@polamatysiak nagrała odcinek podcastu o sprawie. Nie odsłuchałem jeszcze do końca, ale to co usłyszałem mnie raczej przekonuje przynajmniej do tego, żeby nie robiąc przedwczesnej burzy patrzeć co się tam wydarzy.
There’s definitely a learning curve to it but if you put the time and effort into it the trackpads can become second nature. I don’t really care for gyro but your mileage may vary. Take some time playing with the different setting adjustments to figure out what works best and then try to stick with those settings across different gamesto build up your muscle memory. Personally I find 175% sensitivity, trackball friction high, haptics off to be most comfortable. I started practicing with Amid Evil since its controls are quite basic, and moved up from there. Now I don’t even think about the controls and I recently enjoyed a full playthrough of Doom 2016 with no gyro or aim assist. Another approach that might help your coordination and fluency could be to spend time playing something highly mouse-centric like Torchlight, Titan Quest, FTL, etc. It’ll feel really clumsy trying to click around at first but after several hours it’ll probably start to feel more natural. As for the rest of your movement, I recommend setting up the back buttons for jump/crouch/walk/sprint so you don’t have to take your thumbs off the sticks/pads.
Neopets still exists and is going strong! The community is wholesome and so amazing, You can play it on your phone’s internet browser, it’s wonderful nostalgic break from everything else, and they have a TON of free games built in… Solitaire, Pyramids, Bullshit, Battleship, Minesweeper, Brick Breaker, Mahjong, Blackjack, Poker, Keno, etc.
I still play every day and have a BUNCH of goodies for new players, if you do check it out!
I haven’t been on neopets in years and now I can’t login anymore. I think at a certain point they changed their login system and my email got lost so I can’t do password recovery anymore. Such a shame because I had put in a lot of work into that account as a kid and had millions saved up.
A lot of it is going to be game-specific, and spending time tweaking the control settings until you find what feels responsive to you.
The rest of it is going to be technique, and a lot of trial and error to find out what works best for your play style. For instance, I can't do fast-paced, twitchy movements on a controller (even things that are technically possible to do on a controller; I just don't have the dexterity anymore), so I have to adopt a different play style when using a controller. I usually will go for a more support-based role, if possible; opting for long-range weapons/abilities, and playing a more patient, campy game. I play slower and more methodically this way, and try to position myself so that I don't ever get into the situations where I need to react to somebody closing the gap on me in the first place.
For me, it's an entire mindset shift. If I play the same game on M/K, I'll be playing with a much faster, reaction-centric style instead of one where my movements are more premeditated.
Some other tips will be learning to do things like using your left stick for fine-tuning your aim (you can get very precise horizontal micro-adjustments by leveraging your player's position, which can be useful for getting your shot off before the other guy does), experimenting with gyro controls if that's an option for you, or trying joystick extenders (small gadgets that clip onto your sticks to extend their effective length, which may make aiming easier).
As far as what to practice in, I don't know of any aim trainers that are designed for controller, so I'd say you should just practice with a game that you either don't care about or where it doesn't matter if you lose a bunch. I'd recommend The Finals; it's free to play, the default quickplay mode is active and puts you into a match quickly, and it's super low-stakes so you don't have to feel bad about experimenting during a live match. Your teammates don't have loot drops or anything hinging on your success, so if you play badly, nobody cares. And it's got pretty robust customization options for the controller settings (dead zones, acceleration curves, etc), which can help you figure out what settings you respond best to and what to look out for in the settings of other games. It has a huge variety in movement/weapon options, so you'll end up developing skills/habits that will transfer over to other games quite easily.
I didn't mean to weirdly steer this into becoming an ad for The Finals. But it's a very controller-friendly FPS that I think will be beneficial to practice with. I think it's also pretty fun, but that's subjective.
For me the way has been using gyro aiming. It provides a mouse-like precision for aiming, which is really good for FPS games. It is supported on Steam nowadays. Of course on Steam Deck it may be not the best option in terms of playing experience, as turning the console also turns the screen.
They key for gyro aiming on a console where the screen is attached, is to get the movement to be as one to one as possible, to make it work as if the screen is a portal into the game world that turns in a matching direction as you move the device.
I had this revelation back with the PS Vita, where Killzone Mercenaries worked this way by default. It was magical for an FPS game to play that well on the tiny vita with its miniature analogue sticks.
The joystick camera input and gyro also worked in concert, I’m fairly certain the game hybridized the input signals such that if you moved the device to correct your aim, that would override any current input signal from the stick, making it possible to correct overshoot and undershoot in a way that almost felt like the console was reading your mind.
I’ve not been able to get that with steam input, but you can get close.
I played Superhot first on the Deck. Since time only moves (much) when you’re moving, you have lots of time to practice aiming and getting used to track pads/stick + gyro controls. It requires precise aiming, and there are occasional times where speed helps, so it was a good “training” game for me.
It’s still not as natural as KB+mouse, but I’ve been enjoying Ziggurat 2 a lot (on normal difficulty). I won’t push into hard modes, like I would on PC, but it’s working well for me.
I’m enjoying isle of arrows right now. Tower defense but instead of having a set map and same towers you get to draw cards and have to make do with what you get. Some cards give you pathing for the mobs, other expand the buildable area, others give you towers. Simple and fun. Game pauses between waves so you can take as long as you want to prepare.
In seriousness though, I find the trackpads to be very useful for precision. Unfortunately, you have to build up the skill, like anything else. Work at it over time and you should get there. For practice, really depends on what you want to play. I’d suggest something that has a good system for criticals/headshots. Looks like Aim Lab might work on the deck, so maybe try that?
Good call. You might try games like Tomb Raider or the first Prince of Persia reboot for movement accuracy.
ETA: Just to be absolutely clear, the “/J” was “jerk” like the old “circlejerk” subs, not serious. You probably know that but I’d rather be sure and not assume as I don’t think being dicks to eachother makes the world a better place.
If you really rely on faster movement than what gyro+classic joystick provides: try gyro+flickstick.
Flickstick does require some game specific tweaking. But it’s the only controller input method my “30 years of playing fps on PC”-riddled brain accepts.
It’s like coming from gamepad to arcade sticks, when playing fighting games. There is nothing else you can do, other than train and play and git gud. Try the original DOOM, and I mean the first DOOM from the 90s. You don’t have to aim up or down, only left and right and its not precise as todays shooters. Maybe play that on a lower difficulty and see if you can get used to it.
Overwatch 2, which is Free To Play, has a training area and courses for heroes you can try. Take the simple Soldier, which is your average FPS character, and maybe you can get used to the controls. You don’t have to play online, just try it out against bots and do these training courses. Maybe that helps.
If you play such a shooter every day, DOOM, and others, than you will get used to it and build up muscle memory. Actually I find it exciting to learn new stuff like this and am a little bit jealous. ^^ Reminds me back when I came from console to PC and had to learn how to play shooters with mouse and keyboard.
Edit: Your age 30 is fine. Age is always an excuse, but mostly not true. I’m also from the 80s and grew up with 8-bit and 16-bit. Yet I learned how to play with arcade sticks and mouse and keyboard in addition to controllers. I’m 42 now (and proud of it). My biggest advice is, play every sort of game, not only you are comfortable with. And do it every day. git gud is the only way.
It’s like coming from gamepad to arcade sticks, when playing fighting games
I’d maybe argue that this jump is not so severe but I get your point. I’ll try Doom though. I saw a couple of Doom 1-inspired games this year. I can try those.
Actually I find it exciting to learn new stuff like this and am a little bit jealous
I am enjoying the process but sometimes it’s a bit frustrating. Certain scenarios which I know are super easy on PC are a struggle. Hitting far-away targets on Risk of Rain 2, which i just flick and shoot on PC, are too difficult :(
Maybe look if there are predefined set of user created controls in Steam Deck. Sometimes users create alternative control schemes optimized for controller setup. Or do your own customization with the Steam Input. That won’t make you better at aiming, but maybe you can address some pain points this way.
I’ll try Doom though. I saw a couple of Doom 1-inspired games this year. I can try those.
Gyro works great with Doom. I played through Doom Eternal on nightmare difficulty without aim assist. Gyro is the closest to mouse like precision on a controller if you aren’t using aim assist.
Your age 30 is fine. Age is always an excuse, but mostly not true.
It’s fine for single-player shooters, which are less demanding, but speaking as someone who has packed on some decades, your reaction time definitely becomes a noticeable factor over the years for competitive multiplayer games. I definitely can’t play competitive twitch shooters nearly as well as when I was 18, which is about when your reaction time is at its best.
That being said, there are shooters where twitch time is less-critical or roles or play-styles that focus less on it.
And I don’t see how someone couldn’t learn to play with a dual-stick or trackpad (or trackball, for that matter), which is what I think OP is talking about. I haven’t had any problems picking up new input methods…that just takes time. Took time to learn when I was 18, too.
I don’t agree here. Playing for long time means you get better, more experienced as well. Reaction time is not all. Plus the differences of reaction time we talk about is usually only important for world class players. Normal humans like us are similar in reaction time between the ages we talk about (30 vs 20 in example). Lot of older people are playing and are better than younger people.
Having said this, every human is different and will have different degradation or changes in their body and mind. I am just generalize here, knowing that individuals might differ strongly. Have in mind, I am talking about normal players like us, not professionals or world class players, where differences in weakness are much more amplified.
And off course it depends on the games as well off course and in what rank you are. My point is that age is often an excuse without realizing the real issues, pointing it to reaction times and aging, when maybe something different is the problem.
I don’t think there’s any meta progression as far as I’m aware, but I find Shattered Pixel Dungeon (available on both android and ios) to be a low stress enough game. I suck at it, so I’ve never gotten much further than the first boss fight, but the game is about running through randomly generated dungeons, going down floor by floor as one of 4 different characters.
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