bin.pol.social

AceFuzzLord, do games w Pet Peeves with Games?

I like somewhat buggy messes like Oblivion, but if your game keeps randomly crashing on me, like New Veags without stability mods, I will be pretty peeved after a while.

Same with games like Oaken Tower where, even though I cannot prove it, I swear they lower the odds of finding the items you have and need until you cannot afford it after rerolls and level ups and such. That, or you have a max upgraded item and it won’t stop giving you that specific item that you cannot use multiples of for whatever reason. Or you sell that item because it has stopped appearing in shop and decides to show up multiple times after selling and doing a singular reroll.

Nelots, do games w Day 542 of posting a Daily Screenshot from the games I've been playing

The three newest ghost types have been a lot of fun to play against. My one friend has taken to calling the Obambo “Obama”, which has lead to some interesting quotes like “Obama’s trying to eat my ass :(”. Have you encountered any of them yet?

guyoverthere123, do games w Pet Peeves with Games?

Internet for single player.

I love Hitman, but the need to be connected to a server just to play rubs me the wrong way.

MyNameIsAtticus, do games w Pet Peeves with Games?
@MyNameIsAtticus@lemmy.world avatar

It’s a niche gripe because i like achievement hunting, but it kills a lot of motivation for me in a game when there’s separate achievements for a high difficulty. I feel like there’s been only 3 times i actively enjoyed it out of all the game’s i’ve done. That being Halo (it’s like a right of passage for that game’s culture, and Halo 2 is the only one that’s the worst), Uncharted 4, and The Last of Us Part II.

There’s also games that are just overloaded with stuff. I’m not sure how to describe it, but a lot of games i’ve run into just feel like they had a ton of stuff shoved in and it just throws me off. The Sonic adventure games were like this for me

ArmoredThirteen, do games w Day 542 of posting a Daily Screenshot from the games I've been playing

I’ve been losing my mind seeing the flood of terrible events going on but I finally made it to here. I love your posts they’re one of the highlights of Lemmy, a beacon of joy, thank you as always

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I completely get that. With everything going on today it’s just nice too have something like these too look at. Putting these together for an hour or so everyday provides the same relief for me

58008, do games w Pet Peeves with Games?
@58008@lemmy.world avatar
  • I don’t give the slightest fuck who provided the middleware for the cloth physics, stop impeding me from playing the game to show me this shit every fucking time I launch it.
  • Continue and New Game are often the wrong way around in the main menu. Why would you have New Game at the top/default selection position? How often would someone be clicking that as opposed to Continue?
  • Unskippable dialogue and cut-scenes. I’ve read devs describe cut-scenes as a reward for the player achieving a certain milestone. I see them as punishment. Especially so if I want to replay the game. It’s a game, not a movie. Leave me the fuck alone already.
  • It should be forbidden to sell a game on Steam that requires an account and launcher from Ubisoft or whoever. If you sell it on Steam, you use Steam, and if you wanna use your own shit then you don’t get to use the Steam storefront and must forgo all the advertising and exposure you enjoy there.
  • Walk-and-talks, especially when my normal walk speed is like a sprint compared to that of the NPC in question.
  • Narratively, my character is a saviour to a group of people who provide me with weapons and ammo to help me save them, but the cunts charge me for it?? “Hey thanks for single-handedly saving us and fighting the tyrannical evil empire, while you’re out there risking life and limb for us please use our cool weapons and bullets! That’ll be 500 credits, cheers!” Motherfucker? What are you even spending it on? WHERE are you even spending it?
  • Fake endings. I was playing RDR2, and thought I was coming to the end of the game, all signs pointed to an imminent ending. So I was mentally in a place where I was ready to pack up and uninstall it, just had to finish the last few quests, already wondering what I’d play next. Then there’s an entire 500-hour chapter that comes after. So I keep going, and am constantly thinking “surely it’s just another quest or two…” but it just never fucking ends. Had I known or expected all this extra shit, it would be different. But I was already halfway out they door before you called me back in for another week’s worth of the same malarkey.
  • Time-wasting as a core mechanic. I love No Man’s Sky, but so many of the quests in that game involve literally waiting 24 real-world hours for the next phase of the quest. Which, when completed, leads to another 24-hour wait. Who exactly does this serve?
Screen_Shatter, do games w Pet Peeves with Games?

For Stardew check your achievements and it will probably help to figure out what to do. If you made it to the island the room on the far west side has a checklist for getting “perfection” as well. When I finally got the movie theater I was also working on that checklist.

FartsWithAnAccent, (edited ) do games w Pet Peeves with Games?
@FartsWithAnAccent@fedia.io avatar

Games that lack a checkpoint between inordinate amounts of bullshit and a boss fight where you're highly likely to die: It's annoying as hell.

eleijeep,

You want to repeat the inordinate amounts of bullshit?

FartsWithAnAccent,
@FartsWithAnAccent@fedia.io avatar

No, I just wrote it wrong.

protist, do astronomy w Why doesn't Argentina have more telescopes?

You’ll find most of Chile’s observatories are in the Atacama Desert, and that almost all of the Atacama Desert is in Chile. The high elevation, incredibly low humidity, and remote location make for dark, clear skies

W3dd1e, do games w Pet Peeves with Games?

Yeah I have a bad habit of never finishing games despite playing the first 1/4 of the game several times.

I need a refresher like TV shows do when they come back for a new season.

B0NK3RS, do games w Pet Peeves with Games?
@B0NK3RS@lemmy.world avatar
  • Games that jump straight into things without letting me see the options menu first.
  • Not having the Playstation icons as a preset when I want to use my PS4 controller on PC.
Maestro,

Yeah, I don't like being shoved in an intro cinematic without being able to turn on subtitles.

Malix,
@Malix@sopuli.xyz avatar

Skipping straight to action instead of main menu and options is annoying.

When I started playing [game name here, atm can’t remember it, it’s from warframe people] it immediately started a plot cutscene which wasn’t available later on. I sure wanted to see that plot presented in a 720p medium settings on my large 1440p display.

Sure, in the grand scheme of things the plot in the game is irrelevant as it can be, but damn it, let me enjoy it full screen.

They have likely fixed, but holy hell, why was it like that in the first place. Abysmal new player experience.

Janx,

Unless I missed it, Where Winds Meet forces you to do an entire damn boss-fight before you can invert the vertical camera! Unbelievable. I realize I’m the freak for learning “flight control” aiming where down is up, but I’ve been doing it for decades; can’t change it now! It’s unhinged to not let people access or change options until after you’ve beaten a boss…

borari,

I had to force the PS5 glyphs by creating a Game.ini file and inserting the appropriate lines to get the ps instead of Xbox button glyphs for my ds4 in Clair obscur the other day. It was definitely annoying.

Thanks to searching for a solution to that I found a mod to remove the abysmal sharpening, uncap cutscene frame rate, and remove pillar boxes on my 21:9 display though, so it all worked out.

very_well_lost,

I can’t remember specific examples (probably because I didn’t stick with any of them very long), but I’ve played several games that don’t even let you touch the options until after you’ve finished some tutorial section… which is especially annoying for players you play with inverted y axis.

ryathal, do games w Pet Peeves with Games?
  • Games that offer stealth as an option over combat, but have mandatory combat bosses.
  • games that have excessive grinding as part of the main gameplay.
  • Games where randomness is the primary factor in winning and losing.
Broadfern,
@Broadfern@lemmy.world avatar

Point no. 2 is why I couldn’t get through Witcher 1. There’s only so many times I can fight 3-5 sewer monsters to get enough XP to not die in chapter…4? 5?

mohab,

I hate RNG so much 😂 I don’t get it. Life has too much RNG, I play video games because it’s a predominantly skill-based controlled environment.

It’s like picking up a piano and there’s a 35% chance F# is just F every time you play the damn note 😂

I guess it makes sense if you’re role playing and want your experience to mimic real life, which is why they’re mostly used in RPGs, but I also feel so immersed playing skill-based games without RNG, so I can’t assess its actual value.

ampersandrew,
@ampersandrew@lemmy.world avatar

The reason they’re in RPGs is the same reason they’re in any other genre. In a war game, you could be a tactical genius, but the RNG is there to simulate dumb luck, so the game is about forcing you to play the odds, because victory is almost never guaranteed. When the result is deterministic, there can often be a single 100% correct answer, and RNG throws a wrench in that. Something similar can be applied to loot games, where you’re rolling with the punches based on what you’ve found.

mohab,

I’m just glad my favorite games don’t have any of this and are still infinitely replayable.

ampersandrew,
@ampersandrew@lemmy.world avatar

Would you mind listing some of those? Because that’s a tough bar to clear.

mohab,

Ayyy, I love linking to Gamebrary:
https://gamebrary.com/b/pUM4ceVfPR2l9K2qqLDN

ampersandrew,
@ampersandrew@lemmy.world avatar

I mean, character action games and score chasers do tend to fall in that optimal answer bucket. You’re free to freestyle and get a lower score, but without RNG, there will be one way to play that always works. If that counts as infinitely replayable, then so does any other game you enjoy. And for fighting games, that RNG is just substituted for your opponents’ decision making.

mohab,

You’re free to freestyle and get a lower score, but without RNG, there will be one way to play that always works.

Most score you on style as well, not just efficiency. And massive breadth and depth of combat interactions yield more than one way that works, not just one. Even for shmups, routing can vary depending on the player, their skill, and understanding of the game. It’s not a timid sandbox wherein only one way works.

If that counts as infinitely replayable, then so does any other game you enjoy.

Keyword is enjoy. I don’t see myself replaying DMC5 for as long as I’ve been playing some of my favorite games because I enjoy it less.

And for fighting games, that RNG is just substituted for your opponents’ decision making.

Hmm… how does that work? I hit my opponent, they take damage, no Xcom bullshit. I don’t see any RNG-like behavior in this interaction.

ampersandrew,
@ampersandrew@lemmy.world avatar

Most score you on style as well, not just efficiency.

Right, but the style has point values assigned to you. If they’re unchanging, there is a way that will always work best, every time. At a high level (correct me if I’m wrong, as I’m somewhat new to this genre), rewarding style is similar to rewarding variety, juggles, and getting multiple enemies in the same attack. If you go down the checklist of your arsenal, you can always hit the variety. If you know exactly how the enemies behave, you can reliably get multiple enemies in the same aerial combo that the scoring system rewards most. The same actions give you the same output, and one of those score values will be the highest out of all other possible options. One set of actions will reliably always handle the same mob if it’s deterministic.

Hmm… how does that work? I hit my opponent, they take damage, no Xcom bullshit. I don’t see any RNG-like behavior in this interaction.

That’s just damage. The rest of the fighting game is rock paper scissors. A beats B beats C beats A. At round start, what button do you press? There’s always some option that beats your option, and that’s before we’ve even calculated the resulting damage. Some of what they’re doing is responding to what you’ve been doing, but the rest of what they’re doing is trying to be unpredictable; AKA random. (And that’s before we even talk about characters like Faust.)

Keyword is enjoy. I don’t see myself replaying DMC5 for as long as I’ve been playing some of my favorite games because I enjoy it less.

That’s interesting. As I said, I’m somewhat new to this genre. The short version is that Hi-Fi Rush got me interested in checking out all of the DMC games (minus the reboot), and 5 ended up being my favorite of that series (but still not as good as Hi-Fi Rush).

mohab,

In action games, scoring the highest is typically not the priority as much as getting the rank, which happens once you pass a certain threshold predefined by the game. For example, if you need to score >5000 style points to get S in style, scoring >7000 won’t change the outcome because S is the highest rank. The result is: how you score higher than >5000 style points does not really matter, it is up to you. In a good action game, there typically is multiple tools you could use to get there depending on many factors, one of them is preference. How you start a combo, how you end it, or what you do in the middle, is up to you as long as the finally tally of the battle adds up to >5000 style points, and you stay under the time and damage taken ceiling.

What you end up getting is multiple people fighting the same boss, getting an S rank, even though they have different strategies/play styles.

Even if you choose to shoot for the highest combo score, attacks are typically assigned categories, and each category is assigned a score value. Kind of like damage level in fighting games. So, in theory, you could chain together a combo with different attacks and get the same score as long as they all fall in the same category.

Now, this is one way to approach those games, which is different from what you hinted at earlier: playing to create style showcases, or “COMBO MAD”, which can also be endlessly fun because the player actively chooses to throw away the rules of the game and make up their arbitrary rules for their own enjoyment. The games typically give you the tools to play them both ways, up to you.

In shmups, where grading is literal score chasing and more deterministic, flavor is typically added through (a) ship variety, (b) exploiting the game’s scoring mechanics when planning a route, and (3) player skill. This is why scores with different ships are often listed separately because, even though you’re playing the same game, using a different ship can heavily alter routing, including how the player exploits the game’s mechanics to get higher scores. It is the main reason people are still breaking records for games that came out decades ago: if everyone is playing exactly the same way, this wouldn’t be possible.

In theory, there may be only one optimal route for every shmup out there, but we’ll never know what that route is for as long as people are still playing the games and breaking records. Same goes for action games: there may be one optimal combo for every enemy in every game, but in reality people typically only pursue this kind of knowledge when they’re playing some kind of challenge run, or looking for tips to cheese the game if they’re achievement hunting.

I see what you mean with fighting games. My issue is: I whiff a -9 attack, you’re within range, you hit me with an attack that comes out in 5 frames, I am at 25% health, and I have no meter for a Roman Cancel: not only will your attack hit and do damage every time, it will be the same damage value, given I’m playing with the same character and you’re not A.B.A. going super sayian or you have some other damage modifier on.

To approach this from another angle, I get hit in a fighting game, it’s on me. I misread a play, or did something silly like not hit-confirming a -9 attack. I find this different from “dumb luck” when I tactically maneuver myself into a superior position, I have 99% hit chance, I miss, and they get a critical hit next killing my character off. That to me is… not ideal, haha.

I leave Faust to ElvenShadow, I’m not touching that crazy man.

I like DMC5 a lot, it’s just too much of a combo simulator to make it into my list of favorites. I like weaving in and out of defense and offense like in Bayonetta, Ninja Gaiden, and God Hand. I too prefer Hi-Fi Rush to DMC5, TBH. Such an awesome game! And mechanically deeper than most action game fans think, I have found. I watched some of my favorite action game YouTubers review it (Combat Overview and TheGamingBritShow) without covering some fun mechanics like parrying shields or dodge counters. Many people seem to think it’s all about the music beat gimmick, but it has a little more going for it than that. A replayable game, for sure.

ryathal,

I don’t mind RNG, I mind games that rely on it over proper design. Xcom has tons of RNG, but it’s generally still possible to win most maps with proper strategy. Most roguelikes have this problem where any given run is impossible to win regardless of play.

ech,

Games that offer stealth as an option over combat, but have mandatory combat bosses.

Deus Ex: Human Revolution was a great game, but this was a serious issue. The game has a (notoriously buggy) achievement for finishing the game without killing anyone, but every boss requires a loadout of lethal weapons to take down, leaving a minimum of slots for non-lethal alternatives. Very annoying.

Snowcano, do games w Pet Peeves with Games?

I started keeping a Note on my phone titled Game Diary with different sections for games I’m playing, and write down what I was doing, my train of thought and what I wanted to do next, things I had to check on our fix etc, at the time I put it down. It’s helped immensely when I come back to something after a while and encounter exactly what you’re talking about.

ech, do games w Pet Peeves with Games?

Biggest pet peeve of modern games is when the game repeatedly nags the player to go to the next mission or solve a puzzle. I like to explore games, to take the time to appreciate well made environments and lore, but when npcs or even the pc keep chiming in every minute with “[x] is waiting for me at the lab” or “I think I should [y]”, it starts to piss me off.

It’s like they don’t trust the player to play the game “right”. Games are more than just sprinting from one objective to another. Can’t even take the time to fully look over a puzzle before the game starts telling you what to do next.

otp,

“Quick! A giant meteor is heading for our planet! Collision is expected in less than a week!”

…but if I sleep 7 times while doing all this level grinding and doing sidequests, nothing goes wrong…

ech,

That’s a quirk of the medium I’ve learned to accept. Some games do it well by having chunks of “on-rails” bits and others of “free-roam” based on what’s happening in the story so that it makes more sense.

DeepThought42, do games w Pet Peeves with Games?

I have many pet peeves when it comes to games, but the biggest that I can think of off the top of my head is the boss fights in games that don’t let you use the weapons & skills/techniques that you’d used to get to that point. It just pisses me off when they let you develop a character with particular skills and weapons only to force a particular combat style that’s contrary to what you’d used up till that point.

chiliedogg,

Deus Ex Human Revolution’s initial release was the worst about this. A bunch of people who took the skills and inventory for non-lethal/stralth/hacking gameplay found themselves at boss fights that were straight-up gunfights. If you were kitted out and skilled properly to face-tank while using explosives and big guns, you were just screwed and couldn’t progress.

In subsequent releases, they added additional options in the arenas that allowed you to kill them using stealth and hacking skills.

Katana314,

This is why I’d almost rather linear games that teach one core mechanic rather than “Build your character the way you want them”.

mohab, (edited )

Holy shit, action games and giant bosses you can’t juggle… I love Bayonetta, but goddamn… Jeanne aside, some of the worst bosses in the genre.

Assault Spy was awesome for letting you juggle literally every boss in the game.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

RPGs are absolutely terrible about giving you the ability to inflict status effects on enemies, but not giving random encounter enemies enough HP to justify inflicting statuses, and then also making the bosses immune to them.

teft,

Cyberpunk 2077 one of the quests in the expansion drops you into basically Alien: Isolation when up until that point you can beat the shit out of or hack the brains out of any other NPC you’ve come across. You go from being a cybered out demigod to basically a rat in a maze being chased by a giant metal invincible doberman.

nikosey,

That was mine too. I hated it. I was playing to feel like a badass in Night City, not to scamper around and hide like a rat until the invincible robot catches me and drills into my face again. I was so happy to finally get out of there. Not because i beat it, but because it was finally OVER.

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