bin.pol.social

Eddie, do gaming w What game mechanics do you love and hate?

Anything that involves the mechanic “defeat all the enemies in this room in order to unlock the next room” is a huge turn off for me.

Essence_of_Meh, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)
@Essence_of_Meh@lemmy.world avatar

Customisable difficulty. Have a single or multiple presets balanced to what you’d like your players to experience but give me an option to adjust some of the stuff to my liking. There are SO MANY games I’d love to play way more than I do but none of the difficulty options feel “right”, bringing the whole experience down.
It’s also a great feature from an accessibility standpoint - pretty important thing for those who literally can’t play your game for reasons that could be easily worked around if such customisation was there.

“But my artistic integrity and vision!”

No, shut up. Your vision doesn’t mean squat if my experience with the game is annoying to the point where I don’t even care about the lore implication of an enemy placement or how gameplay systems intertwine with themes and story of the game. It’s important, sure, but it shouldn’t be more important than player’s enjoyment of your product.

Balance your game how you imagine it but let me play with the sliders to make it feel how I want it to. Just drop a scary message about it not being the intended way to play and it’ll be fine.

ampersandrew,
@ampersandrew@lemmy.world avatar

I’m generally with you, but there are implications for the online game and matchmaking in the likes of Dark Souls games. By the time they got to Elden Ring, they seemed to care way less about things like invasions.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Oh totally, I’m mostly focusing on solo and co-op titles like Terraria/Minecraft/Raft or whatever is popular for multiplayer these days. That said, it’s not like Souls games have to by played with online functionality even now - it’s already off when not in human form after all.

It’s not a perfect choice for every single title but a good chunk of games could support it without worrying about matchmaking and the like.

Ledivin,

But my artistic integrity and vision!"

No, shut up. Your vision doesn’t mean squat if my experience with the game is annoying to the point where I don’t even care

Nah, miss me with this bullshit. Not every game is for you, and it doesn’t have to be. An artist is not required to water down their vision because you’re picky.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

I agree to an extent but there’s a difference between “we made a specific design choice because it fits with what we want the game to convey” and “well, normal mode works like X and feels super easy to anyone experienced with gaming but on hard all the enemies are bullet sponges with 5x HP and player dies in one hit”. The latter approach brings nothing to the table and that’s what I’m against. Plus already mentioned accessibility options for those who need them.

Besides, many games ALREADY HAVE easy modes - giving me ability to adjust things manually (which in my case is usually up, not down) wouldn’t affect their vision any more than it’s already possible.

ampersandrew,
@ampersandrew@lemmy.world avatar

Monopoly has been one of the most popular board games for about a century, and hardly anyone plays by all of the official rules. Once I buy a game, if I want to play with house rules, I should be able to. Putting the sliders and such in game, even with the warning message mentioned above, just makes it easier to do so without having to rely on the community to make mods.

caut_R, (edited )

I have successfully (?) played (sometimes semi-suffered, cough, Sekiro) through a buncha popular hard games and have a way less „strong“ opinion on this but also think that an „easy mode“ as an accessibility feature is a good thing.

If, for example, a parent wants to connect with their child and also experience that game they‘re playing, it‘s really no big deal to me if they could turn on easy mode in, say, Sekiro to stand a chance. Not like it‘d impact my own experience at all, and I don‘t feel the need to force them to go through my own experience either. In Celeste, for instance, you can literally fly through the whole game if it makes you happy, and yet I still grabbed all strawberries the normal way and don‘t care if others did as well or just flew to them.

It‘s less of a demand from me and more of a „if you can you should definitely include it,“ though. Obviously doesn‘t work for full on competitive multiplayer titles or something similar though.

Not even sure how much of this addresses your remark specifically, but my feelings on this felt best placed below yours lol

Goodeye8,

Sekiro can be used to make an interesting point about easy mode. One could argue that the first playthrough is the easy mode because in new game plus you can give away Kuro’s charm which means only perfect blocks prevent chip damage. Does easy mode mean it has to easier or does it mean it has to be without challenge?

DamienGramatacus,

Absolutely. Normal is easy mode, charmless is normal mode and charmless with bell demon is true hard mode. After I completed a charmless run, normal really did feel so much easier.

Whether it should have a dedicated “easy” mode or not, I’m really torn. It took me months to get through my first playthrough but the sense of achievement was immense and like no other gaming experience before. I simply wouldn’t have had that feeling without the struggle. But I also have no accessibility concerns so it’s a very one sided opinion.

Goodeye8,

I’m fully of the opinion that difficulty is a matter of determination. If a quadriplegic can beat Elden Ring then I really don’t know what kind of a disability someone would have to have to not be able to play difficult games.

I’m not against difficulty options. I turn the difficulty down in some games because I think the higher difficulties simply funnel you into a certain playstyle (looking at you Bethesda). But difficulty options IMO are more of am accessibility for the sake of convenience rather than a necessity and as such I don’t think every game requires difficulty options.

mic_check_one_two,

Video games are the only art medium where people find it acceptable to gate-keep the art from the unskilled or the disabled.

Imagine buying a movie ticket, then the theater goes “no you aren’t good enough at watching movies to watch this movie. You only get to see the first 10 minutes. It just isn’t for you.” Imagine paying to go to a museum, and they tell you “sorry, you are only allowed to look at the art in the foyer because you aren’t good enough to enter the rest of the museum.”

Difficulty settings are, first and foremost, accessibility settings. Don’t want the game to be too easy? Don’t fucking turn down the difficulty. Saying “I don’t want the game to be easier” is really just saying “I know I don’t have any self-control, and would inevitably turn down the difficulty when I hit a roadblock.”

Ledivin,

Video games are the only art medium where people find it acceptable to gate-keep the art from the unskilled or the disabled.

Yes, deaf people are famously well-accomodated by music, and paintings are always very accessible to the blind. Games are the first medium to ever be inaccessible to people.

Don’t want the game to be too easy? Don’t fucking turn down the difficulty. Saying “I don’t want the game to be easier” is really just saying “I know I don’t have any self-control, and would inevitably turn down the difficulty when I hit a roadblock.”

You’re complaining about players opinions, but I’m saying the artist is not required to sacrifice their vision for accessibility reasons. Not all art is for everyone, and that’s fine. You don’t have to play every game.

mic_check_one_two, (edited )

That’s a pretty ignorant take. I work in a music venue and art gallery as an event planner and curator, so it’s pretty funny that you listed those two things specifically. I personally know three blind artists who consistently blow me away with what they are able to produce.

One has tunnel vision, and can see an area about the size of a quarter held at arms’ length. He tends to work with textiles and wood carvings, which he can feel.

The second can see shades of brightness, but very little color; she primarily works in shades of grey or sepia. She has a bright light over her workbench, so she can see the contrast as she lays down darker material that soaks up the light.

The third went fully blind in his 20’s due to a degenerative condition. He grew up with full vision, then he had to adapt later in life as his vision degenerated. He uses paint thinner to thin out the various colors to different consistencies, so he can feel which colors are where. I have one of his prints hanging on my office wall right now, and it is absolutely breathtaking even before you learn he’s fucking blind.

Art galleries have taken steps to make things like paintings accessible to blind patrons. Unless it’s something like watercolor that soaks into the canvas and lays flat, paint has depth and texture. Especially thicker paints like oils. 3D scans of paintings allow people to feel the paint layers on printed busts. Artists like Van Gogh used paint texture as an inherent part of their piece, and galleries have attempted to turn that into a tactile experience. You haven’t truly seen Starry Night until you have seen it in person, (or at least seen a 3D scan of it). Flat prints simply don’t do it justice. And for other mediums, guided tours have descriptive service options for blind patrons.

And we get deaf/HoH patrons at concerts all the time. They enjoy the crowd experience, and they can feel the beat via vibration. Hell, I just organized a concert for next week, where we have an ASL interpreter. Deaf/HoH people regularly have music fucking blaring on kick ass sound systems. They may be able to hear certain parts of it if it’s loud enough, or maybe they just enjoy the beat. But regardless of the reason, they absolutely can enjoy music.

Ledivin, (edited )

You gave lots of examples that accommodate these disabilities, and that’s awesome and obviously I support that!

What you aren’t arguing for anywhere in this comment is that every artist be required to do these things. Somehow game developers are exempt from this grace? You called out watercolor but don’t appear to be angry at watercolor artists like you are at game developers. Why are all games required to accommodate all people, but other art isn’t? Why is that where your line is drawn?

mic_check_one_two, (edited )

What you aren’t arguing for anywhere in this comment is that every artist be required to do these things. Somehow game developers are exempt from this grace? Why are all games required to accommodate people, but other art isn’t? Why is that where your line is drawn?

Quite the opposite. I fully believe that if art can be accessible, it should be. That’s why I listed things like 3D scans for oils, descriptive services, or textiles and sculptures that people can feel.

And things like ASL interpreters are legally required by law, and we as the venue can be sued if we refuse to make reasonable efforts to accommodate them. We can’t even charge those patrons extra for tickets, despite the fact that the ASL interpreter is more expensive than the entire price of their ticket. If they request it within a reasonable timeframe, we are legally obligated to hire an interpreter for the show that the patron will be at, even though we know we will lose money on it. We can’t even ask for proof that the person is deaf, because that would put an undue burden on the person with the disability; We just have to take them at their word, and hire the ASL interpreter on blind faith that they’re not forcing us to spend money extraneously.

We also have hearing assist devices integrated into our sound system, for the HoH patrons who just need a private audio feed. We can provide either wireless headphones, or a magnetic loop which hearing aids can tune into. So they have the option of controlling the volume directly with headphones, or using the hearing aids they already have and like. That cost is taken on entirely by the venue, because it allows those HoH patrons to get a similar experience as the rest of the audience. Because (again) the law requires that we make reasonable accommodations to ensure every patron (including those with disabilities) gets an equivalent experience.

As someone who regularly has to do extra work to accommodate people with disabilities: People with disabilities shouldn’t be excluded from art simply because it is extra effort to accommodate them. Accessibility isn’t something that should be optional, because it helps everyone eventually. Would you argue against accessibility ramps for building entrances, because it would ruin the architect’s artistic vision for a grand staircase? Would you argue against subtitles for a movie, because it would take up screen space that the director had intentionally used for action? Would you argue against Velcro or bungie-lace shoes, because the fashion designers had flat laces in mind when they designed it? Would you argue against audiobooks for blind people, because the author is dead and couldn’t collaborate to choose a narrator that fit their artistic vision? No? So why is other art required to take reasonable steps to provide accommodations, but video games aren’t? Why is that where your line is drawn?

jjjalljs,

Difficulty settings are, first and foremost, accessibility settings.

I’m not opposed to more options but I think this tactic is distracting and generates more pushback than it wins converts.

Are games art? I’d say so, usually. Some are more like toys than art, but many have creative expression

If they are are, must all art be accessible to all people? Well, what does accessible mean exactly? To understand it completely? Then I’d say trivially no, because there are many books that are incomprehensible to many people. No one is going to say “House of Leaves” is inaccessible and the author did a gatekeeping by writing it as such. No one is going to say Finnegans Wake is ableist because it’s hard to understand.

Must all aspects of all art be completable by all people? I’d also say trivially no. You might have a segment in French that doesn’t translate well. You can dub it or subtitle it, but the original experience will remain inaccessible unless the audience spends years mastering French.

I bring that up because some games will have within the game, not a metagame menu setting, easier or harder routes. For example, Elden Ring with a big shield and spirit ashes is significantly easier than a naked parry build. Is the expectation that everyone should be able to finish in both styles? If there’s a hard mode, must everyone be able to finish it?

Should everyone be able to trivially 100% every game?

Personally I think the floor is everyone should be able to interface with the game. Change inputs. Add subtitles.

I don’t really think “I can’t party this spear guy” is an accessibility problem the same way “I’m color blind and can’t read the text” is.

But again, I don’t care if someone wants a god-mode with auto-parry. It just feels like it’s bundling some unrelated ideas together. You’re not necessarily disabled if you’re bad at parrying in dark souls.

kuhli,

Difficulty settings are, first and foremost, accessibility settings.

I have to disagree with this. Difficulty settings are at best a bandaid solution to accessibility. The vast vast majority of difficulty settings change the overall gameplay experience, games are far too complex for ‘just make it easier’ to be an appropriate approach to accessibility.

Just reducing enemy health, simplifying enemy ai, etc. can only make a game more accessible as a side effect, it doesn’t address the actual accessibility issues people might have.

I also don’t think games should have hard modes. They should have exactly 1 difficulty the developers balance around.

There absolutely should be accessibility options that have the side effect of making the game easier but making the game easier is the wrong approach to make it accessible.

My suggestion would be stuff like tuning response windows to the results of a reaction time test, aim assist options, visual cues for sound effects, etc. Those make the game easier but do it by addressing a single specific issue, or combination of issues, someone’s dealing with instead of just slapping on a one size fits all solution.

tanisnikana,

I would like to experience more artistic works, but after two strokes, my right hand is nearly useless.

Miss me with your ableist bullshit.

Lojcs,

I think it’d be better to have assist modes than difficulty options. As difficulty is traditionally associated with changing things like health and damage (or worse, opaquely disabling mechanics) that are fundamental to game balance I think it is too easy to be abused as a cop out from having to balance the game.

Things like slowing the pace of the game, adding aim assist, visual indicators for audio cues, more lenient hit boxes, more frequent saves would be way more useful imo. Optional mechanics or modifiers can exist, but they shouldn’t be bundled with other random stuff.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

I completely agree that accessibility/assist modes are more important and if I had to choose I’d go with that. Since we’re in a fantasy land however I’m still going to advocate for customisation because, let’s be honest, most of the difficulties (besides “the main one”) are usually not that great.

I’m speaking from a perspective of someone who tends to go for the higher difficulty options which extremely often go with the laziest possible decisions like turning enemies into damage sponge and increasing their attack power. That’s it. Stuff like improved enemy awareness, faster reaction times, smarter tactics aren’t exactly common and that’s my main pain point when selecting difficulty. There are also other things like ammo/loot scarcity, need drain in survival games etc.

Having an option to tweak at least some of these things could help folks like me who often end up in a situation when one difficulty is piss easy and the other feels like a drag. Peoples skills and expectations vary way too and there’s simply no way few basic difficulty settings will be right for everyone. And if someone damages their experience? Oh well, let people make mistakes and take responsibility for their choices. Inform them that changing this stuff will affect their experience and leave them to their decisions. We can’t (and shouldn’t) baby-proof everything, in my opinion.

kuhli,

I’m fine with that, dishonored 2 did a really good job of this with its custom difficulty option. I’d argue that games should just have 1 difficulty, developers can balance around that. Let people mess with any of the easy values difficulty modes usually change

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

I’d be down with that. Or at the very least give us modifiers like skulls in Halo games - dunno if that’s just Master Chief Collection addition or if they became a thing after 1 but it’s better than nothing.

Zoomboingding, do gaming w The Story of Hyrule
@Zoomboingding@lemmy.world avatar

Well when you put it that way…

YgestWefsid, do gaming w "gaming is dead"
@YgestWefsid@lemmy.today avatar

Back then I would play games for hours and hours to the point my parents would get angry at me. Now above my 18s I can not even play more than 50 minutes because for some reason everything quickly gets boring.

zerobot,

i get that but it might not be the games fault dawg

Skipcast,

Definitely isn’t

paraphrand,

What’s your relationship with social media, or cannabis? Do you scroll short form media? Do you post lots of comments on Lemmy/reddit?

If none of those are an issue, then maybe you just got older.

YgestWefsid,
@YgestWefsid@lemmy.today avatar

I do not use drugs. I do not scroll short form media because it irritates me too 😅. Social media use is occasional.

paraphrand,

That’s great! I assume your interests have just changed as you got older then! Or, the demands of adult life are pulling your attention.

ameancow,

Something inside you is not being satisfied by gaming, and you need to listen to that voice. It doesn’t mean you won’t ever enjoy games again, but it also means you need to find that fulfillment in order to enjoy them again.

I recommend figuring out what the last thing you did was that you really felt free from outside thought and were focused on, or what left you feeling satisfied with your own efforts. Was it an art project? Something you cooked? A hike you went on?

Your brain is screaming at you to make something of your experiences, to have a sense of growth and proceeding forward towards a goal. It doesn’t have to be career or studying either, we’re not wired to feel fulfilled from answering the phone for 8 hours a day, nor are we wired to feel fulfilled extracting virtual loot, at least not long-term, we’re wired to feel fulfilled creating things with our hands or moving our body.

I stopped enjoying games, so I started making games. Totally new experience, feels completely different and after getting past some initial hurdles of feeling overwhelmed, it’s now addicting. I have no idea if I’ll ever launch a real, finished game, but there’s incredible satisfaction in making your first hallway that you can run and jump through, it feels far different than buying and downloading even the most expensive commercial game release. I’ve played a thousand hallways and crates and jumping, but that first one I made myself beats them all. And now I have new appreciation for some indie game that some person made, I feel a connection and it makes games more enjoyable.

YgestWefsid,
@YgestWefsid@lemmy.today avatar

I used to draw a lot back then. My loss of interest for games gradually made me go back to drawing and I am fine with it, it is nearly a decade I have not drawn until I decided to work on something yesterday on a paper. Did my first dedicated drawing yesterday and I am planning to do more in the next weeks 🙂.

I still play games sometimes though (warframe, minecraft, worldox) but again just for a few minutes and rarely an hour or more.

ameancow,

That’s awesome, one day someone who can draw pictures with their hands will be seen like an ancient fucking wizard, do not abandon the Old Ways! Also, I highly recommend joining an art club, a forum or discord/chat group for art, whatever the genre is, social connection while being creative is a driving force that can open entire new avenues in your life :)

Zirconium,

For me, it’s a lack of friends to play games I like with

ameancow,

I have this feeling about niche, hardcore survival experiences and social games that have slow-burn like Project Zomboid or SCUM. It’s really hard to find someone who doesn’t just want instant satisfaction and action and wants to get lost in a world and enjoy the process instead of the objective.

Zombie,

Hey, that wasn’t mean at all! I don’t believe you are a mean cow.

ameancow,

Moo.

GratefullyGodless,
@GratefullyGodless@lemmy.world avatar

Maybe it’s just the type of games you play that you’ve lost interest in. Steam has lots of demos for games from just about every gaming genre, so maybe try out demos for highly rated games of genres you don’t normally play. You may end up surprising yourself. Maybe you do like cosy games, or real time strategy, or management simulations, etc, but because you’ve never tried them, you never realized that you like them.

moakley, do gaming w Three developers' different philosophies on difficulty for their games

I’m all for easy difficulty options in games, but I’m never, ever going to use them. I just can’t motivate myself to play if I’m not accomplishing something.

paultimate14,

Do you feel like you’re accomplishing something by playing a difficult game?

Personally I do not, and that’s fine. I play games to take a break from accomplishing things.

Poem_for_your_sprog,

DOOM and DOOM eternal on nightmare mode hell yeah

moakley,

Absolutely, yes. Good video games have a reward structure that real life is lacking.

OldChicoAle,

In real life, you just get fucked over and over with no rewards.

moakley,

Well that’s not true either. I mean sometimes, sure, but in general if you know what you want and you work towards it, you can accomplish things and be rewarded.

OldChicoAle,

Have you seen the world lately?

moakley,

It’s still the world. Most of us still have the power to change our circumstances.

Are humans better off than we were 20 years ago? In many ways no, in some ways yes.

Are humans better off than we were for 99.99% of human history? Yes, without qualification.

howrar,

If you have enough money to start with, then yes.

Grimy,

Some of us aren’t even have sex either, I just get no rewards.

Lemminary,

I know a cheat for that! Try dating apps. The other dating apps. 😏

OldChicoAle,

Or just meet me in the alley behind the bar

Karjalan,

This is the thing, everyone is different. What is difficult for some, will be easy for others, and it will even flip for the same people on different games.

The best option is having a wide array of difficulty options. In stone games I get bored of it’s too easy, in others I get bored of it’s too hard.

I tend to err on ‘normal’ to ‘slightly more difficult than normal’. But some games I don’t want difficulty at all because I’m there for the ride.

prole,

I didn’t understand it personally, until I played and beat Sekiro. It is honestly a feeling like no other.

paultimate14,

I keep on getting told this by people, especially fans of FeomSoft and soulslikes.

I figured I’d take a crack at them this year, and also Bloodborne is my boyfriend’s favorite game, so I played it. And that feeling that everyone describes about the satisfaction and accomplishment… Never happened. I beat the bosses and was just like… Okay, on to the next one then I guess. I did have a much better time playing through co-op with him, but I still wouldn’t say I felt accomplished by it.

prole,

Yeah they’re not for everyone.

I don’t really like tower defense games, but I would never dream about trying to tell devs that they’re doing it wrong because I don’t like how they do it. I just don’t play them.

paultimate14,

Well… You totally can. I like towerr defense games too, but I’ve never played one that I would call perfect. Even my favorite games I could dig deep and give design notes on. Where it’s feasible a lot of games have mods or hacks. A lot of people like Pokemon romhacks more than actual games. I put hundreds of hours into Civ 6 starting vanilla, but mods can fix a lot of the little inconveniences and add new content to the game. I think I’m in the minority of Skyrim players who prefers to keep it vanilla- most people mod the hell out of it.

Bloodborne was still fun, especially on subsequent runs and with co-op. I think it would be a way better game overall if they designed any sort of real onboarding experience. A training dummy in the hunter’s dream, maybe the ability to try out different weapons there before investing resources into them. Using better language (shooting someone is not a “parry”, and why does the axe do blunt damage while the hammer does piercing damage?). An actual goddamn map. A journal system to keep track of what you’ve done in the game so it’s easier to pick up again 3 months later. Clear item descriptions that include numbers. Explanations for what the stats actually do. None of this is what I would call “difficulty”, and once you gain the initial knowledge and experience these problems aren’t as big of a deal, but it does make the game a lot less accessible for new players.

And I question how much value their absence really adds to the players who do stick around to push through and get that experience. It seems like more of a marketing gimmick to be “different” and foment an elitist, hipster-esque fan base. Or maybe it’s a question allocating of the development resources. It’s a shame because there’s a lot of great design too, it’s just hidden behind these frustrating problems that the rest of the industry solved decades ago.

If I wasn’t motivated to play it for my boyfriend I would have just dropped it early on. I don’t feel like I accomplished anything by suffering through that frustration, I just feel annoyed that I had to deal with these problems I feel like I should not have existed in a 2015 game.

samus12345,
@samus12345@sh.itjust.works avatar

For me, good story and/or fun gameplay is the accomplishment, whether it’s difficult or not. If it’s too difficult, I just won’t bother. I don’t have time for that.

silasmariner,

As a fan of logic puzzle games (Baba is you being imo the best of these) difficulty levels are a foreign concept ;)

BunScientist,

return of scenic pond D:

moakley,

Meanwhile Baba is You is one of the hardest fucking games I’ve ever played.

prole,

That game makes me feel so fucking stupid lol

Honytawk,

So you never watch movies because there you also don’t accomplish anything?

RedAggroBest,

No, but I’d rather watch a movie than play a game that feels too easy.

MrScottyTay,

Then bump up the difficulty

moakley,

I watch movies with my wife or my kids, but I very rarely watch a movie alone. I’d rather play games most of the time.

ulterno,

So I remember once “playing” a visual novel.
Over the period of ~10 hrs of reading (maybe ~ 4 hrs for a normal-speed reader), there was exactly 1 (one) point, where I had a choice to make.
The rest was just clicking “next”.

That could have been a PDF (or 4, because there were 4 options in the choice) instead of a Windows executable.


Then there is this thing in scripted events, that some of the high budget games are guilty of.
It’s stuff like press button to open door or sth, where you are essentially stuck in place with nothing else to do other than press the button and whatever action is done, doesn’t end up increasing immersion in the least, because it is just like a cut-scene getting paused in between, just to say, ‘press button to continue watching the cut-scene’.

daniskarma,

I recently played the new silent hill and I didn’t hesitate to put combat difficulty on easy, it was a matter of my own health at that point.

I could endure a horror story, but the stress of getting beaten up and having to run away from grotesque monsters while trying to solve cryptic puzzles was too much for me.

Cantaloupe877, do gaming w The oldest Minecraft server, MinecraftOnline, is being shut down by Microsoft

Microsoft bring a middle man for player hosted servers is something that should never have happened.

umbrella, (edited )
@umbrella@lemmy.ml avatar

deleted_by_author

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  • Cantaloupe877,

    Minecraft Java edition got 1.19.1 back in July of 2022 that enabled chat reporting, message signing and server wide bans. It was the turning point where Microsoft pulled trust and control away from its users and begun acting more like a middleman.

    SSUPII,

    With it being Java Edition still, all safety changes disappear the moment you run an offline server and host your own auth method.

    Ashelyn,

    The issue then would be migrating all of your existing server to an offline server auth method. If there’s anyone who doesn’t log in during the migration period, anyone else could nab their account name (and presumably everything that account has on it) once it’s fully swapped over.

    Plus, if the server remains popular after this, Microsoft lawyers could pursue legal action on the operation to bypass their auth servers as well

    PowerCrazy,

    It’s inevitable. Microsoft didn’t give Notch a billion dollars because they thought they could improve the product for the users. They bought it because of the number of users. They saw a revenue stream that wouldn’t require very many resources to maintain and that they could also expand to multiple microsoft platforms and then lock behind a walled-garden to sell access as a service. Of course they wanted to confine the player population to servers that microsfot controlled. That is the only way they could ensure that any add-ons/mods/players etc were gated behind their own storefront.

    phx, do games w Who's your favorite female protagonist in a video game? (Add pic of character in response)
    cecilkorik,
    @cecilkorik@lemmy.ca avatar

    Nice choice, but personally I always found Terra a bit hard to relate to, very fey and even sort of creepy in her half-Esper form.

    Celes, on the other hand, is a bonafide badass, and her storyline was among the better developed ones and more humanizing than most of the other characters in the game. Although romantically I think she could probably do better than Locke. That boy needs some help.

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    I agree. That scene on the island with Celes hit me like a ton of bricks the first time.

    phx,

    I kinda feel like Terra developed a bit more over the course of the game, from orphan half-fey under the control of the empire to joining a rebel group while finding herself and discovering her past. In the end she doesn’t get assigned a “love interest” and become mother to a bunch of war-orphans as she gets in touch with her humanity.

    Celes comes in a bit more badass to start - as a super-soldier-serum (magic infused) general who turned against the same immoral empire - but a lot of her side story aside from the island is a bit… weird what with the whole Locke Ultros opera thing. It’s like the story writers couldn’t decide whether she was a superhero or damsel in distress.

    Locke’s own backstory with the Phoenix quest is neat though.

    sugar_in_your_tea, do games w I finally decided to go full piracy against big companies

    I just don’t buy games that have features I don’t like. I don’t pirate them, I just don’t play them.

    Most of my money goes to indies because they don’t pull this BS. I’ll play the occasional AAA game if it’s worth it, but not many.

    kieron115, do gaming w What game changed your life?

    Outer Wilds. Unfortunately I can’t elaborate without spoiling it.

    58008, do gaming w What game changed your life?
    @58008@lemmy.world avatar
    Bosht,

    Man that game was 10 levels of fucked and creepy all wrapped in existential crisis and the definition of who is ‘you’? Still fucked up on that game, but damn was it good.

    Drusas,

    As someone who loves watching but not playing horror games, I am still waiting for someone to play this for me to watch. I bought the game ages ago!

    domi,
    @domi@lemmy.secnd.me avatar

    In case you didn’t know, SOMA has a safe mode in which enemies don’t attack you.

    A friend of mine who gets scared at everything finished it for the story in that mode.

    Excellent game.

    ieGod,

    I’m in the minority on this one but I found that game very overrated. There was nothing new or tantalizing gameplay or concept wise here. I’d dare say it was boring.

    positiveWHAT,

    It’s less of a game and more of a story experience I’d say. I think it nailed the atmosphere.

    jellygoose,

    Daring today are we ?

    ThisSeriesIsFalse, do gaming w What game changed your life?
    @ThisSeriesIsFalse@lemmy.ca avatar

    Night In The Woods. If you haven’t played it, I’d recommend it. The characters are so well written, and some of the things they touch on hit me on a very, very personal level. And the music complements it all perfectly. It manages to have silly moments and serious moments with the same characters that all manage to fit and mesh together so well, and their relationships and lives all feel real and evolving throughout the story.

    LucidNightmare,

    Watched JackSepticEye a lonnng time ago play this game. It’s a really well done story! I should see if it’s on the Steam Sale since I have my own gaming rig now.

    buttnugget,

    Absolutely get it! It’s such a joy to explore through on your own. It’s available on every platform too.

    ICastFist,
    @ICastFist@programming.dev avatar

    The dreams/nightmares could use a “skip” button, as other than the very first, they serve no purpose whatsoever.

    Other than that, my headcanon is that Mae gets back together with Bea over Gregg, the latter has his boyfriend and Bea really needs a friend.

    Furbag,

    Damn, I didn’t think this one would be on here, but that’s my choice too. Super relatable story if you live in a small town.

    Suburbanl3g3nd, do gaming w "The balance on this game is trash!"

    What is this, helldivers players lol

    SalamenceFury,
    @SalamenceFury@lemmy.world avatar

    And CoD players, and Planetside 2 players, and Overwatch players, and Fortnite players…

    Mikrochip,

    Goddamn, Planetside 2 used to be enjoyable. I miss potent harrassers. And lightnings. Or just interesting vehicle fights in general…

    burntbacon,

    Those first days, as everyone got their hands on vehicles and all the ‘tricks’ hadn’t been figured out, were so much fun. Are lightnings really trash now? There was a group of six of us that used to equip them with the anti air weapon and just wreak havoc on backlines as people flew to the frontlines.

    Mikrochip,

    Yeah, unfortunately. Basically, there were two changes that made them absolutely useless.

    First, they nerfed harries to hell and back by removing the option to repair them from the third seat. Lots of people liked it (of course), but suddenly MBTs didn’t have any real threats anymore. You could still score a kill every now and then with a lightning by sneaking up on them from behind with the “shotgun”, but nerfing harries effectively nerfed lightnings a ton, too.

    Secondly, they decided to add a new allrounder secondary gun for vehicles, which was a bit too powerful, imho. Because with one or two of those, even a goddamn sunderer was more powerful than a frigging lightning. At that point, there was essentially no reason to pull them. Well, I guess some people still used them for 18th century-style fights with two columns of vehicles shooting at one another until one side collapsed, but who cares…

    RightHandOfIkaros, (edited )

    Nah, Helldivers 2 has been nerfing the fun part of the game for a little under a year now. They previously did this before and then needed to put out a 60 day plan and publicly apologize because the game was becoming too unfun specifically due to weapon nerfs and enemy buffs.

    Now theyre doing it again. Weapon ergonomics got nerfed to be horrible, then they added weapon customization so we could upgrade the weapon to fix the bad ergonomics. Then they nerfed ergonomics again.

    Their over-adherance to Glazedivers and Redditors that don’t even play the game (or only play in 4-man squads with minimum level requirement of 150/max) saying it is too easy is ruining the game yet again. So basically, the usual that happens when a game developer listens to a tiny or non-existent audience.

    socsa,
    @socsa@piefed.social avatar

    As soon as devs start listening to the community for balance issues, there’s a countdown timer to the game going downhill. Users are idiots, and they can’t actually ever agree on anything either way. Letting a vocal minority guide development is always a terrible idea and has never worked in the history of game dev.

    Famko,

    Reminds me of Hakita saying that Ultrakill would be garbage if the players were designing the game instead.

    Suburbanl3g3nd,

    What’s wrong with the guns now? I’ve been having tons of fun in my 2-person squad. Haven’t noticed any issues with the game and it plays fine on my Steam Deck

    RightHandOfIkaros,

    I am highly doubtful the game runs well on a Steam Deck in any mission difficulty above 5. It doesn’t even run well on my gaming rig and frequently dips below 40fps at 1080p in Diff 10 missions. And my hardware vastly outclasses a Steam Deck.

    Anyway, the guns had ergonomics nerfed before we got weapon customization. Ergonomics effects how much “lag” the gun has compared to where you are aiming. Worse ergonomics means you have to wait longer for the gun to snap to where you aim before the gun is pointing where your camera is. Weapon customization was added with options to improve ergonomics. Compare the HMG with 0 Ergo (worst in the game BTW) and the Verdict with 100 Ergo (best in the game). Aim each and watch where your circle reticle is.

    About 4 months ago, the developers “nerfed” ergonomics on DMRs and other long rifles, including the Anti Materiel Rifle, Adjudicator, and Diligence Counter Sniper. Now, this was acknowledged by Arrowhead at one point as a “bug,” but it was never added to the Known Bug List. It is still present in the game, and has zero priority of being fixed. The way they are treating it, it may as well be an intentional nerf, and I consider it as such. They know about it, and have absolutely no intention of fixing it any time soon.

    pressanykeynow,

    Some of the Silksong players too.

    slazer2au, do gaming w "The balance on this game is trash!"

    Wait for someone to leak the classified plans of the tank onto the War Thunder forums proving the Devs are deliberately making the game unbalanced by not including the clearly inbuilt weakness.

    Durandal, do games w Baldur's Gate 3 or Clair Obscur: Expedition 33?

    BG3 is a master class in RPG fwiw.

    BG3 never goes much below it’s current sale. It’s slowly going lower, but it’s going to stay that prices for a while because it’s worth the money and it’s in high demand.

    Both games are on sale on resellers as well which might get you some better prices:

    isthereanydeal.com/game/baldurs-gate-3/info/

    isthereanydeal.com/game/…/info/

    BurntWits,
    @BurntWits@sh.itjust.works avatar

    That’s a good argument. I appreciate your insight.

    HarkMahlberg,
    @HarkMahlberg@kbin.earth avatar

    BG3 is the only game I can think of that's worth an $80 price tag and the moniker of "AAAA." There is a frankly ludicrous amount of stuff in this game. The amount of effort it just have taken, let alone to ship 8 fully featured patches, borders on lunacy.

    Kovukono, do games w The recent Steam censorship debacle actually sort of opened me up to adult games.

    If you’re open to a platformer, the only explicitly adult game I’ve tried is FlipWitch. The gimmick is that you can change your sex, with certain obstacles only able to be passed through by a specific sex. You also have clothing that can only be worn by each sex, and certain NPCs won’t interact unless you’re wearing certain items. It’s a solid metroidvania, and while it’s not going to blow you away, I still enjoyed my time with it.

    Dindonmasker,
    @Dindonmasker@sh.itjust.works avatar

    The music is really good too!

    Apeman42,
    @Apeman42@lemmy.world avatar

    Oh yeah, I saw that one earlier and threw it on my wishlist for later. It looks pretty good. I picked up Scarlet Maiden instead for now, which is also a pixel-based naughty game, but looks to be a roguelite and is supposed to have great gameplay too.

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