bin.pol.social

Nioxic, do gaming w It's really all you need.

Sekiros arm is made if wood if i recall

betterdeadthanreddit, do gaming w It's really all you need.

Robo-stranger.

pennomi, do gaming w It's really all you need.
toothpaste_sandwich, do games w Day 558 of posting a Daily Screenshot from the games I've been playing
@toothpaste_sandwich@thebrainbin.org avatar

Something I noticed when reading your excellent posts is that you don't capitalize your i's. I have no opinion on whether you should or not, but it did get me thinking—the English language has always seemed a bit interesting to me in that regard. It's the only language I know that does this.

German capitalizes all its nouns, and lots of languages capitalize God and "You" if they're talking about Him (not me though atheist fuck as I am), but only English capitalizes "I". Almost seems a secular statement, if I didn't know better 😅

resipsaloquitur, do astronomy w Phobos: Doomed Moon of Mars

The good news is we have 50 million years to prepare.

Diplomjodler3,
@Diplomjodler3@lemmy.world avatar

But we’ll still leave it until the last minute.

apotheotic, do gaming w Close to finishing Super Mario Odyssey and was wondering which games are similar

Pseudoregalia has the same endless space for skill expression in the movement - the platforming is deeply satisfying and scratched a very similar itch for me!

As others mentioned, A Hat In Time is delightful and has similar room for skill expression

Celeste is 2d but the single best platforming game I have ever played. Its movement system is so, so satisfying and deep

You might enjoy Ratchet and Clank: Rift Apart - its a ton of fun, but a slight sideways shift in genre

I also found Cavern of Dreams pretty delightful as a cute 3d mascot platformer

I would be failing you if I didn’t mention A Short Hike - it’s short, as its name suggests, but it is an absolute blast

Dremor, do games w A mod to use the Ring's power SOM
@Dremor@lemmy.world avatar

That’d be question for !VideoGameSuggestions

onlooker, do gaming w Close to finishing Super Mario Odyssey and was wondering which games are similar
@onlooker@lemmy.ml avatar

You might like Penny’s Big Breakaway.

Zahille7, do games w Day 558 of posting a Daily Screenshot from the games I've been playing

I don’t know who downvoted this one lol. You can’t not like Halo, it’s just ingrained into human DNA at this point imo

rimjob_rainer, do games w Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha

Dota 2 wasn’t that popular.

SuperIce,

It literally has the second most concurrent players of any game on Steam at the moment and still has over half of the concurrent player numbers compared to its peak 8 years ago.

djsaskdja,

Are there certain markets where it’s significantly more popular? I’ve never met anyone in the US that plays it.

ECB,

The US was always kind of a dead region for Dota, but it is/was very big in europe (especially Russia), south America, China, southeast Asia

djsaskdja,

I always kind of suspected that. Thanks for confirming!

drphungky,

Where would we meet you? Outside? I don’t go there, I’m too addicted to DOTA.

djsaskdja,

On Lemmy with the rest of the nerds, duh!

Holytimes,

Yo be fair a large and I do mean VERY large chunk of those players are in the Chinese custom games. It’s not abnormal for like a third or more of the player base of dota 2 at any given time to be playing the custom Chinese games.

Dota 2 is as much a games platform as it is a game it self. Much like warcraft 3 was, or roblox or fortnite is now.

There’s been instances where a new update for some of the more popular Chinese custom games can spike the number of people playing. Them to half the entire player base.

It’s very very fair to say dota 2 isn’t that popular. Cause the game itself isn’t… It’s custom game modes and gatchas are.

Hell there’s one custom game that’s literally a mobile gatcha game that i saw pulling over 60k players by itself.

bionicjoey, do games w Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha

For the unaware, Deadlock is a 3rd person shooter MOBA. It feels like a mix of Dota and Overwatch/Team Fortress

So like SMITE?

TheCreeperFace,
@TheCreeperFace@lemmy.dbzer0.com avatar

from the 1 video I saw more like Paladins with Smite item shop

simple,

Not really, SMITE is a moba that happens to be 3rd person, Deadlock actually plays like a 3rd person shooter that needs proper aiming and headshots and a much faster pace.

bionicjoey,

I see. This is probably a pretty niche reference nowadays, but is it more similar to Monday Night Combat? That was an actual shooter IIRC and had mobs mechanics like lanes and creeps.

Holytimes,

MNC and dota 2 had a baby that’s what deadlock is basically

It’s about as far away from smite as you can get

Smite is basically third person mobile league of legends overly stream lines and crappy. That and smite 2 is already dead. Hi rez is basically one bad quarter from closing up shop.

drphungky,

Good, cause I played the Smite 2 alpha and it was kinda garbage. I literally said out loud “this is like Dota for babies”. It didn’t even have good FPS mechanics to make up for no depth.

Virkkunen,
@Virkkunen@fedia.io avatar

It's actually closer to Battleborn. Like the other commenter said, it's more of a third person shooter with MOBA elements. There's focus on movement (you can dash, double jump, crouch slide, some characters fly), headshots and distance change the damage and melee/parry are just a button, while every character has guns as their man attack means. For the moba elements, it changes a bit since there's 4 lanes and it's a 6x6.

woelkchen, do games w Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha
@woelkchen@lemmy.world avatar

Somebody needs to tell the games team that they make their own operating system. This is Windows-only. WTF.

Virkkunen,
@Virkkunen@fedia.io avatar

Runs perfectly fine on Linux though, with DX11 or Vulkan. On Windows, Vulkan has some performance issues that make it quite unenjoyable, but in Linux for me it plays a lot better with Vulkan than Windows DX11.

woelkchen,
@woelkchen@lemmy.world avatar

Runs perfectly fine on Linux though

The quality of Proton is not the point, the point is that they’re not dogfooding their own platform. They’ll likely follow the same course as CS2: Lengthy prerelease test exclusively on Windows, then a few days before actual release someone will port the game to Linux/SteamOS and release day is the first day of the Linux port’s alpha test.

How can anybody at Valve expect game publishers to take Steam Deck and SteamOS seriously if the developer of the actual platform is not dogfooding it with their own games?

Virkkunen,
@Virkkunen@fedia.io avatar

Yeah I get what you mean, but with Linux gaming I think it's great enough that it runs with Proton and no one is blocking it. I also believe they'll port it to native Linux after the alpha stage is done, but remember that the game is in a closed alpha state, so at no point this should be taken as "Valve not dogfooding their platform". All we can do right now is wait and see.

woelkchen,
@woelkchen@lemmy.world avatar

with Linux gaming I think it’s great enough that it runs with Proton and no one is blocking it.

You clearly missed many news from the gaming sphere.

remember that the game is in a closed alpha state, so at no point this should be taken as “Valve not dogfooding their platform

Yes, it is. Sony is developing their games for PlayStation first and Windows as an afterthought. I’m not saying that Windows should be an afterthought but SteamOS should be a development target from day 1.

All we can do right now is wait and see.

Grab your Steam Deck, install Counter-Strike 2, and look at the state of Source2 games right now.

Vilian,

They are beta testing, remove the OS issue and they van focus on games issues

woelkchen,
@woelkchen@lemmy.world avatar

They are beta testing, remove the OS issue and they van focus on games issues

SteamOS needs to be day 1 development target for all things at Valve. With your attitude we end up with CS2 broken on Steam Deck until now.

Vilian,

A yes, because Steam Deck is the most optimal platform to play competitive FPS

woelkchen,
@woelkchen@lemmy.world avatar

A yes, because Steam Deck is the most optimal platform to play competitive FPS

That’s not even the argument. The argument is that Valve’s own game teams should be able to support their own hardware.

KeenFlame,

No. Development occurs on windows machines, so this is where they deploy. It’s essential for a studio to work on core mechanics, gameplay loop and feel. It’s obviously going to be steam deck day one.

woelkchen,
@woelkchen@lemmy.world avatar

No. Development occurs on windows machines

“Development occurs on” and “development target” are different things.

It’s obviously going to be steam deck day one.

Sure, like CS2 is on Steam Deck since day one and still broken.

KeenFlame,

Who the actual fuck do you think wants to play cs on a motherfucking steam deck? And again, you of course target your own machine first for a pc game. It’s how 99% of all editors work. Why would you try to argue something that you don’t know how it works?

ngwoo,

Valve is probably perfectly happy with just making sure proton compatibility is good. They don’t expect developers to change their whole workflow to cater to the Deck, that’s why they’ve done so much work with proton.

woelkchen,
@woelkchen@lemmy.world avatar

Valve is probably perfectly happy with just making sure proton compatibility is good.

Valve is happy that games break all the time? Yeah, sure buddy. If anybody at Valve was happy with that, maybe that Microsoft agent should lose their job.

They don’t expect developers to change their whole workflow to cater to the Deck

The point of cross-platform middleware is specifically not to “change their whole workflow”. 🙄

that’s why they’ve done so much work with proton.

Valve is also doing much work with SDL and so on to target native development, that’s why it’s embarrassing that they don’t target their own platform. All successful platform holders treat their platform as 1st class citizens: Sony targets PlayStation from day 1 of game development, so does Nintendo with Switch. Apple is not prioritizing Windows either.

Failing platforms are those where the platform vendor doesn’t even believe enough in it to properly support it. Since over a decade Microsoft makes ARM-based Surface devices and to this day Microsoft has ported not a single game, not even casual stuff like Minesweeper, over to Windows ARM. “Microsoft is perfectly happy with just making sure Prism compatibility is good” and yet emulated applications crash, perform worse, and result in battery drain. Similar with Steam Deck: The only way to ensure games perform to their best and don’t unexpectedly break on an update is proper SteamOS native versions.

arefx,

They are going to add Linux support the game is in alpha.

woelkchen,
@woelkchen@lemmy.world avatar

They are going to add Linux support the game is in alpha.

That’s not day 1. Why do I need to say it over and over again? It’s not like I spelled it out already: CS2 had a Windows-only pre-release and the Linux port was only added to the formal release, resulting in the Linux port being very buggy to this day! Their own platform needs to be the top tier development target from day 1. How is that difficult to understand?

arefx,

Because they are developing the game for windows first since that’s where 93% of the customers are. Are you even thinking this through?

woelkchen,
@woelkchen@lemmy.world avatar

Because they are developing the game for windows first since that’s where 93% of the customers are.

Why not develop for Windows and Steam Deck equally then?

Are you even thinking this through?

Definitively more than you.

arefx,

You’re pretty funny but you clearly aren’t smart.

BaroqueInMind,

It’s almost as if they are a for-profit company that doesn’t want to waste development time on an OS that have significantly fewer players to sell to and will choose to optimize for Linux as an afterthought.

I use Arch, btw and play only on Linux, so I’m not being biased, just speaking truths.

Virkkunen,
@Virkkunen@fedia.io avatar

I wouldn't say that's the case because it's Valve, and they work on a very unique way. Besides, the work they did with Proton, SteamOS and Steam Deck shows that at no point they believe developing for Linux is waste of efforts or an afterthought. They go out of the usual way to make things better for Linux. I fully expect them to port Deadlock to Linux once it hits beta or release.

woelkchen,
@woelkchen@lemmy.world avatar

I fully expect them to port Deadlock to Linux once it hits beta or release.

Like CS2 that has severe bugs on Steam Deck to this day? www.youtube.com/watch?v=_PycIuATXaw

woelkchen,
@woelkchen@lemmy.world avatar

It’s almost as if they are a for-profit company that doesn’t want to waste development time on an OS that have significantly fewer players to sell to and will choose to optimize for Linux as an afterthought.

Yeah, why would Nintendo develop for Switch or Sony for PlayStation when it’s clearly a waste of development time and and money and Windows is clearly the superior development target?

I’m not being biased, just speaking truths.

No, you speak nothing of truth regarding game development has a platform holder.

skulblaka,
@skulblaka@sh.itjust.works avatar

Yeah but Valve, who is making this game, made SteamOS and the Steam Deck in house. It’s their own product. It would be a monumentally stupid move to release a first party game that doesn’t run on their own first party hardware.

0xD,
@0xD@infosec.pub avatar

It’s still niche. You’re living in your dream world, not reality. It’s the entire point of proton - not to have to create two versions of the game. As long as it’s compatible it’ll run nicely on their hardware.

mox, (edited )

I’m with you in principle, but I think it’s unlikely that Valve are building the game themselves, given that they haven’t done much of that in ages.

It’s reasonable to think their first priorities were finding a development studio [Edit: or even in-house developers] capable producing a good game, and helping them to do so. If the developers are most familiar with Windows tools and APIs, then the path to a successful game would be letting them use those, at least to begin with.

Let’s just hope that they’re being guided along to way toward design decisions that make a native port relatively easy if the game turns out to be good.

Edit:

The project is reportedly led by “IceFrog”, which looked like a studio name when I first read it, but it’s apparently a person. So maybe this is in-house development after all. Great! It would be nice to see Valve making significant games again.

Nevertheless, gathering a team with the talent and vision to make a good game is harder than finding people who can learn a certain API or platform, so if they have the former, it would make sense to let them target the platform they already know and get the game out the door. Doing it in-house just makes it even easier for Valve’s linux folks to guide them in design choices that would simplify multiplatform support later. (Cross-platform development isn’t all that hard if you plan for it from the start instead of painting yourself into a corner.) If the game is well received, it would then make sense to invest more time into training the devs on linux and doing a linux-native port.

Or to put it another way: Yes, Valve has an OS that keeps them independent from Windows, but that’s just one tool in their kit. Proton is another tool. That gives Valve flexibility in how they bring a game to market, and how they prioritize/schedule various phases of the project. This still-unannounced game might be Windows-only for now, but I would not assume that will be forever.

woelkchen,
@woelkchen@lemmy.world avatar

If that studio’s developers are most familiar with Windows tools and APIs, then the path to a successful game would be letting them use those, at least to begin with.

So you’re saying, if Sony or Nintendo made a new console and contracted an outside developer, that developer should develop for Windows instead of the new consoles because they are unfamiliar with the new tools and APIs? Why even develop using Source Engine (2)? Why not also give in to a total Unreal Engine monopoly because that’s what every game developer knows? CS2 on Steam Deck is bad right now.

mox, (edited )

No, that is not what I said at all. Either you’ve misunderstood, or you’re arguing in bad faith. Given that you’re now pushing an unrealistic all-or-nothing point of view and putting words in my mouth, I think it’s some of both.

0xD,
@0xD@infosec.pub avatar

Don’t waste your time. These people are blinded by idealism and don’t care about reality, just being angry.

themusicman,

Valve is absolutely developing this game themselves

Holytimes,

Ice frog is the handle of the dude that took dota from tryndamere and ryze and turned it into dota all star the version of dota most people think of when they think of dota 1.

pycorax,

I expected this from the start once proton was introduced, just not from Valve themselves… Welp. It’s now inevitable.

woelkchen,
@woelkchen@lemmy.world avatar

I expected this from the start once proton was introduced, just not from Valve themselves… Welp. It’s now inevitable.

Clueless people act as if Proton was like Java, a “write once, run everywhere” environment…🙄

pycorax,

Not sure what you mean here with your sarcasm. Proton means that developers can just write games for Windows and expect to make that version compatible with Linux with minimal changes as opposed to making a native Linux version.

As a developer myself, I know that it doesn’t make sense for a developer in most cases to write a Linux version and support it when the Linux user base is tiny by comparison. It happened with OS/2 and it can happen again. Not to mention Linux game developer tooling pales in comparison to Windows with DirectX.

woelkchen,
@woelkchen@lemmy.world avatar

Proton means that developers can just write games for Windows and expect to make that version compatible with Linux with minimal changes as opposed to making a native Linux version.

SteamOS is Valve’s own OS. Steam Linux Runtime is Valve’s own development target. Steam Deck is Valve’s on hardware. It’s a stable platform that doesn’t move constantly like chasing Windows compatibility through reverse engineering. Win32 is not Java, Proton is not OpenJDK. Windows games on Proton break constantly. The only way into the future is proper SteamOS versions, not buggy afterthoughts.

As a developer myself, I know that it doesn’t make sense for a developer in most cases to write a Linux version and support it when the Linux user base is tiny by comparison. It happened with OS/2 and it can happen again.

Steam Deck is not OS/2. Steam Deck is more like a video game console and needs to be treated like one with proper ports instead of broken shit like CS2, especially for Valve’s own games. Portal on Nintendo Switch works better than CS2 on Steam Deck because it’s a proper port, not an afterthought.

Stop repeating the same false arguments to me over and over again, as repeating those would make them right. If anyone of you would ever be put in charge of PlayStation, that entire business would collapse within months.

Not to mention Linux game developer tooling pales in comparison to Windows with DirectX.

Maybe Valve should improve that for their own platform then instead of relying of tools by a hostile competitor. It’s just dumb.

Thunderphenol,

It’s really not? You can play it perfectly fine on linux. Performs great for me with 0 issues so far.

woelkchen,
@woelkchen@lemmy.world avatar

It’s really not?

The quality of Proton is not the point, the point is that they’re not dogfooding their own platform.

You guys making the same comments over and over again. I can literally paste previous replies because nobody of you cares to actually read.

Thunderphenol,

That’s because I don’t understand your point. You complain about it being only for windows yet push away their efforts of bringing windows games to linux (which is proton). So indeed, the quality of proton is very much the point as it dictates the quality of the game on linux to a general extent.

Not to mention that this IS an early development build, I would say that its perfectly reasonable for them to only make the early builds for windows since that is where a majority of the play testers are likely to be (not to mention that linux -> windows tools don’t exist unless you want to game on WSL2).

So what are you trying to complain about? The fact that they aren’t exclusively pandering for steam deck users? If that is the case, I must admit that it’s very childish to just expect that and I hate other companies for making this the norm.

x00z,
@x00z@lemmy.world avatar

All of their games have native Linux builds. So if this one doesn’t support Linux out of the box, his opinion is quite valid.

Thunderphenol,

It’s not out of the box though is it? Considering that this is a game that hasn’t even been revealed to the world in the first place.

x00z,
@x00z@lemmy.world avatar

My bad, I meant when it gets released.

Thunderphenol,

Ah I see. Sure, if there is no native linux build on the games release, I’ll be complaining too.

shlang, do gaming w Close to finishing Super Mario Odyssey and was wondering which games are similar

Astro Bot on PS5 and Sackboy for PC and PS5

_NetNomad, do gaming w Close to finishing Super Mario Odyssey and was wondering which games are similar
@_NetNomad@fedia.io avatar

if it's the switch version of 3D World you're emulating, have you tried Bowser's Fury mode? imo 3D World is neat but Bowser's Fury is absolutely phenomenal

Penny's Big Breakaway is on Steam and it has movement options very similar to Oddessy paired with Sonic-style rolling gameplay. I think the bosses are a noticable weak point but the levels are fantastic. if you like the momentum stuff, Spark the Electric Jester 2 (cutscenes but you can skip 'em) and 3 and Rollin' Rascal (early access) are excellent as well

+1 for Kirby and the Forgotten World, magnificent game. if you feel particularly brave, the much maligned Balan Wonderworld is similar but with an emphasis on revisiting old levels with new powers ala LEGO Star Wars. i enjoyed it but most people did not so maybe save this one for a steep sale and a rainy day

_NetNomad,
@_NetNomad@fedia.io avatar

oh, and Mika and the Witcj's Mountain! it looks like a flying game but your flying is just double jumps boosted by gusts of winds- it's secretly a platformer and a very fun one. this is another with a lot of dialogue though

aldhissla, do astronomy w Phobos: Doomed Moon of Mars
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