of the next big major game.
Rather I preferred when they made cornucopia of “risky” me ideas and lower budgets.
There are too many cooks in the kitchen as for example over 3,000 people work on call of duty. (From Google did not fact check further) I don’t understand how you could get that many people to work without deviation from the directors initial idea.
That’s pretty much been the landscape of major commercial gaming since I’ve been alive. Just replace Fortnite and Overwatch with the current popular game. Doom, Diablo, Minecraft, etc.
Nearly everything is a derivative of something from before. Occasionally something new comes up though. I don’t remember anything like Getting Over It seems to have created the Foddian game genre for example. And while Balatro uses relatively normal cards for its base, the gameplay itself is unique.
The MOBA genre as we know it today simply took Warcraft 3 and tweaked the gameplay a bit with the original DOTA mod. But then stuff started ripping it off and we got League of Legends which, from what I could tell when these were rerelatively new, was the same thing as Dota but with different characters.
Palworld gets a lot of attention for duplicating some elements of Pokemon, but the whole game is basically a reskinned Ark, which itself is just Rust with more gimmicks.
The BR genre started as an Arma mod, then became a stand alone game, which Fortnite shifted gears from some kind of PvE game to add the BR that is dominating now, and everyone is trying to copy that. As a 40 year old gamer, it really is starting to feel like there is nothing new under the sun.
Depends on how you define new. Battle Royale could be viewed as just an evolution of the arena shooter genre where you expand the map and the player count to the maximum with the “arena pickups” being randomized. Or it could be viewed as something new because it fundamentally plays differently. IMO taking things that have been done before and combining them into something that hasn’t been done before is still creating something new.
And if you want really fresh ideas, there’s always the indie scene. I will always point my finger at Noita and the absolutely insane wand/spellcrafting system which is probably the most wizarding experience you can have. You can literally create a wand that (and I’m significantly simplifying the process because honestly I have no idea how that actually works) summons a deer into a parallel world and then swaps your location with the deer making you teleport into a parallel world. And no, that is most likely not the intended use of any of the spells that go into that wand. The devs themselves were probably trying to figure out if that’s a feature or a bug.
Even DotA itself was inspired by Aeon of Strife which was a StarCraft map. There were a few AOS-like maps at the time but DotA became the most popular. Then Riot came along and approached an ex DotA designer to help them make a successor. They also approached the owner of dota-allstars.com which at the time was the main site for DotA. Discussions, hero suggestions, fan art, pretty much anything dota related was there. Then, the owner, Fuck Pendragon, took the entire site down and replaced it with a LoL ad. Ofc all those hero suggestions were taken and implemented into LoL without crediting the creators. A few years later he also tried to use blizzard to sue valve for the dota rights but blizz and valve settled it out of court without him.
to be fair there are many games that are like Getting Over it or Balatro or even Vampire Survivors it’s just many of them aren’t as successful or known as those games.
It’s hilarious that we live in different worlds. I have no idea what are those Fortnite or Overwatch copies. I have no interest in hero-shooters or battle-royale genres too.
I feel this is true about much of what you see online currently. Videos that could have been an short how-to, articles that contain mostly AI generated filler. Also, if you want support on that you better join our discord.
I have genuine gratitude to people who share their in depth knowledge online using old fashion HTML.
They seemed to have caught on to just scrolling straight to the bottom now too, so now it’s somewhere around 2/3rds the way down is the actual recipe nestled away between the filler.
As usual the worst part is the title (by design, of course. Gotta farm those clicks).
“there are too many but keep dreaming if you want big sacks of money” is not the guy’s quote. The frankenquote is ambiguous on purpose, it could sound either like sarcasm or like a semi-cautious encouragement.
In the article, he sounds way more negative toward live services than that. There’s no “but”, he just says it’s an “illusion” and it “mostly doesn’t happen”.
They kind of been for a while. At least architecture wise but with the new Xbox ROG handheld you can access your steam library or install a different OS like Bazzite altogether. You can‘t play your Xbox games on it though, which probably means the days of Xbox as a console are over. But Xbox players must‘ve known they won‘t be able to transfer their game library to new device anyway.
Not all Xbox players, clearly. With Microsoft doubling down on not having any physical media containing the full retail game on disk from Xbox 1 onwards, every one of those accounts are hosed unless they have an archive of all the downloaded files needed.
My advice to them - mod your consoles (360 and below) if you have them, rip your discs, and get ready for when Xbox services (for console hardware) are sunset.
To be honest, once that starts happening I wont be worried about my digital library. I’ll be so pissed that ill just stop spending any money on any games ever again. I’ll be back to sailing the high seas.
I’ve always been okay with keeping gaming libraries digital - but I think the larger console population might be okay with that too if we could disconnect digital games from account-based ownership - the kind where a company can go “Oh, whoops, we lost the license to this fart sound effect. We’re going to have to remove this game from your library.”
That’s called releasing your games on GOG, modding in missing assets, or easy piracy, all PC-centric features.
There is no way in hell any console platform would allow that level of untethered ownership ever again. Nintendo was the last one, and it’s gone with the switch 2.
Have been since the 8th generation, unless you count Nintendo, whose 8th gen (Wii U) was a PowerPC Architecture (Mac), and 9th gen onward is a glorified Android phone with a dedicated GPU.
I guess it depends on how you define PC. But older consoles also used CPUs that were found in desktops (and laptops), although they weren't PCs in the strict sense.
Sega Mega Drive (and other consoles) used the Motorola 68K that was also used on Macintosh and Amiga.
Game Gear and Sega Master System used the Zilog Z80 which was also used in the ZX Spectrum and other computers.
N64, PSOne, PS2 used MIPS CPUs which were often used in high-end computer systems (SGI).
Consoles did often have custom GPUs though.
That being said, these days both Playstation and Xbox are literally locked down, custom form factor, AMD Ryzen CPU + Radeon GPU PCs.
Playstation 2 supported Linux and it ran MIPS, which was the architecture used in SGI Indigo systems, perhaps most famously seen in Jurassic Park's "it's a UNIX system" scene.
It seems that even Playstation One has an (early) public Linux port.
I mean… Yes… But you wouldn’t be able to run steam or install games designed for the PC platform on the hardware, which is what the 8th generation consoles (at least a hacked PS4, Xbox 1 is unhacked) are able to do. I suppose even with that in mind, the Original Xbox and PS2 would count because Doom, but still.
Yeah I define PC less by the hardware but whether I can install whatever OS I want and whatever programs I want without restrictions, which consoles don’t let you do. And consoles these days are way more powerful than PCs from decades ago yet still crippled when it comes to expected PC functions.
Apple announced the transition in 2005 but began using Intel chips in 2006, but still, PowerPC is best known as the chips that powered Macs for a little over a decade.
I’m not the person you responded to — I actually did not know that the Wii U used PowerPC. I did know that the Xbox 360 did and have made that argument.
It’s a big egregious to call it a Mac (though I do, mostly in jest), but, that is the connection.
Of note, the PowerPC chips were made by IBM (and Motorola according to the article I linked — I did not know that before). So, a former Apple competitor. And now (since mid-2020) Apple competes with Intel, which they switched to from PowerPC. So, bit of a tangent at this point, but these rivalries we have as users are partnerships that come and go in the business world.
I’m confused by your first sentence - the last machines they made that used PPC were in 2005. To me it reads like you’re correcting me but saying exactly the same thing..?
The fact that Macs stopped using the architecture twenty years ago makes it bit of an odd connection, I would argue. As you say, the 360 used the architecture far more recently and over 84 million of those were sold. It’s not like it was some obscure device.
The main reason I used the comparison is because no PC analog outside of Apple’s space (Unless you count Linux on PowerPC?) used the architecture. x86 has a strong association with Windows, PC gaming, and “PCs” as a whole, while PowerPC’s most iconic use in the personal computing space was in consoles and in Apple’s lineup. Because of that, I chose to mention the PowerPC Mac line.
But the Switch and beyond use ARM, the architecture Macs have used for the last five years?
It just seemed an odd thing to mention given how long it’s been since Macs used PPC. I know they used to, but I’m old enough to have used 68000k Macs too so of course I remember that time.
When I think of portable ARM devices, my mind immediately snaps to cell phones and the Android ecosystem (which is what the Switch was compared to and even successfully hacked to run Android on).
Which is fair enough and totally reasonable - it was purely in the context of that comment it seemed odd. You had a device that actually uses the architecture that Macs use and one that used an architecture that they don’t but… yeah. It’s not important, it just made me chuckle.
Just for clarification the Wii, Wii U, 360, and PS3 all used the Cell Broadband Engine which is a PowerPC derivative. The original PowerPC was made by the AIM Alliance which stands for Apple, IBM, Motorola. Apple and Motorola had a long history of collaboration as all Apple machines had used Motorola processors up to that point.
They kinda always were, tbh. Just with some kind of unique limitation specific to each console that prevented them from being used for any purpose other than playing a specific brand of video game.
I believe if a new generation of consoles are released they’re just going to be glorified streaming boxes. Sony has pretty much hit a plateau as far as graphics go, there’s not much you can improve upon now. And sure people are cancelling and complaining about gamepass but Microsoft might just go the route of “we’ll tell you what you want, and if you want this exclusive you’ll have no choice but to subscribe”.
So you’ll pay for this streaming box, you’ll get maybe a couple months of the subscription for free, then you’ll pay $30 to $50 a month to get access to their catalog. Sony and Nintendo will follow suite. If you want to actually “own” anything you’ll play on PC and even then that’s truly up for debate. Like do you actually own the content you buy on Steam?
Steam as a platform is easy to crack (that’s why so many steam game repacks circulate), but there’s a degree of expected stability due to their reputation for the Steam platform’s longevity built over two decades. Additionally, their status as a private company with no external pressure puts them ahead of MS, Sony, and Nintendo in terms of future turbulence.
You don’t need to get just new games. Do what a ton of people do: wait till they’re on sale. There is literally no hurry, wait till any game reaches the price point you think its worth. And then you get the best possible version of the game, both in terms of patches, most of the time with DLC included and the modding community has had time to make stuff (if that’s relevant).
they just need to keep the same graphics and improve optimization and stop relying on dlss and frame gen.
that shit works well, but id be really impressed to just play a game that looks great and throw on ray tracing and still dont need to use dlss to get above 100 fps.
It’s because of how the tech works. It uses the previous frame to render the next, which leads to ghosting. It’s not as bad with DLSS4 but it’s still there
So many folks online seem to be upset that there are very few games are exclusive to only the latest consoles. They want “next gen” games but fail to realize that the product they want would not have a large enough market for the development costs.
Nintendo still makes plenty of exclusives. They’re not yet obsessed with live service games. Sony and Microsoft have wasted insane amounts of time developing trash that will never see the light of day.
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Aktywne