They only trust themselves and it’s kinda hard to install cyberware on yourself unless you already have something like Doc Oc’s tentacle arms installed.
Copyright was invented so artists would be able to sell their art, and more art would be made.
When copyright is protected on a product that’s no longer sold, less art is made.
When a copyright holder stops selling their art, copyright protections should immediately cease, and they should be responsible for copyright obligations - releasing the source code to the public. Use it or lose it!
This is the most level headed approach to IP I’ve seen. If you’re not willing to use the property you forfeit it. It’s a common contact for licensing rights for movies that forces a studio to make a movie or lose rights. That way people can’t squat on a licence to prevent others using it.
Sony has to make a Spiderman movie every few years even though DVDs of the old ones are still being sold, but Ubisoft can just delete games forever and they can never be played again.
Pretty sure it was so publishers (printing press owners) could have a guaranteed profit. Those two things (publisher and artist profits) were correlated at the time. Not so much anymore. Streaming/subscription mentality is like planned obsolescence for IP.
I love CDDA, but I don’t know if I’d call it light on a battery. It won’t hammer a GPU, but it actually does use a fair bit of CPU time for the simulation. Also, every time it redraws a frame, it does so via recomputing the world lighting and such, so it’s actually surprisingly heavyweight.
It’s…not great. But it’s one of those “not great” games I can’t seem to stop playing. It’s a mech based extraction shooter. The shooting is floaty and all over the place, the loot is either materials for making things or crystals that become currency once you extract.
I have played Stardew Valley before, but not on Steam. I got it on Nintendo Switch and liked it, but now I have a Steam Deck that I like even more. Haven’t picked up SV yet because I don’t like buying things twice…
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