bin.pol.social

doomkernel, do gaming w Weekly “What are you playing” Thread || Week of August 20th

Metro 2033 and Have a Nice Death

TehPers, do gaming w What's a good game you played with an awful tutorial?

Minecraft. Back when I started playing, it wouldn’t even tell you what recipes existed, yet gave you a 2x2/3x3 grid with hundreds of types of items/blocks to figure it out yourself.

Still one of my favorite games though.

Schmeckinger,

I didn’t know stone pickaxes existed. So I always saved a iron pickaxe I got from a friend to mine iron.

storm_koala,

Without external resources I would probably never have figured out what the 2x2 empty grid in my inventory was meant to be! I watched so many videos and read numerous wiki articles it could have been a college class.

navi,
@navi@lemmy.tespia.org avatar

Honestly a large part of my nostalgia was scouring the Minecraft wifi for updates and recipes.

SenorBolsa,
@SenorBolsa@beehaw.org avatar

The early builds had few enough things you could make that it wasn’t really that hard to intuitively figure out but in it’s current state it would be near impossible to figure out how to make some things without recipes to guide you.

like early alpha builds I think the only thing that would have tripped you up hard would be trying to make dynamite firestarter, or shears even then you could experiment for a while and figure it out.

TehPers,

I think the issue was it wasn’t clear what items were available to craft. If I had known that axes, pickaxes, shovels, etc. were all in the game then it might have been easier, but even making the crafting table (2x2 wood planks) wasn’t very intuitive. Honestly, there wasn’t much of a clear path forward with most of the recipes. Advancements and the recipe book later helped a lot, but it was pretty hard to play during beta and alpha without the wiki or a mod like TMI.

Then there’s redstone. I feel like even today, redstone is completely unexplained in the game, and while you can kind of figure it out on your own, many of the intricacies are left unexplained (repeater locking, timings, comparators, how redstone is passed/not passed through different kinds of blocks, gates, etc). Without taking some time to learn about digital logic and basic computer engineering concepts on your own, redstone is basically magic dust that does a thing when put in a specific configuration.

Also, being pedantic, but shears weren’t added until beta 1.7. Wool dropped from sheep before that. That being said, alpha had a lot of really weird mob drops (why did zombies drop feathers?) and there wasn’t much use for wool anyway beyond decorative purposes and hiding doorways with paintings until beds were added in beta 1.3.

SenorBolsa,
@SenorBolsa@beehaw.org avatar

Oh yeah, I forgot, it’s been a decade you used to literally just punch sheep and I vaguely recall when that update dropped. I recall eventually just looking stuff up, but a lot of it I figured out on my own first. Redstone is absolutely something that really needs an in game guide that the game completely lacks, nothing about it is intuitive at all, even if you know how digital logic works it behaves a little strangely.

I always played the game to build cool forts and castles so wool was definitely useful to me to make them look good.

zombies dropped feathers because the game didn’t have chickens until sometime after 2012 (0.3?) and you needed them for arrows alphas are just like that. The Rust alpha was similarly nonsensical.

I always thought part of the appeal was just discovering the world and how it works, but it’s so established at this point it’s better to just have a guide in game.

ellotheth, do gaming w Weekly “What are you playing” Thread || Week of August 20th

I had a nice daliance in Palia and now I'm feverishly prepping for the next season of Destiny 2. I have until Tuesday to get my vault under control.

Pajonk, do zapytajszmer w Jakie tipy macie w walce z pracą dyplomową?
@Pajonk@szmer.info avatar

Wybierz temat który cię interesuje, ale na to chyba za późno. No i coś co przeczytałem kiedyś u Hitchensa, pisząc pracę wyobraź sobie że wygłaszasz ja do publiczności.

nudnyekscentryk,
@nudnyekscentryk@szmer.info avatar

heh, interesował mnie póki nie zacząłem się wczytywać (: no i tak, za późno, zmiana tematu po czerwcu przedłużyłaby mi studia do lutego :/

GolGolarion, do gaming w What's a good game you played with an awful tutorial?

If you’ve never played Fear and Hunger, it’s really easy to assume that there’s no tutorial. At the very start of the game, a pack of angry dogs appears and mauls you to death. If you go through the front door, the pack of angry dogs follows you and mauls you to death. You can escape from the dogs in battle, but they’ll keep chasing you on the overworld until they maul you to death.

The lesson the game wants to teach you is “Hey, don’t stick around and fight enemies that will maul you to death”, and “Hey, you should actually check out the side passages instead of the obvious way forward” because the dogs will not maul you to death if you dip into the side passage in the very first area. The game has a lot of such side passages that you need to look for later on that will save you so much grief, but you have no way but to intuit that this is something to look for in the first place after being mauled to death by dogs a few times.

TwilightVulpine,

Is there a reason why the dogs chase you down an entrance but not the other?

GolGolarion,

Angry dogs hate spooky basements i guess. It’s pretty haunted down there

TheEntity, do gaming w What's a good game you played with an awful tutorial?

Deus bloody Ex, the first one. Both the tutorial and the first mission are mostly useless and many players outright drop the game during the first mission. Afterwards the game shows its true colours, but the beginning is just rough.

Die4Ever,

I always thought Deus Ex’s tutorial was pretty good and well made, although it doesn’t tell you anything about computers/hacking

youtu.be/ziWIU-M7DBk

I just think it’s impossible to make a tutorial that will prepare players for how open Liberty Island is lol

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

I think Liberty Island is a brilliant introduction, showing you how you can take multiple different approaches to achieve your goal. But yes, it’s also a serious trial-by-fire. I remember I couldn’t even find Filben when I first played.

TheEntity,

It seems we agree. In the hindsight: yes, it's a decent level. As an introduction: hell no. With player not knowing what to expect and with barely any character abilities it's one of the most confusing first levels I can recall.

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

Even better if you have no idea what a GEP Gun is. Which, without context, I can’t imagine many people could work out

PALONK0,

Wait, the first mission is that bad? I just dropped the game because of it, maybe I should give it another try

TheEntity,

I've bounced from it 3 or 4 times. Once I got past the start, I've had a blast, easily in my top 20 games of all time. Give it a try!

Weylandyuta, do games w PC Game Recommendation for a Broken Arm?

Darkest dungeon dungeon should be playable with only one hand available.

megapenguinx, do gaming w What's a good game you played with an awful tutorial?
@megapenguinx@reddthat.com avatar

Pretty much any of the souls games or something like Viewtiful Joe

pamymaf, do gaming w Weekly “What are you playing” Thread || Week of August 20th
@pamymaf@kbin.run avatar

@chloyster
Not a new game, but I've been replaying Undertale as part of a large randomized multiworld. Every item or big event I unlock turns into a random item or unlock for somebody else's game. And random items in their games are sent to me as random items in mine (or another game). It's called Archipelago, it's really fun and there are games you wouldn't expect to be supported (like The Witness). It's called Archipelago.

chloyster,

Oh cool! I’ve been really wanting to try out Archipelago but the setup for it all seems pretty involved. Still really want to give it a try sometime

Euphoma, do gaming w What are some open source games you can recommend for Linux?
Rozauhtuno, (edited ) do gaming w What's a good game you played with an awful tutorial?
@Rozauhtuno@lemmy.blahaj.zone avatar

I can’t believe no one said Crusader Kings 2 nor Dwarf Fortress yet. The tutorial in CK II is so bad, it somehow makes thing more confusing, it is much better to just start a game in an easy location like Ireland and learn the game by yourself.

Dwarf Fortress has a tutorial nowadays, but I started playing it many years ago when you had no choice but to alt-tab to the wiki and figure out things on your own.

Herbstzeitlose,

I think when I first played CK2 there was no tutorial.

smeg,

When I first played CK2 I had a revolt before the tutorial had taught me how to fight a war.

CrateDane,

The tutorial in CK II is so bad

You can’t just talk that way about Ireland.

Dekthro, (edited ) do gaming w Weekly “What are you playing” Thread || Week of August 20th

I’ve been trying to finish some games that I always wanted to play. So I just completed a first run through of NieR: Automata (WA complete). Now for the second!

johnthedoe, do gaming w What's a good game you played with an awful tutorial?

Most if not all game prior to like 2000 didn’t give you tutorials. I guess they were in the booklet that came with the game so not in the game.

Super Mario Bros on NES starting point is the best. Simple and allowed people to die repeatedly to learn what the game is about.

LunarLoony, do gaming w What's a good game you played with an awful tutorial?
@LunarLoony@lemmy.sdf.org avatar

Donkey Kong 64’s tutorial is very poor. Most 3D platformers give you a safe area or easy first level, within which you can explore and learn the mechanics at your own pace. DK64 instead forces you through several tiny tutorial gauntlets, and it’s a little jarring.

belt_bunny,

Which is super weird because the same developer (Rare) made Banjo Kazooie a year earlier! BK had a tutorial level with a bunch of easy enemies and platforming and it worked great. I have no idea why DK64 was so different in comparison

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

I would wager it was a last-minute change as a result of focus testing. There is a lot going on in DK64, and sometimes you’re too close to a game to realise that all those button combinations aren’t the most intuitive to new players - and given the slapped-together nature of the tutorials, it makes me think it was an afterthought at best.

AdellcomdoisL, do gaming w What's a good game you played with an awful tutorial?

Warframe explains very little of its systems, and what it explains is generally poorly done. Upgrading and optimizing your abilities, acquiring proper mods and frames, how the levelling system actually works, generally anything that isn’t “shoot at enemy until it dies” needs to be taught by another player or read upon.

loopgru,

Came here to say this. The new player experience is an awesome upgrade in terms of getting people into the world and narrative, but you're still thrown into an ocean of systems and content without a map. If you're not following a guide or piecing things together from the wiki it's very easy to get totally overwhelmed.

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