Fiddling with the script engine can lead to unexpected results.
I am a programmer myself and have an overall understanding of what can happen unintentionally. I don’t see how adding a few medkits in the inventory could lead to the boss to jump over the puddles :)
As a programmer you should know that wonky single-purpose software like a game engine may react chaotically to state changes. I wishlisted the game though.
I don’t see how adding a few medkits in the inventory could lead to the boss to jump over the puddles :)
They could be using player character state as a proxy for player skill.
A player who successfully navigated earlier changes with such competence that they have an excess of health items might appreciate a more challenging final boss.
Yeah, it looks like a glove, but maybe it supposed to be skin folding when you hold gun on the belt/stomach level? The skin will fold similarly if you do.
One of the first “aha” design moments I ever got was the Doom plasma gun. There was a kid’s toy version of the American M-60 Light Machine gun that I had. The back half was pretty cool on its own, the typical thumper machanism to make noise, but it also had secondary triggers in the stock and a little gear that would advance a belt of soft plastic ammo. Didn’t do anything except move, but the effect was cool.
The front actually came off, and was a pretty decent quality suction-dart shooter. However, if you turned it around and used the the mating surface as the “muzzle…” BOOM! (or “ZAP” I guess… lol) Doom plasma gun, down to the exact number of ridges.
I grew up playing a very specific Minecraft trial world. You spawn on a beach with a single tree. Immediately inland was a large plains biome, but about 100 blocks to the side was an oak forest. In there (still visible from spawn), was a single large hill with a small cave in it which poked though it and made for a good base.
I am rather confident it was a Minecraft trial edition world. I believe I reset that map several times over before discovering how to make the trial last forever. However the trial seed on the wiki does not match for any game version. (It does match a different world I remember playing at least.)
I’ve probably spent about 10 hours over the last couple years periodically going on the hunt for it, and at this point I’ll give out a small bounty for information.
It was PC. I’ve tried the PC gamer demo and the “North Carolina” seed for all probable game versions (1.3 to 1.6), and the base world generation just doesn’t match. There is a hill nearby which could be close, but the biomes are all wrong.
There is a chance, albeit not very high, that it was a cracked version of the game using a seed I simply forgot with time, but it would be quite difficult to brute force that since I would then need to figure out both the version and seed. Given I am fairly certain I generated the same world a few times, it’s possible I might be able to guess it.
I got two im thinking of : One I am sure I can recover but hey, let’s shoot for some engagement here, it was a sort of worms like but with pigs, were you could promote units to archetypes The second one I couldn’t find on my searches, it was a PS1 game (I think) in which you constructed your Mecha for battle royale rounds, and you could buy parts or change chassis. I remember an arena on a sort of battleship or structure in the sea, but I was unable to retrieve the name of this game.
A puzzle game where each (2D) map spawns with lasers and corresponding targets, and sometimes mirrors etc. You get to place some mirrors, T pieces, beam splitters etc. and have to fulfill each target.
There are so many clones of this out now it’s nigh impossible to find, especially as the game is literally just called Laser. This one’s also a clone I think but I just love this particular one.
I did recently finally find it again after more than a decade of looking.
It’s… an old game. Maybe it ran on DOS, but it sure was Windows 95 era.
It was a game for kids where you had to spell words. It took place in Africa I believe, because I remember vividly that there were hippos. You had to solve puzzles before spelling words.
I might be misremembering the following : you played as a boy with a loincloth. When you succeeded in solving a puzzle he rowed upstream on a raft. I think I remember a man with a mask, might have been the kid himself.
That’s about everything I remember about this. If someone knows anything…
I’m looking for the name of the 3D racing game my classmates used to play on the school club PC. It came out in the 2000s and ran natively on Windows. The first track in the career mode (as far as we ever got) was dirt and inside an nighttime arena. There were crowds and even some onlookers behind barricade blocks around the track. I don’t think the cars could be damaged, and there were intended jumps over lower tracks sections, that could be enjoyed by driving from below to jump really high. Several views were available including one with a rear-view mirror, and a “blimp” aerial view in replay mode. It looked a lot like the nighttime arena tracks in ATV Offroad Fury (pictured) but with closed-cab vehicles. https://www.gamegrin.com/assets/game/atv-off-road-fury-4/screenshots/atv-off-road-fury-4-screenshots-45.jpg
Yep, I have one of those. A side-scrolling scifi shooter for C64 from probably late 80s that I just remember a general vibe about. Not Nemesis, something where you fly above a sort of city. I have tried to remember its name for more than a decade probably.
One would think that there weren’t that many of them but oh boy.
In fact, once I browsed through all the games in there and didn’t find what I was looking for. It’s so far ago and I was so young that I probably have a very distorted and overly positive view of what the game looked like.
bin.pol.social
Aktywne