Its only woke when it doesn’t succeed.
To name two of way too many examples:
Baldurs gatev woke until it was a hit.
Dustborn, still woke cause it flopped.
The grifters have never been more obvious than now.
There’s ton of supplement on the original game for europe, moscou there’s so many possibilities, the cyberpunk world is very interesting even outside of nightcity, i embrace that take as an OG cp2020 game master.
I’m going to give a possibly controversial opinion. But my favorite casual game to play is Rogue Legacy.
If you accept that you know you’ll die a lot, it’s a lot less stressful. Outside of that, it’s extremely player friendly. It’s not too complicated. There’s progression. You have runs that end and give you a place to stop. You can turn it off anytime without needing to worry too much about losing progress. It has platforming.
I kind of love the early game. If I see a particularly difficult room, usually it’s a treasure room and you can back out or take the challenge. The two real objectives are get gold or kill a boss.
RL2 feels a lot bigger and more dependent on longer marathon runs and more strategic builds. For me it’s still a lot of fun, but not nearly the same cozy feel. Plus there are other challenges that seem mandatory for progression. Having said that, I have not touched the difficulty sliders.
I’ll say both. Registrar was shit for just giving in and taking it down on what was essentially a “please take this down” note. Funko was shit for requesting it in the first place
Sounds like you’re ready for the wonderful universe of TBS games (Turn Based Strategy). There a soo many sub genres but you can filter the steam shop for turn-based and read reviews and recommendations. Some personal highlights:
Things can get rough but I play mostly to have thriving communities with social drama. Deaths happen but that’s part of the challenge. Turn down the difficulty and play it like The Sims, it’s surprisingly chill.
It can be. Lower difficulty and phoebe chillax as the storyteller. I highly recommend modding the game. Both the common QOL mods and tweaks to what you don’t like.
The core of the problem is that there’s absolutely nothing effectively preventing companies from abusing IP claims to harass whoever they want.
At least you’d expect claims to be automatically dropped when coming from an assumptive/disingenuous party. Something like “you issued 100 wrong claims so we won’t listen to your 101st one, sod off”. But nah.
As such, “your violating muh inrelactual properry, remove you’re conrent now!!!” has zero cost, and a thousand benefits. Of course they’d abuse it.
The role of AI in this situation is simply to provide those companies a tool to issue more and faster claims, at the expense of an already low accuracy.
IP and copyright laws have been the bane of the internet. Not only stifling fair use but it has become nothing but weaponised for corporate warfare. the DMCA isn’t fit for purpose.
An individual would risk corporate lawyers lobbing suits at them they don’t have nearly enough resources to fight. In that way, it’s much like other forms of activism: individual actions are easily singled out and retaliated against.
If a ton of people were to do so, however, they might have an impact. Either the registrar would have to take steps to limit who can submit them, which might conflict with some laws, or they’d invest a great deal of resources trying to sort out the legit ones. Trying to single out people for retaliation is hard when there’s enough of them. In this way, too, it is like other forms of activism:
There is strength in numbers. There is power in unity.
If, hypothetically, someone were to coordinate such actions in the style of a crowdsources DDoS, and they could get enough participants, they might get away with it.
Sounds like a job for a group similar to Anonymous, just less focused on actual illegal activities and instead just playing out the legal methods of fighting against corporations.
[Disclaimer: I am not a lawyer, nor from any country following Saxon tribal law like USA. Take what I say with a grain of salt.]
As far as I know, in theory the victim of the bogus DMCA could sue the copyright troll for damages, including attorney fees and all that stuff. In practice, it would be the same as nothing, megacorp who hired the copyright troll would make sure that the victim knows its place.
I mean, there is. DMCA essentially protects content hosts from copyright claims. When they get a DMCA notice, they remove the material and inform the user whose material is removed. If they want to contest it, they can submit a counter notice denying the claim and basically saying “take me to court then”, with their contact info so a suit can be filed. At this point, if nothing is filed in a two week period, the host is free to consider the initial takedown notice void.
Sending a takedown notice under DMCA that’s knowingly false is perjury, which would presumably come up at the court hearing.
The problem is that defending against a copyright troll in the court is an expensive headache, and the copyright troll has a whole army of lawyers to prove for sure that the Moon is made of green cheese. As such, even if the target knows that it’s a bogus claim, they still comply with the troll to avoid the court.
Sending a takedown notice under DMCA that’s knowingly false is perjury, which would presumably come up at the court hearing.
In theory, yes. In practice, good luck proving that the copyright troll knew it and acted maliciously.
I asked a similar question quite a while back. What ended up feeling good for me from the recommendations was Oxygen Not Included surprisingly. I thought it would be too much but just trying to figure things out on my own was fun, and I found myself falling asleep to thoughts of plans for my colony. Surprisingly addictive and chill, maybe because I could pause and think anytime things started going wrong.
But I also gotta recommend Outer Wilds if you haven’t played it already. Exploration, mystery solving in a chill solar system environment. Go in blind is the best advice for that game but I found it super chill and relaxing.
Dave the Diver. I had put down gaming because of tiredness and this game was such an unexpected joy of exploration and cute story for me. Easy to pick up and do a quick dive, decent progression based on a mix of skill and leveling up your character, and the writing was excellent. First game I 100% in forever and it was while playing it 30 minutes at a time.
Yeah. I would probably start with Dave the Diver, in their case.
It’s so good. Decently chill. Great vibe throughout. The Boss fights each have a simple gimmick to win, and they don’t try to be clever about it. (Nothing pisses me off like “we changed the pattern of interaction five to turn a narrow victory win into a loss”. Game designers need to cut that out.) Thankfully Dave the Diver has the classic two patterns per battle, and aims for predictable fun. And the Boss fights are rare, anyway.
This really depends on the type of person you are. I find with the time pressure each in-game day that every time I launch it I get caught up in a mess of wiki pages and spreadsheets figuring out the ideal crops to plant and when, what gifts people like and when to gift them, etcetera etcetera. It became stressful and I stopped playing it after finishing most of the main objectives.
You can play it, at your rythm,
Performance isnt mandatory,
You can learn the game before going “meta”, discovering things by yourself, etc.
Do not compare yourself to others or directly going on a wiki, to start paying it…
Perfection is fun with time. Its a solo game, why you should run it for real ?
If you’re okay with demolition derby stuff, FlatOut 2, Ultimate Carnage, and also Wreckfest is decent arcade racer. FlatOut minigames also fun for couch play with 2-4 people.
Wrecking competitor is fun and you can set the difficulty as you wish.
bin.pol.social
Aktywne