Another commented said Fully Remappable Controls, but I want to foot stomp it. On PC games, I use EDSF instead of WASD, but if some controls can’t be remapped and they overlap with EDSF then I won’t play the game.
On console, I fucking hate that Elden Ring maps “crouch/sneak” to pushing down on the movement stick. I’m furiously fighting for my fucking life against a boss that attacks every 0.7 seconds. I’m moving that stick as fast as I can, which means I’m pushing hard on it. It sucks to be trying to run away from an attack but then start crouching and sneaking away from a 40ft tall axe coming down on you.
I tend to clutch the remote when stressed. It’s highly frustrating when I’m in the middle of an intense gunfight and suddenly my character tries to melee. Having to push down and hold a thumb stick while doing other actions with my fingers makes my hand sore as well.
Any game with a free cam should have the option to turn off 3d fly. Trying to perfectly position a camera while having to constantly turn in order to not go up or down while trying to slightly reposition has got to be one of the most annoying things.
I didn’t realize it had gotten that bad. I bought 2x16gb DDR4 RAM in 2021 for $204 CAD. I bought the identical set for $69 in 2024. The same set (this is all on Newegg) today is $279. That is insane!
Same but I upgraded to 4x8 a while ago so I have 4x4 just sitting here and it’s worth like 20 western money units (pick a currency, doesn’t really matter)
Yeah. I’m getting what you mean by that. It’s weird. Black Flag with like 100 chests and a bunch of extras and I feel like a longer story didn’t feel like a grind. But this one does
Yeah, Black Flag’s seafaring was fun. It was enjoyable to guide your ship around, explore the random tiny unnamed islets, dive into the ocean and hear the crew laugh about the captain jumping overboard.
Yes, collecting every last thing was a grind. But it was a fun grind. It felt like I was choosing to do all that, even though the game was psychologically goading me into it.
(Insert philosophical discussion about free will related to a video game about genetic memory and following predicted behavior.)
Add to that how 3’s protagonist was so unlikable that Ubisoft made fun of themselves for it in AC: Rogue.
Games should not have preset color options for people with colorblindness. Games almost NEVER do them correctly or offer good enough options. They should just give users full-blown color pickers for whatever gameplay elements require them and let users decide for themselves what colors work best.
Take it a step further, and require optional direction indicators. Not only do you get click on screen. You also have an option to get a little arrow pointing to which direction it came from. I have several friends with a bad ear. They can hear fine out of one ear, but not the other. That direction indicator allows them to track sound cues that would otherwise be useless to them.
The newer God of War games were pretty good about this, for instance. There were collectable ravens, which were usually found via sound cues; they would loudly caw for you to be able to track them down before you saw them. But if you only have one good ear, you can’t tell which direction the sound is coming from. The direction indicator bridges that gap, by adding a little arrow next to the raven cawing sound alert. For a more straightforward example, if an NPC says something, you get an arrow pointing to the NPC. Handy for when random NPCs have off-screen chatter.
At least they were better than the memory cards for the original PlayStation, which didn’t even hold enough data for a single player. I’m pretty sure there were some games that used most of a card by themselves.
in general: settings which have multiple levels, display it as a slider so I can visually see which ones are actually maxed out and which arent. It’s insanity when most settings have off/low/med/high/higher and randomly some of them have additional levels like epic/ultra/psycho/gigaultrapseudobullshit. You have to go each and everyone through to figure out which have higher settings. Now, this is not a flex, my system can’t run new games on gigaultrapseudobullshitultra++, but older ones? sure.
for fps & tps games: FOV.
otherwise, in no particular order, option to toggle off entirely:
motion blur
chromatic aberration
otherwise, must haves:
subtitles on/off
master volume/music/sfx/dialogue as separate sliders.
don’t default volume to max, this is instant ear explosion if you happen to use different audio devices
Save and exit to desktop straight away with no going back to the main menu before. I’m looking at you Dark Souls series! It’s like the developers have never used a computer for anything not related to writing code before.
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