So far, the critical component that the Sims clones lack is character. Sims understands that Sims are a bit different than real people and they go out of their way to make them quirky and a bit hyperbolic. The clones seem to try and be real life simulators which I would argue is difficult to actually make enjoyable. Real life is boring.
It means Matthew Costello created several puzzle ideas years before The 7th Guest, and some of those early concepts—like the maze and bathroom spiders—were later used in The 11th Hour.
Ah, nice. I destroyed my first one playing Sekiro; the trigger buttons are really awkward to get to pieces to replace the internals, and my replacement Steam controller is almost too valuable to use, since I can’t replace it any more.
This post feels extremely familiar to a post I saw a while ago. A quirky spin on wordle and some needlessly long AI-like text body. What’s going on? Has anyone else seen a different post that looks like this?
Yeah, I’m pretty sure it was a different but similar game from the same person. Even the background story was the same or similar. So… maybe just new account
Best advice would be to forget it exists. There are actually thousands of other games out there that are almost exactly like Battlefield, I doubt the Next New Thing™ will be worth giving up a little bit of sanity over.
That’s fair. Battlefield is the most basic of all three. COD being even more basic with the elimination small maps. They all have a class system, military assets, and the same basic concept of teams. The difference is in the realism/depth of how far you want to go. Now, what OP is asking for is not practical from a business standpoint. You need deviation to separate your product. So there is going to be that deviation to the point of it being worthwhile to compete with the battlefield. But never to be what OP is asking for. It isn’t smart business.
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