No it is not, they are really fun and the games that are not text based they can run on anything that is compatible with opengl 3.0 and the text based games they can run on anything, I tested it with a really slow cpu.
Not just games but in real life. I’ll do whatever it takes to succeed and reach my goal even if it’s steps on a few toes, even if it means the destruction of the planet.
In the original halo on PC I modded the game so the rifle was shoot out banshees instead of bullets. I also made the warthog fly. I guess now that I’m typing this is was not really cheating as it was a 1v1 match and we got to screw around with the mods is did.
Haha, that never occurred to me. That’s a cool one.
I wanted to make it shoot plasma grenades, but at first it just blew up in my face, then it lobbed plasma grenades in front of me.
Eventually I changed the impact of the bullet on each object in the game so it would explode like a plasma grenade instead of giving off the impact animation.
Took forever.
I wonder if I can still install that old version anywhere and mess with the hex codes.
These days games often allow you to individually change the difficulty which I make use quite often when I feel a game is becoming too much of a hassle than a joy and I still want to know how the story continues or see what might be coming.
I don’t think I have used a classic cheat in a long time. The last time I actively remember was The Sims 3 (I guess) and it kind of killed the game for me because suddenly everything was possible without any challenge and even a normal playthrough felt like I was missing something.
Mostly singleplayer, when I feel like I’ve completed the most that the game would offer. Sometimes save cheesing/rng manipulation if I can’t get a certain thing to go my way, but not a lot.
On multiplayer, I did used to play anarchy minecraft servers (where cheats level the playing ground for everyone), but nothing that breaks that balance. Multiplayer is only fun when everyone has similar tools to you.
Last time I remember cheating in a game was giving myself infinite lives in Sonic Mania. The game is really fun, but I’m terrible at it and I hated having to restart from the beginning of act 1 when I was struggling with the boss. Got really bad with the final boss.
True; a lot of cheats are now found as Accessibility Options. Like a lot of action games have a god mode option in the same place you’d turn text to speech on and select colorblind modes.
Just did a second play through of Alan Wake 2, but I didn’t want to grind, just get the story, so I turned on one shot kill in accessibility. I was worth it.
There was a game recently on a huge discount that had some great accessibility options. You could change how hard combat was, exploration, and resource scarcity. At least it would have been great if they did anything meaningful. Instead the base game was ridiculously hard, to the point that combat was nearly impossible, and even the easiest options only made it slightly possible. I guess the point was to force you into a certain stealth/no combat play style, but it was just done in a very unfun way. One of the few times I’ve actually refunded a game.
I just finished Monument Valley 2 and adored it. Short little puzzle game where you kind of mix the background and foreground together to progress. There’s 3 of them.
In survival crafting games I’ll almost always make it easier on myself through the world settings or something. Getting rid of item and food decay, boosting XP gain, making sure I get 100+ of each resource anytime I go mining or whatever.
Enshrouded is a massive pain in the ass on normal settings, so I make it easier to explore, gather, and fight enemies. Otherwise it’d take me at least twice as long to get to where I’m at in the game, and that already took me over 100 hours.
Palworld I do all those things and increase pal spawn rate so there’s always at least 5 pals in a group at any given time. It makes capturing them so much easier.
Idk the last time I actually “cheated” in a video game though. Maybe one of the Lego games?
Basically all of the experiments he was involved in were proven to be bias. They would coach the individuals when they were not getting the results they wanted.
Depends on the definition of cheating. Here are a couple of ways in which I “cheat”:
I didn’t have the skill to progress beyond 4BC in Dead Cells, so I downloaded someone else’s save file with all items unlocked.
If I hit a wall in Silksong to the point that it starts to put me off the game, then I look up a walkthrough to see where the nearest undiscovered bench is or where to fine the thing I’m looking for.
For any game if I end too frustrated by a boss, I’ll watch a YouTube video to learn the attack patterns and avoid repeatedly dying to learn them. This is especially true for roguelites where I may have to cross 3 levels to get to a possible chance at a boss, and then get killed.
In FTL I used to copy out the save files to allow me to save scum if I died. The game is a roguelite and doesn’t allow loading saves in case of mistakes of death…so this is a workaround to save scum.
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Aktywne