Is it more understandable can civ 6? I’m a fan of goddamn stellaris and could competently play civ 5 but civ 6 is like being beaten half to death with a textbook on quantumn physics and then told to sit an exam. The tutorial prepares you for the game about as much as a stick of chewing gum prepares you for the beating.
Culture victories are never really explained, but that was also a Civ5 issue. I never completely figured out how luxuries/amenities are distributed between your cities, and cities don’t show a breakdown, just how many they have. I do like 6 better than 5 over all, though, but I’m also not OP.
IIRC from when I first got the game, the tutorial hadn’t been updated to account for changes from patches and expansions. It was probably fine for launch day, but decidedly not for the final game.
Civ V had mediocre-to-bad gameplay on release, but was transformed into something good by the Brave New World DLC. I have read that Civ VI was similarly improved (although perhaps with a bit less success) by way of DLC.
Judging by the initial reviews of this one, it looks like a pattern is developing. I guess I’ll once again wait a few years until the “fix” DLC has been out for a while, and buy the combo pack on sale.
Unless they use Denuvo or some other anti-customer nonsense that I won’t support.
I detested civ 6 on launch. I bought the dlc when it was cheap but idk if I’ll ever like that game. Hopefully 7 is good, but I’m definitely gonna wait until I read all of the reviews.
Civ7 does indeed use Denuvo. Concerning for a game like this with far more CPU usage than your typical game.
For me, Civ6 at launch felt like a couple steps forward and a couple steps back. I really appreciated the increased transparency with diplomacy, but the AI was aggressively bad in mid and late-game, something they never ended up getting right.
Had the same thought. Plus, according to some of these reviews, there’s no information age units, so that gives them a possible fourth era to work with in upcoming DLC.
Monster Hunter. There’s tons of recurring stuff between games due to the nature of the series, but other than being able to go “hey, I recognize that from this other game!” there’s no reason to play the games in any particular order. I’d normally recommend World or Rise to new players, but with Wilds coming out in a month I’d say that’s the best option if you have the hardware for it. Wilds is a thematic sequel to World though, so starting with World before Wilds is something you might consider, though it’s not really necessary.
I haven’t actually played any of the old monster hunters before world, but from what I understand they are far more clunky, and you tend to fight the game almost as much as the monsters.
You aren’t wrong, they’re definitely significantly more clunky, but they also absolutely have their own charm to them. If you’re a fan of “older” game design they might really appeal to you. There’s a much greater focus on the out-of-hunt preparation phase, and while the lack of many QOL features might be frustrating to some players, to others it adds to the personality of the games. They’re definitely games worth trying if you’re interested in retro gaming, or in Monster Hunter history, and they’re all easily emulatable.
That being said though, most players should probably just stick to the newer games, it truly cannot be overstated how much of a leap World was for the franchise. The amount of quality of life features and gameplay improvements is staggering, and going backwards from that can be a bit jarring.
Nexus’s Vortex will be your friend. The Steam Workshop will be your best friend from elementary school.
Vortex works with Nexus mods damn near flawlessly. It’s pretty easy to set up as there are instructions to guide you through the process.
Workshop is literally just a single click to download and install mods to your games. Sometimes you may have to activate the mods in the games themselves.
Other than that, I’ve found modding to get easier the more you do it. You start to see patterns and pick up on where certain files should go or how they should interact and work. People will make their own mod managers for specific games (I have the Sonic Adventure 2 Mod Manager for instance) as well.
YMMV but as a long time mod installer I find the UI of Vortex more confusing than manually modding most games. But if the UI clicks with you then yeah it would be a lot easier than manual.
I like it cause I can turn on/off certain mods without having to use another mod as a manager. And because I find it easier than having to look for certain folders to put everything in.
My friends are now into running archipelago randomizer worlds so I’ve been playing Pokemon Emerald and Fire Red together with my friends who are playing Tunic and Satisfactory.
Super pleased with how smoothly archipelago works and how much effort modders have put in to keep it that way.
I am considering buying factorio to play as well. It’s so much fun to add a multiplayer aspect to single player games while also essentially adding infinite replayability because every game is different.
The question I’ve had since this sequel was announced: Does it use the same approach to combat skill progression as the original, where players are robbed of agency instead of encouraged to learn effective use of available tools & moves?
Eike Cramer from IGN Deutschland seems to have my answer:
The game design is annoying with forced stealth on top of a frustrating save system. That’s especially true for some of the longer story missions. On top of this, the combat mechanics are extremely inaccessible and, with their mercilessness, put far too many obstacles in the way of the players, especially at the beginning. Kingdom Come Deliverance 2 is nevertheless an utterly unique, ambitious and, in large parts, very good adventure. But it’s also a video game that misses important points a little too often in the gameplay details and does not respect the player’s time in certain places.
Thank you Eike, and thank you OP for posting those quotes.
Who isn’t keeping multiple vintage pcs? I keep a core2 system with a floppy and disc drives to deal with old media. It even has parralel and serial ports in case I need to deal with old hardware like zip drives. It has internal sata so it can boot from an ssd.
bin.pol.social
Aktywne