There are actually plenty tutorials, but because of the open exploring aspect, players aren’t visiting those tutorial spots that the dev anticipated. They nudge you a bit using the enemy levels, but it should have covered more during the prologue.
I politely disagree. Baldur's Gate III teaches you absolutely nothing about its rules and systems. You are expected to discover the rules and systems on your own. Things like crowd control, the actual numerical advantages of height, and repositioning while in dialog are never explained.
It is the most frustrating aspect of Larian games, imo.
repositioning while in dialog are never explained.
I’m a few hours in and I don’t know what you mean? Do you mean being able to switch to a different character in a dialog? If so I’d love to know how to do that. I hate starting dialogue where I need charisma with my low charisma character
Well, no. I mean using other characters while one is in a conversation. During conversations, there are some buttons in the bottom left-hand corner of the screen. One of those will allow you to swap to another character. You will then be able to do whatever you wish with those characters while the original character is in their conversation.
If you wish to use a different character for a conversation, you can simply start the conversation with the given character.
Literally all of Candlekeep is a tutorial with the quests and the guys in green robes everywhere. It’s kinda great, actually. Allowed you to skip it if you wanted, but there if you need it.
I’ve found that bg3 is pretty bad at telling the player things. Such as why you have a advantage or disadvantage on attacks. Another example is I had to search on the internet to figure out what concentration saves against. I know now that I can hover over things in the combat log to see the rolls. But you wouldn’t really know that unless you have played rpg’s like dnd before. It should tell you in a tooltip for concentration.
All Paradox Interactive games ever created 😂
The worst I had was Hearts Of Iron IV. I played a 2h tutorial only to not understand a single thing the real game threw at me afterwards...
You gotta just start with an easy country. The CK2 community used to call Ireland “Tutorial Island” since it was low key and a good place to learn the mechanics, same with Spain in EU, or Belgium in Vicky.
About what Hearts of Iron? I tried that game once (3 or 4, don’t remember) and basically gave up when the tutorial ended and I still had no idea how to do anything.
It’s not nearly as complex as it initially looks imo, but I also play with a million mods some of which make the game needlessly complicated so maybe the vanilla game just looks simple in comparison to me now lol
Also, the tutorial has suffered bitrot quite a lot. The game has seen many significant changes since release, but the tuturial was only partially updated to reflect them.
I come back after a major patch or every 6 months and its all changed again! Which is good as it keeps it fresh, but the tutorial is very lacking on the changes.
I still don’t know how to play hearts of iron IV. I’d love to learn but I’m a trial by fire learner. It’s really hard for me to make it through a 2hr YouTube tutorial with monotonous robot voices.
I’ve been playing Divinity Original Sin 2 with my partner, we both never really got that far into it in the years we both owned it, so we’re trying to get more into it in anticipation of playing Baldurs Gate 3
Skullgirls, which is now my favorite game, scares people away with its tutorial, so I ended up making my own for it instead. It was through resources for a bunch of other fighting games that I ended up realizing what I wasn't understanding about Skullgirls.
Honestly, you could probably just put fighting games here in general. Understanding what it means for a move to be plus on block is super important, but most new players will have no idea what that means. I can only name one game, Fantasy Strike, that teaches you to jump to escape command grabs.
Came here to say fighting games. SF6 is attempting to address this with the whole single player mode. The Battle Hub also serves as a better spot for casuals. I’m hopeful that more fighting games take a better approach to teaching the game. When I first booted SFV, there was a 2 minute tutorial teaching you how to move and block and then it just cuts you loose. We’re likely in the next golden age of fighting games. It would be a shame if Tekken fumbled the bag with poor new player on-boarding.
It’s not awful but, I’m playing Xenoblade Chronicles 3 now, 10 hours in and the game is still introducing new mechanics. This is undoubtedly the longest tutorial I’ve ever done.
The catch is that free services like this are run for people who need them, not people who want to save money. In my opinion it is very scabby to use something like RiseUp for potentially data intensive tasks like torrenting if you can afford a paid VPN service. Leave it for those who genuinely need it.
Riseup is free because it is made by people who want the internet to be better. The same way tor is free.
But you should be donating if you find it useful. And I could nearly guarantee that a service that is used for censorship resistance that gets used for P2P will go from nice and fast to ungodly slow
It’s a volunteer and donation run anarchist collective that has been around since 1999. They have fought a number of legal battles against governments to varying degrees of success.
The people involved have close ties to basically everyone involved in Tor and should be regarded with the same level of trust (what ever that means for you). There’s also a lot of overlap with some core Debian contributors.
That said, I wouldn’t use them for P2P other than occasional use. Or if you do, consider making a substantial monthly donation. It’s a lot of resources to pull from a small organisation at the expense of people who need their services for political organizing, which is their primary focus.
I started playing Vampire Survivor on mobile last week and I’m so addicted. I know I’m late to the party. I had heard about it many times but I never played the Desktop version because I wasn’t a fan of the 16-bit graphics. But a few days ago I saw it in the Play store for free and decided to try it. Wow! I’m so impressed by this little game. The game play is fun and satisfying. There are plenty of unlocks and secrets in the base game to keep you busy. Well worth a try. Once you get powered up a bit and you unlock some new characters it’s really addictive.
I come back to finish off a few more unlocks every so often, and it seems like the list keeps growing. Great little game, very trippy towards the end of the “story” as well.
It really does get pretty trippy. I’ve been working through the secrets to unlock all the other characters. Some of them are pretty funny, others have curious quirks.
I play usually with my spouse, and occasionally my brothers. With the former, we usually get pretty into ARPGs (PoE, Titan Quest, Van Helsing, older Diablo) or Don’t Starve Together. With my siblings it’s usually random stuff they suggest that’s not too complicated so we can catch up while we play.
I used to do Overwatch, but the time commitment to stay good is just too much, and the games end up sucking more often than not. Haven’t touched OW2. TF2 is still fun, and I’ve been doing a bit of Sea of Thieves solo but occasionally interacting with other crews. Basically anything that involves playing with strangers is usually not worth the effort for me.
Dwarf Fortress (before the Steam edition.) There was no in-game tutorial. I found a 2 hour long fanmade tutorial on Youtube, and even after that I had to learn a lot of stuff from the wiki.
bin.pol.social
Najstarsze