bin.pol.social

Sami, do gaming w What Pokémon Go could've been.
@Sami@lemmy.zip avatar

I played in 2016 and started playing again in 2023 and I was surprised at how little had changed but its par for the course for the pokemon franchise.

Almost all your other grievances are partly due to how mobile games are monetized and how much of it relies on fear of missing out (applies to regular pokemon events too). Pokemon Go is a constant stream of FOMO to try and get you to spend money when there’s barely any payoff. A pokemon you can catch in the wild can already be 87% of the way to a perfect pokemon you spend months (years?) getting stardust, candy and XL candy to max out.

butter,

I’ve noticed that. Early on, I caught a full on dragonite that had decent stats and a high level. He’s still viable to use even today.

frog,

Same here. I played in 2016, dropped it for ages because there wasn’t much too it (especially for those of us who don’t live in cities), and picked it up again in 2023. That was largely because friends were playing it. I got bored and dropped it again in less than a week. Apparently my Pokemon from 2016 are quite valuable because of… something that was added to the game that makes them very desirable? But given I didn’t want to keep playing, what would I trade them for that I’d actually want?

Sami,
@Sami@lemmy.zip avatar

I mostly picked it back up to have access to the PoGo exclusive shinies (Mew, Jirachi, Meltan/Melmetal, Genesect and Deoxys) but I just spoof instead (trying to play in negative temps outside of a city is no fun) and just trade cool stuff to friends (who live in different places so I can’t even trade with them legitimately if I wanted to).

Another example of bullshit is the PAID shiny Mew ticket. Even after you pay for it you still need to complete a potentially ridiculous requirement of completing the kanto dex. Which would be fine if they didn’t geolock Kangaskhan to Australia (outside of events in the past?) so you would be shit out of luck if you didn’t either already have one or knew someone you can meet up with in real life that did.

As for your 2016 mons, the first 9 or so you trade will be guaranteed to be lucky meaning an IV floor of 12/12/12 or 80% (and half stardust cost) so you would ideally trade them for something strong and/or shiny like a shiny legendary or strong mega/dragon/top within its type pokemon. All 2016 pokemon have like a 75% of making a trade lucky so they’re all valuable. Another trick to get people to nag their friends and family to start playing again.

TotesIllegit, do gaming w What game mechanics do you love and hate?

I think Achievements are useful if they’re tracked separately by each save game. Minecraft does this, and I find it helpful when I return to a world save after a long time because I can use the achievements I unlocked to help remind me what I was doing and resume from there instead of looking at what clues may have been left behind.

I love New Game + mechanics. I think it’s a travesty more games don’t have them.

I hate excessive collectathons or overly repetitious cutscenes or dialogue. I love TotK, but the end-of-shrine bit got old real fast; I found myself missing pre-BotW heart container hunts where they could just be in a chest somewhere. I also feel exhausted just thinking about all the Koroks; I like trying to 100% save games, and the Koroks start to feel like work after a couple hundred in total.

I like when fps weapon recoil moves the player view with the recoil, particularly if the view resets back to where the player was aiming as the recoil cooldown ends. It’s satisfying and also gives the player an odd feeling of agency because the recoil mechanic lets them play “can I control the hose?”

Knusper,

I think Achievements are useful if they’re tracked separately by each save game. Minecraft does this, and I find it helpful when I return to a world save after a long time because I can use the achievements I unlocked to help remind me what I was doing and resume from there instead of looking at what clues may have been left behind.

That only works, though, if the achievements resemble game progress. Some games use achievements as entirely optional bonus challenges…

TotesIllegit,

Fair, but from back when I played a ton on my 360, a large number of a games’ achievements were progression-based, sometimes entirely. That being said, tracking optional challenges within the save game itself can also be helpful in some instances.

For example, if there are challenges that require you to not use special weapons at all, and then you violate the challenge requirements, it could be grayed out to signify that the player locked themselves out of anything related to completing that challenge in that playthrough.

Resident Evil 4: Remake already does this to a degree, though my thought is that it would be most helpful in long rpgs, where it may not be clear after loading where you are in story or what you have and haven’t done if the save hadn’t been touched in months.

Knusper,

Oh yeah, I’m not arguing against your idea. It would need to be implemented per game anyways, so the devs can decide themselves, whether they want their achievements to be suitable or not.

Having said that, maybe what you really want is a similar idea, which I saw pitched a while ago: Dynamic recaps.
Basically, the game would detect that you haven’t started it in a while, so could offer a quick rundown of the controls. And if you’re loading a save from a few months ago, it could offer a quick summary of your most recent milestones in the story / game progression.

So, yeah, pretty much your idea, but it’s not re-using achievements for that…

Sterile_Technique, do gaming w What game mechanics do you love and hate?
@Sterile_Technique@kbin.social avatar

Hate:

Lazy UI porting between PC and console. It goes both ways - radial menus showing up in a PC game or a joystick-controlled-cursor in a console game. M+KB vs controller are not comparable input methods, so trying to manage the UI with one that was built for the other is always a massive pain in the ass.

Inventory restrictions in games that throw a LOT of shit your way. Looking at you, Bethesda. Fortunately there's usually a mod of some kind to make items weigh like 0.01 lbs, or kick your slots up to 9999 or something. Sometimes realism adds to the experience... inventory management isn't one of those times.

Sluggish controls. I want to actually enjoy the Dark Souls games SO BAD - they look beautiful, I fuckin love that dark fantasy setting... but moving and combat feel like I'm driving a school bus with boxing gloves on my hands and diving flippers on my feet. I get that the cumbersome controls are a huge part of what makes it difficult, and that the difficulty is what a lot of players are after, but personally that's not a flavor of difficulty I'll ever be able to enjoy.

Love:

Good QOL features, especially involving the topics above. Like 'Hot Deposit' certain items to all designated storages in range, or AoE loot when a bunch of foes die in a pile. The quick loot style menu from Fallout 4 is another great example. Love that stuff!

Lore. Good story writing, believable/relatable characters, ESPECIALLY the antagonists. Hitting the sweet spot there is a quick ticket to my all time favorites.

Environmental challenges, with fun ways to overcome them. When I was new to Ark, one of the biggest challenges in my first play through was getting into the super cold zones and not freezing to death. My cold weather gear didn't cut it... the solution I came up with was to tame a paracer (kind of an elephant looking dino) and build a platform on its back: and made like 6 camp fires on the platform. So the I was, trudging through an insanely cold environment on a flaming elephant, cozy as can be. As a veteran player now, there are SO much more efficient methods to solving that problem, but the experience gave a unique sense of accomplishment, which is the kind of thing that got me hooked on that game.

Escorts matching the move speed of the player. 'nuff said.

iusearchbtw,
@iusearchbtw@lemmy.sdf.org avatar

Hot take, but I actually love well implemented radial menus on PC. When games bother to reset your cursor to the centre of the circle you can just quickly flick the mouse in a certain direction to make your selection, which is faster than most other mouse menus and a lot more comfortable than trying to reach for the 9 key.

bijuice, do gaming w New Rule announcement: Meme Monday's

How about creating a separate sub for that kind of content? It worked well for Reddit. They have r/games for discussion and r/gaming for memes and shitposts.

bermuda,

That would be a beehaw.org admin decision. It seems this decision was made by the c/gaming mods

bijuice,

I see. Well we could always ask the admins. I’d even be willing to contribute $5 for the logo of the new sub to get the unfunny memes off this sub 😂

chloyster,

Personally, I think a gaming meme community is too niche for our instance at the moment. Especially when our general jokes and humor community doesn’t see much posting. I would think this type of content could be posted there any day of the week

beehaw.org/c/humor

entropicdrift, do gaming w Good singleplayer games without any story?
!deleted5697 avatar

deleted_by_author

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  • DmMacniel,

    Jonas Neubauer did.

    GrimReaperCZ,

    Definitely doesn’t have any story, that’s for sure.

    BreadGar,
    @BreadGar@lemmy.ca avatar

    I mean they made a movie…

    elkaki,

    Tetris effect is insanely good for the music alone, and with ve the whole thing was an experience

    BreviusNominus,

    Came here to say Tetris!

    prole, (edited ) do gaming w I used to be concerned about a game being too short. Now I worry that it will be too long.

    If you’re enjoying yourself while you play, then the time was well spent. Like you said, try to remember that nobody is making you play every game you start to 100% completion, that’s an entirely self-imposed rule.

    That said, for me personally, the length of a game is generally irrelevant to whether or not I will enjoy that game. If I enjoy a game, I enjoy that game. If it’s long, it’s long. If not, cool.

    MJBrune,

    The big thing for me is that if I play narrative-focused games like immersive sims, I want to dive deep into those worlds, and that takes a certain amount of brain energy.

    variants_of_concern,

    Exactly don’t take that away

    laxu, do gaming w What type of game do you want to play that doesn't really exist?

    Something like RDR2 but focused on the life sim part. Instead of narrative driven game where your main action in the world is violence, go all in on the simulation part with actually working economics, job choices etc.

    I want to be a lumberjack hauling wood to the local mill via the river, not a bandit robbing every passer by. Also, I should be able to buy high heels from the big city store.

    DaSaw,

    I take it you’re okay?

    topz,
    tochee,

    There are roleplay servers for modded RDR2 online (RedM) where you can actually do this. I just started playing on one with some mates and it’s a player driven economy, so if people need wood they either have to chop it themselves or someone has to do it for them. I haven’t tried it personally but you start with an axe and there seem to be areas where you can chop wood. I just like wandering about picking flowers and saying yeehaw to people.

    CyberStien,

    Makes me think of Shenmue but with different theming.

    sub_, do gaming w What type of game do you want to play that doesn't really exist?
    • Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.
    • RPG that takes place outside of western European / American / Japanese setting. I wanna see games that take place in Korea, India, Africa
    • RPG that takes place in a small city where you can interact with most people, a small open world like Kamurocho (maybe larger), but allows interaction with most people, instead of just handful of quest givers.
    • Igavania but with modern sci-fi settings. Shadow Complex exists, but that’s more metroidvania (no leveling up or equipment drops from enemies)
    • Flight simulator but for road trip. Truck simulator but with real world map data
    • Flight simulator but for underwater exploration, with real world data.
    • PS3 Africa, but expanded to more regions, more animals.
    • God of War, but other mythologies, e.g. Egyptian, Chinese, South East Asians, Africans, Polynesians, etc.
    Coelacanth,
    @Coelacanth@feddit.nu avatar

    Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.

    It’s not exactly that, but have you played Return of the Obra Dinn?

    sub_,

    Yes, I love that game.

    Also Lucas Pope surprised me when he used Minnan / Hokkien / Formosan language in that game, it’s very close to my native tongue.

    But of course

    spoiler___ the game is less of a sealed murder mystery, more of a supernatural mystery. While I would love to see a realistic whodunnit, that requires you to research on physics / chemistry / actual real life tools, etc.

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    Yeah, like I said it’s not an exact match, but if you hadn’t tried it I thought perhaps it would scratch that same deduction itch. Plus it has that Wiki element since a fair bit of clues are based around cultural and nautical history as well as languages and dialects.

    Not so much physics and chemistry, though.

    Mot,

    Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.

    If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.

    dabaldeagul,
    @dabaldeagul@feddit.nl avatar

    For ETS2 and ATS there’s Promods, which I believe mostly emulate the real world. I don’t know how accurate they are, though.

    tombuben,

    ETS2 and ATS work both really well as road trip games, though they’re both in 1:19 scale afaik. Promods don’t change the scale, just add massive amounts of new content to it.

    I regularly play multi-player convoy with my friends, where we just set up a spotify playlist that we sync through discord and cruise around.

    dabaldeagul,
    @dabaldeagul@feddit.nl avatar

    Ahh, I haven’t used Promods (missing one dlc lol) so didn’t know about the scale thing. The games are definitely very chill to drive in though.

    LoamImprovement, do gaming w Gaming laptop or handheld PC?

    The ability to pick something up easily, make some progress, pause it, and resume quickly at the next available window appears the best way to go.

    Then you want the steam deck. This thing is powerful enough to run elden ring at a pretty stable 30 FPS, sometimes even up to 60, while being portable enough to fit in a backpack. I take it with me on business trips and it’s perfect for flying, bussing, wherever, with the caveat that you want it plugged in more often than not - the battery life is a little on the low side for those high-impact games.

    soyagi, do gaming w Stray really disappointed me. I want a real cat game.

    Although it features foxes rather than cats, Endling: Extinction is Forever ticks a lot of your boxes.

    For something less survivally you could try Catlateral Damage: Remeowstered.

    AllNewTypeFace, do gaming w Truly a game with a wide appeal
    @AllNewTypeFace@leminal.space avatar

    Also, apparently a collection of anime and a lot of porn.

    There’s probably a classified CIA file which contains Bin Laden’s fursona.

    LaserTurboShark69,

    I need to know what anime Bin Laden was into

    otp,

    I heard that his kids also used the laptop. So there are other possibilities.

    Of course, sitting alone in a cave must get boring.

    Nasan,

    I remember seeing a Final Fantasy VII OVA i didn’t know existed in the declassified collection.

    carotte, do gaming w Don't hate the player

    tbh a 20$ game isn’t any less capitalist

    Coelacanth, do games w Steam Deck / Gaming News #19
    @Coelacanth@feddit.nu avatar

    These posts are some of the best content on Lemmy and bring me back to the early 00s days of reading the physical PC Gamer magazines in all their glory.

    PerfectDark,
    @PerfectDark@lemmy.world avatar

    Oh gosh, that is exactly what I hope to try and do! Thank you!!!

    Thank you for sticking with these, and reading them as I post them. I appreciate it a lot :)

    474D, do gaming w Wait, wait, wait.... WAIT WAIT WAIT

    I would love a pokemon game that adheres closer to the fucked up Pokedex descriptions. I wanna see Cubone put on its dead mother’s skull

    Kolanaki,
    @Kolanaki@pawb.social avatar

    I wanna see Cubone put on its dead mother’s skull

    You need to watch the anime then.

    ryannathans,

    Where are the cubones with living mothers

    474D, (edited )

    I guess killing them for their skull?

    Or maybe less dark, they’re like octopodes and die after giving birth

    Agent_Karyo, do games w I made a terminal-based hacker simulation game for CLI nerds. It's free. Feedback?
    @Agent_Karyo@lemmy.world avatar

    How does it compare to Uplink in terms of gameplay. Uplink was the best simulation style hacking game that I’ve played.

    AstralPath,

    Bitburner is pretty cool too.

    BrightCandle,

    The real value of uplink was that it was a game about hacking, it wasn’t trying to be realistic it had artificial tension added as well as simplified concepts but added gameplay around that. Almost all of the modern hacking games are much more realistic and capable but also miss what made Uplink the iconic game which is gameplay.

    I would love a spiritual successor to Uplink, I would definitely play that, but so far all the hacking games I have seen since have fallen into the trap of realism and programming.

    Agent_Karyo,
    @Agent_Karyo@lemmy.world avatar

    Agreed. Realism is honestly not needed (although it’s cool that we have such games). You need good gameplay and atmosphere and ambience that give you the feeling of being in a different world so to speak.

    squaresinger,

    Well, IRL hacking doesn’t have exciting gameplay mechanics. So more realistic hacking game might not be such a clever idea.

    noughtnaut, (edited )
    @noughtnaut@lemmy.world avatar

    I have not heard of Uplink (nor Bitburner). But I really recommend you try skynetsimulator.com - I am not affiliated, yadda yadda, it’s just a fun, free, online game.

    Elevator7009,

    +1 for Skynet Simulator. Uplink was a ton of fun. Have not tried more than 2 minutes of Bitburner.

    Elevator7009, (edited )

    It compares in that it’s an AI chatbot actually

    news.ycombinator.com/item?id=44201658, props to @dontbelievethis for posting this link

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