Nintendo has IP lawyers. They have to, at their scale, because they will constantly be bombarded by patent trolls, licensing companies etc. trying to extract profit out of Nintendo. So, like any other large business, they hire IP lawyers to protect themselves.
Most patent disagreements are resolved by cross-licensing. That’s where one business says, in response to a law suit, “oh, but you’re actually using 6 of our patents, so maybe we can come to an agreement”. A patent is both a shield and a sword. Even against trolls they can be useful, as they can be used to argue against troll arguments, if it gets to court, or pull in other business to the defense, if helpful.
IP lawyers know this. So they extract every patent they can out of everything a company does, as a way to build up the IP bank.
So, I highly doubt “Nintendo wants to prevent others” bla bla. It’s just IP lawyers doing their job.
I’ve sat in MANY discovery sessions with IP lawyers where they push and prod at software I, or my team, have written. “So, what you’ve effectively done is written a unique data structure to connect elements in memory?!”, “no, it’s a linked list, next question please”.
Published by Krafton, the same fucknuts that screwed the Subnautica 2 creators out of their $250 million dollar bonus to plow into some lame AI venture 🤮
Didn’t see Krafton mentioned. I was hoping they were just the publisher and the studio was independent, but alas:
On 11 November 2022, South Korean video game publisher Krafton announced that it planned to acquire Neon Giant for an undisclosed amount - which was scheduled to begin on 14 December.
Being able to transform into a fucking dragon at will practically whenever the hell you want was a massive plus in the game’s favor. Hell of a lot of jank though.
Last time I have heard about a L4D co-creator making another co-op game, we got Back 4 Blood which I got beta for and which sucked some major ass and eventually died in less than 2 years after release. So, no. I am not hyped and nobody should until they actually show a good game. Glad my beta was free. Didn’t had to pay for this crap to figure out it is crap.
It feels like so many devs and studios have been trying to bring back the magic of that era but L4D was such a product of the times. Hard to imagine any similar games in that vein succeeding today.
I don’t know about that. If Valve made Left 4 Dead 3 with some minor iterative improvements (better graphics, same gameplay, maybe a new mode) and no trash monetisation (B2P like the first two games), I think it would be very successful.
I’d say Deep Rock Galactic has a lot of the same appeal, and thas doing pretty well. Though it also made the bold and controversial decision of actually innovating and creating something new, rather than sticking as close to the original as possible.
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