@Supervisor194@lemmy.world avatar

Supervisor194

@Supervisor194@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Supervisor194,
@Supervisor194@lemmy.world avatar

But I don’t think they can grab that explorer fanbase again, they are just against procedural generation in general, they probably wanted Outer Worlds but bigger.

I don’t think that’s true. Elite Dangerous is one of my favorite games and it’s procedurally generated. I think the issue is that that’s not exactly what Starfield is.

When you “land” in Starfield (outside a handcrafted city or similar), you land in a procedurally generated box made just for you. It isn’t repeatable by anybody but you. Other people who “land” in the same spot will not see what you saw, they get their own procedurally generated box. The contents of the box are similar (the terrain is the right color, the flora and fauna are the same). If you were to see something particularly cool in your box (although I never did when I was playing the game) - ie: “unusually tall mountain range” or “unusually deep valley” - you can’t tell someone “hey go to coordinates x,y and check this out!” You CAN do this in Elite Dangerous. All worlds, all settlements - everything is the same for everyone, and if you explore through it all and you find something interesting, you can share it with people.

In Starfield, your box always contains an uninteresting/unremarkable patch of terrain and magically, literally everywhere you land, there are structures and ships within walking distance - none of which anyone can get to but you.

There is literally no WAY to explore. Everywhere you land, it’s just another box and it will always contain the same variation on the same things. That isn’t exploration. Exploration implies things that exist whether you are there or not and which can be found by someone if they look long enough.

Supervisor194,
@Supervisor194@lemmy.world avatar

Yes and this is what Starfield doesn’t do. Starfield doesn’t actually have whole planets generated by a shared seed. Planets in Starfield are just unlimited sources of randomly generated playboxes. Since the planets don’t actually exist, they can’t properly be said to be explorable.

For anyone interested in this topic, there is a super great video that explains the difference between procedural generation and random generation and how a tiny amount of data can be used to generate extremely complex things.

Supervisor194,
@Supervisor194@lemmy.world avatar

This looks like a great game, but “can we do this? Is this even possible?” I mean Super Paper Mario did it in 2007.

Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN (www.ign.com) angielski

Some of Steam’s oldest user accounts are turning 20-years old this week, and Valve is celebrating the anniversary by handing out special digital badges featuring the original Steam colour scheme to the gaming veterans....

Supervisor194,
@Supervisor194@lemmy.world avatar

November 16 2004 here. I was late to everything back then.

Not coincidentally, the release date for Half Life 2 was (drum roll please): November 16, 2004 lol.

Supervisor194,
@Supervisor194@lemmy.world avatar

lol $29 for 2600 Berserk? Look, I’m all for nostalgia, but the 2600 wasn’t even a good game console on the day it was released. Why don’t they showcase any 7800 games? At least those are much more like real arcade games. 2600 Berserk isn’t worth 29 cents, much less dollars.

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