bin.pol.social

whileloop, do games w Cities Skylines 2 player feedback
@whileloop@lemmy.world avatar

I don’t like how we have 2 games called CS2 in the same year. Since Cities has worse performance, I say we all agree to abbreviate it some other way, like 2 Cities 2 Skylines.

EighthLayer,
@EighthLayer@lemmy.world avatar

C:S2

metallic_substance,

Let’s just call it CS:GO. The GO is for glitchy optimization

beefcat, do games w Just an observation on game engines
@beefcat@lemmy.world avatar

the games/engines you cite as being “extremely well optimized” are both a lot older than UE5 and do a lot less than some of the “less optimized” games discussed (i.e. simpler lighting, no geometry virtualization, simplistic simulation, very static environments, etc.)

these are very apples and oranges comparisons

darthsid, do games w Just an observation on game engines

The beauty of the RE engine is that it looks fucking spectacular while running like a dream too

Tick_Dracy,
@Tick_Dracy@lemmy.world avatar

MT framework (which powered several RE’s, DMC, and other Capcom games was also a damn good engine). And Criterion’s Renderware was also an exception back in PS2 days.

darthsid,

Yep! I remember being genuinely surprised by the amazing graphics of RE5 and DMC4 back in the day!

explore_broaden, do gaming w When was a game's price worth it to you?

Factorio is probably one of the best deals I’ve gotten; I paid $30 and at this point I’ve played it for at least 200 hours because I find it such a fun game.

OutlierBlue,

200 hours

Just a beginner, huh?

explore_broaden,

It’s true, you caught me

berg,

What are you doing here? It’s not growing now is it? You see, it has to grow! The factory MUST grow!

newtraditionalists, do gaming w When was a game's price worth it to you?

I pay $20 to watch a mediocre rehashed superhero movie for 2 hours. I can absolutely pay $60 or $70 for something that gives me 10 hours of entertainment. And most games I pickup give me way more than 10 hours. So I find gaming to be worth it pretty much all the time.

berg,

That’s pretty much my look on things as well! I’ve felt like the gaming community generally demands more out of a game than they’d a movie.

newtraditionalists,

Completely agree. They demand more than most communities, while enjoying one of the few products that has dodged inflation in a huge way. I remember paying $60 for games in 2000. 20+ years later, and I’m supposed to be livid that most are still $60. The amount of whining is so crazy it’s embarrassing.

tal,
@tal@lemmy.today avatar

Welll…it depends. If you count DLC, there are games that have greatly outpaced inflation.

The Sims 4 costs nothing for the “base game”, but with all DLC – and that is still coming out – it’s presently about $1,100.

Another factor is that in many cases, the market has expanded. Like, in 1983, it wasn’t that common to see adults in the US playing video games. I am pretty sure that in a lot of countries, basically nobody was playing video games in 1983. in 2023, 40 years later, the situation is very different. The costs of making a video game are almost entirely fixed costs, separate from how many copies you sell.

So…if there is a game out that that many, many other people want to play, it’s going to sell a lot more copies.

I don’t really see the point in getting upset about a price, though – I agree with you on that. I mean, unless the game was misrepresented to you…it’s a competitive market out there. Either it’s worth it to you or it’s not, and if it’s not, then play something else. If someone is determinedly charging some very high price for a game in a genre, and a lot of people want to play that genre and it can be made profitably at a lower price, some other developer is probably going to show up sooner or later and add a competitor to the mix.

newtraditionalists,

Good points made for sure!

Carter, do gaming w When was a game's price worth it to you?

Hours to complete is such an odd measure of value. I’d rather have a 10 hour experience I loved than a tedious 100 hour experience.

berg,

I agree! It’s not easy to measure this and my equation of course falls a bit flat. But as a rule of thumb I think it’ll do. Albeit more so for the games I tend to play I guess.

My question stems from having seen people complain that pricy games were to short. I’m kind of thinking about it like a cinema visit you know? If you enjoyed the movie that was 2h and cost $10 (taken willy nilly from the air), how could you equate that to a game?

explore_broaden,

I think the metric works pretty well if you are willing to quit a game if it’s not interesting enough.

OutlierBlue,

If it’s tedious, why would you keep playing? Just stop and move on to a different game. If you only play it for 15 hours before dropping it, then that becomes the figure for the $/t ratio.

HalJor, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@HalJor@beehaw.org avatar
  • Make the story automatically skippable. Every time. Many games explain the mission/objective in a short sentence or in the minimap anyway. Don’t make me watch a long cutscene or press/hold a button to skip the dialog. I’m never going to care.
  • Always have a tutorial or practice area to remind me how to play the game after I put it down for a month or so. Bad enough that the controller map is hidden in the menus (if there even is one). It don’t help much to just say what all 16 +/- buttons do, depending on what mode I’m in. I have to actually use them to get back into the swing of things, and I’d rather not jump right into the action (and potentially lose progress) right away.
TheresNodiee,

As someone who is a little bit more interested in the story, I would love it if games had better story recaps for when you put the game down for extended periods of time too. If it’s a game with player choice track the major choices the player makes as well. I restart games so much because I like to jump around between games and then when I get back to some I can’t remember enough about what was happening to have any investment in the story anymore.

aesopjah,

Witcher 3 was great with this

PelicanPersuader,
@PelicanPersuader@beehaw.org avatar

In the complete opposite direction, “I just want to enjoy the story” mode, which simplifies or removes more mechnically difficult sections of the game. A few games have this and it’s great. I appreciated it in Danganrompa.

Klear,

System Shock had that. Enemies never attacked first and they all died in one hit.

bl4ckblooc, do games w What's your favorite game through the ears of Original Soundtrack?

Stardew Valley. I find myself humming the songs through the day all the time, they are so relaxing and whimsical.

glimse,

Nocturne of Ice is a top 5 video game song for me

StillNotAHero, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

I like how in Breath of the Wild, when it tells you to a button like ‘A’ or ‘Y’ for example, it shows you where that button is relative to the others. This way, if you aren’t super familiar with the controller, you don’t need to take your eyes off the screen.

Plume,

Games needs to take into consideration people who are not used to playing. Games telling you “Press L3/R3” are the worst especially, most new player don’t even know that the sticks can click!

tal,
@tal@lemmy.today avatar

Hmm. I don’t know.

I agree that it’s a valid insight that a lot of basic input things are not explained and that it’s not obvious to a first time user.

But on the other hand, I think that the vast majority of players have, at this point, learned.

I remember way back when the personal computer was getting going, the first (or maybe second) Macintosh came out with an audio tape that one could play in conjunction with an automated demo showing how to click on things and drag and so forth. What icons and menus were. Today, we just kind of assume that people know that, because they’ve picked them up on the way, so it’s not like individual software packages have a tutorial telling someone what a window is and how to use it.

And I remember being at a library where there was some “computer training for senior citizens” thing going on near me, and some elderly lady was having trouble figuring out double-clicking and the instructor there said “don’t worry, double-clicking is one of the hardest things”. I mentally kind of rolled my eyeballs, but then I thought about that. I mean, I’d been double-clicking for years, and I bet that the first time I started out, I probably dicked it up too.

But I don’t know if the way to do that is to have every game incorporate a tutorial on the console’s hardware doing things like teaching players that the console sticks are clickable. Like, maybe the real answer is that the console should have a short tutorial. Most consoles these days seem to have an intrinsic concept of user accounts. When creating one, maybe run through the hardware tutorial.

theangriestbird,

Nintendo is very good about this in all their games. I think it’s primarily because on the Switch, if you are using an individual JoyCon, the actual button names are not consistent, so you have to rely on the position of the button to convey which one you want players to press. I don’t think you can control BOTW or TOTK with an individual JoyCon, but I imagine they have those assets just ready to go.

flicker, do games w You teleport into the last game world you played. What happens next?

I'm playing golf?

How unlikely! How fortunate I took so long to play Golf Story!

Damaskox,
@Damaskox@lemmy.world avatar

It’s cool to be able to chill in a game as well! So many other answers involve either dying or killing 😂

Mirshe,

Aw man, I love Golf Story. Such a fun little game, and way more accessible than a lot of other golf games.

happybadger, do gaming w What is some very predatory, sneaky and popular among children game?
@happybadger@hexbear.net avatar

podcasts.apple.com/us/podcast/…/id1507621076?i=10…

Roblox is industrial-scale child labour to sell microtransactions to children, normalising the idea at the earliest stage of their 𝑔𝒶𝓂𝒾𝓃𝑔 𝒸𝒶𝓇𝑒𝑒𝓇.

teawrecks, do gaming w What unusual genre mixing video games would you recommend to try?

How has no one mentioned Inscryption?

DrQuint,

Why has no one mentioned Pyre?

teawrecks,

So, I really wanted to like Pyre. I love all the rest of Super Giant’s games, and I put maybe 10 hours into Pyre. But I think it was just too much Visual Novel for me. I wanted to spend more time playing the actual game (the rights?), but they only lasted maybe 5-10m and then it was back to reading and flying around.

But yeah, the art, sound, writing, and world are all beautiful. Just couldn’t get into a groove.

Yawnder,

And it gets pretty repetitive. Once you start “releasing people”, it gets redundant (and sadder)

Chickenstalker, do games w Are there any reputable independent gaming sites left?

Simply watch no-voiceover playthroughs on youtube to see how a game is actually like. Don’t watch the whole video if you don’t want spoilers. Goes without saying this is only possible after the game release. Wait at least 3-6 months after release before buying any game. Or pirate it.

hightrix,

Since no one writes quality articles anymore, this seems to be the only way to actually get a good view of the game.

I don’t want to watch and listen to some dude rant about a game. I want to read about it. Barring that, pure gameplay is the best.

teft, do gaming w What was the formative horror game of your childhood?
@teft@startrek.website avatar

Resident Evil first then a few years later Silent Hill. Those two kept me awake many nights in my teen years.

JonEFive,

The exact two that I thought of. I honestly enjoyed Silent Hill more than I expected and even liked it more than Resident Evil.

morphballganon, (edited ) do games w I would like to enjoy Zelda BOTW but …

The game literally tells you you can use warm clothing or elixirs to keep warm. There’s even another method they don’t tell you, equipping an elemental weapon can change your temperature. Just have a flame blade on your back and you can survive running around in snow.

Learning where to buy clothes and how to make elixirs is not hard. Just talk to people near where you’re struggling.

Weapon durability is only a problem if you don’t exercise any discretion in which weapon you use for which situation. If you use your best weapon on weak enemies, you won’t have it later when you face stronger ones. So… don’t.

Schmeckinger,

Also at the entrance of the ice region there is a campfire with bowl and next to it the ingredients for the food that keeps you warm iirc.

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