The free part is actually the harder thing to deliver on here. Free to play games are more recent than this hardware can handle since it’s a newer trend.
Just finished the holiday carrolling quest in Toontown Rewritten last night.
I have also recently been having fun with the KilaFlow demo. It’s a 3D platformer that has you playing through each level multiple times but is still really fun because it can be fairly fast paced.
But I think my crowning achievement for games played this month was beating my first ever fallout new vegas run a couplendays ago. Embarrassed the Legate with just a fully modded war club… before embarrassing Oliver with Salt Upon Wound’s Fist after talking him down in a House run.
Should run Wurm online just fine, which isn’t that demanding but is still a 3D games. Sandbox MMO that I got back into playing lately, casual game to most people.
2D games are great too like most people are suggesting, got a 2011 Pentium laptop running Drox Operative 2 at a smooth 60FPS.
This is mostly for AAA games not so much indies… and not neccessarily just dying light
One thing about older games that tends to be better imo is the world design, even with the worse tech a lot of the time they feel more tightly designed around the mechanics, being more densely populated with content, instead of just being massive open worlds even when that doesn’t serve the gameplay loop, or having the far cry 5 “tackle zones in whatever order” thing, which just leads to them all feeling inconsequential and kinda samey, cause you don’t get zones designed for specific skills you pick up later etc. and in general newer games feel more homogenized imo, like every game is an open world first person shooter, with light RPG elements (unless it’s an online arena hero shooter), and what would’ve been the central mechanic boils down to a small part of it. so dying light for me feels like a parkour game while more of the modern games that feature those mechanics feel like games that happen to have parkour in them
Also in general older games feel less intrusive, newer games just have pop-ups and collectables and UI for every little thing all the time, it feels like it just wants you to buy a battlepass and DLC and whatever else
But where they are a lot worse is accesability. I mean dying light’s controller settings are weird, like you have 4 presets you can change, but you can’t bind the buttons individually, and some games I played don’t have options to rebind at all even if they detect the controller. I always end up just using steam input anyway tbh, but if not for that replaying those games would be a lot more painful, also I often find a lot of settings like FOV or whatever else lacking (dying light is fine in that regard :3), and there’s also things in a lot of older games where they don’t neccesarily remind you what quest you’re on, or teach you certain mechanics etc. So sometimes when I take a break from one for a while I end up needing to just run around or look up what im actually meant to be doing lol :3 maybe that’s just me
Though overall I do enjoy a lot of the older games more than modern ones in the AAA scene lol. I do still play a lot of modern indies as well :3
Good description of the problems! I don’t play many big games nowadays but the tutorialization definitely feels heavy handed. I’m reminded of the newer Doom games that want to make sure players don’t get confused with pops for every single enemy. I think it’s a result of trying to scoop up a wider net of players to recoup those crazy dev costs.
Accessibility is a big win, replaying older games is sometimes very jank because of how games have evolved!
Putting a lot of time into Clair Obscur: Expedition 33. I’m deep in Act 2, probably close to the end.
Since I cleared a bunch of areas that I wasn’t supposed to yet, thanks to the parry that makes you invincible, I’m massively overleveled. I don’t mind this kinda stuff though, even like it in RPGs like this, so it’s not a big deal, that story bosses die in like three turns or something at this point.
Back and forth between Silksong (on console) until either my thumbs hurt or I’m overly pissed off, then Satisfactory on PC. Then after about 321 hours I remember I have to eat or pee.
Just gotta get this aluminum factory up, then I’ll be done. What’s that MAM, you’re done scanning a hard drive? New recipe you say. Guess I need to rebuild that aluminum factory…
Many people look at the game graphics and think it’s a joke, but the gameplay is actually great, even by today standards. If you’re even a little into transportation games, just give it a go. It’ll also run on a toaster.
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