Try some cozy games, like Animal Crossing, or any of the dozens of other farming / crafting games. If you want 3D, Slime Rancher is a good option in this category.
Destide has already mentioned Stardew Valley, which is also a great choice.
You can also try some not-difficult side-scrolling game, like Rayman Legends, it has some difficult levels, but most of the game is very chill.
HoloCure is another take on Vampire Survivors genre, but with slightly more complex mechanics (closer to a twin stick shooter) and VTuber themed characters. It’s also completely free on Steam as it’s a fan made project, but that does not detract from its quality in any way.
Halls of Torment and Brotato are both similar to Vampire Survivors, but better in my opinion. Great art styles and the weapon system in Brotato is really fun.
Casual-wise, story-based games are nice, like Frog Detective, Florence and the like.
Sky: Children of Light is a delightful game from the creators of Journey, and plays sort of like a Journey MMO
It has a splendid soundtrack featuring vocals from the ever talented AURORA, and beautiful visuals. It is also a great social experience, putting a focus on fostering connections and community. It gets regular content updates and its just super cozy!
I am not certain if the android version has controller support but I do know that they ported it to consoles and PC and those versions indeed do have controller support
Heroism and Impossible Dungeon (Idle/incremental) first one is singleplayer, second one is mostly singleplayer but has pvp tournaments were you compete to be the first on a leaderboard.
Slipstream (Multiplayer idle?) best played if you’re watching the stream of the person who’s the captain.
Addendum for anyone interested in learning more: Xbox One should upscale games to around 1080p, while Xbox One X, Xbox One Series X/S and PS5 can upscale to 4K. If you have any further technical additions on upscale differences they are appreciated.
Both major consoles run on x86 hardware now. I mean, if a bunch of Brazilians can hack the PS5 version of Spider-Man 2 to run natively on PC, it can’t be that difficult for a AAA studio to port their console exclusives to PC.
Being x86 or not doesn’t have much impact. The CPU instruction set is dealt with by the compiler, and the only differences that show through will be which memory access bugs and race conditions end up having symptoms. The effort comes in because the GPU is programmed completely differently, so a lot of the rendering code needs to be rewritten from scratch, most PCs with good GPUs don’t have unified memory, so you need to manage when things are transferred to the GPU and back, and you’re not targeting one single piece of hardware, but instead many different ones that support different features, perform differently when asked to do the same thing, do different things in cases where the API specification says they can, and do different things when there’s a graphics driver bug.
Things aren’t as complicated as they were when porting things to and from the PS3, which had co-processors that had to be managed separately, or from the Dreamcast, which had a GPU that supported a bunch of things that couldn’t be done on a PC GPU until around 2010. The change wasn’t down to the CPU, and was instead that consoles no longer have weird extra hardware that PCs don’t, so you can typically just try and do the same things in the same ways and it’ll almost always be possible.
Hey, you do you. Just don't try to sell me a moral high horse about exclusivity. I grew past console wars when the kids in the playground were excited about Terminator 2 coming out. If we're going to bring the conversation back to that level I demand my knees stop hurting in the proces of de-evolution as well.
Any good thing about Epic Store other than Free games?
Why would anyone want to buy it on Epic if it available on GOG, Steam or Itch? Personally, I will never because it didn’t even provide good regional prices.
I don't know, I don't care. I don't often buy things on Epic, myself. Seems to me that "free games" is a pretty big thing to dismiss out of hand, though. That seems like a good thing, free games.
In any case the fact that Epic isn't my store of choice for anything but exclusives and free games also means I don't spend my time posting stuff about how much they suck. That seems like an undue amount of effort and attention for my what? Fourth, fifth favorite online games store on PC.
There's also nothing particularly bad about it. Bit of a simple, feature-light UX. Free games is nice. They are smart enough about allowing third party logins, so you can easily import your games automatically into other, better launchers like GOG Galaxy, Launchbox or Heroic. Seen worse.
Ah, the killer retort of the online argument. "If you don't care about this thing I'm mad about for no reason, why are you explaining how I'm wrong about it?"
See, the answer is "because you whining about it on the Internet bothers me more than the thing you're mad about", which doesn't make anybody involved look good. I didn't say I was a dignified commenter, I said the console wars nonsense is too undignified even for me.
One reason is that the Epic Games revenue split gives more to the developers. That being said though, they do enter exclusivity agreements with publishers all the time, which is anti-consumer.
But MudMan’s comment was more about how the meme denounces store-exclusive games, yet games that are available only on Steam are also store-exclusive.
GOG is a bit of an outlier. They allow developers to list their games DRM-free so their customers can truly own their games. If store exclusivity is the problem, GOG is the solution - not Steam.
Some game on Epic cost more for me than Steam(BTD6, Brotato and some other). If a game is available on Steam and Epic, I will buy it on Steam. If a game is available on Steam, GOG and Epic I will buy it on GOG. If it’s available on itch.io then itch.io.
Yeah. Those assholes. Taking 12% of the gross of a game sales instead of Valve’s 30% at a time when studios are struggling.
That better overlay and browser is totally worth 18% of the total value of a game and shouldn’t go to the employees making the product or into more features. I need my virtual stickers!
Steam also has anti-consumer policies. They just hide it better.
You think the reasen that games that are on both platforms don’t cost 20% more on Steam is because the devs love Gabe?
He’s a fucking billionaire who makes infinite money running an app store that takes a bigger cut of the game’s income than the combined pay of all the developers working on the game combined.
He’s not your friend. He’s a leech running a glorified app launcher.
This is a conversation about steam, the platform not Gabe. Yes, he is a billionaire, yes that makes him shitty, but guess what? Steam is a fantastic service for the end user, and that’s what matters.
If they charged less.fpr the platform, they’d still be raking in more than they can spend while also not taking an extra 20% out of game development budgets versus the competition.
As a consumer I’m more concerned about Epic’s anti-consumer practices than what they are paying devs.
Talking about how much they could charge devs does not change my experience as a consumer. It does not provide a compelling argument for me to use a service that does noticeably make things worse for the consumer.
You think Valve taking an extortionate amount of the budget doesn’t affect you as a consumer?
Games have budgets. With Valve taking as much money as the actual development budget for many games, the end product is significantly impacted. Games are regularly released late while missing features and so buggy as to not work. The extra 18% of the gross taken up by Valve versus EGS could be used to put more resources into the actual game.
Walmart and GameStop provide a physical place, that’s it. The Developer sends them the physical product.
Steam provides unlimited downloads, user forums, automatic updates, remote play, user reviews, Steam workshop etc…
None of these other stores provide these things.
Maybe Epic should charge more than 12% and invest that money in improving their client, or at least do that instead of wasting it on exclusivity deals. Then maybe I as a consumer will give a shit about Epic.
Yeah I love Epic’s cloud saves… Wait… I mean I love their supreme 80% discounts… No wait, I mean I love their integrated friends li… Their API?.. No, I mean their customizable launche…Well, the two free games they hand out once a month are alright.
I love their tags and vast user game reviews the most, myself:
This game that is 🛁 relaxing, has 🌐 diverse characters and is 🐣 great for beginners has 4.7 stars, from the “players in the Epic Games ecosystem.”
It’s the action adventure game GTA 5, of course.
Epic deserves shit for being a shitty company overall. The lower sale tax is great for devs, but most consumers don’t care, because the program is a shitty Unreal application pretending to be a shitty web browser
Valve can definitely lower their sale tax, they get loads of money off trading cards and skin sales, maintenance of that shit is waaay lower than the petabytes needed for games. At least some of the money is spent making better consumer stuff, like Steam deck and increasing the number of games that you can play on Linux with Proton. Doesn’t explain the 30% either way
Whether or not it is on gog doesn’t really impact how easy it is to pirate. For me it’s almost like streaming where the convenience is so high that I’d rather just pay on gog and get the perks that come with that then look elsewhere.
I just like how they package things, and I’m a Linux user.
Nah, I own most of the games I have stored executables for, I just don’t have the most faith in the future of American internet, so making my own repository of easily installable pirated crap is more like a failsafe.
bin.pol.social
Aktywne