I haven’t had any problems, except for fighting that Goliath alien. I managed to take one down solo, but only by jumping across a chasm and then taking pot shots at him while he stared at me from the other side. I could not get clean shots off at him while running away. I actually killed him by throwing a grenade behind him, and when he turned around to shield from the blast, I shot him in his soft unprotected backside until he collapsed.
I personally have yet to die in the game, but two of my friends who joined me just ran off without any introduction to the game and proceeded to get themselves killed over and over again. So if you pay attention to the training at the beginning, it shouldn’t be too difficult.
The farther you wander from your starting area, the more difficult the aliens get. So stay closer to home until you’ve leveled up your weapons and base defenses and you’ll be fine, even solo. Of the 7 bases I currently have set up, only one has been attacked by aliens so far, and they were easy to clean up by myself.
As far as factory automation, it can sometimes be a chore as a single player, but it’s not too hard. As long as you have the patience to plot out resource production lines, it’s not too bad. The hardest thing right now is that there’s no transportation between bases besides walking there yourself, so it can be time-consuming going back and forth to check on various bases. Especially since most of the resource nodes are scattered. And you can’t just build anywhere like Satisfactory, so you need to drop Base Cores here and there so you can run rails between bases for resources.
I still don’t know how large the game’s map is, but what I’ve uncovered so far is massive. It takes me maybe 10 minutes to walk across my currently-explored area, and there’s still a lot of black undiscovered areas on my map in all directions!
I never got to play the 3DS growing up unfortunately. I loved the GBC/A and DS when I was younger, and I was like the target demographic for the whole 3D thing, thinking it was super fucking cool. But when my parents bought me one for Christmas when it was new, I lost it outside like the very next day. I was too embarrassed to tell them, so I pretended that I still had it for months before eventually “the dog chewed it up” one night.
I had a DS Lite growing up and that thing lived a long life until one day it was tossed by my younger sister in a fit of rage. one day to find it and to try and fix it
I had an original DS, the big gray brick that’s been nicknamed “panzer” compared to DS Lite and DSi… Amusing when you see how 3DS XL and then the Switches turned out.
After years of service the upper screen broke into a pretty LCD rainbow. At the time it was long into DSi life and 3DS was almost coming, but I still got a new white DS Lite because I wanted the GBA port. I still have that one.
I played the og gamecube AC for a bit last month. It’s very nostalgic, but damn is there not a lot to actually do. Part of me wants to check out NL or NH … but will I actually play them for longer than two days?! Lol
I hear New Leaf touted as the pinacle of the “old” Animal Crossing. Whether that’s true or not though idk. I’ve never been a big AC guy, i usually stick with them for a day and then forget about them
It was a bit awkward because New Horizons (Switch) is not very different from NL except it started very rough and unfinished. It removed a lot of things from NL (especially furniture customization options, which is still a shame), and at launch there was very little to do.
Nowadays though, following several updates, it’s great. There’s still a bit of nostalgia for great stuff in NL (better Isabelle, funnier dialogues, more furniture sets and customization, and a few special villagers and cool mini-games).
But the missing NPCs/events were progressively added, exterior furniture is a huge pro, and especially the big update along the Happy Home Paradise DLC added a ton of new items. And there’s a new update coming soon (probably the last one, and after a very long time wothout anything, but it was a bit unexpected).
It’s a very mixed bag. You can (technically) do a Pacifist Run in BG3 that leans on conversation to keep earning XP in a game that heavily favors combat rewards.
But without prior experience in the story paths, it can be hard to know who can actually be cajoled and who is innately unreconcileable. Lots of NPCs lie or bluff or just bait you into giving up initiative.
You do get more story in dialogue. So if you don’t mind the odd ambush or icy rebuff, I’d say there’s more to diplomacy than just pain.
And honestly I would not be surprised at all to hear a demon in SMT tell me that my mother sucks cock in Hell. And then I’d say something like, “she’s better at it than you” and there’s a 50% chance they like my attitude and decide to join my team, and a 50% chance they get offended and take a free turn.
I loved Strange Journey increasing recruit odds for demons of same alignment. Not only does that give it gameplay purpose, it means you can get consistent fusion fodder without the BS, while preventing you from peacing out of every fight.
That’s looks like the part of the game where you chase the mob guy with the squeaky voice. I recall having to redo the part several times, if the random goons didn’t kill me, the “boss” sure did.
But then again most scenes in the game were like that, the difficulty felt hella swingy all the time.
What a coincidence! I was strongly considering starting up a New Leaf file after watching the Golden Net % race on AGDQ yesterday morning. I’m taking this post as divine confirmation.
the whole thing was basically held together with duct tape at one point, and the shell’s paint is peeling
Yeah, sounds common on 3DS. I have a Majora’s Mask edition n3DS XL, its paint started flaking on edges for normal use only a year or so from getting it.
Got a free new shell (correct golden colour!) from support back then, so there was that at least. After that I encased my 3DS in a clear rubber protection so the paint doesn’t wear off again. But those rubber things don’t age well and start getting an ugly yellow hue after a while.
The paint flaking off is what annoys me about the N3DS XL the most. They were this close to the perfect 3DS in my opinion, and then they cheaped out on the shell. It’s aggravating.
The rubber is starting to go on mine too though. It’s not too bad but it’s still getting there.
when rainbow six first came out, I realized if was very easy to take my phone out and watch something while a person turned their back at me. i dont really know why but at the very peak of my addiction, i would try to be as sneaky as possible, walk across a room, take my phone camera out, take a picture, then continue walking forward like nothing happened lmfao.
parents should have gotten me tested for the tism but idk maybe 18yr old was too late x_x
I don’t really understand the endgame of this game. Something like PUBG has a clear goal every game. But here it’s just looting to get better stuff to loot more? With some PVP/interactions in between?
It’s a lot like Minecraft where there isn’t really a definitive endgame (I know Minecraft has the Ender Dragon now but still). There’s quests to do, a skill tree to fill out, loot tiers to climb, but the game leaves it to you as far as when and how you want to do all that stuff. Some people treat it as purely PvE, some as purely PvP, most are somewhere in between… it’s all what you make it.
The real end game is that you get bored and stop playing. The game doesn’t really drop much story, just vague hints and tasks to guide you somewhat towards it.
I agree with OP, and it really became blatant when Starfield got out. Their design patterns and game engine have not evolved with the industry standards, and they don’t seem to have understood that. Fortunately, there are alternatives, like the Outer Worlds, Tainted Grail, etc. I guess the alternatives will become more and more interesting with time, as those game have showed that it was possible to do Bethesda-ish games without the shortcomings (and lies) of Bethesda.
Do it! The story and writing is still great and the gameplay holds up surprisingly well for such an old game (not that it will feel modern, but it’s not a chore to play).
Just checked my steam library, I have all three games. 2001, 2003, and 2012.
I still remember seeing the demo on a pcgamer demo disc, back when coconut monkey was still a thing. I remember thinking that the game seemed fun, but probably relied on the matrix mechanic too much. And have wanted to play it, but haven’t been strongly driven to for many years now.
Man, old paper magazine PC Gamer… Strong nostalgia overload. Getting a copy was always the highlight of the month, that era of like 1995-2009 was really the golden age of PC gaming.
It definitely is time for Max Payne! Well, unless you want to wait for the RTC Remix mod. And it’s the first step into the wonderful Remedyverse too, culminating in the fantastic Alan Wake 2!
Both MP 1&2 are honestly amazing, and they are very short games too so not really a huge commitment compared to some modern titles. The comic book style slideshow used instead of cutscenes was also ingenious as it has let the game age incredibly gracefully.
Remedy are doing a connected universe, kind of like the Marvel Cinematic Universe. People are calling it the Remedyverse. They’ve started blending their IPs into each other, even IPs they no longer own like Max Payne and Quantum Break (where they just change the names pretty much so “Alex Casey” becomes “legally distinct Max Payne”). It’s very cool and really comes to its head in Alan Wake 2, which really is enhanced quite a bit by playing the other Remedy games in order first.
Max Payne 3 isn’t bad at all - it’s a very tight 3rd person shooter. It’s just that it was made by Rockstar and not Remedy (Rockstar had bought the IP after Max Payne 2). So Max Payne 3 doesn’t really “feel” like a Max Payne game. It’s still a good game though, I just kind of wish it was independent of the Max Payne franchise.
I think it mostly just didn’t feel like a Max Payne game because of the setting. Not New York? Not Max Payne.
Gameplay wise, it was definitely on the right track; and in a way - I remember it fondly as was the last time Rockstar seemingly experimented with game mechanics ahead of incorporating them into the next GTA game.
That’s part of it sure, but it just… doesn’t feel right. Someone else pointed out how it is almost an “alternate universe Max Payne 2” with how it feels narratively like a more follow-up to the first game than the second. It also just has a very different tone and style in the writing. It doesn’t have that Remedy vibe. Everything from the characters and main story to the TV bits, which feel very different compared to Lords and Ladies and Adress Unknown.
It’s by no means a bad game, and the action bits are awesome. It just doesn’t feel like a Max Payne game to me.
I always need the dev console in Max Payne because I like setting the bullet time speed to half of what it normally is so it’s more Matrix-like.
And of course I have to have the plaza shootout level and kung fu construct (for the kung fu mod) from the film, too.
Sidenote: Altering the bullet time affects cutscenes. So, like, the part where the door blows off in the subway can actually kill you cuz the cutscene ends before the door is actually moving. But it also makes catching one of the bosses that you have to chase around the rooftops so much easier because he’ll still be monologuing when you get control after the cutscene.
I almost added the Kung Fu mod, but this is also my first playthrough with the adaptive difficulty patched so I decided to keep it. Plus I saw footage for the first time the other day, and while it was cool, I think it was just a tad too flashy for my taste
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