Genuine question: how much of the marketing material did you see? I thought it was always clear that it was gonna be an exploration/puzzle game in a cyberpunk world with a baddie.
I had the opposite reaction, and was surprised by how much I enjoyed the small things, like scratching a carpet!
I do hope you find something more like what you’re wishing for, though 🙂
Yeah if OP went into stray expecting an open world survival game, that’s on them. It’s kind of silly to be disappointed that a game does not meet expectations fabricated entirely within your own head.
Yes it ended too early because of GW shittery, but something glorious has risen from it: Hunter the Parenting! Go watch that when you are finished with the Emperor.
I love the ps2 era of games! Here are some suggestions:
ICO: Minimalist game about a cursed boy & a girl with mysterious powers trying to escape a castle together. An absolute classic.
Shadow of the Colossus: Another Team ICO game, this one you’ve probably heard of. You play as a young man who sets out for the Forbidden Lands, finding and slaying 16 colossi to resurrect his deceased love.
Silent Hill 2: One of the greatest survival horror games ever made. Introspective, tackles mature themes, and deeply chilling. A game I truly feel is haunted.
Persona 4: High schoolers solving a murder mystery in a rural Japanese town. I prefer the vanilla ps2 version to the revised Golden edition, it graphically preserves the fog & spookier ambience - with better pacing from less bloat.
For some more obscure games:
The Adventures of Cookie & Cream: A brutal co-op/singleplayer puzzle game developed by Fromsoft. Has a fun art style & interesting levels.
Tak 3 - the Great Juju Challenge: Works best in co-op but still a blast in single-player. 3D platformer with varied levels & a fantastic voice cast (Patrick Warburton as Lok is the highlight).
Btw if you’re playing mgs3 on the ps2 make sure it’s the Subsistence edition! It has a 3D camera that works way better than the top-down the og game shipped with.
Regarding your second spoiler: that colossus kill definitely felt personal after that. I mean… It’s not even their fault, but I was determined afterwards.
That fight is so incredible, I could gush about it all day. The ambience, the visuals, the environmental storytelling, just amazing.
Spoiler for 16th colossusThe only colossus to feel so direct in its attacks towards you, you can feel its anger at watching its fellow colossi die. Especially since when you reach the top you realize the 16th faces out from the bottom of the map, so it saw every colossus be slain one after another. Also holy shit having to snipe its hands/shoulders then jump onto it was so exciting, even if it was a bit jank.
Yes absolutely! Inspired Dark Souls, future zelda games, & basically every indie game to come out afterwards.
I started The Last Guardian, still need to go back & finish it. I liked a lot of what it was bringing to the table, but the pacing dragged a bit in the middle imo.
Dying Light: The Beast has this, it's very refreshing. When all players go into the menu (including the inventory) the game pauses. Should be a standard feature.
I hadn’t even turned on my Xbox One in almost a year until I helped my brother set one up for his game room this past week.
Every time you go to play a game, it brings up an entire pop-up that looks like the store page for whatever you’re trying to play, then you press “play.” Like, it was entirely unnecessary adding an extra popup screen asking if yes, that’s the game I want to play.
No doubt. There are many factors that lead to this, from studios wasting years chasing live-service and failing, to AAA games generally taking way more time to make because they “need” 50+ hours of content to justify being $70, to most importantly publishers realizing that exclusivity is a bad idea.
Sony has been winning the console race vs Xbox but have been really slow at pushing out games. I like God of War but they’re putting out one game every generation.
I hate games where they show the person who killed you on the map or similar.
What is the point of getting a good spot with the sniper if after one kill I get hunted down when they respawn. I need to move instantly. That’s stupid.
Yes and I an of course annoyed, but I don’t think it’s fair to reveal their spot. I already have enough advantage, because I know where they roughly are.
But usually in those games they use the sniper as a shotgun, because everything else is useless
Yes, I have. And there are better ways of doing it.
You could, in example, show a directional cone of where the shot came from on death. It tells you something, but not everything.
Planetside 2, and similar, gives you literal wall hacks for 20 seconds. I play with friends often, so when one of us dies we end up describing the player’s exact movements post-death without even thinking. That’s completely broken.
No, what’s stupid is one shot kill stupidly accurate sniper weapons in the first place.
Either way no one is happy. I think some simple solutions are:
Limit actual sniper ammo, maybe 5-10 rounds total per life.
Anything further than like 150m should require zeroing and accounting for wind even in casual games. It could be simplified/not true to life, but it should be done for balance. IRL snipers are not very viable for most things for a reason. They’re a specialist tool, not an actual alternative to an assault rifle.
No one-shot kill bodyshots from snipers.
Damage heavily reduced with increasing distance.
Accuracy heavily penalized for anything but staying still while prone.
Require a few frames of no mouse/right stick inputs to hold breath/stabilize, limiting snipers to largely static targets
For those who do like to run around with long range weapons especially in games like Battlefield, add a nice DMR. Should fire single shot semi-auto only, but have ammo and mags comparable to an assault rifle, better precision, but damage pretty much the same as an AR.
But real snipers camp (and then move if they’re smart). But that shouldn’t be contingent upon an omniscient view. It should be contingent on other people seeing where the shot came from or otherwise surveying the area. If you want realism in your game, no kill cams.
I don’t play too many fps games, but I liked that feature in COD:MW2 (yes I am old now). kept the game moving along and it was hilarious to mow people down as they tried to sneak up on you again and again
I also liked on more mil sim games that it doesn’t have that feature, you just fucking die.
tl;dr: I’ve only played games where it’s appropriate to the game style
Why would you encourage that day 1 DLC bullshit behaviour by ever giving them money?
That aside 3 was such a steaming pile of shit I will not ever be buying another Borderlands game, I loved the first couple and will go back and play them if I need that kind of experience.
If you absolutely must play it, why not pirate it? These companies don’t deserve your money.
No. The thing is AAA games are now being released in an unoptimized state way too often. Even if you still get good FPS microstuttering and short lag spikes still occur frequently.
Of course this can make you wonder if this is a you problem and you just got too sensitive.
Nope, this is an industry problem. Why would you optimize a game? No, legitimately asking. It doesn’t affect sales numbers, it often doesn’t significantly tank your steam review score (that most publishers don’t care about), there are practically no downsides to not optimize your game.
But if you do value optimization, it lowers dev velocity, requires more training/awareness for devs and artists, and you won’t be able to ship as fast anymore. And on top of that you get… nothing. A few more sales maybe?
I used to agree it was “optimization” problems. And there are definitely some games/engines with those (I love Team Ninja but… god damn).
But it is also that mindsets have changed. Most people know of the “can it run Crysis?” meme… if only from Jensen. But it was a question for a reason because Crysis (and other games) genuinely pushed the envelope of what desktop computers could handle. It was an era where you really would put a LOT of effort into figuring out what settings would get you what framerate and “ultra” was something that only the super rich or the people who JUST built a new computer could expect to run.
But around the launch of the PS4/XBONE, that all changed. Consoles were just PCs for all intents and purposes and basically all games “worth playing” were cross platform. So rather than taking advantage of the latest nVidia card or going sicko mode for the people who got the crazy powerful single thread performance i7, they just targeted what the consoles could run. So when people did their mid-gen upgrades of PCs… suddenly “ultra” and “epic” were what we began defaulting to. Just crank that shit up, turn off whatever you don’t like, and see your framerate and go from there.
The refresh SKU consoles bumped up the baseline but… not all that much since those games still had to run on a base XBONE. And then we got the PS5/XSEX which… you know how it is never a good time to build a new PC? It was REALLY not a good time to build a new console as ray tracing and upscaling/framegen rapidly became the path forward in the hardware/graphics space. But also? Those launched during COVID so the market share of the previous gen remained very large and all those third parties continued to target the previous gen anyway.
Which gets back to PC gaming. Could more effort be put in to improve performance? Yeah, definitely. But we are also getting reminded of what things were actually like until the mid 10s where you might only play a game on Medium or High and wanting that new game to be gorgeous is what motivates you to drive down to Best Buy and get a new GPU.
But instead it is the devs fault that we can’t play every game on maxed out Epic settings at 4k/240Hz… because this generation never knew any different.
I get what you’re trying to say but I’ve definitely experienced performance problems even on lowest settings.
The issue isn’t that everyone tries to run the game maxed out. The issue is that fundamental problems are often left in the games that you can’t just fix by lowering quality settings.
And there is a reason the +/- (?) buttons literally changed the render window for DOOM and the like. Like… those iconic HUDs were specifically so that those playing on a 640480 monitor might actually only have to worry about a 640360 game and so forth.
Same with those of us who played games like Unreal Tournament at 18-24 FPS on an 800*600.
Like I said, there are definitely some problem children (again: Team Ninja). But it is also worth remembering that most games are still targeting a previous gen console SKU at 1080p. And, ironically, the optimizations are going to be geared more towards that.
Which… is why upscaling is such a big deal. Yeah “AI Upscaling” is a great buzzword. But it really is no different than when we used to run OFP at a lower resolution on the helicopter missions. It is just that now we can get “shockingly good” visuals while doing that rather than thinking Viktor Troska looks extra blocky.
Like, I’ll always crap on Team Ninja’s PC ports because they are REALLY bad… even if that is my preferred platform. But it took maybe 2 minutes of futzing about (once I got to Yokohama proper and had my game slow to sub 20 FPS…) to get the game to look good and play at a steady 60 FPS. No, it wasn’t at Epic (or whatever they use) but most of the stuff was actually on High. Is it the same as just hitting auto-detect and defaulting to everything maxed out? Of course not. But that gets back to “Can it run Crysis?”
Much of this specifically is devs implementing MSAA, which once upon a time was cheap, efficient, and looked fine. Nowadays with RT added into the mix MSAA just simply can’t function well on modern hardware, to the point where even city builders like Cities Skylines 2 will crawl to 14-15fps on low settings if you haven’t overridden the graphics pipeline to remove msaa and replace it with one that actually functions.
The other way around. I grew up playing games on PCs that were quite underpowered for a long time. I played Doom like this. Hell, I had to reduce screen size even in Wolfenstein 3D. I loved fog in GTA San Andreas because it reduced draw distance and when it was raining in Las Venturas, I had to look at my feet like I was speedrunning Goldeneye. I played through Oblivion in a 640 x 480 window and thought it looked amazing. I still have to fight not to turn off AA completely first time running a game on my RTX 3080 because it was the first thing to go for so long.
All of this trained my brain so now I have bulit-in antialiasing and frame generation. I don't give a shit. Give me good art direction and gameplay loop and I can just generate smooth graphics in my head.
I had a super underpowered PC I grew up with and it influenced my imagination. For a long time stuff I’d imagine also ran at like 15-20FPS. Really weird effect.
Sorry I should have clarified, Fallout New Vegas is the best Fallout game AFTER Bethesda bought out Black Isle Studios. Devs from Black Isle helped on NV thats why it was so good!
If I had all that money in the world I would buy the rights to Friends and New Vegas and send Pinkerton agents after anyone who held an unauthorized copy. I’d then burn every single fucking one of them.
Luckily I do not have the money so the game continues to exist and I just sit in the corner, never opening my mouth because most people would try to kill me the second they I say that New Vegas bored me worse than Twilight.
I mean I wouldn’t kill you if it bored you it bored you! That’s fair game, not everyone is going to like the same shit and if anyone’s gets anymore than the tiny bit heated for you saying New Vegas is boring then they need to come off the internet. The internet, should be about expressing opinions and free speech, while others propose an agreement or disagreement but only in a manner of conversation. Never in a manner of ‘I’m better than you’ or ‘you must be stupid because I don’t agree with you’. So all in all, I love New Vegas, but if you dont that’s fine. Plus the first part made me laugh for the first time today so go you!
Said to a buddy the other day that New Vegas is my least favorite game and his instant response was “We can’t be friends anymore”. Had the same convo with someone else yesterday too and the same response.
Like NV is fine. I have no issue with the game itself, there’s nothing wrong with it, its just not my thing. I liked Fallout 3 and 4 because I like sorting through the ruins of civilization and putting together the pieces of what happened. But New Vegas is settlements and civilizations and factions and conversations as far as the eye can see. Fallout 76 was too balanced towards having nothing in it and Fallout New Vegas was balanced towards having too much for me. And it’s not like I didn’t play NV. I got a couple hundred hours in it and have done my fair share of fuckery. I’ve been beaten by the old ladies with rolling pins (THAT, I fully admit, got me hard) I’ve exploded a motel ladies head from a dude inside of a dinosaur, I went to far off casinos but meh.
Also, and I will die on this hill specifically, Fallout 3 had a better musical selection than New Vegas did. At least for me. 95% of the GNR music I can bop along to but I’m constantly changing stations in NV to escape westerns.
It frustrates me when people form an opinion based on zero experience. How would they know they do or not like it if they haven’t tried? But you have and you’ve gave it a fair whack by the sounds of it. And I totally get the overwhelming sensation NV can give you, after hundreds of hours I know the feeling. Fallout 3 was special for me as its the first one I played and I really enjoyed it, I felt NV did a better job, for me though. However 4, I think is a different ballpark because it skips a lot of the core elements of both of those games a wittles it down to be able to suit a more, easiest way to say it, ‘dumbed down audience’ and I think it was marketed wrong. I don’t know if you’ve ever tried it but I had 1000x more fun in 4 when I didn’t follow any quest or map markers or storylines. I got out the vault and just went a explored and I treated it as I was roleplaying ad an explorer. I see a building, I think oh I’ll go look at that that looks cool. And I enjoyed it so much more cause I played it without stress of the storyline but I enjoyed just searching around and seeing what I could find and there were so many parts I hadn’t explored before! In that aspect, from an exploration point of view, I really enjoyed 4.
Also the old ladies and the roling pins, you ain’t alone…awful that I know exactly what you mean haha
Also massive preach, NV has nothing on the F3 & F4 soundtracks. And 76, I played an hour or two so I can’t really comment.
I’m just laughing over the downvotes. See exactly what I mean? People cannot handle a differing opinion. I said nothing about NV being objectively worse, just why I don’t like it but nah. Not good enough. How fragile and insecure some people are would be truly side-splittingly hilarious if it wasn’t so sad.
I prefer 3 and 4 to NV any day of the week but… 4? It’s a worse game than any of the others by every margin. How I do play it is exactly how you described. I go and explore. There’s a lot less overall civilization and basically the same thing as 3 when it came to hyper simple factions. But my focus is always that exploration. It’s why I like Oblivion and Skyrim too. That same feel of wonder and awe of getting to explore something and not knowing what treasures or terrors you may find.
76 I played a very very small amount because I just don’t dig MMORPGs in general. Feels like my impact doesn’t change the world as much as you see it in single players. Can’t say much in the run of music or anything else there either. But I did like being able to wander around and find new things when I was first playing it.
And the music… yeah. Bingo bango bingo he don’t wanna leave the congo oh no no no no nooooooooooooooooooooo
Mental…people are just wet wipes but hey ho. Everyone’s entitled to whatever opinion they want, being able to communicate effectively and understand other opinions though is the kicker.
Oblivion and Skyrim are my G’s! I’ve spent so many hours on them and its exactly how I play them! Especially Skyrim, the wow factor does die after a while but I lowkey roleplay it sometimes and just go for a wander or a walk through an unknown fantasy universe wondering what’s beyond the corner. It makes it 10x more interesting and its how I think they should have marketed Fallout 4. 10x better as a exploration game than a RPG.
Maybe one day I’ll try 76, just to explore a new environment created by Bethesda but its not at the top of my list, same as ESO. Gave that up straight away. Ahhh yes the musiccc, brings me back
I think you’re right. The text isn’t consistent enough to be a font, but it’s not a real woodcut since the wood grain is just following the contours of the shapes (instead of you know… Following the grain of the wood).
It could be artistic filter on another image, but the lack of a font makes that unlikely I’d say.
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