I recently picked up MCC on Deck for the nostalgia. It’s been at least 15 years since I played the original and I don’t think I played any of the sequels.
MCC is weird on Deck - you have to install the games through the Steam DLC menu, not the “install games here like the instructions say” inside of MCC.
I was super pissed I needed a Microsoft account to play, and that the login screen glitched repeatedly, but I eventually got in.
I hope you’ll reconsider the domain name, though. Dashes make them harder to type, harder to remember (was there a dash? an underscore? nothing?), harder to read aloud to someone else, and (in some user interfaces) impossible to select with a double click. A domain name containing a dash isn’t unusable, of course, but is a perpetual source of friction and mild annoyance that could have been avoided.
You need to profile your binaries to find out where they spend most of their cpu time and try and optimise those areas with more efficient code before you even consider micro optimisations like asm for specific cpus. Considerations like algorithm choice and cache efficiency of your data will all likely have a larger effect.
Thank you but I already made sure that my games was as efficient as possible and I was asking if I can make my games more performant by adding optional assembly functions to use non standard parts of the cpu and gpu to make sure that my games are at maximum performance, because linux does something similar.
“have optional calls” is not really how this works.
If you’re in an interpreted language, like python, java, c#, you don’t have to do anything, because they compile for the architecture they’re running on already, i.e. using whatever CPU features are available.
If you have a compiled language, and your users compile themselves, then they are choosing which CPU features to use, so you don’t have to do anything. If you distribute pre-built binaries, then you simply have to compile it once for each architecture you want to support, and distribute the correct binary to each user (usually done with an installer).
For graphics, your graphics API also already takes care of using system-specific instructions, and shaders are compiled by it before/while running also using system-specific instructions.
So there’s really no “optional” path that you have to specifically put into your program, so nothing like
<span style="color:#323232;">Func work()
</span><span style="color:#323232;"> If isArm then doArmStuff()
</span><span style="color:#323232;"> Else if isZen4 then doZen4Stuff()
</span><span style="color:#323232;"> ...
</span><span style="color:#323232;">End
</span>
Now this is a classic. Its too bad Star Wars doesnt make more squad-based shooters. Battlefront from EA was pretty trash but also much more arcadey that I had hoped, especially coming from DICE. I wish they had just literally re-skinned Battlefield 4 as Star Wars.
A particularly hard game with more reliance on squad mechanics and teamwork that I have enjoyed playing is Ready or Not.
Its not a game for everyone, due to the developers trying to portray realistic to life crime situations that a SWAT team might be sent in on. Some missions include taking down robbers, child exploiters, terrorists, active shooters, etc. However, it is very satisfying to fully clear a mission with zero deaths, full evidence collection, and see that juicy S ranking at the end of the mission. Its really hard to do it on some missions, though. You can’t take a lot of damage before you die, most times I get hit one time and its either an immediate death or I need to stop the character from bleeding out, which happens pretty fast. You can wear armor but it makes you really slow and doesn’t do much in the tougher missions when the perps stop using the little guns and knives.
You get some cool tools, like being able to see your squadmate’s helmet camera live feed, a camera wand, a battering ram, explosive charges, shields, and door wedges.
Maybe its something you and your friends might want to try after Halo? Though maybe you wouldn’t want another shooter.
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After seeing you post about halo recently I downloaded MCC on xbox, and am having a blast going through the custom games. Theres sometimes that one guy who takes it too seriously and goes nuts on mic at the team for not knowing the fastest weapons to destroy the blockades on Fat Kid, but overall everyone seems to be friendly enough and just there for a good time.
I actually haven’t tried any custom games. I tried to set up fat kid for me and my friends but it didn’t really work out. I’m glad you’re having a blast though despite the people who are being sweaty
I played one online match of Halo 3 snipers the other week and it lasted all of 3-4 minutes because the other team just knew exactly where everything was. It was a little ridiculous tbh. Like I got maybe 2 kills the entire match and they just kept one- and two-shotting us the whole time. It just didn’t feel fair or fun, and this was in social mathmaking.
That was how our social matchmaking usually goes. We have a bit more luck turning off any precision modes and sticking to CE/Reach/2, but even then we do still get occasionally stomped by people who play to play competitively. Some of the most fun (and fair) games i have is just playing with friends, but of course, not everyone has friends that play Halo. It sucks.
Stardew valley? Farming co op game has a LAN mode so you can play together. You can do a casual playthrough to learn or try to min max like my wife does.
Haven’t played that in years but a game I enjoy! I wasn’t aware it had co-op, but I think that’s going to be too slow and involved for her tastes though. But the suggestion is still appreciated.
Lovers in a dangerous spacetime was a ton of fun! Very adorable, simple mechanics, plays on one screen, and not too hard. Also came out over 5 years ago so win win
Tebux or whatever the fuck it’s called charged me FIVE TIMES before letting the payment through, I’ve filed a complaint with them because holy scam, but I’m hoping the charges will just go away, since they’re still pending
bin.pol.social
Aktywne