bin.pol.social

GammaGames, do gaming w Weekly “What are you playing” Thread || Week of November 23rd

What kinda smw romhack 👀

After dropping my computer not having wifi for a week, an adapter was finally delivered over the weekend and I got to 100 invasion kills in Sniper Elite 5! I recorded most of the clips since I wanted to see the final stats, my spreadsheet is almost done.
It also unlocked the ghillie suit, but I’ll be playing less frequently since I have a damn game to make.

chloyster,

I’m not 100% sure yet. I think I want to make a beginner kaizo hack… But mainly just learning the tool right now and will see if I’m inspired to do something after

prasadCode58, do games w Games that I finished this year so far. Probably the best year of gaming for me since 2007

Out of all the games you played, which ones would you like to recommend others to purchase in next steam sale ?

pinball_wizard, do games w One hour into Gears 5 and I feel its a lot better than 4

“They’re not breasts, Doctor. They are highly sophisticated Dalek implants!”

Curse of the Fatal Death

mika_mika, do gaming w "gaming is dead"

Rogue-likes killed indie game development on the opposite side of this spectrum.

SchwertImStein,

what do you mean?

Jakeroxs,

Because there’s a boom of Roguelite games and assumedly they don’t like it. For my part I love how many options and different spins on the genre/idea there are.

TurboToad,

And it isn’t like the other genres are neglected by indie des. For me there is a constant stream of new and amazing indie games I can’t keep up with.

I recommend steam250.com, if someone is struggling to find them.

CaptPretentious, do games w Gaming Pet Peeves

Alright, I’ll limit it to just pet peeves.

Tutorial sections that just suck. Some don’t explain enough, others treat you like you’ve never played a game in your life. Or, when they interrupt you to explain a mechanic in great detail, but it’s too much of an info dump, and you’re just left wondering wtf they just said. One game that I really liked how they did it was BG3. There’s a tutorial, but you can also turn it off on future runs. Worst tutorial I think I’ve ever seen was Xenoblade 2.

Games (and really any consumable media) that just don’t know when to end. There are very few games I’ve completed, mostly because I get bored. The game overstayed it’s welcome and I’m done. The grind isn’t worth the final boss fight or whatever is at the end. Generally, it’s because games (especially RPGs) think grinding is a “fun” mechanic when it’s more of an imbalanced game. Take, for example, Expedition 33, not once in that game do you need to run around grinding levels. You can successfully go through the entire game, only going to each stage once. Fucking fantastic. But then you have games that just went too far with things. Some games, like Skyrim, CP2077, (especially) Hogwarts Legacy, I only know the ending to those games because other people beat them. Ex33 I got 52/55 achievements (just need to win the gestral games and find whatever record I missed). I beat that game entirely in 74 hours. My first run of BG3 (53/54 achievements, only missing the bard one, because I think it’s boring), first playthrough was maybe 120 hours (currently over 700 due to multiple playthroughs). Skyrim… 146 hours… 27/75 achievements. CP2077, 133 hours, 18/57 achievements. Hogwarts sits at 50 hours with 19/45 achievements (that game should be a 20-hour game at most).

Games that don’t really respect your time. This one, Nintendo does a lot. Actually perfect example is Breath of the Wild. It’s a giant fuck off world that’s mostly empty, peppered largely with the same enemies throughout the whole thing. You have a weapon mechanic that encourages you NOT to fight (just get some good weapons and head off to exactly where you need to go). The cooking is bullshit, no recipe book, no making a bunch of something, a stupid cutscene every time. And the entire poop joke… like getting 20 for a poop joke would already be too much, but collecting 900 with (IIRC) no fucking way to track them… Or the fact that the way Nintendo expects you to get arrows is to grind out rupees to buy them. And the exploits used to get arrows or rupees quickly, in a single player game, they actively tried to patch out. That’s just one game, Nintendo does this on SO MANY GAMES, which actually pushed me to “fuck Nintendo” and I didn’t buy and won’t buy a Switch 2.

Some games are combos of these. One game I really like, but I always hit a wall is Satisfactory. Once I get to trains/aluminum, it’s just not fun anymore for me. I work 40-80 hours a week (sometimes I work 5x12s and 8ish hours Sat/Sun)(only sometimes, usually closer to 50 hours a week)… so all the extra planning and time to making a factory… like I just don’t have the fucking time. Same thing with Dune Awakening. The first zone was the best. Getting your first Orni wasn’t too bad, but it was already starting to push it. Having to fucking pay taxes in a game… Oddly, it was about the time I was farming up aluminum, I quit that game too. Maybe I have a pet peeve with aluminum in video games…

Doc_Crankenstein, (edited )

Games (and really any consumable media) that just don’t know when to end.

Watched a gameranx video the other day about this. It’s the lack of closure. Players need that catharsis and pay off for all their efforts or else it inevitably starts to feel pointless rather than fun.

Even MMO’s had a closure for their main story arcs and you played the end game content. The new Live Service model though doesn’t like that cause it means they can’t milk it for eternity. They’d have to keep making new stories and actual game content but that is time consuming and meticulous for creative industries. You can’t pump it out like you can cosmetics and battle passes.

It’s honestly a huge issue in the industry. The gameranx video goes much deeper into the topic.

Edit: I should have finished reading before I posted this. Now I look dumb for jumping the gun

CaptPretentious,

Actually, what you said unlocked a memory. Though I don’t know if it falls in line with the Gameranx video (I’ll have to go watch that) or your sentiment. But the ‘Players need that catharsis and pay off for all their efforts or else it inevitably starts to feel pointless rather than fun.’ immediately made me think of the first Shadow of Mordor game. It was a great game, undone by a QTE final boss.

But yeah, so many of these games just don’t go anywhere. To your point, the live service games. It’s not 100% with what I intended, but I feel it ends up in the same area… I’m spending all these hours… what am I accomplishing? What’s the point of all of this? It’s just endless padding with endless travel time, side quests, and anything that requires you to wait real time for the quest to progress. Dailies in WoW, were my WoW killer. Some people saw it as “easy gold”; I saw it as non-content meant to drive daily engagement but not actually accomplish anything in the game. It’s all just padding for extra “engagement” or to make a game seem bigger than it is (or should be).

I’ll break down some of the issues I had with the games I listed for better context. And I’ll front this with, I know you don’t have to do side missions. It’s more like, you realise instead of giving you a tight, compact story that’s well crafted, they spent too much time padding it out so it appears to be a bigger game. CP2077, the main story is absolutely dwarfed by all the side content. The main quest line is like… ~35 missions? There are like 70+ “gigs” and the same for “side missions”. The main story is the thing you do the least. With missing mechanics, I can’t help but think it would have been more interesting if it were done in a more linear fashion like Deus Ex Human Revolution. Instead of a giant city that’s mostly empty boxes (the buildings aren’t buildings) and padded out with side quests. Skyrim, the thing that killed it for me, was just how pathetically easy it was to become the leader of the various groups/factions. It felt so unearned. I can only take being handed “wins” left and right because I’m the fucking chosen one… before it’s just dull. It was Medieval Idiocracy. I could have just started learning spells and they’re ready to give me the college because I’m the smartest person they’ve ever seen. Brawndo, it’s what Dragonborns crave. And Hogwarts, walking around the castle, was the best part. It felt magical and alive. Some of the puzzles were fun. But the classes were boring tutorial sections, and the main thing you do in the game is LEAVE Hogwarts to go do unspeakable things in non-descript burrows and dungeons scattered all over the place. That game has 15 main quests, 21 side quests. 95 Merlin Trials…

The tl;dr: An easy way to look at it, CP2077, Hogwarts, and Expedition 33 have similar playtime for just the main quest (per howlongtobeat.com, ~26-28 hours). But how it feels to play the game is drastically different. One had a story to tell and a point to get to, and it does that. The others made a world with a whole bunch of other stuff to do.

ilinamorato,

Tutorial sections that just suck. Some don’t explain enough, others treat you like you’ve never played a game in your life. Or, when they interrupt you to explain a mechanic in great detail, but it’s too much of an info dump, and you’re just left wondering wtf they just said.

The ones I hate the most are the ones that meticulously teach you “press A to jump!” (Cool thanks, yeah, I’ve been playing video games since Super Mario Bros, I’m pretty good on the basics) but then you get out of the tutorial and play for an hour or two and realize that you’ve never once had to jump, but that complicated combo that they didn’t even allude to in the tutorial is for some reason the core game mechanic.

mika_mika, do games w Day 494 of posting a Daily Screenshot from the games I've been playing

Mario Kart 64 is unplayable to me after how much better and intuitively the Karts control in newer games.

I have fond memories of smacking my brother’s controller out of his hand for blue shelling me though.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Fair enough. The drift on MK64, love it as i do, is abysmal

WolfLink, do games w Gaming Pet Peeves

I add non-Steam games to Steam just so I can use Steam Input for controller rebinding

Doc_Crankenstein, do games w Day 494 of posting a Daily Screenshot from the games I've been playing

These screenshots slapped me back into 1998. I loved that river level. Jumping the boat felt so fucking cool.

Psythik, do gaming w "gaming is dead"

That doesn’t look like a gaming laptop, either. $20 says it has integrated graphics.

Reminds me of the “gaming laptops” at Walmart. The other day I saw a RoG laptop being sold with an AMD 740M, a integrated GPU from 2023 with performance from 2010. They dressed it up all pretty with RGB and a 144hz display to make it look like it could actually run games, and then had the nerve to charge $699 for it.

I hate shit like this so much cause people who don’t know any better will buy this thing, get 15 FPS in modern titles and think that PC gaming sucks, when it’s just their computer that sucks.

Sanctus,
@Sanctus@lemmy.world avatar

Except I’m pretty sure thats shopped on there. It has a weird border around it and the entire steam app has a different pixel density than the rest of the photo.

Psythik,

To me it just looks like upscaling artifacts. The aliasing is identical across the every straight line in the image

afox, do gaming w "gaming is dead"

Look. He’s all about his business like a suit and tie gamer.

BurgerBaron, do games w Gaming Pet Peeves
@BurgerBaron@piefed.social avatar

Live service games that start getting long in the tooth adding too much content.

There’s plenty to hate on with Dead by Daylight, but I was at one point pretty good at it both killer and survivor. Eventually I started to feel there were too many perks and characters to keep track of and I lost interest.

I felt the same about Team Fortress 2 when they started adding new weapons. That’s probably not a popular opinion but the initial updates tying weapon unlocks to achievements really soured me on the game, permanently. I stopped playing.

Devial, (edited ) do games w Gaming Pet Peeves

Games that don’t allow you to pause and skip cutscenes.

I don’t want to have to miss half of the cutscenes just because someone interrupted me or the phone rang or something half way through. Alternatively, when I’m on my 23rd replay of a game, I do not want to have to sit through every cutscenes I already know by heart.

Oh, and modern games that allow manual saving at any time, not having any kind of regular auto save (looking at you here BG3).

If you’re fine from a gameplay pov with having the player save whenever, then there’s really no good reason whatsoever to not have one or two auto save slots that get saved every 10-20 minutes or so, at least as an option in the menu. ESPECIALLY in open world games (like BG3…) where you can easily go literal hours at a time without hitting a checkpoint save. And yes, I am still salty over learning about BG3’s lack of regular auto save when I lost like 2.5 hours of progress on my first run.

Soggy,

I do not want to have to sit through every cutscenes I already know by heart.

Forget it, there’s no way you’re taking Kairi’s heart!

flamiera,

I wanted to love Monster Hunter World, but jesus, I could not skip anything on it.

demonsword,
@demonsword@lemmy.world avatar

Games that don’t allow you to pause and skip cutscenes.

This is the main reason I cannot replay Valkyrie Profile

M1ch431, (edited ) do games w Gaming Pet Peeves
@M1ch431@slrpnk.net avatar

I’m left-handed. Key rebinding has gotten better in some ways throughout the evolution of gaming, but it has recently regressed in the past few years.

I make custom layouts for every game I play. IJKL to move, Semicolon to sprint, Quote to crouch, M to interact, etc. I find many games where “I” is hard-bound to inventory, some bindings overlap keys I’ve bound with no way of fixing without going outside the game, some keys are unable to rebound entirely in-game, some keybindings menus require jank to actually work, some keybindings menus completely glitch out as I change entries, some games require .ini edits, some keys seem like they are working fine rebound, but completely bug out in unique ways, some games allow keys to be bound with modifiers (e.g. Shift + Mouse Button) and some don’t, and so forth.

It’s very frustrating. I can only imagine what people with physical disabilities and assistive devices deal with if it’s this hard for me. I’ve tried using my right-hand for my mouse and WASD, but I get way too much pain doing so - even if I could properly learn to use a computer and game that way. I can’t use WASD and my left-hand on the mouse as it is incredibly painful.

I just have to imagine this is all the case because QA is nonexistent and developers are overworked.

chunes,

I can only imagine what people with physical disabilities and assistive devices deal with if it’s this hard for me.

I learned AutoHotkey and I genuinely couldn’t play many of the games I do without it.

M1ch431, (edited )
@M1ch431@slrpnk.net avatar

Same, but I left Windows. On Linux/Wayland, it’s a bit more difficult and less powerful with current tools. AHK can’t be beat right now over here.

MajorasTerribleFate,

Unfortunately, some games seem to monitor keyboard activity directly, not letting AutoHotkey assignments take effect.

M1ch431,
@M1ch431@slrpnk.net avatar

Yeah, I’ve encountered a few games that do that.

badabim,

It’s also pretty bad when you’re not using QWERTY layouts.

coriza,

When the game let’s you rebind some but not all keys it is like spraying lemon on the wound, at least when no key is refundable you can guess they could not be arsed to do it, but when they just do a shitty job on it is like it was almost there, why not do it right?

M1ch431, (edited )
@M1ch431@slrpnk.net avatar

Yeah, really. Like a lot of games refuse to let me (re)bind:

1 through 0 [ ] ; , . / `` Backspace Enter

Like c’mon. I need those keys to be modifiable. It feels like laziness and is sometimes the result of a console-focused development cycle (with PC as an afterthought). They add all the major keys, but those special characters?

Nah.

thatradomguy, do games w Gaming Pet Peeves

If the game supports voice chat in-game, then it is not ok to play background music while talking in-game. Just mute yourself and don’t make us listen. It’s the same as people walking around neighborhood and blasting their music from their phone as if they’re the only ones with ears.

AstroLightz, do games w Gaming Pet Peeves
@AstroLightz@lemmy.world avatar

Currently, I’m replaying The Witcher 3, and the main annoyance I’m having right now is not being able to pause during timed choices (and timed choice are a whole other problem in games too).

You can pause during non-time-sensitive dialog choices, but not during timed ones. I don’t know why they specifically deny pausing for those. Maybe to prevent people from pausing and thinking it out? But, some of these times sensitive choices greatly effect the story. I want to be able to think about these choices when they effect the story.

Doc_Crankenstein,

Timed choices have their place in games as a valid storytelling mechanism but please not in my open-world, RPG, fantasy hack-n-slasher.

Like if I’m playing a role I need to think about my choice and make sure it fits the character I’m trying to play. I’m not playing myself so my knee-jerk choice might not be the same as what I’m trying to experience.

Devial,

I mean that is kinda exactly what the developers want to provoke with timed dialogue choices. Timed dialogue choices are a game design mechanic to try and get a player to answer on instinct/gut feeling, rather than over analysing and trying to optimise the dialogue.

You not getting to think about it long is very much the intended effect, and allowing a pause would entirely defeat it.

There are of course definite accessibility concerns that should be considered and worked around, such as people with dyslexia who may not be able to properly parse the dialogue options before the timer runs out, but as a game mechanic I think forcing the player to pick on instinct definitely has merit. It helps make the game more immersive, because it puts you under the same pressure to react as your character is in the story right now, and it can lead to more interesting and ultimately enjoyable games by forcing players to potentially make a mistake, and having to find out a way to deal with the fallout.

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