bin.pol.social

Nikls94, do games w Pop it in your calendars

As much as I hate Nintendo, publishing wise they’re good.

TabbsTheBat, do games w Pop it in your calendars
@TabbsTheBat@pawb.social avatar

It’s a canon event for any game company that achieves moderate success

daniskarma,

Kerbal Space Program 2 still hurts me.

nuko147,
@nuko147@lemmy.world avatar

Although Kerbal space program 2 had major issues from the dev team, only for the publisher to pull the plug because of how bad the progress was, and leave the game in permanent early access.

sp3ctr4l,

Uh, its more like a new publisher bought the IP, functionally fired almost all of the original dev team, and then hired a bunch of other people who had no idea how their insanely modified version of Unity worked…

And then the idiot in charge just started spamming out extremely grand and difficult to implement new core functionalities… with a team of mostly newbies who had no idea how anything worked.

So, basically, they started out where KSP started out… and would very obviously thus need years and years and years to get it out of Early Access / Alpha state… but it needed to make money NOW, and it didn’t, so everyone got laid off (other than the idiot in charge), and the game was functionally abandoned, but not totally abandoned, because MY IP MINE NO YOU CANT HAVE IT!!!

Or… maybe not? With regard to the IP rights?

Nobody seems to know who actually owns the KSP IP at this point.

techdriveplay.com/…/kerbal-space-program-2-a-tale…

ByteJunk,
@ByteJunk@lemmy.world avatar

I never understood the fixation on IPs. For a kick ass universe with amazing lore etc, ok sure.

I mean I love Jeb and the gang as much as the next guy, but they’re not core to my enjoyment of KSP1. The mechanics were.

sp3ctr4l,

lol, RIP Jebs 1 - 48395.

But uh yeah, the… the lore is basically:

We made some cute little dudes and dudettes that are… possibly animated, sapient fungi? Or something?

Anyway they are sm0l and live in sm0l solar system.

And they have a space program.

And most of the characters are just obvious cutesy knock offs of famous humans in spaceflight.

Woo!

lol

cynar,

It was even worse than that.

They were basically given the KSP1 codebase and told to rewrite it to be better. However, KSP1 was still being developed, and they didn’t want to demotivate the KSP1 team. Therefore they were banned from even telling them it existed, let alone ask for help or advice with the existing codebase.

Cornelius_Wangenheim,

Hopefully Kitten Space Agency ends up being a true spiritual sequel.

pennomi,

Except ConcernedApe, apparently.

TabbsTheBat,
@TabbsTheBat@pawb.social avatar

Individual devs seem to generally manage better I think :3. It’s once the companies expand is that stuff starts going awry

brucethemoose, (edited )

Coffee Stain’s another good example on the bigger end.

It does seem like there’s a danger zone behind a certain size threshold. It makes me worry for Warhorse (the KCD2 dev), which plans to expand beyond 250.

pory,
@pory@lemmy.world avatar

Didn’t sell out to a company or publisher with shareholder profit motives. Truly independent (not “indie” as slang for low budget) development teams don’t follow this pattern unless they sell their IP and studio outright.

RizzRustbolt,

Or the Terraria team.

kautau,

It’s a canon event for any game company that achieves moderate success gets acquired by investors

Very much not exclusive to the game industry

TabbsTheBat,
@TabbsTheBat@pawb.social avatar

True :3

I just said game to stay on topic tbh

kautau,

Makes sense, wasn’t untrue and I wasn’t criticizing, just wanted to make sure everyone remembers that the problem goes up the chain due to capitalism.

Various companies/games were mentioned in the comments, but I think a good example is Hello Games. Clearly fumbled their game launch and were over ambitious with No Man’s Sky.

But it’s gotten an incredible amount of things that were promised, and many things that weren’t, all as free updates. Sure, they’re still making money, that’s the point, but instead of Micro-transactions, overpriced DLC, fucking over the devs, shutting things down, they just keep rolling. I’m sure they’ve gotten offers of acquisition that were probably very lucrative, but they didn’t take them, and have continued their slow roll of making gamers happy.

shialac,

Rip ZA/UM

Duamerthrax,

I think Croteam has been able to have moderate success over the years, but being based in Eastern Europe might make them insulated from issues. Devolver only recently bought them, but they seem to be one of the few good publishers. I at least didn’t see their name on the Video Games Europe member list that’s opposed to SKGs.

burntbacon,

It would make sense for it to be canon in the subnautica universe. I think they were pretty much the epitome of authors with an anvil with the references to economics and governing.

etchinghillside, do games w Pop it in your calendars

Im gonna need a fact check on that bonus number.

sirico,
@sirico@feddit.uk avatar

Yes you are going to need to, but as you asked so presumptively I have a couple of links from pretty good journalistic sources.

rockpapershotgun.com/krafton-plan-to-delay-subnau…

theverge.com/…/krafton-delay-subnautica-2-250-mil…

The Bloomberg article they reference it’s paywalled to hell :D bloomberg.com/…/krafton-delays-subnautica-2-game-…

wioum,
@wioum@lemmy.world avatar

Bloomberg article: archive.is/njpO8

BakedCatboy,

Archive link for the Bloomberg article in case the gift link stops working archive.is/2mltm

ipitco,

You said it was a fact when it’s just a suspicion

FanBlade,

I mean, you made the claim presumptively, seems reasonable to think it would be on you to provide a source.

Resonosity,

Proving a negative vs a positive, exactly

paultimate14,

The $250 million bonus was due to kick in if Unknown Worlds hit certain revenue targets by the end of 2025

The whole key to this is how the bonus is structured, and that is unknown still. They very well may have just been something like “10% of net profit, capped at $250 million”.

If the whole cost of the game was JUST $250 million, that would put it in the [top-15](The $250 million bonus was due to kick in if Unknown Worlds hit certain revenue targets by the end of 2025) most expensive games we have official numbers for. This doesn’t pass the smell test.

Seleni,

Does it make sense to nitpick how much they’re getting though? The fact that they’re being denied any bonus is shady as fuck.

paultimate14,

That’s how bonuses work. If it was guaranteed regardless of how the company perfroms, it wouldn’t be a bonus.

It is entirely possible that, even if they had released Subnautica 2 in its current state right now, it may not meet sales expectations and no one would get a bonus anyways. They could make a great game and the marketing team drops the ball- no bonus. They could market like crazy but the game sucks- no bonus. Data breaches or corporate embezzlement or world war- there are tons of factors that could prevent them from meeting those goals.

The amount is also important because it is being used by the position to try to support an argument that Krafton made this move in order to avoid paying the bonus. When in reality the cost of that bonus payment is probably a tiny fraction of what they are losing by delaying the game.

Personally I hate bonuses, and I have always advocated at my company for more of the payroll to be structured as salary. But other colleagues of mine really like bonuses. They like the increased reward and risk involved. It comes down to risk aversion, so I’m not going to call those people or employers evil or anything just because it’s not my preference.

I’m also not defending Krafton’s decision to replace the leadership and delay the game. Personally I suspect that they did so in order to add more monetization to the game, but that’s impossible to know until reviews start to get published. I will say that no one should pre-order the game, but I would also say no one should pre-order any game. Why are people pre-ordering games at all?

And what if Krafton is right? What if the game is actually in a state right now that would disappoint customers? Seems like for the last decade every videogame community has been complaining about games being released as unfinished and buggy meses. No Man’s Sky and Cyberpunk for example. Any time Nintendo delays a game, all their fans applaud and share the Miyamoto meme (“a delaged game is eventually good, but a rushed game is forever bad”). So I’m really surprised to see that a publisher has come out and admitted that they think the game needs more time to meet customer expectations and instead of applauding them for taking the loss the Internet is instead promoting these weird conspiracy theories that don’t add up to explain how it’s actually bad.

ChairmanMeow,
@ChairmanMeow@programming.dev avatar

According to Krafton’s statement the remaining employees are getting their bonus though.

etchinghillside,

Apologies - that was not a dig at the validity of the information provided.

That’s a very high number - so I had to either be misunderstanding the number or underestimating the number of employees the bonus was going to.

atticus88th,

This fact check provided by EA Games.

Gt5, do games w Pop it in your calendars

I feel like I’m the only person on the planet who thought Subnautica was boring and tedious. It was definitely not for me

Duamerthrax,

It’s a popular streamer game, which means long gaps where nothing happens.

TheLeadenSea,

No, sane here. I also didn’t find its gameplay loop fun, although the graphics were incredible.

Edit: I meant ‘same’, but I’m leaving it.

FellowEnt,

Couldn’t get into the main game. In VR, however, just exploring was an unforgettable experience.

cynar,

I want to love it in VR. It’s taking me a long time to train my stomach to accept it however. It gives me SERIOUS motion sickness in VR.

DoucheBagMcSwag,

There’s an improved motion control VR mod now for it now btw

github.com/Okabintaro/SubmersedVR?tab=readme-ov-f…

cynar,

I’ll check it out, next time I get a chance to fire it up. Unfortunately, I hate the teleport mechanism of vr games. I love hurtling through the water. Unfortunately, that also makes me motion sickness. I’m slowly training myself out of it, but it takes time.

Blackmist,

It’s just a shame it’s such a half arsed VR conversion. Way too much UI going on for my tastes.

ProdigalFrog,

I also wasn’t a fan, mainly due to how often you need to resupply to stay alive. You get a very small window of opportunity to do actual exploration before you need to go find more food and water, on top of gathering a bunch of other materials.

I liked parts of it, but ultimately just got frustrated with the tedious parts and bailed.

cynar,

That phase does end. The various vehicles allowed for exploration without returning to the surface, as do deep sea bases.

At the same time, I fully understand why you feel that way. The crunch is required for the fear to be meaningful, it’s not everybody’s cup of tea.

Goodeye8,

I don't know how far you made it but if you make the biggest vehicle you can add planters inside the vehicle which significantly cuts down the need to restock. That said in the end game the survival elements become so trivialize they end meaningless busywork even if you have planters.

Balinares,

Nah, that’s valid. I loved it to bits, myself, but what made me love it was how adroitly I felt it curated feelings of dread and sincere awe as I explored deeper and deeper; and that’s highly subjective. I hope you’re finding as much joy in your own fave games as I did in Subnautica!

Texas_Hangover,

Same here.

CidVicious,
@CidVicious@sh.itjust.works avatar

That whole survival crafting genre seems very hit or miss to me, and I’ve noticed that people liking one game in the genre is a very poor predictor of whether they’ll like another one. Subnautica, Don’t Starve, Minecraft, and Ark are all theoretically the same genre but very different games.

However I’ve also seen a lot of people say that Subnautica was the one that clicked for them. I think the story and progression was big for a lot of people.

burntbacon,

people liking one game in the genre is a very poor predictor of whether they’ll like another one

I love survival/building games, and so do most of my friends. Even the terrible ones are usually fun. So I’d posit that it’s the opposite with a caveat: liking one for more than its story means you’ll enjoy the others.

I think it’s more indicative of games/hobbies as a whole than the survival genre specifically. People who love the adrenaline of a motorcycle may not enjoy the thrill of going down a mile high mountain on two thin sticks, IF it was the rumble of the engine beneath them that they actually enjoyed. If it was the rush of the speed though (or in the case of survival/building games, the exploration and struggle to stay alive and not lose your stuff), then they’ll likely enjoy the other adrenaline sports.

OddMinus1,

I found it to be tense and interesting while playing. But looking back, I can’t really put my finger on what made it that way. I swam around and gathered resources to build boats, make food and fresh water - I can’t really ser what the big drive was. But I certainly loved it enough to finish it, which is rare for me regarding most games.

Zorque,

It was very much not an action oriented game. It was more about building resources and exploration. I can definitely see it not appealing to large swatches of the gaming population. Especially those used to the modern spate of action rpgs.

Blackmist,

I just can’t get into it. I can see there’s a progress path of stuff to do, but it feels like there’s grind to get anywhere.

Evotech,

That grind is also why you actually feel like you are losing something if you die, and consequently makes you anxious about going deeper.

_cryptagion, do games w Pop it in your calendars

I mean, I wasn’t planning on buying it before I played it anyway.

LifeCoffeeGaming, do games w Pop it in your calendars

Not sure I can support that take. Kinda focussed on the headline there and ignores the fact that other people work there also, that are probably relying on the success of this game for their paychecks and ability to keep making games. The dev industry in general is not in great shape atm.

Let the courts sort out shady business practices imo.

Support a decent game (if it is decent).

Certainly don’t preorder. Looking at you internet denisons.

SorryforSmelling,

other people got paid already. they most likely wont loose money or portfolio if you boycott. its rare that lower level devs and artists are getting any percent of the sales numbers. This talking point from you is coming straigt from bigger publishers all the way to stockholders that have nothing to do with the product.

LifeCoffeeGaming,

If a studio goes under cause of lack of sales of a game it’s not the execs who suffer. Can’t see the point your making rn?

SorryforSmelling,

but the people are already kicked… Look if bob works at “bob studios” and i love his work and want to support him, i can buy his game. but if bob got fired long ago, he wont get the money i give to “bob studios”. You are supporting a buisness construct and not the artist in this case here. almost all workers in the game dev field loose their job post project anyway, so you are not even helping them. So i stand by point that this is capitalist propaganda. Its sad but videogame artists get abused by the scene a whole lot. i think it makes sense to show support witht the individuals who make the games you love, rather than the legal steuctures trying to milk them.

LifeCoffeeGaming,

Are you saying that only the 3 people that got let go (and potentially shafted), are the only people that worked on the game? I don’t believe that’s the case but I could be wrong of course.

DarkMetatron, do games w Pop it in your calendars

Just an Idea but could it be that the game was delayed because it is just not ready yet? Yes it could be an evil scheme sure, but maybe it is not. Has anyone here really any hard facts or insider information about the true status of the game?

janewaydidnothingwrong,

It’s always possible but the announcement coincides with the abrupt termination of head staff so that makes it suspicious. Still could be just for quality’s sake though, I dont know if we can find out something like that unless they want us to

Eyck_of_denesle,

apparently the original devs were not interested in this lol

mriswith, do games w Pop it in your calendars

The three people were replaced with a guy who used to work at EA. And one of their first announcements was an unprompted “we wont put loot boxes in the game”…

ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

I’m not going to burn your house down, rest easy knowing that. :)

kurcatovium,
@kurcatovium@piefed.social avatar

No, they won't. Because they already are there, maybe?

Bronzebeard,

Next week: Introducing new “reward containers”

Imgonnatrythis, do games w Pop it in your calendars

Is this definitely what those devs are asking for? Sure this isn’t just cutting them twice?

Vintor, do games w Pop it in your calendars

More importantly in the short run, remove it from your wishlists so that Krafton can see your choice! At the moment, they are super proud of the game being the most wishlisted on Steam.

Brunbrun6766,
@Brunbrun6766@lemmy.world avatar

Isnt every other new game “the most wish listed on steam”? Do any of them ever prove this with numbers?

Tattorack, do games w Smaller rally/racing games I recommend you try!
@Tattorack@lemmy.world avatar

Would certainly recommend Drive: Rally for a fun, easy to pick up and put down arcade rally game.

I have it on my Steam Deck. Works well on it.

janewaydidnothingwrong, do games w Pop it in your calendars

I like the idea someone here said about removing it from wishlists to react in a visible way. Is there something else we could do, like a petition or something to try to get that $250k for the team?

bluespin, do games w Help on Animal Well?

Keep exploring around that area. You’ll know the item you need when you find it - the only hint I’ll give is that you’ll be running for your life. Good luck

Suck_on_my_Presence,

I definitely was running for my absolute life, you’re not wrong.

bluespin,

Well done! Enjoy the rest of the game - it’s a special one

Signtist, do games w Pop it in your calendars
@Signtist@bookwyr.me avatar

They did all this because they know that the vast majority of the playerbase will never hear about this, and many of those that do will either forget, or simply not care enough to boycott the game. We're in an age of apathy across the board, with so much bad press that any given scandal just fades into the background noise.

RizzRustbolt,

Who’s the streamer that boosted the Don’t Kill Games petition? Get them on it.

nthavoc, do games w Pop it in your calendars

My last EA game was Battlefield 3 and I have never purchased an EA game since. Has that stopped EA? No. Why? People will buy it anyway because once their friends buy it, they have to buy it too. Companies all know gamer heard mentality. Your best bet is to slap that digital copy out of your friends’ hands right onto the floor. I don’t know how you do that, but that would be a nice thing to have.

RememberTheApollo_,
@RememberTheApollo_@lemmy.world avatar

The biggest crime in AAA games is the tools paying top dollar for preorders and early access to games that have beta-level problems with gameplay.

Wait three or more months, they almost always go on sale and have had a patch or two. More playable, save $.

ameancow,

One of my more depressing moments in dealing with the human race was when people were boycotting Blizzard a few years ago for… well, everything. But the sexual harassment and discrimination scandal was the final straw for a lot of people.

I talked about it with my gaming friends on discord at the time, everyone agreed that what the company was doing was terrible, but the more we talked about it, the more they delved into nostalgia and thought about how much fun they had playing WoW when they were younger.

The next day I jump in discord and all five of them had reactivated their subscriptions and were having the time of their life running around WoW without a care in the world. I wanted to throw up.

Our species is fundamentally stuck in a state of cognitive dissonance. We will never have good things.

Blackmist,

I was on an EA boycott for a while without even realising it. They just stopped making anything that interested me.

Only broke it for It Takes Two and Split Fiction, which I paid full price for. I did play a few Respawn games as well (Titanfall 2 and the Jedi games) but got them either as part of PSPlus or Humble Bundles.

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