Got into Expedition 33 this week. Just got to the point where the huge stuffed puppet learned to swim. Gotta say, I don’t get the hype.
I think they tried to souls-likify a JRPG. But it just feels like combat is one QTE challenge after the other. No other mechanic really matters, at least on normal mode. Also it feels like the main story, which seems fresh and intriguing, barely gets glanced at, while interpersonal relationships get a korean drama level exposition.
I’ll tag along for a little while longer because the voice acting is stellar. The rest is meh IMHO
I almost checked out around then too, it gets a lot better in the respects you criticised as well as environment design.
I’d recommend hard mode for combat once your characters feel ready to advance. It isn’t that much harder, and at least the last chunk of the game is way too easy without it.
I gave it a run on the ROG ally yesterday. The right trigger is your main button to chop, combat, etc. The only way it worked was to spam the button which was not great. I did some research and seems that with some settings this can be fixed. None the less the game does look cool. Indies are where it’s at!
Looks great. I might be interested in something like that. In your article you mention it’s running Android, so I immediately started wondering… how will this and similar devices be impacted by the upcoming ‘sideloading’ restrictions? And honestly, any potential future changes to Android’s policies.
I am curious. Do you play 1 game each day? Or is it at some point in your life? Because I feel like 1 ga be a day is time consuming and also doesn’t let to dummy grasp the story of the canes. Or at least would be difficult for me.
When I started this it was at some point in my life. Around the 30 day mark though it just kind of evolved into 1 Game Daily.
I have a really open schedule right now (I’m a college student and only have classes 3 days of the week) so usually my days are pretty relaxed with lots of downtime. Though sometimes things do get a little exhausting such as during midterm seasons. I feel like it kind of shows in my posts during that time
Always wanted to play it but i don’t really play multiplayer game is it a game playable solo? I know it possible but i’ve seen it mostly presented as a co-op game
It’s playable solo (and only solo in the current beta branch), but the devs have been nerfing that playstyle for years in the name of multiplayer balance. There are artificial limits on what one player can learn and do, with massive penalties to anything you didn’t start the game with. They include those nerfs in single player because they intend for NPCs to pick up the slack after they’re introduced.
(Note: NPCs have been a promised upcoming feature “after the next set of changes” for nearly fifteen years at this point.)
Fortunately they include settings to undo the learning speed nerfs, and hopefully will add more to make the upcoming crafting rework less of a pain for solo players. The litany of tweaks available at world creation is one of my favorite things about Project Zomboid, right after all the stellar business name puns.
Don’t forget the thousands of mods, too. And like the other reply said about server/game world settings before you start playing, there are mods that add even more settings to tweak, or they make gameplay smoother (or harder), or they add new things like weapons and vehicles. There are even entire new maps to add to play in.
It’s very doable solo, but it’s kind of a slog if you want to do anything significant in a playthrough, plus it can get very lonely and isolating.
I might give it a try next time i see itnon sale then thanks
I already play lot of survival game that feel lonely or isolated like valheim i do find it fit the genre and sometime add a little something lol my main problem was is the game was “balanced” for solo vs coop
It is playable solo. I have the most fun playing with friends, but there’s a great deal of fun to be had playing Single Player too. It has different vibes single player but id stills recommend it
You have one of, if not the best starting points for Final Fantasy in the whole series on this system with X. Just play it. There’s no mainline numbered Final Fantasy game that ties together. They’re all separate stories. A few share a common setting with Ivalice, but that’s about it. Hop on X now. I know there’s a PC version, and that’s probably the recommended way to experience that game at this point, but I don’t really care how you start it. If you ever wanna experience Final Fantasy, FFX is the one a loooooooooooooooooooooooooooooooooooooooooooooooooooot of people will say start with.
Radiata Stories - a looker even for a PS2 game.
NFL 2K5 - the greatest NFL game ever made.
Jak and Daxter - This console’s Crash Bandicoot.
Rachet and Clank - I actually have the same problem you have with Final Fantasy with this series. Just pick one.
Need For Speed Underground 2 - One of the best arcade racing games ever made.
Burnout 3 Takedown - Same as above except you crash the cars instead of pimp them out.
SSX3 - Some say Tricky is better, I like them both but usually give 3 the edge.
Soul Calibur II - Best Soul Calibur game IMO
Dragonball Z Budokai 3 - Played the shit out of both this and Budokai Tenkaichi 3
Probably the best list imo. I remember picking Radiata Stories up, at random, for my birthday. It blew me away. The story, combat and recruitment mechanic are different from everything else I experienced at the time.
And a few suggestions also:
Def Jam: Fight for NY. Lowkey my favorite fighting game, with 4-players simultaneously beating the crap of each other.
Battle Stadium D.O.N… Fighting/smash bros style game with the biggest jump stars at the time (Dragon Ball, One Piece, Naruto).
Dokapon Kingdom. Board/rpg game with a lot of fun mechanics.
Fuck yes, Fight for NY was amazing. I love the idea of a fighting game where you have to end the fight, not just knock the other guy’s health bar down to zero so he falls over. So satisfying to put your opponent down with a haymaker or chucking him in front of a subway train
Re: Final Fantasy games not tying together or having continuities.
Yes. Except, ironically, specifically Final Fantasy X, which had a direct sequel in X-2. Final Fantasy XIII also managed to have a direct sequel in Lightning Returns. Thankfully, if you care to think of it that way, it was crap and can be safely ignored.
Anyway, have an upvote for not blithely suggesting that everyone start with VII.
Yes and they’re all neatly contained in their numbered entry which is why I say no mainline numbered games tie together. And all the 2s are optional IMO. Especially X-2, which always seemed like a cash grab to capitalize off of X’s success to me. As much as I love, love, love X, I’ve never touched X-2 and probably never will.
Link special character was best special character… because… it was a great meming time when people realized there were what appeared to be the silhouette of his tower and bases visible during certain moves.
That’s the thing. PS2 at one time was the best selling system of all time. I forget if that record still holds up. I know the DS oversold it, but thats not a tv console.
Point is, with any console that had that big of an impact on gaming, it’s going to have a ton of bangers that still hold up 20+ years later.
And boy howdy if that ain’t true!
I’m honestly surprised there aren’t independant projects releasing new PS2 games today, in the same way you see occasional new releases for NES and Game Boy Color.
Jak and Daxter are better played via OpenGoal - a modern open source engine implementation that runs natively on Steam Deck and includes fixes, graphics improvements, proper widescreen, etc.
NFS Underground 1 is better than the sequel IMO. The open world is empty and tedious filler vs just loading directly into the tracks.
Best NFS on the PS2 is Hot Pursuit 2 however. Made by Black Box, it’s vastly superior in every way to the other console versions and the PC version made by a different company despite sharing assets.
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