Switch 2 will be a better user experience for someone who knows nothing. Steam Deck is great, but you’ll need to find which games work well on it. All Switch 2 games work on the Switch 2 (assuming they aren’t crappy ports).
You just reminded me of a funny feature I found in Elite Dangerous (space MMO) to prevent combat logging (quitting suddenly during combat like a little b***h): if you press Alt+F4, the game doesn’t immediately exit, but shows you a Quit dialog (to main menu or desktop), and there’s a lengthy countdown if you’re near hostile ships. :)
Doesn’t prevent it entirely, but I thought it was pretty crafty.
Colorblind options that let me specifically choose the color of each HUD/UI element. I don’t want an overlay for the whole game, I just want to be able to distinguish icons in the UI that might have color-coding too similar for my eyes to perceive at a glance
Some games minimize and try to lock your mouse to the game if you alt tab out. Windowed mode makes it pretty much seamless, pain free. No difference I ever found, just easier to alt tab out and check a map, take notes, pause and watch a video.
I never saw a major performance difference, but being able to switch windows without the game possibly crashing is great. Especially in single player games, sometimes you just need to pause and check laundry, or check email. Alt tab and good to go.
That’s the benefit I use it for. Some games force minimize when you tab off and they can crash when you try to tab back to them.
There used to be a noticeable graphics performance boost to an app when in full screen mode, but that was back in Windows 7 days and may not be true any more.
I dunno… Depends on the game. If you make a window wide enough you’d start seeing what’s behind you, and that might not be very fair in certain games lol. It might not be very easy to aim but that can be learned. 😅
Well…
I could also set my own resolution with the config files (rocket league at last at the time allowed it) or I also could set my own resolution in my gpu driver.
So what’s the issue then?
For example, I can’t choose an ultrawide 1080p resolution in Cyberpunk2077.
Any game usually let’s me set the usual values (like 1920x1080, 1280x720, 4:3 resolutions, 16:10 resolutions, etc etc). So why not let me choose the custom resolution of 2560x1080p ???
I’m just saying in certain games setting your custom resolution could be considered cheating.
For example in competitive first person shooters, if you play on a 16:9 monitor, and you set the resolution to be a ratio much, much wider than your monitor, you will see all the way around the player in 360°. This is how graphics projection math works. Or it did when I last dabbled in writing a graphics engine.
So I can understand some games not allowing certain odd ratios and FOVs in combination.
Otherwise I agree, of course we should be able to set a resolution that matches our monitors that we have. 😊👍
If your game supports controller give me the option to change the button faces to whatever I prefer. Some people like Nintendo button layout, others PlayStation, other Xbox. Whatever it is, don’t hard code one set - they’re just some pngs, support them all.
This is interesting, I’ve never heard of cachyOS. I’ve been running bazzite for a while now, I’ll have to check it out.
In related news, I’ll be trying to set up 8-player double dash on my HTPC with bazzite installed for a party coming up. Hopefully I can convince two instances of dolphin emu to LAN to each other
A bit of Anno: 117, but mostly Surviving Mars: Relaunched.
Surviving Mars still feels buggy and unfinished, but at least there’s a promise of getting the published game mechanics functioning as intended in the future. One patch after another the devs keep fixing and breaking and fixing the game’s various mechanics. At the moment it would be cool if they could get trains to work as intended, but so far the trains are more like unreliable passages between domes. True to form, the base game’s original limitations are still causing issues. Originally, the game was not designed to work with connected domes, and this limitation has never been fully resolved. It’s possible to have a lot of fun with the game, if one is willing to work around the limitations and unwritten rules inherent to the game. So, for example, I build domes into triangles, so that every dome is always only one passage away from another. I also micro manage workers, mess around with shifts, and block off undesired work slots in otherwise functioning buildings. All to make sure workers, more or less, stay put and keep doing what they are supposed to be doing. Similarly, I don’t even attempt to make any kind of utopian domes, where everyone is satisfied and sane, but instead use officers to keep radicals from becoming a major issue. Still, as far as Mars colony sims go, there’s nothing quite like Surviving Mars, so even though this is a flawed game, it is a good game.
Anno 117, on the other hand, seems to work as intended as far as I can tell. It is more of a bare bones game at the moment, but then again doesn’t have a gallery of hit-or-miss DLC like Anno 1800. The core game play loop feels satisfying. You build houses, build infrastructure to fulfill the desires of different layers of citizens, build increasingly complex supply chains (while keeping an eye on optimizing throughput), take advantage of production building radius effects (with some nice combos between different kinds of buildings), optimize islands for different kinds of productions like you would cities or towns in any number of other strategy games, research (mostly incremental stuff that adds up nicely), and build boats & soldiers for some light RTS flavored fun. The RTS side of the game is robust enough to be entertaining, while not being the main focus (probably will be fleshed out in future DLCs). Currently it’s not hard to keep citizens happy and productive, and it is very easy to play tetris with both homes and production buildings to optimize resource output. With not a ton of content in current game, I’ll probably get a couple of hundred hours out of Anno 117 before waiting for future DLCs.
On Linux Valve’s Proton makes it so easy. Literally makes it basically the same as playing on Windows (save for a few rare games that don’t work). As for how long I’ve done it, I just have a lot of free time on my hand
I’m not sure about every game but I’d like to see a lot more games do what Rebel Galaxy did and let you set up paths for custom OST. No game dev can license the perfect soundtrack for every player, but it’s great to be able to slot in what I feel makes the perfect soundtrack. Some people want their fight scenes to be scored with DMX, some want Burzum, and some want the Cronos Quartet. Let them all find their moment.
I personally love that Rockstar has been allowing this by letting people set up their own radio that plays in-game. I myself have 763 songs on my GTA V/Online Self Radio :V
bin.pol.social
Najnowsze