bin.pol.social

mohab, do games w Pet Peeves with Games?

In 3rd-person games with a free moving camera, pressing the joystick not repositioning the camera behind my character. It’s so annoying in action games to have to manually reposition the camera while 5 enemies are happy to attack you from off screen.

brsrklf,

Personally I don’t like having anything on stick press (at least for game controls, I can tolerate occasional use to open a menu or something). I think it feels terrible and I have no idea why this progressively became a thing on controllers since mid-00s.

Worst use of that I’ve ever found was Fable (at least the 360 version). The game wants you to push the left stick while also using it to move to sneak.

mohab,

Hmm… I think for action games it’s somewhat of a necessity because there are so many actions the character can take at any given point, so you kinda need to utilize every clickable button.

That said, I agree it never feels great. No matter how good the controller is, it always somehow feels wobbly, specifically after long-term use.

brsrklf,

I guess it would depend on the game, but I rarely play games where those are necessary.

I mean, we’ve reached a state where controllers have more or less been standardized as 2 sticks, 4 face buttons, 2 shoulder buttons, 2 triggers, usually 2 small buttons used for menus/map. Plus 4 directions on the D-Pad, if it’s not used for movement. That’s a lot already.

That said, every once in a while I do get a game in which they go absolutely crazy on stick press commands. No man’s sky use them all the time, including a baffling right stick press to sprint.

mohab,

To clarify: by action games I’m specifically talking about Bayonetta, Devil May Cry, The Wonderful 101… etc. Among basic movement, combat mechanics, and weapon switching, they typically eat up the entire controller layout.

I don’t imagine Persona, for example, having any strong reason to utilize the sticks like that. Not sure why No Man’s Sky did that either; I haven’t played it, but it doesn’t look like a high-octane game.

Coelacanth, do games w Pet Peeves with Games?
@Coelacanth@feddit.nu avatar

I really hate the trope of having a mission around the 50-75% mark where you are stripped of all your gear and unlocked abilities. I know it must be popular because it keeps popping up in games but I just don’t enjoy it personally.

mohab, do games w Pet Peeves with Games?

I thought of another one: shitty covers. OMG, The Surge? WTF is that Steam library cover? There are exceptions like Catherine: Classic, but most covers where the protagonist stares at the camera suck so much.

Specifically if it’s an action game: show the character in action, FFS. The Wonderful 101 has a great cover. So does Vanquish.

And when half the cover is the logo… just stop with that already. Or an atrocity like Scarlet Nexus… it’s just a cropped image… like Bandai couldn’t afford to commission a cover.

popcar2, do games w Pet Peeves with Games?

So many games have like ~10-15 seconds of unskippable logos whenever you open the game and it pisses me off every single time. I don’t understand why they still do this.

ampersandrew,
@ampersandrew@lemmy.world avatar

Money changed hands, so they have to show them. It’s advertising for the other companies that they worked with, or building up brand recognition for the publisher, etc. In the best case scenario, they mask a load screen, but I’ve found plenty where they don’t even start loading until after the unskippable logos.

Brokkr,

On PC, often those are short videos. If you can find those files, you can remove the file and they won’t play. Pcgamerwiki is helpful

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

They’re almost always .bik files somewhere in the game directory. I have no clue why so many games still insist on using this specific format in particular even today, but at least it makes them easy to find. I have determined that quite a few games will barf if you delete the files outright, but if you just replace them with an empty text file with the same name it will still allow the game to launch.

Console players are usually out of luck.

stephen,
@stephen@lemmy.today avatar

I hadn’t heard of PCGamerWiki before, and it looks super useful. Thanks!

Katana314,

I’d really like to see a set of publishers/creators that take a hard line stance on this, and reject contracts with, eg, Speedtree, if they insist on a dedicated startup video.

Kudos to Arc Raiders. When I boot it up, aside from an EAC launcher logo, it goes straight to Speranza.

Zahille7, (edited ) do games w Pet Peeves with Games?

Any game that makes me hold a button for a simple interaction. Bonus points if it has some kind of “progress bar” to show just how much longer you need to hold that button down.

Why did I need to hold X/whatever just to press the thing that opens the door? Why did I have to hold that button down for a grand total of 4 seconds before you actually did your little interaction animation? Why couldn’t it just be a button press?

Part of me kinda blames Halo, as that’s the first game I can remember where it was “hold button to interact;” except in every Halo game up until 4, it was only slightly longer than a normal button press so it was still incredibly quick.

ETA: I hate the extra stuff in Mafia 3 for exactly this reason, which kind of ties into what I said above: it doesn’t respect my, the player’s, time. That stupid “lockpicking” mini game where you break into those junction boxes? Why the hell do I have to wait for the bars to line up before I can break the lock?

And then getting in and out of vehicles plays an animation that takes way too long imo. Which sucks because a lot of the other collectibles are spread out around the map in such a way that it makes it too long to go around on foot gathering them, but it’s also annoying to try to get them with a vehicle because then you need to deal with the animation and then having to run around and grab the damn thing.

Maestro,

Depends on the game. I play Jump Space that occasionally does this (not all buttons, but some). It is to ensure that you deal with enough enemies so they won't interrupt you while holding/charging the button. If you're interrupted, you need to start over. It ensures you don't simply sprint past everything while hitting the buttons.

Zahille7,

Sure, sometimes it kinda makes sense from a mechanic or gameplay perspective. I’m talking about games that require you to hold buttons to interact for everything whether it makes sense or not.

Melobol, do games w Pet Peeves with Games?

I believe it is going to be a huge deal as the gamers are aging out. (And if you play on a Tv).
Give me a freaking texts size option! And not just size 6 to size 8! Big effin text!
It is a huge pet peeve of mine.

kboos1, do games w Pet Peeves with Games?

Combat system that is advertised as skill based but you find out it’s actually damage based and randomized.

Doing really well and winning the impossible mission because you spent time and effort leveling up and honing your skill to defeat a boss or level that you know is going to be difficult. Only for you to fail the mission and get reset or perma death because the plot demanded it.

No controller support on PC

Mobile games with fake game play advertising and demos. In game banner ads or forced ads.

yesman, do games w Pet Peeves with Games?

Any game ported to the PC needs to recognize controllers that are plugged in after launch and need to have a “quit to desktop” option.

kboos1,

Absolutely, especially with handheld PC gaming becoming more popular. Drives me nuts having to fiddle with settings just to get it functional only to realize I missed something that was critical for a game play mechanic

eezeebee, do games w Pet Peeves with Games?
@eezeebee@lemmy.ca avatar

Getting lost. I like exploring until I’m done exploring, and then I have a low tolerance for wandering aimlessly. I don’t need an indicator and a map to tell me where to go, but I appreciate a sign post or NPC to nudge me in the right direction if I need it. Sometimes level/world design does not help in areas that look samey, so landmarks or some sort of unique feature are appreciated.

Paradachshund,

I wish more games did better sign posting too. I’m not a fan of following the dotted line, but I see too many games where there’s no other way to do it. The NPC tells you to go somewhere, and doesn’t actually give you directions.

FartsWithAnAccent, do games w Pet Peeves with Games?
@FartsWithAnAccent@fedia.io avatar

Games that have a checkpoint between inordinate amounts of bullshit and a boss fight where you're highly likely to die: It's annoying as hell.

jordanlund, do games w Pet Peeves with Games?
@jordanlund@lemmy.world avatar

Happened with me in FFVII back in the day… Doing well, had to take a 2 week business trip, got back… “Wait, did I just GET to this town or was I LEAVING this town?” No clue what I was doing, I may have just started over…

Rhynoplaz, do games w Pet Peeves with Games?

I have the same issue with any of those long games that I’ve stepped away from for a while. I usually go back in, wander around aimlessly, accidentally mess up what I was working on before, and then realize why I quit playing it way back when.

ArmoredThirteen, do games w Day 542 of posting a Daily Screenshot from the games I've been playing

I’ve been losing my mind seeing the flood of terrible events going on but I finally made it to here. I love your posts they’re one of the highlights of Lemmy, a beacon of joy, thank you as always

BradleyUffner, do games w Random Screenshots of my Games #66 - StarRupture

I’ve heard this is game is kind of hard to play single-player. Any thoughts?

cobysev,
@cobysev@lemmy.world avatar

I haven’t had any problems, except for fighting that Goliath alien. I managed to take one down solo, but only by jumping across a chasm and then taking pot shots at him while he stared at me from the other side. I could not get clean shots off at him while running away. I actually killed him by throwing a grenade behind him, and when he turned around to shield from the blast, I shot him in his soft unprotected backside until he collapsed.

I personally have yet to die in the game, but two of my friends who joined me just ran off without any introduction to the game and proceeded to get themselves killed over and over again. So if you pay attention to the training at the beginning, it shouldn’t be too difficult.

The farther you wander from your starting area, the more difficult the aliens get. So stay closer to home until you’ve leveled up your weapons and base defenses and you’ll be fine, even solo. Of the 7 bases I currently have set up, only one has been attacked by aliens so far, and they were easy to clean up by myself.

As far as factory automation, it can sometimes be a chore as a single player, but it’s not too hard. As long as you have the patience to plot out resource production lines, it’s not too bad. The hardest thing right now is that there’s no transportation between bases besides walking there yourself, so it can be time-consuming going back and forth to check on various bases. Especially since most of the resource nodes are scattered. And you can’t just build anywhere like Satisfactory, so you need to drop Base Cores here and there so you can run rails between bases for resources.

I still don’t know how large the game’s map is, but what I’ve uncovered so far is massive. It takes me maybe 10 minutes to walk across my currently-explored area, and there’s still a lot of black undiscovered areas on my map in all directions!

Nelots, do games w Day 540 of posting a Daily Screenshot from the games I've been playing

I never got to play the 3DS growing up unfortunately. I loved the GBC/A and DS when I was younger, and I was like the target demographic for the whole 3D thing, thinking it was super fucking cool. But when my parents bought me one for Christmas when it was new, I lost it outside like the very next day. I was too embarrassed to tell them, so I pretended that I still had it for months before eventually “the dog chewed it up” one night.

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar

That’s very sad

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I had a DS Lite growing up and that thing lived a long life until one day it was tossed by my younger sister in a fit of rage. one day to find it and to try and fix it

brsrklf,

I had an original DS, the big gray brick that’s been nicknamed “panzer” compared to DS Lite and DSi… Amusing when you see how 3DS XL and then the Switches turned out.

After years of service the upper screen broke into a pretty LCD rainbow. At the time it was long into DSi life and 3DS was almost coming, but I still got a new white DS Lite because I wanted the GBA port. I still have that one.

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