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rustydrd, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@rustydrd@sh.itjust.works avatar

The development cost was around $85 million, and I think EA kicked in $40 million for marketing and distribution.

Apparently, $40 million doesn’t buy you much in today’s market, because I’ve literally never heard of this game until now.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Probably spent it all on cable TV ads, where their audience ain’t at.

Or just blow and hookers.

ShaggySnacks,

“I’m telling you, the cocaine and hooker market is ripe for a AAA single player FPS game.”

Zahille7,

I saw one YouTuber that I follow play it. It looked kinda interesting from his video, but he also has the same criticisms.

Decoy321,

It was actually quite fun! I rented it off Gamefly and enjoyed it for about 30-40 hours. It’s basically an action-adventure shooter like Metroid. It’s a decent game, not groundbreaking, but definitely doesn’t deserve the hate people give it.

joe_cool,

It has Denuvo, and runs like crap even on $1500 hardware.

I don’t know what kind of sales they expected when they don’t test it on lower spec PCs.

noobdoomguy8658,

We should expect more of that with the upcoming UE5 titles. The devs that have devoted to releasing those seem to have very hard time optimising - they’ll likely expect us all to just own 4090s and still run their game with DLSS ultra performance or other fake frames.

STALKER 2 will have the janky soul we expect from the series, but this mostly, mostly due to engine choice and apparent attempts to visually impress the player. Or the investors.

guacupado,

but definitely doesn’t deserve the hate people give it.

I don’t think it’s getting hate. I think it’s getting indifference because no one knows what it is.

DrQuint,

Nah, I’ve seen hate. But mostly from people who hate Wesdon-Like quip writting and, well, women-haters who can’t handle the characters being ugly (and they are ugly, admittedly), so I just dismissed the hate.

Defaced, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

I tried the demo, it has a lot of problems outside of it being a AAA single player shooter. The “magic” system is just reskinned guns, the story is nonsensical at times, and the movement is stiff and slow. It’s like they never play tested the game and just said it was done one day. That’s not even mentioning the almost ten minute walk around the city at the beginning doing nothing but following what I will assume is a non critical character to the plot.

Decoy321,

They cleaned a lot of that up, at least on the console version I played. And that character ends up being quite critical to the plot. You also revisit that city later in the game, so that intro serves to establish the setting and starts the plot.

Defaced, (edited )

My God they cleaned it up?! I can’t imagine it being a longer intro. The fact that you revisit the city later is just disappointing, that city was terrible in it’s design.

Katana314,

I remember Half-Life 2 opening with a walk around a city, and it was so memorable to me. I guess in part because it was reliant on its own atmosphere, and still let the player be an interactive part of it rather than bound to a tight track.

Talaraine, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@Talaraine@kbin.social avatar

Someone stole $40 million of EA's money and didn't advertise another horrible cashgrab?

"I'm not even mad, I'm.. impressed!"

stopthatgirl7, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
!deleted7120 avatar

Orrrr it was a mid game with almost no marketing.

peak_dunning_krueger,

“a AAA single-player shooter in today’s market was a truly awful idea”

store.steampowered.com/app/…/Immortals_of_Aveum/

1.1k reviews 75% positive

store.steampowered.com/app/379720/DOOM/ (2016)

125k reviews 95%

Git gud, EA, and make an actually competing product.

TSG_Asmodeus,
@TSG_Asmodeus@lemmy.world avatar

Yeah exactly, my first thought was “Doom is still in the public discourse.”

Not to mention, oh what’s that game that broke earnings numbers on steam, oh yeah, Cyberpunk 2077? Rough launch aside, the game literally printed money, and is a great RPG and a great FPS.

JCreazy, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

This is the first time I’ve ever even heard of it.

switches, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@switches@lemmy.world avatar

a streamer i enjoy played it and it wasn’t even fun to watch honestly

DoucheBagMcSwag, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

A GENERIC AAA (visual only) single player shooter was a bad idea.

Aveum was literally mid. It just looked good since it was the first game to use UE5.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

Yeah, AAA for quite a while now has really only had any impact on graphics, and maybe on how playtested it was. That is one hell of a load bearing maybe. No correlation to quality on any other metrics.

Toneswirly, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Peak player count was less than 800 players on steam… Flop is an understatement.

Those 100 workers EA laid off dont deserve to be thrown in the trash; why dont the execs take a nice paycut instead?

haui_lemmy,

I think companies that make profits should not be allowed to lay off people. You‘re welcome.

Edit: without cause

TIMMAY, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

I play a lot of games but Ive never heard of this game before this post

dan1101,

Same. This seems to be getting more common with various media and products. Too many choices which is a good thing for consumers but not good for publishers.

rickyrigatoni,

“Nobody bought our game we didn’t market. Guess we’ll stop making an entire genre of games.”

Damage,

I mean, it’s my favorite genre, so if EA can stay the fuck away from it, that’s not a bad outcome

TropicalDingdong,

I mean, it’s my favorite genre, so if EA can stay the fuck away from it, that’s not a bad outcome

Had you heard of it?

I’ve literally never heard of it, but not my genre.

ArachnidMania,

I think they mean single player shooter is their favorite genre, and would be happy for EA to stay away from them. Not the ‘game nobody heard of’

1371113,

I’m not the person you replied to but I’ve been a first person shooter fan since Wolfenstein 3D and original doom. I had NEVER heard of it til today. First person and tower defense games are basically all I play.

JJROKCZ,

They claim to have spent 40 million usd marketing it, I saw some people on twitch playing it when it first came out but it looked meh and was priced way too high so I didn’t watch much

Passerby6497,

There are many genres EA needs to stop making, but I doubt they’ll take the right lesson from this

Salix,

From the article:

“At a high level, Immortals was massively overscoped for a studio’s debut project,” the former employee said. "The development cost was around $85 million, and I think EA kicked in $40 million for marketing and distribution…

They must have done extremely bad marketing even though they spent so much on marketing because I’ve never heard of this game

DrQuint,

They did market it. A lot.

It’s just that the game’s trailers were wildly forgettable.

TIMMAY,

I mean im on my ps5 every day, browse a ton of game related content on lemmy and such, and share a lot of game news with my friend group, and Ive literally never heard of or seen marketing for this game.

Draegur, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

“(…) AAA (…) was a truly awful idea”
ftfy dev

Aielman15, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@Aielman15@lemmy.world avatar

I’ll go counter-current here and say that it was a fun game. IGN review sells it really well, and I had fun while playing it. I’d say the main problem of the game was releasing in a year already full of big-name releases, and a marketing campaign that was too quiet - I’m honestly surprised it cost $40 million, because I only heard of the game by pure chance.

Carighan,
@Carighan@lemmy.world avatar

Yeah I will say, it’s painfully generic and I hate the MCU-style humor, but it’s not a bad game per se. It’s just in no way shape or form triple-A, except for looking rather snazzy.

The worst offense to me though is how there’s no magic in the game. Just guns with weird graphics. They managed to not make the magic feel like, well, magic. That’s the big flaw of it to me. Everything else is minor by comparison. Still, not a bad game, just not a good one either. At least for me.

TheLowestStone,
@TheLowestStone@lemmy.world avatar

Just FYI, the term triple-A doesn’t refer directly to the quality of the game. It simply means it was made by a larger, well-established company.

TSG_Asmodeus,
@TSG_Asmodeus@lemmy.world avatar

The terms have changed a bit over time, but generally “AAA” now means (in the industry) a large studio makes a game with a large marketing budget. If you think of those games that are published by EA, but made by one of their smaller studios and has a smaller marketing budget, that’s “AA”.

Much like “alpha” and “beta”, the meanings are changing so quickly it’s hard to keep up with what the industry means and what players mean.

I’m so old when I started in games “alpha” meant a feature complete game with a few crash bugs, and beta meant no (25% repro, or whatever the studio chose) crash bugs and all assets added and working.

Now it’s basically “alpha” means a demo, and “beta” means they’re buying time for GM release.

sukhmel,

Regarding the alpha/beta point, increase in internet availability and rolling updates probably made all the work in that shift. In the old days if you published a raw product it would take a hell of an effort to amend it. Now it’s just a matter of a user not plugging the internet off for some time ¯_(ツ)_/¯

TSG_Asmodeus,
@TSG_Asmodeus@lemmy.world avatar

This started happening when studios got bigger and marketing controlled release dates. By the 2010s or so, the actual devs had zero say. So some idiot owner would promise a game in 18 months, half the ideas would be removed due to time, and a rushed product went out.

“Games as a service” was just corporate speak for how to streamline putting out a game with less components and then adding them over time.

Unfortunately it worked, and players bought in.

GunValkyrie,

I agree 100%. The magic was not magic. It was just different looking guns. Which made the game seem more dull to me. Even if it was an okay shooter.

Zahille7,

Is there “ammo”? I know there’s like a reload/recharge system isn’t there?

Jaysyn, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@Jaysyn@kbin.social avatar

Or maybe EA is just a garbage corporation that aren't actually good at making video games?

elgordio, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Most notable thing about this game was it was one of the first to launch with FSR3 frame generation. Other than that I think I’d have completely forgotten about it.

_sideffect, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Of course, Doom doesn’t exist right

Potatos_are_not_friends,

Yeah, but you see… Doom was a rare unicorn. It came with refreshing ideas, looked visually attractive, played good, and was fun.

That’s a tall ask from EA.

beefcat,
@beefcat@lemmy.world avatar

It was also an established IP with name recognition.

caut_R, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Whenever I saw that game it looked like a generic, soulless, made-by-committee shooter… All footage had strong tech demo vibes. The only thing I can remember about it is „the guns looked kinda weird.“

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