bin.pol.social

slazer2au, do games w I made a terminal-based hacker simulation game for CLI nerds. It's free. Feedback?

Link?

dhork,
psyspoop, do games w The first weekly What Are You Playing? thread!

I’ve primarily been playing Celeste and been enjoying it. I made it to the summit and now I’m going back through and trying to find all the strawberries, cassettes, and crystals without a guide and beat the B-Side levels. It’s kind of a slog though, so I’ll probably resort to using a guide eventually. Other than that I’ve been dabbling a bit with Elden Ring and GTA V and playing stuff like Pizza Possum and Plate Up with my fiancé.

NONE_dc, (edited ) do games w Looking to get into Sonic games
@NONE_dc@lemmy.world avatar

Sonic fan for more than two decades here! It’s always great to see more people interested in the franchise!

I would say that maybe it would be good to start with Sonic Generations (or Sonic x Shadow Generations if you can afford it, which is the same but with the Shadow The Hedgehog story as an extra), so you get familiar with the gameplay of both classic and modern games, have a sense of where it’s going and decide whether to go ahead or not.

I see that your interest is more focused on the characters and their dynamics, fantastic! the best part of the franchise in my opinion!. In that sense I would say that your best option to go deeper after Sonic Generations would be the mythical Adventure saga (Adventure 1 and Adventure 2). They are the games in which much more emphasis was put on the characters and the story.

Already after this and if you are hooked is that I recommend that you play the classics. You can play Sonic 1, Sonic CD, Sonic 2 and Sonic 3 & Knuckles in Sonic Origins (although you can also emulate the Mega Drive games), and then there is Sonic Mania. Why not start with the classics? Because they are very much of their time: pure gameplay, simple and not so deep story, but very fun to play!

You talk about games, but let me recommend you to read the IDW Comics in a complementary way. They are REALLY good! If I remember correctly, one of the artists on the comics, Evan Stanley, worked on The Murder of Sonic the Hedgehog, and the story of the game plays out very similar to how the Comics read. It’s also where you’ll find the most depth in the characters (and you’ll encounter the best story arc EVER written for the franchise, EVER).

To sum up:

  1. Sonic Generations (Or Sonic x Shadow Generations)
  2. Sonic Adventure 1 and 2
  3. Sonic Origins (Which are Sonic 1, CD, 2, 3 & Knuckles)
  4. Sonic Mania
  • Extra: IDW’s Sonic comics.

Good luck and have fun!

KotActually,

As another long-time Sonic fan, this is the perfect path of recommendation! Sonic/Shadow Gens is a perfect way to open the door to the world.

Using Adventure 1+2 as a journey into the narratives of Sonic is perfect!

BastingChemina, do games w What games are just objective masterpieces?

Journey

There is not a single word in the game, barely any control but the game take you through an emotional story.

It’s multiplayer in a sense that you might meet another player, they can help you, you can help them or just continue on your path and despite not having any words it just fell like a genuine, pure connection with someone.

And the music is amazing.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

Journey is indeed absolutely fantastic. It finally got a PC port a while ago after languishing on the PS3 for quite some years, and its hardware requirements are probably low enough in the modern era that practically anybody should be able to experience it.

My only gripe is that online randos seem not to understand the meditation achievement, and get antsy when you try to entice them to sit there with you until the achievement pops. And since you can’t type at them you can’t communicate to them what’s going on.

I got the trophy on PS3 back in the day but I haven’t successfully wrangled anybody into helping me get the Steam achievement for that yet…

Dremor,
@Dremor@lemmy.world avatar

Journey is an Art masterpiece, but one that you need to already appreciate Art to enjoy.
I got friends to try it, some of them enjoyed the experience, others found it boring as hell.

angstylittlecatboy, (edited ) do games w What games are just objective masterpieces?

I’m going to take this as “games that I never see anyone question their quality.” (I don’t even like all these games myself)

  • Sonic 3 & Knuckles
  • Kirby Planet Robobot
  • Doom 2016
  • Street Fighter III: Third Strike
  • Pac-Man
  • Balatro
  • Steins;Gate
  • The House in Fata Morgana
  • Castlevania: Symphony of the Night
  • Gran Turismo 4
  • Mario Kart 8 Deluxe
  • Mega Man X
  • Mega Man X4
  • Super Mario Bros. 3
  • Hollow Knight
  • Bloodborne
  • Elden Ring
  • Balder’s Gate 3
thatKamGuy,

I’d take SMW over SMB3, but I can’t really fault anything else in this list! 😅

angstylittlecatboy,

I like SMW better myself (actually not a single franchise entry on that list is my favorite in the series) but it doesn’t have the kind of unanimous praise SMB3 does.

Montagge,

I am here to question Elden Ring’s quality

weirdbeardgame,

Steins;Gate my man cultured AF

Coelacanth,
@Coelacanth@feddit.nu avatar

Baldur’s Gate 3 is a good game and a worthwhile experience but you can absolutely make quite a lot of very valid critiques about it.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Yeah for a third person isometric RPG with non-linear branching storylines and deep thoughtful story, Disco Elysium positively blows BG3 out of the water.

Coelacanth,
@Coelacanth@feddit.nu avatar

BG3 has some very fun gameplay at times, such as the much-lauded variety with which you can deal with the Goblin Camp in Act 1. That’s where it shines.

The writing is not really comparable. BG3 is in the “fine for a video game” territory. Disco Elysium’s writing is art, both the narratives, the characters, the themes and even the prose itself.

llamapocalypse, do games w What games are just objective masterpieces?

Bastion, Hades, Disco Elysium, Planescape: Torment, and Tyranny (even if the last act is rushed in the last two) come to mind for me

Gerudo,

Bastion is amazing.

Katana314, do gaming w That fucking helicopter level

I was playing Mafia, and it’s a pretty cool game, then suddenly they drop in an F1 racing level where you need to grab first place against a bunch of AIs that never make a mistake.

The worst bit is, in the previous mission you did a lot of work to sabotage the rival’s car ahead of the race. So you shouldn’t even need to drive all that well to win against him, but it just forgets that.

I just never beat the race, so the game came to a halt for me.

HK65,

shouldn’t even need to drive all that well to win against him, but it just forgets that.

His car breaks down right at the start, which ironically makes the mission harder as you have to dodge the car as everyone passes it.

That said, the hard part was not tipping over, you could get quite a few places by just not giving a shit and flying over the chicane after the first turn.

grrgyle,

That’s like game design 101 – if you’re introducing a new gameplay paradigm that isn’t part of the core experience, make it really really easy.

Maybe I’m misremembering, but I recall the Warthog escape sequence at the end of Halo getting this right. It felt epic, but was actually very doable based on the limited driving skills required by rest of the game.

pinball_wizard,

That’s why many of us are so fond of the warthog. Many games at the time introduced a vehicle and suddenly the game is ludicrously hard (… That fucking BattleToad battle bike…). But the Warthog is introduced as a helpful aid, and then it actually does it’s job with minimal fuss.

LaserTurboShark69, do games w What are some good cooperative shooters? Hidden gems?

Roboquest is one of my fave co-op experiences in recent years

NeryK, do games w Steamdeck or....
@NeryK@sh.itjust.works avatar

I’m going to go against the general consensus here and say you would probably be better served buying a Switch 2. The Steam Deck is awesome but it is bulkier, has less battery life, and is overall less suited for a “pick up, play 10mins and toss is back” usage.

However if you are up for some occasional tinkering, the SD is far more versatile than the Switch and could even replace your laptop depending on your use-cases.

sugar_in_your_tea,

even replace your laptop

If you never bring your laptop with you and already have a second monitor, sure. Using the trackpads as a mouse kinda sucks though.

Jtskywalker,

You could get one of those Bluetooth keyboard/ trackpad combos and a case with a kickstand for desktop use. Small screen but usable. I personally wouldn’t replace a laptop with it, but if you didn’t have a laptop it could be useful to buy one device that does handheld gaming and other stuff too instead of buying two devices

sugar_in_your_tea,

I’d still buy two, unless I don’t need a laptop (i.e. phone is sufficient). The ergonomics of a decent laptop are just too good, and I really don’t want to haul around a decent keyboard just to get that on a handheld PC. That said, if I’ll bring both always, then I’d get a portable monitor and make the Steam Deck work, but that’s a really niche case.

Jtskywalker,

Battery life definitely depends on what you are playing. In BG3 I get around 2 ish hours. But I can play older games like Morrowind, or newer retro style games like Skald against the black priory (10/10, do recommend) for 6-8 hours, maybe more.

You also have a lot of control to improve battery life like clock speed, frame rate limiting, etc.

But yeah it has a huge screen and if you play newer games with good 3d graphics it drains fast. Switch doesn’t really have those kinds of games so it’s not a 1:1 comparison.

EDIT: I also agree with your points on it being very bulky and not well suited to a 10 minute session. Launching games is slower on the deck and most PC games have more loading screens before gameplay.

simple, do games w Steamdeck or....

Steam Deck is great but keep in mind it’s way bigger and heavier than the Switch Lite. If you move around a lot, it’s not something you can just toss into a backpack.

sunshine,

I feel like the fragility is more of a concern than the weight. either console is sooo entertaining and nice to have on, like, a trainride or whatever that it more than pays for its weight burden in your pack; The risk of it getting its screen broken and needing to be fully replaced is a lot more daunting to me than the need to carry an additional 5 lb around. My steam deck came with a carrying case that I always really appreciate for just that reason.

menixator, do games w Steamdeck or....

If you don’t care about Nintendo games. Go for the deck 100%

Sorse,
@Sorse@discuss.tchncs.de avatar

Future Nintendo games*

menixator,

Shshshshshsh. We don’t say that part out loud 👀

deegeese, do gaming w Now this is gaming

You need the right combo of witty bôn mots to defeat the final boss, Maris.

Remember_the_tooth,

You also have to have Donny and Daphne in your party to defeat Maris, but you must sacrifice one to win the battle. The one you sacrifice becomes the next boss. In the end, I think the true final boss should be Frasier himself as his own worst enemy.

ch00f,

I bet they’d do it BattleToads style where you’re fighting Maris from Maris’ perspective.

blx, do gaming w What the fuck do I do now

Well don’t leave us hanging! Did you die?

Stamets,
@Stamets@lemmy.world avatar
QuadratureSurfer, do games w I'm a console gamer so, Why the hate on the Epic Games Store?
@QuadratureSurfer@lemmy.world avatar

Here’s another win for Steam:

Subnautica has a multiplayer mod, but it only works with an older version of the game. Steam lets you downgrade the version, Epic games does not.

MentalEdge, do games w I just realized the only way to get new gamers to care about Jak is to release a "remastered" version, which sucks.
@MentalEdge@sopuli.xyz avatar

I don’t entirely agree.

Say what you will about what it did with the characters, but Sly 4 took the level design and art to new heights, and that was thanks to modern advancements in graphics.

Rift Apart does the same for Ratchet and Clank.

kevin2107,

Jak hit differently though. It had a good mix of great platforming and creative use of graphics. If anything without Jak I wouldn’t have played rift apart or sly.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Ok?

I’m saying is that modern game engines and rendering tech allow a lot of the things that are good about these games to be turned up to eleven, both in terms of gameplay and art.

kevin2107,

Yet games like these dont get made

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Sure they do. Just not often enough.

Pheta,

I will heavily disagree with you on your evaluation of Sly 4. The higher fidelity models doesn't really add much to the characters that you couldn't glean in prior entries in the series, and really only serves to give the characters a more plastic style all while minimizing the features that made them so memorable - their cartoonish aesthetic and stylized design. Not much changed on the design front for any of the major cast, besides more detail regarding their costumes.
I will admit that more details on the smaller bits of their costume would be nice in the older entries, but compromising the style and aesthetic is a much worse tradeoff for what was gained.
There's many other people evaluating the level design in Sly 4 so I won't go into that too much, but suffice to say, Sly 2 has comparable level design, and some are better in my personal opinion, but Sly 3 has the best level design of the franchise. None of those level designs were hindered or empowered by graphical capabilities. The only part that would have a noticeable impact, if anything, would be the post processing effects from some abilities in Sly 4, but I don't really think those added that much to the experience, as most are gimmicks and costume based, meaning they are only used to solve puzzles and don't play any further part in your arsenal except when the game specifically calls for those abilities.

Now I don't disagree that modern computing power could make the series much better, but AAA has this tunnel vision on graphical fidelity, when the indie scene has proved time and again, style always has and always will trump substance.

Ratchet and Clank made the transition successfully because they didn't overblow the graphical fidelity on Clank, it simply looks like a higher quality model of his early iterations, and has been made easier due to the armor and other sci-fi bits of technology in the series, as the genre scales better with the raw fidelity that most AAA developers pursue than other franchises.

Doesn't really help either that the first step that the Sly franchise took into this modern era was spearheaded by a third party studio. I'm not gonna bash Sanzaru that much, as it's clear they had to put in a lot of work to approach Sony and Sucker Punch to even get permission to work on the franchise, and it shows in the humor of their mission design, although they were uncertain of themselves and it shows. So not only was Sanzaru dealing with the difficult position of having the newest entry of a beloved franchise, but also coming up with ways to modernize the gameplay and graphics in a franchise almost iconified in the early 2000's comic and cartoon aesthetic.

It's clear they had more to juggle than could have honestly been expected of them, not the least of which that the franchise had been dead in the water for 8 years at that point, as the industry had slowed to a crawl after the creep of design scope and the upscaling of the industry caused much of the workflow to stagnate or recursion in on itself.

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