I felt exactly the same way with (combat) flight sims.
Without VR, a lot of it was practicing maneuvers and attitudes as the target or the airfield would be out of my view most of the time. With VR, it just feels right, you can just keep the target in sight and move yourself into position. Your sense of distance and attitude is also 100% better. I can fly altitudes better, dogfight much better and so on.
You also get a much better sense of the whole plane, how big it is, how it moves around, and it also is tons more immersive. I can do 2 hour flights without getting bored easy in VR - not that you don’t get hella tired from that.
It’s a game changer with non-combat flight sims too. Camera-attached face tracking is a great secondary option, but that ability to move the camera with your head instead of using a controller input is so freeing.
Me personally, I’ll never pre-order a game. Pre ordering is different from early access because i actually get the game even in a unfinished state.
All that said, it depends on the game. Timberborn has been the only early access game I felt has been worth it. The Devs are still putting out regular updates and have vastly improved the game since i bought it. Its been very fun to play from the beginning and has only gotten better.
Compare that to something like cyberpunk, yea I’m good. Couldn’t imagine how that must of felt to preorder that and get that mess on release. I think the main difference is the studio. AAA games I rarely buy anymore. Indie games though? Thats where I’m at.
Dying Light 1 is the best one anyways - DL2 was a big step down and DL:TB was fine, but wasn’t able to really “connect” to DL1 either. DL1 just had everything - great combat, great parcour, creepy nights with an actual INCENTIVE to go out (to kill bolters) - I honestly don’t know why they are unable to replicate that success.
To answer the question - Rimworld and Project Zomboid. As always.
Nice. Last I played, I recently found out colonists’ moods are locked the second their enter a coma. I of course abused this by turning my colonists into unaging sangophages, getting them as happy as possible, having them deathrest permanently, and then giving them a psychic harmonizer.
Eventually I got my hands on a modified sangophage gene with psychic hypersensitivity, and it was smooth sailing from there. My little meat joy batteries would each give my colonists up to like +40 mood in a massive radius around my base.
I adore Nethack; there is so much to discover! Although, most of it is stuff that kills you. My first ascension was with the very reliable human Valkyrie.
Yeah it’s ridiculously deep. Like I said, I played it for 30 years and I still learn new stuff all the time when I read the wiki or watch videos, like “damn! Had no clue, that is pretty smart, what a bizarre mechanism but it’s perfectly logical when you think about it” hahaha!
Hahaha! First run ever that I got a wand of wishing and genuinely have nothing more I need, so I wished for a blessed figurine of an Archon and applied it, and he spawned with Demonbane and just mows down monsters like it’s nobody’s business. :)
Oh wow, you are going to spend a lot of time on the https://nethackwiki.com, there’s also a tutorial on YouTube that goes into the basics. First tip is: dying is fun! Just experiment a lot in the beginning. Start out with a dwarven valkyrie, that’s the easiest class/race to play.
In the beginning you’re just going to learn the controls and get used to visually id monsters and items. I don’t know which version you play, I can recommend one with a visual GUI, I’m an ASCII purist myself, but the interface for vanilla Nethack is just brutal. There are variants like Fiqhack and Dynahack that come with a bunch of QoL improvements like separate windows for message history, inventory, stats et c.
It takes a very long time to learn and master (as evidenced by my 30 year journey), but there is just something to it, it is so well thought out and it has been continuously tweaked over almost 40 years, and sees plenty of people still playing it.
There’s a nethack subreddit that I would recommend checking out when you have questions!
Oh yeah VR racing is awesome. If you can afford one, I highly recommend getting a steering wheel with haptic feedback. They have motors in the wheels that will make it pull back to center to straighten out, just like a real car does, as well as interface with a lot of the games directly so that the wheel will shake a bit as you are hitting bumps in the road. I have legitimately never been as immersed in VR as I have been with one of these wheels.
The Logitech G920 is the one I have, looks like it’s on a good sale right now on Amazon too.
I’ve been thinking of getting one! I have a force feedback airbus flight stick and it vibrates on take off or when I deploy flaps for approach and landing. Very very cool
Fast motion where it’s in my peripheral vision as well as primary field of view gives me nausea even with pretty strong VR legs.
Sometimes games (and headsets) will have a comfort mode which adds a vignette around the peripheral vision when there’s high movement. That usually helps lower motion sickness.
I recommend trying Automobilista 2! It has decent VR support and decent VR performance compared to most sims, and makes it hard to race elsewhere for me.
Been playing absolum with my buddy, as well as playing Tainted Grail since it was on sale. Absolum is an incredible co-op game, and tainted grail surprised me with how much I’ve enjoyed it. Really happy with them both all around.
I played this game years after its release, luckily without spoilers, but I had heard a LOT about it and how great it was.
It’s one of the very few instances of a game living up to its hype. Loved every second of it! The humour is always on point, gameplay is unique, soundtrack is on fire, and the story’s not bad either. I only had minor grievances with it, but nothing that made it drop below a 9/10 for me.
Most can get past the simulation sickness with time. The key is to never let it get so bad that you get sick or experience pain. Only do small sessions of activity that slightly push the envelope, and be patient.
I don’t recommend racing games to anyone new to VR.
Ive got pretty decent vr legs and I experienced some nausea after about 30km of rally racing (around a half hour). Went away after a few minutes. I’ve got a very strong pc so there was zero lag and it was buttery smooth but the nausea still happened 🥴
If you think it’s worth the investment you could keep on trying. It does get better over time. What helped for me initially was only turning my head on straights, and keeping it straight ahead on turns. I’m guessing because then you’re not mixing real and fake acceleration. It defeats the purpose a little, but might be worth it. Oh and also what other people said: quit while you’re ahead. Recovery can take hours if you really push it, similar to seasickness. Oh and don’t do accidental donuts in your Ariel Atom all the time. That was fun until it wasn’t 🤢 😉, back with Driveclub on the PSVR 1.
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