Edit: I would love for the downvote(s) to say (why/if) they didn’t like dead cells or if they don’t see it as metroidvania. (no discussion about opinions! ☺️)
I always cry internally when somebody doesn’t like the DS and 3DS gimmicks :(
Thanks to you guys we all will only have Steam Deck clones as handhelds from now on! /s
To be honest I think most of the people that don’t like the touch gimmicks are emulating… But I have heard people with stock hardware complaining too :/
The DS is quite literally the only system that I ever sold going as far back as the Atari 2600. I hate, hate , hate how they forced the touch screen gimmicks for it in games that it didn’t belong. It was the only blemish on an otherwise outstanding game in Dawn of Sorrow. It ruined all of the Zelda games made directly for the system IMO.
Yeah, the continued support and extra modes made me so happy to be an early supporter. I also like the more original NES style games of the series and I am very excited for the sequel.
Absolutely yes. It’s timelessly good. I played a bunch of the post-SotN Castlevanias on GBA and such and even with the more advanced systems and everything, none of them hit the same. It’s insane how well they nailed it on their first go.
There really isn’t a remaster, just ports. There’s very little to improve.
I think there may have been some voice re-recordings here or there, but otherwise most versions are pretty much the same. I think the Xbox 360 Live Arcade version is missing some unimportant FMVs and some other minor details, but it’s still completely decent.
It was a secret unlockable in the PSP game Castlevania: The Dracula X Chronicles with an added character and other stuff, but then you have to deal with the PSP emulation or whatever.
I’d suggest either emulating the original or getting it as a PSOne Classic on PlayStation Store unless some other route is more convenient.
I played it for the 1st time, no nostalgia googles and I didn’t really enjoy the back tracking that much (even using the quick travel spots), the way to get the powers (you kinda need to remember where the monsters are) and discovering the secret rooms felt like a chore to me.
The only Castlevania games that I have played to completion have been Dawn of Sorrow and Portrait of Ruin of ruin for DS, and regarding the genre, additionally to that, it would be Metroid Zero Mission, Guacamelee! And I think those are the ones I can remember… And I didn’t feel that way with them.
I did enjoy the OST and the graphics a lot though.
I’ll admit that 100%ing (or rather “100%”ing it - iykyk) it can get pretty tiresome, but I actually found that the backtracking wasn’t too bad because the castle map was so good. For some reason I was able to remember a lot of routes in it, but I couldn’t find my way through the later games for the life of me without checking the map screen every five seconds.
As someone who played later entries first and then went back to SotN, IMO it's a bit rough around the edges in comparison. Still a fantastic game, but I think later games managed to improve on it.
You don’t have to have nostalgia for the game to appreciate how wonderfully crafted and expansive it is. It has one of the best soundtracks of any game, period, and its art is highly detailed and numerous. It has a ton of secrets (including one MAJOR secret) and a couple of extra game modes that enhance the replayability.
I would say the game seems to get better every time I play it. Is that nostalgia or something else? There are a lot of games I played before I had ever seen SOTN, yet I don’t feel the same desire to keep replaying them. I think it’s like a piece of classical music or a great movie. The more you replay it, the more details you come to appreciate. The original Deus Ex is like that for me as well.
Played a lot of these in the last two years, with Ender Magnolia and Nine Sols being my favorites among them.
All-time I think I’d still go with Super Metroid, despite its age and having completed multiple playthroughs I still end up playing for hours anytime I boot it.
Honorable mentions for Rabi-Ribi (don’t let the cutesy anime artstyle fool you, this is a fantastic non-linear game with some of the best boss battles in the genre), the recent Momodoragames and the Team Ladybug games (with Touhou Luna Nights being my favorite of the three).
FYI Nine Sols has a “Story Mode” that lets you tweak damage numbers (and AFAIK only locks you out of a single achievement). Knowing that exists was one of the reasons I decided to try the game despite my PTSD from Silksong.
I ended absolutely loving it even though it was crazy hard, and haven’t lowered the difficulty yet. Though right now I’m stuck at the last boss and that may finally force me to do so. 😀
Yes. At least I didn’t hit any roadblocks like in Hollowknight where a lot of patience and concentration was required to beat certain bosses and not lose your sanity on the ridiculously long ways to the arena.
i found it when i was trying to do my Sub 3 hours Halo 3 Legendary run with friends. It was super handy for tracking it. I’ve also found the MCC Achievement Tracker pretty handy. It’s made collecting my 477/700 achievements just a little bit easier.
Good luck with CE Laso by the way. I did the first 2 levels with a friend and got stumped on the third, i know how hard it can be
I had an Ouya. I was hoping to use it as an open platform to play games on the TV, but yeah, that didn’t happen. The Raspberry Pi fulfilled that need until I got a Steam Deck.
I bought Cyberpunk on Stadia on release day, since I couldn’t play it anywhere else, and it was actually great for me. The technical issues I ran into were all because the game was buggy, not because the service was bad. The biggest issue was the self self-fulfilling prophecy that Google was going to kill it, and not worth subscribing to (which they eventually did kill because of low usage). I think that if Google had spun out Stadia as it’s own company, it may have succeeded.
Same here, Stadia was great the entire time it lasted. But I have good internet, so that helped. But yeah the killing factor of it ended up being google as you said. Very unfortunate.
I was betting on Stadia being the future of gaming. Without having to mess with hardware or software it was an amazing product. Their service was great, but we all know how it turned out. At least they refunded me all my purchases.
Hah I actually made a profit on their shutting down. Or at least, on Cyberpunk 2077. Bought CP77 and got a free controller + Chromecast bundle, sold the Chromecast for 45 bucks and got Cyberpunk refunded in full. After buying it again on sale through Steam, I had a profit of 15€.
And I still have the controller! The Stadia controllers are awesome.
Even non techie people don’t trust them to keep any new service going, so they have to force people to use their new services, which of course comes with a ton of bad will, and then when people inevitably don’t like this and don’t spend as google has envisioned, they shutter it, continuing the cycle of failing more and more and probably reinforcing internally the idea that the only way to make more money is through enshitification rather than innovation, because they can’t admit to themselves they’ve destroyed their brand image.
Man, I feel so much nostalgia over Halo, especially Reach. It was the first campaign I completed on Legendary. My brother and I used to play the Swat game mode a lot, and we made one hell of a team. It was a nice contrast to arguing all the time. I enjoyed when I was in the zone and reacting so quickly that salty people would accuse me of using aimbot. That’s the highest compliment one can receive in an online shooter.
bin.pol.social
Najnowsze