Weird. I used to do video games and I used to run around in the forest building tree houses or, at the rare occasion, snatch a few bag of potato chips from our local potato chips factory. The Legend of Zelda, tree houses and potato chips. What a great life. This only changed when I was finally admitted to a musical school at the age of 15. 🎹 Today, at the age of 37, I can only game for an hour before my back starts aching. That’s when I go outside and touch grass for a couple of hours.
The sameness of every planet was a major turnoff for me, plus the scale of the universe pretty much guarantees that you’ll never run into another player organically. The game is basically just Minecraft in space, except worse.
This is the reason why I don’t like procedurally-generated games. What’s the point of a big, massive universe, if it’s nothing but a bunch of generated sameness? Environments that weren’t handcrafted are a major turnoff for me. As someone who sees video games as art, it just feels soulless and empty. Like AI-generated art, except it’s an entire game.
I don’t think you can, but the game is so boring that I never played long enough to find out. That’s the point I’m making. I’m not interested in a multiplayer game if there are no randoms to run into. Might as well just play an SP game.
Why is this even an issue for you? Just play it like SP without thinking about online factor. Maybe you will stumble upon some player after a month of playing, giving you a proper “holy fucking shit” moment, but realistically why even think about it and why turn it into a turnoff?
These days running into other players is far more common on the Expeditions fue to all the players having the same goal and quest pathing, but you still bump into real people the closer you are to the galactic center in the regular game modes.
In terms of the ‘boring samey planets’ when was the last time you played? Because with the current terrain generation, water effects, gas giant systems, fully submerged worlds and new fauna/flora generation I’ve yet to find any planets that were identical.
Judging by the CRT monitor at 18 and the LCD at 23, I assume OP is around 40 now. Maybe they just omitted the ~17 years worth of panels where they got out of the house and did something else.
Don’t know, I really would like to love the game. Everytime a new update drops I try to pick up the game, but time and time again I struggle to find a game loop which really grabs my attention and keeps me playing. I either fall back into ressource grinding or trying to unlock all expedition rewards. Both getting repetitive and boring after some hours of playing. It’s really a shame as I love the aesthetic and somehow casual feel of the game.
If you guys have any recommendations how to make the game enjoyable again, please feel free to drop a comment, would love to hear from you how you play NMS.
That was my experience as well for the first couple of years. But with the drop of the update where you can build your own Corvette, I finally converted. Finally I could build my very own Serenity! Next step is to make my way as a smuggler across the universe!
Edit: this is built after another players YouTube-tutorial by the way.
That’s a sweet looking ship indeed! How was your experience collecting all the necessary ship parts to build this? Do you think it helped make it more enjoyable to follow a youtube guide?
Nowadays being over 30 and having a child I don’t find as much time playing games anymore. Which makes the grinding part of games so much less enjoying and worth while. So following a youtube tutorial sometimes helps me to get through the more grindier spects of a game if its not possible to circumnavigate them.
PS: Woulf you mind sharing the youtube tutorial you followed?
So, as I’m also an “older” gamer, it definitely helped with the time management 😉 How I did it was to first just look up which parts he used and try to find as many of them as possible, or otherwise trade for them in the Corvette parts shop. For some parts I also used alternatives until I had managed to collect all of the “original” parts. And when I had collected all the parts, I then followed the tutorial to do the actual build. And I enjoyed doing it this way 🙂
There are several different alternatives, but the youtube video I followed was this: youtu.be/WyxeEKAnlek
Hehe wonderful, thanks for going into a deeper explanation on how you did it! Definitely gonna give it a try the next time I decide to start up the game again 🚀
I would pay good money for a mod that has Jayne as a crewmember, and any time you ask him to do anything he just walks away murmuring “I’ll be in my bunk”.
I really would like to love the game. Everytime a new update drops I try to pick up the game
Are you me?
I have it installed right now, I logged in to play all this new, raved-over content and found myself on some planet with too much air-traffic making noise overhead, needing to collect minerals to power my ship, and a base with some minecraft-like chests of loot.
I know the game is vast and deep and full of surprises and such, but I have the hardest time connecting with it enough to feel like I want to explore several hundred hyper-colorful planets.
Who knows, in one way or the other we might be (hello parallel universe?!)
Haha yeah I played it back in the days before the game had a real multiplayer, where you only saw other players as floating lights. Back then the game had a more “lost in the stars” vibe, more so as the sphere was no multiplayer hub and no player made buildings you stumbled upon while exploring. To be fair it also felt somewhat more empty as well.
That may be it, I am expecting something more grand or epic or complicated to start uncovering, not really realizing that what I’m already doing is “it” and the rest is just exploring for the sake of exploring.
It’s fun for a while, but it’s a pretty shallow sandbox and after you’ve played in the sand for a bit, it’s all just sand.
If you’re not setting yourself a complex and/or grindy goal, like building a neat base, finding the perfect weapon or ship, filling out your reputations or lexicon, or learning all the crafting recipes to make the ultimate mcGuffin, then there is really not much to do. And, for me, once that goal is accomplished, I’m done for a while.
Each planet is just a collection of random tree/bush/rock/animal/color combinations that are mechanically identical (unless something’s changed. I haven’t played since they added VR). I’m also a gamer who likes mechanical complexity and interactions; I don’t tend to play a game for the actual ‘role playing’.
The hand-written “quests” were fun to do most of the time, but that content runs out quickly.
I have the same problems with Elite Dangerous (I have an explorer somewhere out a solid few hours away from civilized space) and unmodded Minecraft (I can only build so many houses/castles). I’ll pick all of these up every now and then, but the fun wears off more quickly each time.
I have high hopes that Light No Fire will learn the lessons from NMS and make a world that is both dynamic and interesting, but grounded enough in a single planet that it’s not such a slog to explore and it’s not just “Oh, neat, a green planet with blue worm aliens and purple trees, this is a color/creature combo I haven’t seen in hours.”
Also, imagine how nice it would be if they just drop it as a huge MMO and you just drop in somewhere and people start randomly finding each other and building communities. That would go so hard, and yet the studios capable of making that kind of experience are soooo scared of the 2% of players who will play that and whinge all over the forums that they’re “bored, lost and can’t find anyone.”
You hit the nail on the head with your explanation. And I fully agree, played alot of Elite Dangerous when it released but the game loop got boring really fast. I also don’t know how many times I’ve started a Minecraft server with friends, only for us to abandon it after playing on and off for a couple of days.
The same in NMS, tried to make the game more enjoyable by playing with friends, but just the same as with Minecraft. You really need to find or define your own goals you want to achieve. But nowadays with everyday life and a limited amount of time to spend gaming, I tend to gravitate more and more towards more linear/story based games and less sandboxy ones.
I find NMS a shallow sandbox. I have around 150 hrs in NMS, The activities do not appeal to me. I am 30 hours in playing Dwarf Fortress and I already have many self-made goals regarding child programs, fortification projects, military build-up, dam construction, production capacity, relocation of workshops…
If I just want to build something for aesthetics, I can always fire up SketchUp and other building games, instead of glitch building.
If I want shipbuilding, I have KSP and Children of a dead earth…
I used to like No Man’s Sky. Then HG turned it into a beta test for their new game coming up and are either too lazy or too incompetent to fix the massive amount of long standing bugs and inconsistent shit
And their Reddit subs are full of kids that are willing to die on a hill- blindly defending HG as the be-all-end-all perfect example of competence in game development, all while ignoring the fact that they break shit constantly every time they release something they clearly never tested.
Or the boomers on Steam forums deflecting every criticism and trying to derail a thread by defending it as a “sandbox” game or not a bug, putting a post there is like controlling oversized children otherwise it devolves into dogpiling.
Is it bad that I legit think that Origins is the best in the Arkham series?
Like objectively Knight is a better looking game, and Asylum is a wonderfully crafted experience. But Origins is basically a better Arkham City and has a lot to offer.
The detective segments in particular are really well done and do a good job of leaning into the investigative aspects of Batman early in his career.
No, that’s a totally respectable opinion actually. I’d say it’s tied with City for my personal favorite. It hits the themes differently than the rest of the franchise but still is a great time. It makes a clever reuse of assets too which i love. I always love seeing a reuse of assets in games
I know I’m wilding but I actually liked the launch game more than what it became. But that says more about what I look for in a game than the quality of NMS. It objectively became a better game than it was at launch, but it pivoted to become more of a crafting and building thing than an exploration game…. And I’ve been done with crafting and building for a long time
For me, I’ve kind of figured out that I love the idea of the game more than the game itself. I played for the first time when the reviews for NMS first started becoming more positive.
On one level I kind of enjoyed it but not enough to keep me coming back regularly. Theres just too much to know when it comes to the knowledge base of the game. Felt like I was spending more time searching how to do everything rather than just playing the game.
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Aktywne