bin.pol.social

simple, do games w Starfield - Review Thread (87/100 OpenCritic)

Pretty excited to get my hands on this game 5 days later! Reviews are surprisingly more split than I expected, with some calling it an easy 10/10 while others call it shallow. The general impressions are: If you like Fallout, you’ll love this game. I like Fallout, so I’m in.

By the way, IGN gave this game a 7/10, which is a new one for them because they hand out 9/10s like candy.

_spiffy,
@_spiffy@lemmy.ca avatar

This game is on my to buy list, but probably in a few years when they have ironed out all the issues and dropped the DLC in a GOTY or whatever edition they make later.

weeahnn,
@weeahnn@lemmy.world avatar

I’ll probably wait to see what kind of performance people are getting before I make the jump.

thessnake03,

Part of me wants to drop coin over the weekend to upgrade my outdated system just to play ASAP. The other part of me knows waiting is better

donuts,
@donuts@kbin.social avatar

Next year's value proposition on PC parts is almost always better than this year's. (Except for NVidia for some reason.)

Martorias,

Console is downscaled and 30fps and one guy on pc had 45-70fps 1440p high settings using a 3600x/2080ti. But yeah, more performance info should pop up soon :)

Ertebolle,

I'm thinking Steam Deck. Or wait for the Switch 2 and expect a port to that (Microsoft seems to have no problem putting exclusives on Nintendo platforms, c.f. Ori)

_spiffy,
@_spiffy@lemmy.ca avatar

Yea I’m a linux gamer so waiting to see if it works for me is basically mandatory. Good way to stop pre-ordering lol.

FMT99,

I kind of enjoyed fallout but it did feel very shallow for an RPG. I’m hoping this one does a bit better in that regard but I’m trying to temper my expectations.

darth_helmet,

Fallout had a lot of clever environmental storytelling, vignettes in random buildings, drama happening via terminal logs throughout abandoned factories, etc.

I hope that Starfield hasn’t gotten rid of that aspect of their world building.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

It’s what Bethesda does best so I’ll be astounded if it’s not still present

WarmSoda,

Yeah that ign number threw me off lol. Good for them!

Ace0fBlades,

I think many ambitious games recently get divisive ratings. I remember many cyberpunk 2077 reviews rated it highly praising the (imo excellent) highs while minimizing the lows before many reviewers bashed it for the bugs and incomplete scope. When these reviews come out it almost feels like the reviewers are scared to be the first to open the “hey it’s bad” floodgates

rDrDr,

I feel the opposite. Everyone wants to be the first to dunk on a popular game. That gets you more clicks than just another 9/10.

YaDong, do piracy w Having a hard time settling on a VPN
@YaDong@lemmy.dbzer0.com avatar

Have had no issues with Proton

brihuang95, do gaming w What's a good game you played with an awful tutorial?
@brihuang95@sopuli.xyz avatar

The game that comes to mind is Dark Souls. They teach you the bare bones of the controls and that’s it.

Nothing about where to go, what stats to level up, ways to defeat specific enemies, what spells/elemental attacks to use, etc.

I had to Google a lot of things in the beginning.

Skua,

I still don't know what the fuck the intended use of Resistance is

ninjakitty7,

I think the numbers that go up when you level resistance were supposed to go up more than they do.

brihuang95,
@brihuang95@sopuli.xyz avatar

Umm was it supposed to help you “resist” getting poisoned or cursed? 🤨

CylustheVirus,

A trap for the unwary.

spiderman,

Elden ring was my first “souls like” game and it was also an open world game too. For a gamer who wasn’t accustomed to these kinds of games, it was a totally different experience for me.

brihuang95,
@brihuang95@sopuli.xyz avatar

Elden ring I think is still much more accessible for a newcomer. If you try Dark Souls 1, you’ll realize that the difficulty of the game also learns pretty hard into more tedious aspects.

Getting cursed in Dark Souls 1 means you’re HP is capped to half until you find the cure, as an example.

tmyakal,

I always figured this was an intentional part of the design philosophy. The game lets players write and read one- or two-sentence strategy guides anywhere in the world. I took the hint and figured they wanted me to look up strategy guides.

DeusHircus, do games w I accidentally bought a game while my VPN was on

What’s your concern? I’ve never heard any issues with purchasing anything on VPN. In fact, it’s recommended to save money by getting around geo-pricing

SymbioteSynapse,

It is against the steam subscriber agreement to use a VPN. Particularly if you’re using it to get around a region restricted game. Will they check and catch you? Probably not, but they can. It’s definately not recommended though.

HawlSera,

Getting around geo-pricing is a bannable offense

QubaXR, do games w I accidentally bought a game while my VPN was on
@QubaXR@lemmy.world avatar

(assuming your home country is USA) You are allowed to purchase games from US websites while you travel. As long as the purchase is linked to your US payment method, with US residence address on the bill, it does not matter where I’m the world you connect from.

You might raise suspicion if you bought something via NL VPN, using Dutch credit card and address. Otherwise you are all good.

nx2, do gaming w what's some of the best dialogue systems you've seen and why?
@nx2@feddit.de avatar
Lazycog,

This whole quest scene was so unexpected, disturbing, hilarious and made me fall in love with the game. The timer for this choice makes the situation feel like a real intense JESUS FUCK WHAT DO I DO moment

heliodorh,
@heliodorh@beehaw.org avatar

This messed me UP the first time, omfg

OfficialThunderbolt, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

Simulation games, like the ones Maxis used to make (other than SimCity). SimEarth, SimAnt, SimTower, etc. Those were educational and fun.

I also once played a simulation game that realistically simulated running a shipping business where you shipped things by boat, sailing your fleet from port to port, dropping off your cargo and loading new cargo, giving the occasional bribe, etc. while avoiding bankruptcy. I think it was called “Port of Call.” It was made a long time ago, and I haven’t played anything quite like it since then.

storksforlegs, (edited )
@storksforlegs@beehaw.org avatar

Yes, I totally agree with this. I would play these games so much growing up. Especially SimLife.

I like sim games where you feel like you’re experimenting with a scenario, not just trying to get the highest score or some win condition.

Rozauhtuno,

Not exactly educational, but Sid Meier Pirates was also a lot of fun.

frankivo,

Oooh, reminds me of SimFarm 😃

Water,

SimFarm was surprisingly fun.

Rodeo,

SimAnt was awesome

Eddie, do gaming w What game mechanics do you love and hate?

Anything that involves the mechanic “defeat all the enemies in this room in order to unlock the next room” is a huge turn off for me.

rtxn, do games w A cool feature/mechanic you want to see in games again

I want to see puzzles that are implemented using the physics engine. And I don’t mean “toss the axe in the proper arc to trigger the gate” physics. I mean “stack the bricks on one end of the seesaw to balance it long enough to make the jump to the next platform”. Or “use the blue barrels’ buoyancy to raise the platform out of the water”.

RollingZeppelin,

Yesss and more destruction physics. I miss watching cars crumple and get torn apart like in the burnout games. There was a really old ww2 dogfighting game where the plane wings could get sawn off and you’d see this smoking plane spiralling into the ground while the wing flew off in the opposite direction before the plane exploded on the ground.

thesohoriots,

Red Faction was great for that. You could go around, sure. Or just bust through the damn wall.

missingno, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)
@missingno@fedia.io avatar

If I'm going to put 100+ hours into a game, there better be a setting to mute BGM, because no matter how good the OST is I will eventually tire of it and want to listen to something else.

CentipedeFarrier,

Similarly, granular audio options that separate dialogue from ambient from music from system sounds. Definitely don’t need my ears blown out just to hear dialogue.

I like having the background music very low, but not off, system sounds a bit above that, sound effects higher than system but lower than dialogue, which is maxed. And of course ambient sound levels really depend on the game and what kind of ambiance it has.

Same thing with granular contrast/gamma/etc. Don’t just provide a few preset options, especially if they can only be set before you start the game (also they should never only be set from the main menu, never). Let the player choose whatever they want on the fly. I love playing with everything bright so I can see wtf I’m doing, I don’t give half a shit if the devs think it should be so dark it’s not navigable. I disagree.

Katana314,

I’d love it if a group could collude on a standard for music signals.

Imagine this: You have a music player following this signal standard.

Game starts, it signals GAME_STARTED, and the media player signals STOP_GAME_MUSIC, so the game itself plays no BGM, leaving it to the music player. But, then the game can also signal later on: THEME_MENUS, THEME_EXPLORE, THEME_COMBAT, THEME_BOSS; and the media player can respond to that by cross fading between playlists built for each.

Zoomboingding, do gaming w The Story of Hyrule
@Zoomboingding@lemmy.world avatar

Well when you put it that way…

xxce2AAb, do gaming w Flight Simulator 2025: Government Shutdown Edition

“Now with ATC disabled by default.”

aeronmelon,

angry AirForceProud noises

moakley, do gaming w Three developers' different philosophies on difficulty for their games

I’m all for easy difficulty options in games, but I’m never, ever going to use them. I just can’t motivate myself to play if I’m not accomplishing something.

paultimate14,

Do you feel like you’re accomplishing something by playing a difficult game?

Personally I do not, and that’s fine. I play games to take a break from accomplishing things.

Poem_for_your_sprog,

DOOM and DOOM eternal on nightmare mode hell yeah

moakley,

Absolutely, yes. Good video games have a reward structure that real life is lacking.

OldChicoAle,

In real life, you just get fucked over and over with no rewards.

moakley,

Well that’s not true either. I mean sometimes, sure, but in general if you know what you want and you work towards it, you can accomplish things and be rewarded.

OldChicoAle,

Have you seen the world lately?

moakley,

It’s still the world. Most of us still have the power to change our circumstances.

Are humans better off than we were 20 years ago? In many ways no, in some ways yes.

Are humans better off than we were for 99.99% of human history? Yes, without qualification.

howrar,

If you have enough money to start with, then yes.

Grimy,

Some of us aren’t even have sex either, I just get no rewards.

Lemminary,

I know a cheat for that! Try dating apps. The other dating apps. 😏

OldChicoAle,

Or just meet me in the alley behind the bar

Karjalan,

This is the thing, everyone is different. What is difficult for some, will be easy for others, and it will even flip for the same people on different games.

The best option is having a wide array of difficulty options. In stone games I get bored of it’s too easy, in others I get bored of it’s too hard.

I tend to err on ‘normal’ to ‘slightly more difficult than normal’. But some games I don’t want difficulty at all because I’m there for the ride.

prole,

I didn’t understand it personally, until I played and beat Sekiro. It is honestly a feeling like no other.

paultimate14,

I keep on getting told this by people, especially fans of FeomSoft and soulslikes.

I figured I’d take a crack at them this year, and also Bloodborne is my boyfriend’s favorite game, so I played it. And that feeling that everyone describes about the satisfaction and accomplishment… Never happened. I beat the bosses and was just like… Okay, on to the next one then I guess. I did have a much better time playing through co-op with him, but I still wouldn’t say I felt accomplished by it.

prole,

Yeah they’re not for everyone.

I don’t really like tower defense games, but I would never dream about trying to tell devs that they’re doing it wrong because I don’t like how they do it. I just don’t play them.

paultimate14,

Well… You totally can. I like towerr defense games too, but I’ve never played one that I would call perfect. Even my favorite games I could dig deep and give design notes on. Where it’s feasible a lot of games have mods or hacks. A lot of people like Pokemon romhacks more than actual games. I put hundreds of hours into Civ 6 starting vanilla, but mods can fix a lot of the little inconveniences and add new content to the game. I think I’m in the minority of Skyrim players who prefers to keep it vanilla- most people mod the hell out of it.

Bloodborne was still fun, especially on subsequent runs and with co-op. I think it would be a way better game overall if they designed any sort of real onboarding experience. A training dummy in the hunter’s dream, maybe the ability to try out different weapons there before investing resources into them. Using better language (shooting someone is not a “parry”, and why does the axe do blunt damage while the hammer does piercing damage?). An actual goddamn map. A journal system to keep track of what you’ve done in the game so it’s easier to pick up again 3 months later. Clear item descriptions that include numbers. Explanations for what the stats actually do. None of this is what I would call “difficulty”, and once you gain the initial knowledge and experience these problems aren’t as big of a deal, but it does make the game a lot less accessible for new players.

And I question how much value their absence really adds to the players who do stick around to push through and get that experience. It seems like more of a marketing gimmick to be “different” and foment an elitist, hipster-esque fan base. Or maybe it’s a question allocating of the development resources. It’s a shame because there’s a lot of great design too, it’s just hidden behind these frustrating problems that the rest of the industry solved decades ago.

If I wasn’t motivated to play it for my boyfriend I would have just dropped it early on. I don’t feel like I accomplished anything by suffering through that frustration, I just feel annoyed that I had to deal with these problems I feel like I should not have existed in a 2015 game.

samus12345,
@samus12345@sh.itjust.works avatar

For me, good story and/or fun gameplay is the accomplishment, whether it’s difficult or not. If it’s too difficult, I just won’t bother. I don’t have time for that.

silasmariner,

As a fan of logic puzzle games (Baba is you being imo the best of these) difficulty levels are a foreign concept ;)

BunScientist,

return of scenic pond D:

moakley,

Meanwhile Baba is You is one of the hardest fucking games I’ve ever played.

prole,

That game makes me feel so fucking stupid lol

Honytawk,

So you never watch movies because there you also don’t accomplish anything?

RedAggroBest,

No, but I’d rather watch a movie than play a game that feels too easy.

MrScottyTay,

Then bump up the difficulty

moakley,

I watch movies with my wife or my kids, but I very rarely watch a movie alone. I’d rather play games most of the time.

ulterno,

So I remember once “playing” a visual novel.
Over the period of ~10 hrs of reading (maybe ~ 4 hrs for a normal-speed reader), there was exactly 1 (one) point, where I had a choice to make.
The rest was just clicking “next”.

That could have been a PDF (or 4, because there were 4 options in the choice) instead of a Windows executable.


Then there is this thing in scripted events, that some of the high budget games are guilty of.
It’s stuff like press button to open door or sth, where you are essentially stuck in place with nothing else to do other than press the button and whatever action is done, doesn’t end up increasing immersion in the least, because it is just like a cut-scene getting paused in between, just to say, ‘press button to continue watching the cut-scene’.

daniskarma,

I recently played the new silent hill and I didn’t hesitate to put combat difficulty on easy, it was a matter of my own health at that point.

I could endure a horror story, but the stress of getting beaten up and having to run away from grotesque monsters while trying to solve cryptic puzzles was too much for me.

Cantaloupe877, do gaming w The oldest Minecraft server, MinecraftOnline, is being shut down by Microsoft

Microsoft bring a middle man for player hosted servers is something that should never have happened.

umbrella, (edited )
@umbrella@lemmy.ml avatar

deleted_by_author

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  • Cantaloupe877,

    Minecraft Java edition got 1.19.1 back in July of 2022 that enabled chat reporting, message signing and server wide bans. It was the turning point where Microsoft pulled trust and control away from its users and begun acting more like a middleman.

    SSUPII,

    With it being Java Edition still, all safety changes disappear the moment you run an offline server and host your own auth method.

    Ashelyn,

    The issue then would be migrating all of your existing server to an offline server auth method. If there’s anyone who doesn’t log in during the migration period, anyone else could nab their account name (and presumably everything that account has on it) once it’s fully swapped over.

    Plus, if the server remains popular after this, Microsoft lawyers could pursue legal action on the operation to bypass their auth servers as well

    PowerCrazy,

    It’s inevitable. Microsoft didn’t give Notch a billion dollars because they thought they could improve the product for the users. They bought it because of the number of users. They saw a revenue stream that wouldn’t require very many resources to maintain and that they could also expand to multiple microsoft platforms and then lock behind a walled-garden to sell access as a service. Of course they wanted to confine the player population to servers that microsfot controlled. That is the only way they could ensure that any add-ons/mods/players etc were gated behind their own storefront.

    phx, do games w Who's your favorite female protagonist in a video game? (Add pic of character in response)
    cecilkorik,
    @cecilkorik@lemmy.ca avatar

    Nice choice, but personally I always found Terra a bit hard to relate to, very fey and even sort of creepy in her half-Esper form.

    Celes, on the other hand, is a bonafide badass, and her storyline was among the better developed ones and more humanizing than most of the other characters in the game. Although romantically I think she could probably do better than Locke. That boy needs some help.

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    I agree. That scene on the island with Celes hit me like a ton of bricks the first time.

    phx,

    I kinda feel like Terra developed a bit more over the course of the game, from orphan half-fey under the control of the empire to joining a rebel group while finding herself and discovering her past. In the end she doesn’t get assigned a “love interest” and become mother to a bunch of war-orphans as she gets in touch with her humanity.

    Celes comes in a bit more badass to start - as a super-soldier-serum (magic infused) general who turned against the same immoral empire - but a lot of her side story aside from the island is a bit… weird what with the whole Locke Ultros opera thing. It’s like the story writers couldn’t decide whether she was a superhero or damsel in distress.

    Locke’s own backstory with the Phoenix quest is neat though.

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