bin.pol.social

cyberic, do games w Best vertical games on Android?
@cyberic@discuss.tchncs.de avatar

I love puzzle games, either ones with an overaching story or standalone puzzles. I love the professor layton series Googke Play Store. I believe you should also check out Monument Valley Google Play link. If you’re looking for a FOSS option, there’s Simon Tatham’s puzzle collection F-Droid Link

RisingSwell, do gaming w How do you enjoy the sound of games?

Depends on the game. If audio is a huge part I use my headset, but most games I play these days I have on mute or close to (old school Runescape, Minecraft, TrackMania). Baldur’s gate 3 and counter strike 2 are both fine on my laptop speakers although they do fairly good directional audio as long as it isn’t in a horrible room for audio.

When I played Forza horizon that was mostly on mute too, or at least quiet enough to not be the primary audio.

I’ve tried using a headset for games but after like an hour or so it just feels like shit.

slazer2au, do games w Best vertical games on Android?
original_reader,

Awesome.

Here is another that I found recently. Awesome little gem. Hoping it will get saving capability at one point, but it’s great as is:

Tessel (F-Droid)

MirrorGiraffe, do games w My review on the AYN Odin 3

I’m thinking the steam frame will open up pc gaming on arm completely and enable devices like this to go full power.

PerfectDark,
@PerfectDark@lemmy.world avatar

Its going to be a very interesting time with these retro handhelds when that happens. Still, its amazing to be able to play full AAA Steam & GOG games on Android before that even happens.

Its exciting!

PeriodicallyPedantic, do games w A cool feature/mechanic you want to see in games again

Vehicle combat games. Which I guess is more like a genre than a mechanic.

Right now it’s basically Mariokart or nothing.

Grip came out in 2018, but the physics were really unforgiving (clipping a corner could cost you like 10 seconds as you tumble) and there weren’t enough players online.
Which is a real shame because it’s gorgeous, fast paced, with effective power ups, and amazing tracks. And a hell of a sound track.

bert_brause,

My friend made this top down racing game with guns. It’s free to play in the epic store: store.epicgames.com/en-US/p/auto-drive-c2db17

Tollana1234567, do games w A cool feature/mechanic you want to see in games again

randomization of stats, on weapons and gear. i feel like that adds interesting elements, diablo 2 for example.

groet,

But that is also the worst part of boarderlands

tiredofsametab, do games w A cool feature/mechanic you want to see in games again
  • an absence of quick-time events (I hate those things in cut-scenes, parry systems, etc.)
  • a mode that allows the player to destroy the environment, NPCs, etc. including, when on, making the game unable to be completed potentially. I think having that be a toggle will still allow people to relive older RPGs where you could easily ruin your life without knowing for hours.
  • Off-the-wall weapons. I think Blood 2 had a few and even halflife 2
  • Counting beyond 2, speaking of the above.
PeriodicallyPedantic, (edited ) do games w A cool feature/mechanic you want to see in games again

I really want to see a god game with gestures, like black&white, make the jump to VR

gwl,

I’ve tried some indie attempts at it, all either so buggy as to be unplayable, terrible controls, or both

Maybe one day there’ll be a good one

Lamplighter, do games w A cool feature/mechanic you want to see in games again

The scrolling health bar in Eartbound/Mother

AnnaFrankfurter, do gaming w How do you enjoy the sound of games?

I enjoy the sound of game by turning the volume all the way down to 0

Deconceptualist, do games w My review on the AYN Odin 3

Ok serious comment: That’s a damn good review. And a surprisingly good quality device that’s a little ahead of its time.

I’m impressed that you reached out to devs, contrasted with other handhelds, and tried so many different games. That’s almost everything I’d want to know.

What kind of battery life does it get with various games? Sorry if I missed that. I expect ARM is a lot less power hungry than x86.

PerfectDark,
@PerfectDark@lemmy.world avatar

Thank you so much! It’s always a bit of a nervy experience when I’m sharing a review. Even more so when I linked it in their own Discord, because if anyone will rip through details and point out flaws…its gaming fans. So hearing this? SO kind of you!

I’m lucky that I manage to somehow convince all these people (the devs and other creators!) that they should in fact be friends with me, and that they’re all kind enough to listen to my requests. In fact, the PortMaster team are going to let me interview them soon, so that’s something to look forward to!

Battery depends on settings, like always. But one example was Nier: Automata with high settings across the board, for around 1:25 playing, it took just under 20% of battery. But that’s because I pushed the settings. Emulating PS2 it coasts, but best to limit to to say 2.5x upscale (obviously), unless you’re going for a full 4K in a monitor. And further down, the old systems will go for eons. Android native games gave me 7ish hours at the highest settings I could opt for? While running at 120FPS and not dropping a single frame.

Take this with salt, because I’m hopped up on codeine waiting for Tuesday when I can get tooth pain sorted!

(thank you again SO much for the nice comment!)

jacksilver,

Just a note, I’m pretty sure Arm is only “efficient” in low power modes. I’m not sure there is much (if any) energy saving when running heavy loads.

For example, running heavy ML workloads on a Apple Silicon still burns through battery.

crmsnbleyd,
@crmsnbleyd@sopuli.xyz avatar

Your example might not be correct since I’d expect ML to be more about the GPU?

Deconceptualist,

Is the GPU in this chipset not also ARM architecture? Genuine question, I’m more of a desktop PC guy and don’t usually follow mobile platforms.

AlternatePersonMan, do games w My review on the AYN Odin 3

Aside from the config this looks cool

I bought a Retroid 3+ a while ago. It was an interesting experiment, but ultimately a pain in the ass to configure.

Ideally I just want to select a rom or game and play. I really don’t enjoy spending hours in settings and tweaking every detail to get a have to run decently. I don’t need AAA, but GameCube and PS2 would be cool.

Is that a thing? Or am I doomed to hangout in RetroArch settings?

PerfectDark,
@PerfectDark@lemmy.world avatar

GameCube and PS2 are a breeze to set up. I never use RetroArch for either of them, all you need to do is set the bios for PS2, change the input (AYN will automatically be set, but I find its better safe than sorry as it can make the odd error when configuring input for you!), choose your upscaling and go!

GCN was even easier, input and upscale, then play!

I’ll be writing up a thorough guide/games/settings post, I’ll find you an link you when I do if you’d like? But for PS2 and GCN its the work of 2 mins at the most on each :)

No RetroArch. At all.

GenosseFlosse, do games w A cool feature/mechanic you want to see in games again

Destructible environments like in silent storm. You could remove walls and floors with grenades or mines. Unfortunately it was a bit buggy and slow. Teardown is fun, but it feels like a tech demo.

PeriodicallyPedantic,

Like in the finals, kinda?

GenosseFlosse,

No, it was more a turn based game with npcs, and you had to extract people, kill targets, or return objects from the map. By strategically placing mines on windows or doors you could take out enemies, and remove cover for other enemies, or accidentally start a chain reaction that would blow up other barrels nearby.

The downside was that the game was terrible slow, with what feels like 5seconds per npc to make a turn (even when they where not revealed yet), which is annoying with sometimes 20 npcs per map, who can take sometimes multiple rounds to finish if you are unlucky and miss. And any explosion that would destroy the environment would also bring even modern PCs to a grinding halt. The game was from 2003, but only runs on a single core.

MonkderVierte,

Dysmantle does that, while you fight zombies.

Katana314, do games w A cool feature/mechanic you want to see in games again

Take a look at Half-Life 2’s old Face Poser software. I feel like you don’t see that sort of action-level control much anymore.

Indie studios are evading the need for lipsync entirely, by making simple models, giving people masks, putting them on radio overlays, etc. AAA studios are overengineering it, putting a $4,000,000 actor in a motion capture suit for each of their cutscenes to capture every fine detail as they stare in wonder at the white ping-pong ball in the studio with the sign written; “LOOK HERE”.

Face Poser was a good median; it’s where the director gets control, but you don’t need a vast technical setup beyond animations, some vowel extraction, and some basic know-how. It means that if the director wants to add a criticism “No, character B should give a dubious, unsure look when character A says that”, it’s something they can apply directly rather than ask the animators to do by hand.

For some reference, old machinima like Clear Skies, or my own “AS” made use of Face Poser.

Deconceptualist, do games w My review on the AYN Odin 3

Anyway, you can either follow the link to my full review

I tried clicking on Link, but he just took me to a bigger picture of Link

PerfectDark,
@PerfectDark@lemmy.world avatar
CatZoomies,
@CatZoomies@lemmy.world avatar

I can hear this GIF. Seared into my brain from when I was a teen.

OhFuckYoureGonnaMakeMe-PlayTheWindWakerAgain-meme-transparent.png

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