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Coelacanth, do games w With OD and Physint in the works, Hideo Kojima says Kojima Productions is heading towards its "Third Phase," with the creator to focus on "staying grounded and laying solid foundations" in 2026
@Coelacanth@feddit.nu avatar

While it win the Indie Award, I wonder?

SolarPunker,

Still indie from Konami

cybervseas, do games w With OD and Physint in the works, Hideo Kojima says Kojima Productions is heading towards its "Third Phase," with the creator to focus on "staying grounded and laying solid foundations" in 2026

“Staying grounded” implies Kojima is currently grounded.

UnderpantsWeevil, do games w With OD and Physint in the works, Hideo Kojima says Kojima Productions is heading towards its "Third Phase," with the creator to focus on "staying grounded and laying solid foundations" in 2026
@UnderpantsWeevil@lemmy.world avatar
Comrade_Squid, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"
@Comrade_Squid@lemmy.ml avatar

I played the hell out of GTA 2, had a 3 disk box containing 1 2 and London. And only now I’m bring told it was set in the future!

justaman123,

Yeah I thought it was just a mismatch of all different kinds. Like the 20s and 30s gangster cars and then random car styles from other eras

funksoulkitchen,

The London one was awesome!

Agent_Karyo, (edited ) do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

Funnily enough that’s actually why it is my favourite GTA game (I haven’t played 5 and I won’t play 6), although nostalgia probably plays a big role too.

I also liked that it had a cold, clinical feel compared to the later GTAs. You are in “Anywhere City” and it feels like society has entered a permanent state of decline.

https://lemmy.world/pictrs/image/c40ed631-ec86-4560-befe-bafb08c39cde.webp

I also think the relatively lite cyberpunk and retro-futuristic elements added a bit of flair to the concept.

That being said, I can understand why they will never make a game like GTA2 again; bad market fit and the futurism of GTA2 is in many ways a product of the 90s/early 2000s.

kshade,
@kshade@lemmy.world avatar

Yeah, I don’t get it either, why am I supposed to connect with the city? I’m playing a violent criminal in a goofy, arcade-y top-down action game. Setting was perfect.

What I absolutely couldn’t connect with is GTA 5: The mechanics are stale, the game doesn’t respect my time and Michael and especially Trevor are just nasty, unpleasant pieces of shit. Zero enthusiasm for GTA 6 from me, it’s just going to have all the same flaws as any GTA since 3 and will surely be more tailored towards online money extraction schemes.

Meanwhile Cyberpunk 2077, with a somewhat similar dystopian setting, has become my favorite game in large parts because of the characters.

EarMaster, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"
@EarMaster@lemmy.world avatar

Am I the only one who never realized it was supposed to be a futuristic city? To be honest my English wasn’t that good at the time I played it, but that information never clicked with me.

aeronmelon, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

One of the districts in GTA2 is Funabashi, the name of a city to the west of Tokyo.

If you want to make a GTA set in the “future” that still resonates with people, set it somewhere in Japan.

Considering how often police chases and gang activity occur there, despite Japan’s extremely low crime rate, why not use Nagoya?

dukemirage,

If your game relies heavily on cultural details, you probably shouldn’t make something outside of the culture you know.

the_crotch,

Rockstar is a British company making games about US culture.

frongt,

Rockstar is American, based in NYC. Their subsidiary Rockstar North does most of the GTA games and is based in Scotland.

Skullgrid,
@Skullgrid@lemmy.world avatar

Rockstar North are the studio that evolved out of DMA design, and the studio was responsible for the series since GTA 1. Every game has been developed in its majority in ediburgh.

It’s not the rest of the staff’s fault that the houser brothers moved to the states.

dukemirage,

RDR was made by Rockstar San Diego.

aeronmelon,
systemglitch,

deleted_by_moderator

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  • _chris,

    The guy they’re interviewing seems so detached from reality, the article links to another with more from the same guy, he’s quoted saying that “it doesn’t make sense to go to some left field location for novelty” specifically in regards to Tokyo, then goes on to say “it’s too easy to do what we know again” which sounds negative? But then follows that up with “nobody is[…]not going to play gta 6 because it’s in vice city”

    It’s a really odd take tbh.

    MonkderVierte,

    police chases and gang activity

    Japan’s extremely low crime rate

    How does this mix?

    Deceptichum, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"
    @Deceptichum@quokk.au avatar

    GTA2 was the best GTA.

    abfarid,
    @abfarid@startrek.website avatar

    I started with GTA2, but Vice City is the best GTA.

    Deceptichum,
    @Deceptichum@quokk.au avatar

    Vice City is a my second, if only for the aesthetics. I miss the top down fun, it simplified the game in a way that I really enjoyed, it’s just not the same running over hare krishnas in 3D/irl.

    MrScottyTay,

    This is why I like Vice City Stories. It implements some things from SA but keeps the vice city aesthetics intact.

    My top 5 would probably be:

    San Andreas

    IV

    Vice City Stories

    Vice City

    3

    abfarid,
    @abfarid@startrek.website avatar

    Top-down isn’t a good perspective for a driving game, IMO. I just don’t like not seeing where I’m driving.

    falseWhite,

    I started with GTA, but the best one is San Andreas

    abfarid,
    @abfarid@startrek.website avatar

    When it was released, SA was also my favorite by far. But with time I noticed I replay VC more than SA, likely because of the vibes. But yes, SA is a correct answer, too.

    Passerby6497,

    Nah, VC was much more fun long term than SA. SA had sooooo many more annoying features and set pieces imo

    Aganim,

    The gang wars mechanic put me off SA, same as the friends in GTA IV that keep demanding you go bowling with them while you are in a car chase with the police. It felt forced and screwed with the flow of the game by forcing you to stop whatever you were enjoying at that moment or deal with the consequences.

    Vice City is also my favourite, great selection of music tracks, great 80’s vibes and it wouldn’t forcefully try to pull you out of your flow at random intervals.

    BradleyUffner,

    Damn right! San Andreas is just the best, hands down. I’ve never understood the love that Vice City gets. It just always felt so limited compared SA.

    Or maybe my memories are just tainted by those damn RC helicopter missions.

    abfarid,
    @abfarid@startrek.website avatar

    There’s really only 1 RC Helicopter mission in VC. And IMO the RC Plane mission is much harder. In general, there’s a lot of jank in VC, but the vibes are unbeatable. I agree, SA is the better game hands down, while VC is a better experience.

    Skullgrid,
    @Skullgrid@lemmy.world avatar

    I’ve never understood the love that Vice City gets.

    It’s the

    AESTHETICS

    people love the 80s retro shit, especially back then, 20 years after the 80s.

    MrFinnbean,

    I like how it looked. And to me it was and is game with perfect sized map and story lenght.

    Nothing feels like its too far to travel at any time, but the map is large enough to feel like city. But small enough that you can learn it.

    With SA i always feel like im over the game when i get to the last island, but in vice city the story pacing feels so good and it never outlasts its welcome.

    I feel like newer rock star games are just too large to complete fully and keep your intrests, but Vice City hit the sweet spot where you could complete the game without getting tired of it and after short break you could start a new playtrough. I loved gta 5, but after playing seemingly all content it had it took years and few rereleases for me to pick it up again, but VC was a game i played trough twice or trice a year for a long time.

    thatKamGuy,

    Started with the first GTA on the PlayStation; I used to rank Vice City as my absolute favourite entry in the series - but as I’ve matured over time, I’ve come to find GTA IV (or more specifically, The Ballad of Gay Tony expansion) has taken over the top spot - though VC is still a close second.

    If you haven’t played TBOGT in a while, I highly recommend revisiting it - there are a lot of parallels to VC in terms of overall feel and the general “fun” tone.

    abfarid,
    @abfarid@startrek.website avatar

    I kind of hated GTA IV when it came out because it was such a downgrade from SA, and I didn’t really care for the story. But I started replaying it recently and appreciate it more. I’ll eventually get to the DLCs. I liked Tony from GTAO, so that’s a good sign that I’ll enjoy them.

    4am,

    Chinatown Wars

    Hawk,

    I played the original Chinatown Wars on the NDS, still one of my favorite games.

    Wish we’d get another top-down GTA like this. I love it being more fast-paced and arcady than the GTAs we current get.

    MrFinnbean,

    Are you me? I 100% agree.

    abfarid,
    @abfarid@startrek.website avatar

    I don’t think so. But can’t be sure.

    Glytch,

    As a high school student I installed a pirated copy on the school network so my friend and I could play it in class. This was at a small town school where the IT specialist was usually too busy being a teacher and track coach to pay attention to what students were able to do on school computers. They removed the ability for student accounts to install software eventually, but I never got punished for what I did.

    Deceptichum,
    @Deceptichum@quokk.au avatar

    Oh I loved the days of circumventing early school IT systems. I remember we discovered that we could right click on something in the start menu and get into a shared network folder, we put Halo in it and basically the whole class played matches together but alt-tabbed when a teacher came by.

    Passerby6497, (edited )

    It’s a joke how easy some of those were to bypass. I still remember when the lab installed some nanny cam app so they could make sure kids weren’t playing games or looking at shit they shouldn’t. The app was so bad that I could just open task manager and kill the nanny cam software.

    The librarians loved me, so I don’t think they cared enough to say anything, even when they went after kids near me doing similar shit.

    Agent_Karyo, (edited )
    @Agent_Karyo@lemmy.world avatar

    Haha, that’s pretty shit level software. Usually it took a little bit more effort than that to just kill it in task manager.

    Passerby6497,

    Yeah… Even back then I was amazed at how little effort it took to bypass. But that was in the early 00s, and basic troubleshooting like opening task manager was considered black magic (just like opening a terminal is today to most people)

    SCmSTR,

    I remember figuring out how to make my account an admin account in like Windows 2k through some obscure setting that was still available. We stared with weird flash games in the library, and eventually played unreal tournament.

    Passerby6497,

    Was that the sticky keys trick? That was a fun one to use to elevate

    SCmSTR,

    No. What the heck? You can/could have used sticky keys to elevate account access??? What?

    Passerby6497,

    Yeah, so back in the day, you could replace the accessibility executable that launches when you hit shift 5 times to enable sticky keys, and is launched as a privileged process. Rename it and copy cmd to the old exe name, hit shift 5 times and you now have an admin console.

    Still works today, you just have to do it offline if you’re not an admin.

    binarytobis,

    One of my friends pointed out to the teacher that they shouldn’t store the grades on a shared location the students could access and got expelled. I’ll stick to Oregon Trail.

    saimen, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

    It’s some 20 years ago I played it but I don’t remember it as being futuristic at all? Seemed like a normal city to me or what am I missing?

    njm1314,

    Apparently it had some weird weapons, which we’ve never seen in other Grand Theft Auto surely…

    TimeNaan,

    It was more like retro-futurism of the 1970s

    Agent_Karyo, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

    I am honestly surprised that so many people thought GTA2 was the best.

    I understand that a significant portion of the Threadi demographic probably grew up on the first two games, but even wit that factor I wouldn’t have thought it was that popular.

    supersquirrel, (edited ) do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

    I actually really liked the weird scifish city of GTA2 a lot, it had surprisingly strange vibes.

    It clearly wasn’t the developers strength though, they are far better at making cities that are heavily inspired/woven together from chunks of real places.

    In my opinion the game that captures GTA 2 vibes best is Skillshot City previously known as Gene Shift Auto.

    Gameplay is fast and fun and it is a genuinely good free to play multiplayer game with fast rounds.

    store.steampowered.com/app/…/Skillshot_City/

    Agent_Karyo,

    I also really that it was a straight up sci-fi/cyberpunk setting. It alluded to such themes, but it wasn’t all that explicit.

    DudeImMacGyver, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"
    @DudeImMacGyver@kbin.earth avatar

    Wouldn't that just be Saint's Row 4?

    NewDawnOwl,

    No wonder I loved the later Saints games.

    DudeImMacGyver,
    @DudeImMacGyver@kbin.earth avatar

    I liked 2 and 3

    kip, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

    Three weeks into the future. One teeming city. Seven streets gangs. Unlimited criminal opportunity

    -gta2 manual

    blah blah you get idea

    testman,

    Funami
    FM
    fasa dan sound

    Kolanaki, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"
    @Kolanaki@pawb.social avatar

    We probably won’t see a GTA doing it anyway because Watch Dogs, Crackdown and Cyberpunk are already basically that.

    TemplaerDude, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

    Weird article. GTA2 came out in 1999. That’s a long time ago. I doubt most of that team still works there. The idea that they had an issue making it somehow meaning that, over two decades later, the same issues will remain is an odd conclusion.

    It’s just a weird comment, I get what he’s saying back then, but Saints Row had multiple games come out in pseudo-futuristic setting that were batshit crazy and fun to play, so obviously it can be done.

    Lets be honest, we won’t see a futuristic GTA at this point because shark cards are a money-printing machine and Take Two will never approve anything like that because it would be too risky.

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