Crotaro

@Crotaro@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Sky: Children of the Light - Players Offering to Take Your Hand (beehaw.org) angielski

In Sky: Children of the Light you can let yourself get taken by the hand, and the other player guides/plays for you and you barely need to do anything anymore. Felt a bit absurd and funny, but interesting nonetheless. Certainly unique. It was also very good to eat some snacks and watch yourself progress while doing so. bee happy...

Crotaro,

I love Sky and most people there genuinely are so nice. And now on Steam I can finally play it with a decent framerate (the Switch was a big step up from my phone already but that still struggled sometimes)

Crotaro,

Incredible! It’s incredible how, for so many content updates, they kept the game fresh and interesting. Andy only a single paid expansion and it’s even only 9€!

I wish Motion Twin all success and can’t wait to see what else they come up with. If I’m not mistaken, they’re currently working on a co-op top-down slasher with cute animals getting absolutely obliterated and everything is super fast, no? I believe that one is already on my wishlist!

Crotaro,

Oh? I specifically checked the Steam store page just to be sure. I guess I must have not scrolled far enough hah

Crotaro,

Weird, I thought I only saw a single DLC thing on the store page. Must’ve missed it

Very much agree that I’d rather see a game’s development conclude with a bang instead of just slow dev burnout.

What do you mean that MT’s situation seems more complex? I haven’t been following news on that front.

Crotaro,

Oh wow, I had no idea! That’s quite interesting Thank you for the comprehensive answer and link to the blog!

Crotaro,

it’s hard to totally land that message when the game offers no alternative.

I’m of such split opinion when it comes to this argument against the game. I’ve read it so many times now and I kind of agree that there should have been some nuanced choice that changes the story in such a way where Walker tries to redeem himself? If I recall correctly, the only choice that actually made a difference for the end, was what you did in the very end scene with the mirror, right? And, of course, the choice not to play the game.

Then again, would it have been better if the player had had the option for a less shitty (not necessarily good or positive) path? Sometimes in life, especially during war, the only things that happen to you are shit and even what you do might be out of your control, because you only have one option that results in staying alive or because your mind is so focused on the task at hand that you can’t even consider other ways of tackling a problem. This might be a bit graphic, but I think Spec Ops puts you in the passenger seat with a maddened driver. You tell the driver your destination (finishing the game) and he just hits the pedal and, no matter how much you protest, he roadkills every person on the way there. The car doors are unlocked and he occasionally stops, giving you an opportunity to get out. When you finally arrive at your destination and complain that he killed all those people, he goes “If you had left the car, I would’ve stopped.” I don’t know, I feel like I have a point here, but I can’t put it into words.

Also, there are games like Animal Crossing that aren’t criticised with “Well, the message (of positivity and being rewarded for hard work and cooperation while being friendly) falls a bit flat, since the player doesn’t even have alternative options, aside from not playing the game.”

So, yeah, I’ll leave it at that now, since I think my comment is plateauing in its insightfullness.

Crotaro,

Ooh it sounds like it has great potential, once the bugs are ironed out!

Crotaro, (edited )

Reading the entire article, it seems that they still want to tread very carefully with this whole AI ordeal. Valve isn’t just opening the floodgates, as the title would make it seem.

While yes, a healthy dose of skepticism is good to have, I think if I had to trust someone to navigate AI in gaming in the gamers’ favour, I would pick Valve. Or maybe I’m overestimating Gabe’s involvement in the happenings of the legal department’s section that is currently responsible for AI stuff.

EDIT: Shame on me, @princessnorah , I think I had already seen the PMG video about the Steam Marketplace and its lootboxes and the gambling sites. But because I neither play these titles nor participate in the marketplace, I forgot that these serious issues exist. And the documentary concerning actually working at Valve rocked my stance back and forth. On one hand, I love the concept, but there are big problems here as well.

Once more, a genuine thank you for pointing me at these two video documentaries, even if I had already seen one of them.

Crotaro,

Oh, People Make Games have not one but two vids on Valve? I never noticed that, thanks. I’ll watch them after work and possibly (because PMG really are good at the whole journalising stuff) change my stance on it.

Crotaro,

That last half-sentence really isn’t in good faith. Just in the past couple years Valve made three “beloved products” that come to my mind immediately. Valve Index (the VR set), SteamDeck (the handheld PC) and the Steam Controller (although that one could be a bit older than “just in the past couple years”).

Mimimi Games revived a genre, pushed it forward, and then shut down (www.polygon.com)

I regret to admit I have never played any of their games despite having Desperados 3 on my list for a while. I feel some relief on their behalf though that their closure was evidently a deliberate choice rather than a market failure.

Crotaro,

That’s sad, but at least they made the choice themselves.

I’ll check out Shadow Gambit,though! It sounds really fun!

Crotaro,

Assuming that the premise is, they will actually magically play it even if they would usually go “Oh…nice…”, I would give Sky: Children of Light to a former classmate who was (haven’t talked to him in 6 years) the sort to throw his controller when he lost particularly bad in Call of Duty.

Sky is kinda like Journey (made by the same developer as well), but with an increased multiplayer- and social experience, to keep it short.

Crotaro,

It’s hard to explain more concretely than “I just like women more”. In multiplayer (and actual roleplay) games (and even emojis in WhatsApp) I tend to play women as well and won’t correct someone when they use “she/her”.

Now that I read it here from a couple other people, I would also agree that the female options are usually more interesting and grounded in all aspects (Voice acting, looks, skills).

I don’t think I’m an unhatched trans (learned that term in the comments here hah), because I really don’t mind being a guy. But I also wouldn’t mind if I had been born a woman?

Crotaro,

Oh hey that was a short but interesting read. Not sure if that fits me, but I honestly don’t care that much about the specific term/label. I am what I am and don’t want to spend a lot of time just to try and fit all kinds of niche labels onto me, if that makes sense.

Crotaro, (edited )

Eco. It’s incredibly fun.

The premise is that the planet starts about (with default settings) thirty days away from beibg destroyed by a meteor. You and the other couple dozen or hundred people on the server have the obvious goal of stopping that meteor. But nobody actually makes you do it and since you all start with stone tools and wheelbarrows, none of you even have the means to do it in the beginning.

The idea is that you band together with other like-minded players and form a settlement and each of you specializes into a different set of professions (for example, I am a shipwright and logger mainly but also have a small pottery workshop going). In time, you find new ressources or ways to utilise already discovered ressources to eventually build cars, boats, larger settlements and stuff. While that is happening, you can (and probably want to) set some rules for what is allowed and forbidden in your settlements radius (you widen that radius by increasing culture, mostly via decorative items). The rules you set (and players actually have to vote for and come to agreements with) almost always follow a simple “If x then y (else z)” programming logic and can be incredibly creative. Once voted for, those rules are law and can’t be broken by the subset of people affected by that rule. Seriously, one town on my current server basically gutted themselves accidentally by miswording a law. They intended a specific player to be forbidden of doing anything in their town but the wording was "If {name} is resident then prevent ". But since, yes, that player on the server was a resident of something (another town or their own homestead, doesn’t matter), so condition true, every citizen in town was banned from doing anything meaningful, since it wasn’t worded as “prevent {name} from doing xyz”.

Crotaro,

You’re welcome! I’ve played 46 hours of it in the ten days since I bought it and I haven’t played more basically only because we’re on vacation now and I have to work to afford living lol.

Crotaro,

This “Embracer” group surely seems to have a weird definition of what an embrace should be.

I would have loved to see a fresh TimeSplitters. TS2 was just the best multiplayer shooter on the PlayStation 2

Crotaro,

Very expected that they’d shut down soon after launch, after all the coverup they tried (and failed at) to perform. I just didn’t expect that it would be that soon after launch.

Crotaro,

I’m quite excited to see what comes of this. With the amount of stuff to do in No Man’s Sky, I’m interested what other systems, aside from procedural generation and base building, they will transfer over to this high fantasy genre. The dragonflight mechanic seems similar to how the starships steer, although more refined to a natural looking way of flying.

Crotaro,

Psygnosis simply for Drakan. I recently replayed it and it holds up pretty well, even if the melee combat as Rynn is a little clunky.

Another one, who is still around and very successful in their niche, is Egosoft. X4 at release was a little so-so, but mostly due to performance issues and me being spoiled from years and years worth of mods for the previous games (but also, without any of the really good DLCs, only three of the six or so factions are in the game).

Crotaro, (edited )

So SteamDeck, Valve Index and pushing back against the short-term money maker that was NFTs until half a year or so, among other things, aren’t scary enough projects when you’re “just” a game developer and distributor?

Study via questionnaire (n = 126) about the perception of chemistry in No Man's Sky and how games can be used by science communicators. (journals.sagepub.com)

I was only looking for some validation posts because I was annoyed at a couple of the more unrealistic reactions you have going in NMS. Like being able to get salt from combining dihydrogen and oxygen (instead of receiving the obvious water, which doesn’t even exist in the game as usable item/component). Then I stumbled upon...

Crotaro,

Very impressive! Maybe when the next global pandemic flares up, I’ll build something similar >:)

Well, Cities: Skylines 2 is here, and it's another broken game release. angielski

I don’t really understand how people make the review threads, but we’re sitting at a 77 on OpenCritic right now. Many were worried about game performance after the recommended specs were released, but it looks like it’s even worse than we expected. It sounds like the game is mostly a solid release except for the...

Crotaro,

You’re right. After Dark was one of the first(?) DLCs and I’m not sure if bikes were part of that or the eco-friendly DLC but bikes definitely are not part of the vanilla experience (I have quite a few DLCs that are important to me and no bikes yet)

Crotaro,

It depends on how big of a role precise movements play (that are controlled by mouse on KMB). And how much I gain from the analogueness of controllers. Take Death Stranding for example: Shooting is relatively few and far between and it rarely requires high precision when you shoot (most weapons are either splash damage grenade-types or fully-automatic with a generous enough amount of ammo). The trekking along to deliver packages feels much better on a controller. So DS is controller territory for me, even if it involves shooting.

Red Dead Redemption 2? Couldn’t imagine playing it half as well with a controller, because most guns have a very low rate of fire, gunfights are a lot more lethal and (thanks to the “Scroll Wheel Movement Speed” mod) I am able to casually meander at different speeds even while getting all the benefits of playing with keyboard and mouse.

Crotaro,

I hear a rock, I yell a stone!

This is great news and I’m incredibly looking forward to the release. GSG have my trust when it comes to doing Early Access right.

Crotaro,

May I introduce you to Ultima Online?

You have some items that are not lost upon death (either by them being special and “blessed” or by you paying some in game gold to insure them (costing you every time you die), but everything else? On your corpse, ready to be taken by the nearest player and even humanoid enemy. More than once have I seen a lich just grab some of my stuff and cackle off back into the dungeon.

Aside from being able to lose stuff on death, there are actual Thievery skills ranging from sneaking to pickpocketing and lockpicking (for stealing from player homes or when you unearth treasure chests). There is a “safe overworld” but many popular private servers have removed that. You might go about your daily business to grab some stuff from the bank teller and next thing you know, a grandmaster thief took your precious sword from your backpack (there are a lot of skill checks involved depending on how many possible witnesses there are (player and NPC), if the thief is invisible, how heavy the item is and such).

Crotaro,

A bard/artist game that really makes use of the creative potential of music/painting. A great example of a “tech demo” of what I’d like is the magic system in Tchia. You got a ukulele that you can play super freely (possibly the most realistic thing if you don’t play it irl), but depending on what notes you play, you unleash different spells (kinda like in the old Zelda games with the ocarina).

I would absolutely love if the creative spell freedom of Magicka (or Fictorum) was combined with the freeform instrument play of Tchia.

Crotaro,

I really hope people don’t get over this just because Unity went “we’re sorry we got called out for trying to screw you”. Unfortunately, like with how little effect the Reddit blackout had, I fear most will just accept it because Unity is what they’re already used to.

Crotaro,

Well that sure is an article I never expected to read.

But I also think Jagex should have given it a more firm “No”. Or at least a “Please don’t”. Depending on how long it takes to grind mining and what the potential reward is, I can see one or two people going for this without having their appendages removed for actual medical reasons.

Crotaro,

I haven’t played Starfield yet. That being said, I think I will enjoy most planets being rather dull (as long as you still occasionally have reason to go there). I very much love the stance of “When everything/everyone is remarkable, nothing/noone is.” One of the bigger reasons (aside the gameplay usually not being quite to my liking) why I don’t play MMOs anymore is, because about every MMO culminates in 80% of the people wearing “the armor of fabled legends” and being “Slayer of Demonlord and Demigod Sckholzhlak”.

Crotaro, (edited )

Fair point. I would agree to say there should be a healthy middle ground. I think coming across theme park-like spectacle around every corner would remove a lot of immersion and most authenticity (specifically trying not to default to “realism” because then we’d specifically want 99,999% of areas to be lifeless rock) not only from Starfield but many many games. Fallout, Elder Scrolls, Red Dead Redemption and the Metal Gear series would be incredibly different games, if it was just from one action sequence to another and then a beautiful story cutscene immediately and with only loading screens separating them from each other.

I guess I’m trying to say that immersion into and attachment to a game is increased if you give opportunity for (or sometimes force) the player to calm down. Red Dead 2, for example, does this masterfully by its generally slow and deliberate pace for most actions (cooking steak by actually making you hold the meat over fire for a couple seconds, making you walk/ride for long passages to get somewhere even during missions, etc.) and by sprinkling in quite a number of relaxing quests, like watching a movie with your girlfriend, in a game that’s mainly known for shooty tooty cowboy action.

To wrap up that wall of text, I guess I’ll see if the ratio of interesting tidbit for every dull landscape is too low for me in Starfield once I get my hands on it c:

Update: Game’s good, if your expectation was “Space game made by Bethesda”. I like it and am very happy with the amount of barren planets for every lush world. Sure, they lack the “discover flora and fauna” activities but there’s still plenty fun stuff to do.

Crotaro,

Mhmm, I played a couple dozen hours now and I like the game a lot!

Crotaro,

Thanks for the post. I’m happy that it’s being worked on, but I have no expectations. Not even the expectation that it gets released.

But if it releases and is decent at conveying that special World of Darkness feeling, I’m ready to forgive quite a number of technical flaws (after all, Bloodlines 1 is littered with technical problems and still the most amazing vampire RPG).

Crotaro,

Please don’t apologize for the tangent. It’s giving me high hopes that I’m going to like the game despite the flaws and (probably mostly legit) criticism of reviewers.

Crotaro,

Thanks, that’s pretty cool! I did fear that a lot of Bethesda’s traditional environmental storytelling would be gone.

Crotaro,

Does anyone remember Driver on the, I think, PS1? I mean the tutorial wasn’t awful because it’s irrelevant but because it’s notoriously difficult to beat.

Crotaro,

My man, that’s so not funky of you! If you skedaddle into this far out place called internet, you have to expect to come across new terms that are slammin and radical to some people. Instead of giving them hairy eyeballs and going “No can do”, how about you say “Word, brother”? Every generation invents its own gnarly slang and that’s pretty fly, actually. Like, what makes your slang groovy and theirs bogus?

Crotaro,

And here I was thinking that this would be a sign that Rockstar wants to dabble in developing sandbox RPGs…

But your take is probably closer to reality :c

Ubisoft Can Delete Inactive Accounts, Making Users Lose Access to Their Games (gamerant.com) angielski

In a response to a post from the AntiDRM Twitter account, Ubisoft Support has clarified that users who don’t sign in to their account can potentially lose access to Ubisoft games they’ve purchased. The initial post from AntiDRM featured a snippet of an e-mail sent to a user from Ubisoft notifying them that their account had...

Crotaro,

You can be pretty sure that they have legalese in the eula that says that your right to use the software expires with non-use.

It’s not even in legalese. I’m on my phone right now and thus have no motivation to look through a couple EULAs but I did read the interesting parts of a handful of software EULAs. A couple straight up state that they can revoke your access for any reason (usually followed by “including x, y, z”). And especially for multiplayer games, I understand why you would prefer your wording as such instead of having to list and define every “bad behaviour” like cheating, cracking the game, being an asshole to the community (including the moderators), etc.

The decision makers at Ubisoft, I imagine, just went ahead and said “How about we take this ‘for any reason’ to the absurd? If just 1% of the deleted accounts is remade and buys their games again, we make a lot of free money.”

What type of game do you want to play that doesn't really exist?

Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky...

Crotaro,

A game with a truly completely fluid magic weaving system where you can casually levitate spoons around the corner and then liquify that spoon into a pool of metal and finally having a spoon-elemental emerge. Magicka comes really close, but even there you have pre-defined spells with specific effects in addition to the “3 stone 1 fire 1 arcane” stuff. I can’t just magically slap on a conjured knife onto my fire elemental.

Bonus points if the magic system is gesture-based like in Arx Fatalis.

Crotaro,

Chivalry 2 might be the only PVP game I played where I often still have fun when losing.

Crotaro,

X4 Foundations. The Kingdom End expansion is awesome and I absolutely adore everything Boron. Just yesterday I finally broke the mexican standoff my fleet (and that of the Argon) had with the Xenon. For multiple real life hours, we had our fleets parked menacingly at the respective ends of the jump gates that connect two sectors. I charged through the gate with my entire fleet after the Xenon sent through a large portion of their fighters (which got obliterated by my ships) so only their capital ships were remaining. Had to hit the bed during a short break in the battle, though, so the outcome is still to be determined.

In other news, I’m also playing a lot of The Isle again and having a lotta fun with the new dinos and mechanics that have recently been added/tweaked. I’m positively surprised how chill many deino (crocodiles basically) players are about sharing the rivers with beipis (think penguins but in tropic climate)

Games on GOG?

Hello! I’m looking for any game recommendations on GOG – especially anything that’s on sale! Tell me about your favorite few games that you have on GOG, or maybe some gems in the rough out there. I’ve seen a few threads on Steam lately, so it feels appropriate to me to look for some love on one of the smaller game...

Crotaro,

It’s a bit rough around the edges, but you (or someone else) might enjoy Genesis: Alpha One

You fly a space ship (well, mine usually look more like stations that can also move), across different life-infested solar systems. The main gimmick is that you build the station yourself out of different modules.

So when your scientists come back from planet surfaces, with some spores on their suits, you might find pockets of ewww hiding in the vents of the station you made yourself. You have/unlock multiple times ways to make sure that the infestation stays relatively isolated to, say, the landing bay. But even with those, you’ll find yourself doing a lot of first-person vent-crawling to figure out where that disgusting crab-thing just came from.

Plus, it’s a rogue-lite with some permanently unlockable progression. There are multiple player factions you can unlock and there’s a NG+ mode, but I found myself not replaying it too much (even though my one played campaign was quite fun). Still, I sunk a good 16-20 hours into it, I think.

Crotaro,

Absolutely UT 2004. I reinstalled it a couple years ago and it holds up quite well. Especially the Onslaught (a classic Battlefield-like) game mode is still so much fun. And the bots aren’t just braindead idiots. They really want your guts, so you don’t need other humans for a good time. They even insult you over voice chat!

…plus, the female announcer…

Crotaro,

I will check out Tunic, once I’m done with one or two more games that I have currently installed, but on your hypothesis of games being made with internet knowledge in mind or them just generally being harder: Most games today are (or can be at least) much more complex in their systems than previous generations. Take X4 Foundations for example. It has a properly living economy. As far as I know, no ship and weapon just get spawned in without someone having mined and processed the ressources to do so. The game keeps track of thousands of ships over a volume of tens of thousands kilometers. And since you can mix and match every ship with a huge amount of equipment options, you can’t just point at a single thing and say “If I do this, I win.” But it also has some obscure systems, I can’t deny. For example that you can use EMP bombs to steal building blueprints, so you don’t have to buy them.

So while some games absolutely are made with the intent that only those who use the combined knowledge of the internet have a chance at experiencing every secret (looking at you, Five Nights At Freddy’s), most games are just harder due to the tech that makes it possible to do a certain thing in the first place.

On the other hand, I remember Morrowind being mentally difficult in some respects because there are no quest markers and very little other help aside from what you figure out on your own and what gets written in the in-game journal.

Crotaro,

Mhmm, I understand what you’re saying. One factor that came to my mind just now (sitting in the waiting room for my doctor lol) is that, as a kid, I didn’t have that sensory-overload level of games I could be playing. At first, my family had a PS1 with Spyro, Tenchu, Dead or Alive and Tekken on it. I think that was it. Or at least those were the only ones I can remember off the top of my head. For a couple years I only was able to play these four games (it was a modified console, so it could only play burned discs, on top of it). That together with the fact that, as a child, I didn’t need to concern myself with anything mentally super taxing while playing, probably resulted in me just devoting enough time into the games to find secrets/routes I would run past now. Maybe it’s similar for you?

How are you feeling right now (gaming-wise)?

I should probably go to bed at this point. I typed up a short story of my arduous attempts at defending an outpost in the STALKER modpack GAMMA and how my game crashed when I turned in the quest. Sent off that post and woe-is-me, the entire text didn’t get submitted and I didn’t have it saved in copy-paste. It’s just so...

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Pozytywnie
  • krakow
  • giereczkowo
  • Blogi
  • rowery
  • tech
  • Spoleczenstwo
  • niusy
  • sport
  • lieratura
  • esport
  • Cyfryzacja
  • kino
  • muzyka
  • LGBTQIAP
  • opowiadania
  • slask
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • fediversum
  • zebynieucieklo
  • test1
  • Archiwum
  • FromSilesiaToPolesia
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny