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I do this for a lot of games, but definitely for the Civ games. I play one generation behind because I can get the entire package for a reasonable price. And let’s be honest, I have shitloads of other games to play in the meantime. I’m not missing anything.
Civ V had mediocre-to-bad gameplay on release, but was transformed into something good by the Brave New World DLC. I have read that Civ VI was similarly improved (although perhaps with a bit less success) by way of DLC.
Judging by the initial reviews of this one, it looks like a pattern is developing. I guess I’ll once again wait a few years until the “fix” DLC has been out for a while, and buy the combo pack on sale.
Unless they use Denuvo or some other anti-customer nonsense that I won’t support.
I detested civ 6 on launch. I bought the dlc when it was cheap but idk if I’ll ever like that game. Hopefully 7 is good, but I’m definitely gonna wait until I read all of the reviews.
Civ7 does indeed use Denuvo. Concerning for a game like this with far more CPU usage than your typical game.
For me, Civ6 at launch felt like a couple steps forward and a couple steps back. I really appreciated the increased transparency with diplomacy, but the AI was aggressively bad in mid and late-game, something they never ended up getting right.
Had the same thought. Plus, according to some of these reviews, there’s no information age units, so that gives them a possible fourth era to work with in upcoming DLC.
The question I’ve had since this sequel was announced: Does it use the same approach to combat skill progression as the original, where players are robbed of agency instead of encouraged to learn effective use of available tools & moves?
Eike Cramer from IGN Deutschland seems to have my answer:
The game design is annoying with forced stealth on top of a frustrating save system. That’s especially true for some of the longer story missions. On top of this, the combat mechanics are extremely inaccessible and, with their mercilessness, put far too many obstacles in the way of the players, especially at the beginning. Kingdom Come Deliverance 2 is nevertheless an utterly unique, ambitious and, in large parts, very good adventure. But it’s also a video game that misses important points a little too often in the gameplay details and does not respect the player’s time in certain places.
Thank you Eike, and thank you OP for posting those quotes.
Is it more understandable can civ 6? I’m a fan of goddamn stellaris and could competently play civ 5 but civ 6 is like being beaten half to death with a textbook on quantumn physics and then told to sit an exam. The tutorial prepares you for the game about as much as a stick of chewing gum prepares you for the beating.
Culture victories are never really explained, but that was also a Civ5 issue. I never completely figured out how luxuries/amenities are distributed between your cities, and cities don’t show a breakdown, just how many they have. I do like 6 better than 5 over all, though, but I’m also not OP.
IIRC from when I first got the game, the tutorial hadn’t been updated to account for changes from patches and expansions. It was probably fine for launch day, but decidedly not for the final game.
Motortown: Behind the Wheel. The driving feels fantastic, it has just the right amount of RP-ability to be present, but not forced, and it can be high speed or high chill, your choice. I seriously recommend it.
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