i just went and did the tutorial, which i avoid like the plague due to being drained by it.
Yup. God, Starbound has so much missed potential by focusing so heavily on a bad story. It’d be one thing if it were there in the background, but you’re basically forced to play through it every single time. The dungeons are extremely repetitive (this would have been a great chance for some procedural generation), the boss fights are way too easy, and the whole portion of the game where you just search for relics to scan isn’t fun or interesting at all. Not a great design decision for a sandbox game that should otherwise have a ton of replayability.
I think the story is a point where people unfairly criticize the game, personally. After the tutorial dungeon you don’t have to engage with it whatsoever.
The parts where you have to search for relics between each dungeon are meant to encourage exploration and remove the pressure of the story. It’s the game saying “now go do whatever and have fun!” and you make progress toward the story just by playing normally, as you come across settlements belonging to the particular species you need to scan.
If your goal is to speedrun the story and drop the game, then yeah those parts are annoying, but if you want a sandbox game where you are free to do anything you want, then I don’t really understand why people complain so much about those parts of the main story.
Honestly that’s a fair point. It’s been a long while since I’ve played Starbound, and even longer since I played it vanilla. Forced is definitely not the word I should have used, but I do remember feeling constantly pushed towards completing the story because I enjoy fighting bosses. I also remember genuinely hating engaging with it any time I did. Nothing like searching for an hour for floran relics only to find a planet with two less than I needed. The game desperately needs a way to track down a specific species’ settlement. It just wasn’t fun in the slightest, and I would have preferred no story over what the game got. Boss fights are fun (even if I think most of Starbound’s are too easy), and it sucks that you’re forced to progress through the exact same lame and repetitive repeat of the story between each boss.
The tutorial dungeon is the worst though. A true pinnacle of terrible sandbox game design. It ain’t short, it’s the exact same dungeon every single time with the same enemies and loot, and it’s strictly required to make any progress whatsoever.
No disagreement with me there, I think the linear dungeons were a poor choice and the game would benefit from a way to track settlements by species.
Personally I dislike boss fights in these sorts of games (the main reason I don’t like Terraria anymore is the focus on bosses, and everything you do is just to prep for the next boss), so that’s likely a big part of why the story doesn’t bother me since I just mostly ignore it or do it passively. But for someone who enjoys the bosses and seeks them out, I can see why it’s more frustrating.
But I completely agree that the tutorial dungeon is the worst. I hate doing it whenever I play vanilla to introduce a friend to the game, and the “skip intro” option on character creation really should skip right to after the dungeon. Or alternatively it could have been designed to be more fun or interesting on repeat playthroughs
The relics are probably the furthest i’ve ever gotten in the story. I like the settlement portion, but when i get to the story it’s just a slog. If there’s something I absolutely need from it, i just use console commands to skip as much as possible. It’s really the weak point in the game
This may go without saying, but if you’re enjoying starbound you’ll probably have more fun with terraria. For years I wanted starbound to be a spiritual successor and generally better game, but it simply isn’t.
You can run Moonlight on your Steam Link and stream anything you want. I haven’t used it in awhile, but I remember it being less laggy than streaming through Steam.
Would’ve taken me hours on wifi but I’m hard wired now so it’s just 10 mins or so. It’s a really fun game! Super unique. Totally worth the download. Sorry for your slow internet </3
If you just discovered Steam Link and you’re not married to it, you could use Sunshine as your gamestreaming host and Moonlight as the client. you can set it up so that you can launch Steam Big Picture on your host and play any games that are listed under your steam, even if they are non-steam games.
and depending on your playstyle may require multiple playthroughs
I’m not too deep into undertale, since I only played it casually once, but aren’t there at least 2 endings that would require you to start completely over from the beginning? Meaning it would be literally impossible to get all endings without multiple playthroughs?
You could get two endings in one playthrough if you either chose to play a certain way, or had foreknowledge of one of either of the two extreme ending’s requirements.
When I started planning my event, I didn’t know where to begin — until I found More information on. This platform made everything feel more manageable and inspiring. The site is easy to navigate, with beautiful vendor profiles that include real work examples and helpful descriptions. I quickly found professionals whose style matched my vision, and the communication process was smooth and professional. Instead of feeling overwhelmed by choices, I felt organized and confident. Wezoree truly simplifies event planning and helps you make smart decisions with clarity and peace of mind.
I actually played Deltarune on launch when the first demo thing released. It was a fun experience. It does give the vibe though of being a lot more refined. Definitely takes everything he’s learned from Undertale and put it to use in Deltarune
I like xi, and its still got a good amount of players, but its a difficult game with old slow mechanics, so know what you are getting into. Find a friend or discord to play with.
I did end up trying it for a few days, but it doesn’t seem to be what I was looking for.
Other players don’t seem to be interested in the progression (which is understandable and expected due to the age of the game), but I don’t want to invest the time to reach level 99 just to then risk not enjoying it (looking at videos I don’t think the combat is what I was expecting, as I thought the mechanics would be closer to what XIV is now).
I adore Nethack; there is so much to discover! Although, most of it is stuff that kills you. My first ascension was with the very reliable human Valkyrie.
Yeah it’s ridiculously deep. Like I said, I played it for 30 years and I still learn new stuff all the time when I read the wiki or watch videos, like “damn! Had no clue, that is pretty smart, what a bizarre mechanism but it’s perfectly logical when you think about it” hahaha!
Hahaha! First run ever that I got a wand of wishing and genuinely have nothing more I need, so I wished for a blessed figurine of an Archon and applied it, and he spawned with Demonbane and just mows down monsters like it’s nobody’s business. :)
Oh wow, you are going to spend a lot of time on the https://nethackwiki.com, there’s also a tutorial on YouTube that goes into the basics. First tip is: dying is fun! Just experiment a lot in the beginning. Start out with a dwarven valkyrie, that’s the easiest class/race to play.
In the beginning you’re just going to learn the controls and get used to visually id monsters and items. I don’t know which version you play, I can recommend one with a visual GUI, I’m an ASCII purist myself, but the interface for vanilla Nethack is just brutal. There are variants like Fiqhack and Dynahack that come with a bunch of QoL improvements like separate windows for message history, inventory, stats et c.
It takes a very long time to learn and master (as evidenced by my 30 year journey), but there is just something to it, it is so well thought out and it has been continuously tweaked over almost 40 years, and sees plenty of people still playing it.
There’s a nethack subreddit that I would recommend checking out when you have questions!
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