Daggerfall is my favorite Elder Scrolls game and what the community has done for it is amazing. A lot of people hate the dungeon design but honestly its my favorite part. I love how mazelike they are and I have become very good at navigating them. The immersion is good too if you can wrap your head around it. Most quests having a deadline really makes you question whether or not you can fit that 8 hour rest in. Caught a disease from a rat? You wont know it until later when you start feeling too sick to travel. Cursed with lycanthropy? Better get out of town when the full moon hits. I wish they had stuck to this formula for elder scrolls games but as others in the fanbase have pointed out, these mechanics have been thrown out in favor of attracting a broader audience which sucks but I understand
The immersion is so much fun to get involved with. It can get a little frustrating at times, but damn is it so cool most of the time. The scale of the world is probably my favorite part. Having something of that size just makes it feel so much more immersive
I play, almost exclusively, non-AAA games. Some gems, known and hidden:
Autonauts and Autonauts Vs Piratebots - Cute automation games
Spelunky - Elegantly simple and well executed platformer
BPM: Bullets Per Minute - Rhythm FPS. Others have tried. None I have found have been as good.
Immortal Redneck - FPS roguelite
Ziggurat - FPS Roguelite
Receiver II - Unique FPS roguelike. Every part of everything that moves is simulated. The hammer on your gun hits a firing pin which hits the primer on the cartridge. You can get stovepipes, misfires, double feeds, etc. You don’t reload by hitting ‘reload’ but go through the full manual of arms in a shooter where the tolerances for failure are fairly slim.
Valley - running game. The feeling of letting a hill propel your running to otherwise impossible speeds, bottled. Nice little story too.
Dredge - Lovecraftian fishing game.
Tunnet - lovecraftian network technician simulator. Build a network to allow communication between computers in an underground society with unspeakable horrors occasionally destroying your mind/body.
Opus Magnum - Programming puzzles
Vagante - roguelike with tight tolerances
Ruiner - Cyberpunk slash n dash with a soundtrack half by Sidewalks and Skeletons. Very fun.
Tails Noir - Detective story. Normally find the anthro thing a bit tiresome but this was pretty good. Well written.
Elderborn - First person brawler
Webbed - be a peacock spider. Rescue your lady spider. Help insects. Fight a bird. Dance.
A Story About My Uncle - Movement game. Jump, dash, grapnel. Simple and elegant.
Tormentor X Punisher - Top down twin stick shooter. Everything dies in one hit. All the enemies, and you.
Tin Can - Survival game in which you try to keep up an escape pod long enough to be rescued, which is hard when it seems to have been made by the lowest bidder’s lowest bidding subcontractor and maintained with all the loving care of a convenience store bathroom.
I liked that it wasn’t a parody of itself. Most of the writing could have been unchanged if it hadn’t been anthro themed. And the writing was nice, nothing ham-fisted, and had some respect for the reader. I keep running into games where you’ve just talked to an NPC about how they need you to hit the blue button, and you’ve gone through a hallway of posters saying your goal is to hit the blue button, had a quest marker guiding you there that says ‘this way to the blue button you need to press,’ and your character still feels the need to speak to the air about the need to hit the blue button when you walk into the blue button room.
I’m playing through Morrowind for the first time right now (past a few hours in at least), and I’ve been blown away at just how much more interesting of a plot and setting it has compared to everything Bethesda ever made after it. The miss chance, spell fail chance, and non-regenerating magicka were always enough to scare me away before, but I finally understood what a huge impact fatigue has on everything, and how much more terrible you are at low-level skills compared to their later games.
I also like the progression of my character walking around slow as shit at level 1 taking forever to get anywhere vs running around at 30mph jumping from canton to canton in Vivec like it’s nothing now.
Still the best engineered bang for your Buck/power draw card ever created in my eyes. Power draw of a lightbulb and I put it side by side with my freinds Xbox one at release and beat its performance.
It’s like we’re returning to the early 00s lol. I used to rock a 450w psu in my 750ti build. :( granted I use a 650w today but my rx580 SND Ryzen 5 1500x is getting dated when it comes to new releases.
This is the first year I really don’t meeet requirements. Don’t know what to do with this market lol
As a !pokemon fan I didn’t buy for these reasons but that doesn’t stop hordes of parents or certain fans from buying anyways. If they’re happy, I guess… meanwhile I’ll be fine as long as they don’t go after ROM hacks.
From what I’ve heard a lot of the same og programmers and animators from the game boy days are still in charge of making the games and they don’t want a large team. They also don’t want to have to work really hard or learn new skills, so basically all the work falls to inexperienced people being led by people with incredibly dated skills. Nintendo still rakes in tons of money so they don’t see the need to interject.
Looks incredible but reminder that Microsoft is currently a priority target of the BDS boycotts. This is my most anticipated game of the past few years and I’m holding off until they divest.
Maybe I’m bitter, but I’m still not ready to forgive them for their treatment of Mick Gordon. Plus, they’re part of Microsoft Studios, who are now openly okay with genocide.
I was in college at our on campus cafe with a fellow student. we were both majoring in software development and were having a discussion about parent child processes.
he was of the mind that it’s ok to kill the parent and orphan the children, and I said if the parent dies the children also have to be killed.
one of the other students nearby heard what we were talking about and gathered her things and yelled at us. “You people make me sick! they’re people! you can’t go killing children or parents because it’s morally wrong!”
come to find out she was a theology major and just didn’t understand wtf we were talking about.
Brutalmoose (moose2 on YouTube) is the comfiest channel I’ve ever watched and the community he’s cultivated is excellent and full of nice people. He plays a lot of retro and fairly unknown games. He set up a bingo system where he draws a number, plays a game (starting with Windows 98) for 15 minutes, then everyone watching decides whether to play another 15 minutes or pass and draw another number+game. “Bingo98” was the first. It’s excellent and very funny.
or as I see in the case of GW2, the game has always been “woke”, but a handful of players manage to not run into any of the LGBT NPCs for hundreds of hours, then freak out when they do 😅
I will say I kind of get annoyed at this. Not really on principle because I am all for inclusivity but on some games it’s legitimately hard to tell which one I’m picking and I don’t personally want my character to be trans (male voice, female body) in most games. In Avowed the character selection screen has your character in clothing that kind of obscures the body shape and I was like “are there boobs on this one? I can’t actually tell.” I’m apparently bad enough at this where I usually have to use the clothing off button if there is one to conclusively tell the difference. Helldivers 2’s “Brawny” and “Lean” are pretty good but those characters are in heavy armor and either one could plausibly be either biological sex. Baldurs Gate 3 uses the terms “masc” and “femme” which is less confusing but that game also lets you do any combo of muscles, voice, titties, and genetalia you want, which kind of eliminates the whole confusion in the first place since it’s all customizable. I totally get not wanting to label things but I am dumb and just want to know what I’m picking.
My annoyance with the Oblivion remaster is more that, from what I’ve read, this “body type A/B” change does not make a material difference inside the game, as NPCs still refer to your character as male/female. As a trans person my opinion is, either meaningfully rework how gender is handled in the game or just leave it alone, players know what to expect when playing an older game. This UI-level change actually just muddles player expectations.
Oh yeah, you have a good point. For example, unlike games like bg3 and cyberpunk (to some extent), some games use “body type” but your character is still recognized as either male or female depending on which you choose, so there’s no point in NOT using “male or female”.
My issue is that bodies are much more diverse than “male/female”. The most common form of sex confirmation surgery (IIRC) is cis men having breast tissue removed. (Assuming clothing isn’t baggy and hiding them) if you can’t tell the difference then there isn’t a big enough difference for you to care, and both of them cover some of both birth gender’s typical body forms.
Basically, male/female isn’t accurate and can be an issue with some players. A/B isn’t helpful but at least isn’t problematic.
If you can’t tell does it really matter if you accidentally use voice 1 with body type 2? (I don’t really see why it would but I realize that my experience is likely quite different)
As an enby I personally do prefer the body type being labelled by a number or letter rather than a gender when I try to make a character I can identify with. My favourite is to have a body with sliders for body shape options but that isn’t viable for a lot of games and does make it difficult to make good looking characters.
Also in Baldur’s Gate 3 the body types are labeled 1 and 2 (+3 and 4 for those with strong/not strong variants) It’s only the disguise menu (and I believe the game files) that call it masc/femme.
Well like I don’t want to get surprised if in the game I take my armor or clothes off and there are boobs there, especially in games where there’s not an option to change later
Like pretty much any game made before like 2020? It is only pretty recently that any games added the option to change that, and some games still don’t have the option.
What do they mean by that? Is it a complaint about limited character customization or is it something as stupid as the character model with breasts doesn’t forcibly make you a woman and vice versa? Edit: Based on other comments I’ll assume that it’s the second one.
You always have the hardcore players who make some obscure point the heart of every discussion. “This game is trash! They nerfed magic flummox attacks from +6 to +5! Who is the idiot who makes these decisions!? This is going to kill the game.”
I’ll admit to being someone who dislikes most Larian games (DoS, BG3). I’ve written reviews from the perspective of a casual gamer who finds overly complicated or mechanically overwhelming games to simply be too much. You say those things here and you get destroying by the hivemind, but it’s fair for someone to say “I didn’t like this game for the following reasons.” Not all players are looking for the same thing.
I like to leave compliments about the games as well, because there are some great storytellers or unique things about games that should be celebrated even if you didn’t like the final product.
hah I ran into this with a tactical RPG. I even got a comment along the lines that I should change my review “because the game is great, I just can’t appreciate it”. I admit this was the first (and probably last) tactical RPG I’ve tried, but still my experiences were valid impressions as a newcomer of the genre 🤷
Those are the reviews that are good! Acknowledge what you are/like, and then say why it did/didn’t meet what you prefer. I prefer negative reviews because they’re usually more specific and I can pick out what I will enjoy or be turned off by in a game.
Zależy od kręgu, jeśli chodzi o ludzi skupionych wokół wolnego internetu w Polsce to masz głównie osób z środowisk lewicowych, czyli tutaj to jest taka większość, ale patrząc na Polskę ogółem jest to mniejszość. Ja sam jestem mega krytycznym gościem, nie boję się mówić nawet prawdy na temat własnych przekonań i często mi się za to obrywa. Jednak na Fediverse jest mało hejtu w porównaniu do FB czy innych korpomediów.
Looking at the game’s minimum requirements, I’m not sure I how well my available hardware will work. Granted, it’ll probably be some time before I play the game unless there’s a free demo available. I’m more of a patient gamer type and I still haven’t played through Eternal yet (and may not).
Honestly, from the descriptions and reviews I’ve seen, Dark Ages game play style sounds like it’s a sharp turn away from Eternal, which means it might be more my thing. Granted, I’m also seeing a lot of folks saying it’s super heavy into story telling and cut scenes. Not that I have a big problem with those things, but I enjoy that they’re kind of light in earlier entries of this series.
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