Any media can contain exploits, for the most part if you stick to reputable uploaders you should do alright but it’s essentially an unavoidable problem. Keep your media player up to date
If it’s for multimedia content, it’s safe, I guess. I have been downloading movies and series from that page for 5 years, and I have never had any security problems.
Good to know! I know it’s stupid and not at all the case, but I had read about a virus that ran on an old version of Windows when you open a file because Windows needed to compile the file to open it and the exploit took advantage of a vulnerability in that compiler to rescale to admin permissions, and I think about that when downloaded this serie.
Most of the comments focus on death states, as far as I recall you can totally beat TES 3 Morrowind after an essential npc dies. The game will tell you it’s doomed and will prompt you to load a save, but you are largely able to continue, just have to live with the consequences, it might be a pain to do or rely on cheese, but apparently technically possible.
Yeah, there’s a “back path” that was originally intended to be found with a breadcrumb left if you went rogue and killed Vivec, but thanks to UESP’s documentation, you can find your way there at any point. Very fun for roleplay.
Antichamber was pretty good for this. You would accidentally fall off a bridge or something and expect a game over, only to find an entirely new area to explore. There were no failure states as far as I remember.
I made some heavy mistakes in Act 1 of Baldurs Gate 3 and the game is still continuing, now with fewer options for characters that I can include in my party, because one died permanently, one left and one even refused to join.
Also I think what they meant is, that on a total-party-kill instead of having to reload a save, the game continues with a path to resurrection sub-plot or something like that.
Sorry, I might have confused you there. I was giving an example for a sub-plot that, afaik doesn’t exist in BG3. Having to reload is probably not what OP was looking for
No. Just killed too many Tiefling.
First they held my friend Laezael hostage.
Then they got aggro when I tried to read their mind. Then they wanted to imprison me for looting the corses - as if the corpses had any use for their possessions any longer. And in the end they interfered when I wanted to bring Zazza home through the remains of the Tiefling camp. As if they had not learned to that point...
But even though i helped defend the grove (and the few surviving Tieflings) and they showed great gratitude to me for helping them, Karlach was no longer willing to join my team.
In Thief 3: Deadly Shadows, when a city guard kills you for the first time you get sent to prison instead of dying. It’s a cool “bonus” level many players can miss because city guards are the easiest enemies.
I think it would be a cool idea if they gave other factions (Pagans and Builders) their own bonus levels
Live service comes across as life service. A game made to monopolize my time and become a significant part of my life by using addictive systems. By the very nature of enjoying the variety of games, it will immediately turn me off a game.
When I started to get into private trackers I did the following, which worked out really well in my case:
Basic research (back then mostly via re*dit) on what the most popular trackers are and select the ones I want to join
Be prepared that being part of private trackers also means that one has to contribute back to the community by seeding
Hang out in their irc or discord channels and either wait for open invites or just be nice to other people and get invites from them (just trying to be part of the community)
be patient, it took a few days to get into the first one and after a month or two I was already in all of the trackers I wanted to be in
It was actually not much effort, I had to go through only one interview which was easy to prepare for and not very challenging. All in all it was definitely worth it and I’m glad I brought up that little bit of patience
I don’t have a minimum, and my maximum is negotiable. I’ve played <5 hour games that felt too long, and >50 hour games that felt too short.
I generally shoot for 20-30 hours, but that’s because it seems like a sweet spot where most games with tons of filler are longer. I actually have a category for short games, because sometimes the 2-3 hour experience is what I’m looking for.
Those were all around 5 hours or less, in rough order from shorter to longer (just pulled up my Steam games by playtime). I have a few more on my list that I haven’t played yet but are likely about that length if you want more. :)
Thanks for the list. I was recently playing Limbo because it’s on the PS Vita and I know Doki Doki Literature Club is as well so maybe I’ll play that next. I also heard good things about Oxenfree before so maybe I’ll pick that up at some point.
I posted a shorter version of this elsewhere in here but I’ve thought more and want to expand.
Disclaimer: I really like both no man’s sky and starfield. Gonna be down on both of them but I’ve got hundreds of hours in NMS and I expect to have hundreds more in SF, they are both good games, I have no regrets about buying either of them.
That said, I’ve realized that starfield is actually making me low-key kind of angry at NMS, for all the potential it wasted. It’s showing just how little extra depth NMS could have used (could still use) to be great. There are really only a couple fairly minor ways that starfield is better, and yet for me and I think a lot of people they spell the difference between “fun sandbox” and “awesome game”. Starfield is so shallow on all of these that despite being the first game to really deliver on the promise of an open world space RPG sandbox, it’s like a wish-dot-com version of what nms could be.
First, combat. Nms has all right space combat, nothing great but acceptable, but there’s no excusing its ground combat. There’s effectively one enemy, they’re not really designed to be fought most of the time, and they’re almost never involved in battles of any meaning. The combat overhaul added some mechanics but didn’t solve the problem… in a way it’s worse now because fighting seems like it could be interesting. How come when I find a trading post it’s never a ruin overrun by pirates, with scattered notes from the lost inhabitants, written in their native language so that if I can speak it I can read their sad story? Why don’t I ever find a detail of gek security bots defending the inner chambers of a crashed frigate? Why can’t I have a shootout with the crew of a frigate on board its procedurally generated interior?
That leads into the issue that there’s no story at all. People complain about the main quest of SF, but nms has one of the flimsiest, poorest written central plots of any game I’ve ever seen. That would be okay, but there are also no side quests. You can’t stumble upon an abandoned mine, or have a spacer randomly ask you to help break a blockade of their home system. There are a tiny number of very shallow fetch quests, but nothing with even a hint of effort in the writing.
I get a bit annoyed at starfield for systems not interacting. Like, i have a house, but I can’t build outpost buildings around it, eg. However, NMS takes that to extremes with how outpost building, village building, and frigate building all seem like they’re actively hostile to each other, as if coming from different games. IIRC even some of the outpost components won’t properly snap together if they’re from different ‘styles’ of outpost, although I may be misremembering.
Add to that that there’s also not a lot of gear collecting mechanics, minimal ways to display loot, minimal character customisation, and so on, and it’s just… sigh. Everything nms does feels like it falls just short of being amazing, but they get bored right before completing the last step to bring it all home and then they go work on another system that they’ll get 3/4 through and then abandon. I wish it had mods.
Meanwhile, starfield doesn’t do any individually thing particularly well either, but unlike NMS, it feels like I can do stuff with what I make. I can build a ship… and then take it smuggling! Or fight pirates! I can have NPCs on board and they’ll chat with each other while I’m flying around, and help run the ship! They’re not all well written, but they’re actually written, and do more than just stand around saying one line back at me. It’s frustrating, because honestly, taken on its own, starfield isn’t particularly remarkable (see how bland space travel is eg) but there’s nothing out there that’s actually gone the very obvious extra mile of “okay we have beautiful worlds to explore, what if now we put some things to do on them”
Really wants to play Starfield but probably won’t have the necessary hardware for at least a year.
Is an old Bethsoft fan, having played, and thoroughly enjoyed, every TES game from Daggerfall to Online, excepting only Battlespire and the phone games.
Has been jonesing for some space sandbox for probably a decade at least.
I’m not sure. It’s a good game, but the fun you can have in it is more Minecraft style than Bethesda style. If you want that, then it’s probably worth a try
I was really surprised by Titanfall 2. Looks like an ordinary mech shooter (okay there is nothing ordinary about that these days), but the story was solid and the level design amazing.
My only complaint is that it’s way too short of a campaign. It’s very easy to beat over a few hours, but it’s fun the whole way through and I just want more.
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