bin.pol.social

Gerudo, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Give me a way to replay cutscenes, and history of dialog.

squirrelwithnut, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Games should not have preset color options for people with colorblindness. Games almost NEVER do them correctly or offer good enough options. They should just give users full-blown color pickers for whatever gameplay elements require them and let users decide for themselves what colors work best.

Evil_Incarnate, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Subtitles for the hearing impaired. Like when a switch flicks it writes click on the screen.

I’m not impaired, but I like to have the sound down for stealth gaming.

mic_check_one_two, (edited )

Take it a step further, and require optional direction indicators. Not only do you get click on screen. You also have an option to get a little arrow pointing to which direction it came from. I have several friends with a bad ear. They can hear fine out of one ear, but not the other. That direction indicator allows them to track sound cues that would otherwise be useless to them.

The newer God of War games were pretty good about this, for instance. There were collectable ravens, which were usually found via sound cues; they would loudly caw for you to be able to track them down before you saw them. But if you only have one good ear, you can’t tell which direction the sound is coming from. The direction indicator bridges that gap, by adding a little arrow next to the raven cawing sound alert. For a more straightforward example, if an NPC says something, you get an arrow pointing to the NPC. Handy for when random NPCs have off-screen chatter.

ThunderWhiskers, do gaming w More than enough
@ThunderWhiskers@lemmy.world avatar

I’m sorry, but no it absolutely was not. If you had more than a single user those bad boys filled up relatively fast.

mcforest,

This. I hated them so much.

Quetzalcutlass,

At least they were better than the memory cards for the original PlayStation, which didn’t even hold enough data for a single player. I’m pretty sure there were some games that used most of a card by themselves.

caut_R, (edited ) do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Chromatic Aberration toggle

Motion Blur toggle

Distortion Effect toggle

Vignette Effect toggle

FoV slider

DLSS/FSR implementation (cause fuck TAA, like really, really fuck TAA and its smear)

Oh, and Head Bobbing/Camera Shake slider, forgot about these

murmelade, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Mute while in background aka stfu I’m tabbed out ffs

frongt,

Also just plain support that. Too many games lock up or outright crash if they lose focus.

Malix, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)
@Malix@sopuli.xyz avatar

in general: settings which have multiple levels, display it as a slider so I can visually see which ones are actually maxed out and which arent. It’s insanity when most settings have off/low/med/high/higher and randomly some of them have additional levels like epic/ultra/psycho/gigaultrapseudobullshit. You have to go each and everyone through to figure out which have higher settings. Now, this is not a flex, my system can’t run new games on gigaultrapseudobullshitultra++, but older ones? sure.

for fps & tps games: FOV.

otherwise, in no particular order, option to toggle off entirely:

  • motion blur
  • chromatic aberration

otherwise, must haves:

  • subtitles on/off
  • master volume/music/sfx/dialogue as separate sliders.
  • don’t default volume to max, this is instant ear explosion if you happen to use different audio devices
Keegen, (edited ) do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Save and exit to desktop straight away with no going back to the main menu before. I’m looking at you Dark Souls series! It’s like the developers have never used a computer for anything not related to writing code before.

TachyonTele, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

I just want a exit to desktop button always available. I don’t always have time to go all the way back to the title screen just to edit out.

frongt,

Alt+F4 usually works for that

SGforce, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Chromatic Aberration

I get enough of this from my glasses, thanks.

Malix,
@Malix@sopuli.xyz avatar

the bane of my eyes. I don’t have glasses, but holy hell this effect starts to strain my eyes when games have it.

dual_sport_dork, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)
@dual_sport_dork@lemmy.world avatar

All controls should be remappable. All means all. Not most, not some, and certainly none of this bullshit where all you can do is toggle between “XBox 360 controller layout A/XBox 360 controller layout B.” This is especially true for titles on consoles, many of which still to this very day don’t allow you to remap their controls at all.

For 3D games, field of view. Far too many developers of FPS titles in particular have Console Disease, and feel it’s somehow acceptable to lock the FOV to 70° or some absurd number. If they allow you to adjust it at all they may be feeling “generous” enough to let you go as high as 90°. That’s completely unacceptable. On my 4K monitor that’s 25" from my face, I need at least 120°. Honestly, I want to see that slider go up to 180°. That’s right, I want to be able to look at your game world like a goddamned pigeon. On that note I really have to wonder what those people with those 3840x1080 überwide monitors do most of the time, other than spending their days in never ending torment.

Allow me to turn off the stupid pre-launch splash titles. Certainly at least after the first startup. I certainly don’t need to be told that nVidia is the way it’s meant to be played, or that your company licensed Havok, or who your publisher is, or who your publisher’s owner is, or who your publisher’s owner’s owner is, etc. Nobody cares. Usually instead you have to resort to replacing the .mkv or .bik files in the game folder with zero-byte text files or something. It’s dumb.

While we’re griping, and speaking of Console-Itis, does every PC game now need to have an unskippable message telling me that this game has auto save and urging me not to turn off my PC when the icon is being displayed? Really? Nobody’s going to do that. Tell me your game is a shitty console port without telling me your game is a shitty console port. To keep this on topic, let’s have a setting to turn that off, too, because it’s stupid. Off by default would be nice. Should there be an Idiot Mode toggle?

Granularity in subtitles. It seems too many games only have two settings: All subtitles off, or they assume you’re completely deaf. Typically I want to be able to read what characters are saying in their voice lines, but instead the developers also think I need to see the bottom third of my screen filled with [BOOM] [GUNFIRE] [JUKEBOX MUSIC] [FOOTSTEPS] [BOOM] [GUNFIRE] [BOOM] [BOOM] and so on and so forth, all the time. They should either categorize sounds and make their subtitling things individually selectable, or at least if they insist on making it a slider give it three or four levels: Off, cutscene/conversation dialog only, all spoken lines (“Cover me!” “Reloading!” “Never should have come here!” etc.), and then only the top level resulting in every single cricket and rustle of grass being captioned. Some games do manage to accomplish this. Many do not.

Oh, I thought of a good one to add to my wish list. I want every game to bring back the sound test menu. But they won’t, because every studio on Earth now wants you to spend an extra $15 for their game’s soundtrack. (As if it’s not all going to be on Youtube about twelve seconds after release anyway…)

ampersandrew,
@ampersandrew@lemmy.world avatar

To be fair to devs, increasing the FOV has a lot of performance implications on how much less they’re culling from the scene as you rotate the camera. In this era of open world games, I suspect it scales very poorly as that FOV increases. Temporarily increasing the FOV is also one of their handy tricks for giving you a sense of speed when you hit a boost button and whatnot, so whatever your FOV is, they need to make it more than that.

Sound test menus are a remnant of arcade design, and when arcades starting dying, this feature made less sense. The OST sale is usually more of a revenue stream for the game’s composer, as I understand it.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

performance implications

That might be fine for consoles which have known performance limitations built in. But if I’m on my PC, let me make that decision. Don’t try to make it for me.

ampersandrew,
@ampersandrew@lemmy.world avatar

I understand the desire, but then that might have implications on support tickets, advertised system requirements, separate maintenance and optimizations for only one platform, etc. It might be that turning up the FOV even a smidge over their maximum requires a super computer that doesn’t even exist yet, depending on what it has to render and how it works under the hood.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

Given I’ve never seen that actually become the case even in games with engines I had to apply configuration hacks to increase the FOV, I find all of that highly unlikely.

dogslayeggs,

Fully remappable controls is my biggest wish. I hate WASD and swear by EDSF, but some games like Fallout 4 hardcode some controls. E is hardcoded to “interact” or “open door” or something, but the game DOES let you map “move forward” to E. So I can run around like normal, but every time I run past a door it auto opens to a zombie hiding behind it.

mic_check_one_two,

Allow me to turn off the stupid pre-launch splash titles.

I can guarantee that those splash titles are included because of contractual obligations. The same way a movie lists the publishing companies in the intro. Including a “skip after first launch” option would violate their contract. If it were up to a game’s director, they would almost universally prefer to drop you straight at the title screen. But they legally aren’t allowed to do so.

Oh, you want us to publish your game? We can require the game designer to show our logo for {x} seconds when the game launches. Oh, you want your game to be G-Sync compatible? Nvidia can require that you show their logo for at least {x} seconds when the game launches. Oh, you want to use our game engine to build your game? Unreal can require that you show their logo for {x} seconds when the game launches. Et cetera…

ampersandrew,
@ampersandrew@lemmy.world avatar

Quite famously, Unity had a reputational problem because of this. Free users were required to show the splash screen, but companies with larger war chests could pay the higher rate to skip it. It led to Unity being associated with low-budget and amateurish games, while higher quality games running on the same engine, which would be better advertising for Unity, tended to not show the logo.

newthrowaway20, do gaming w More than enough

Well one of those is just for saved data while the other is for the whole game.

IrateAnteater,

Yeah. To make a fair comparison, you’d have to take the number of games in your PS/2 library and multiply it by 4.7 GB per game.

GlitchyDigiBun,
@GlitchyDigiBun@lemmy.world avatar

Not necessarily. That’s the max size but tons of games were 1.5-3GB. My modded OG xbox has iso’s loaded directly on the drive. Jurrassic Park: Operation Genesis is like 600mb.

IrateAnteater,

That’s why I went with the 4.7 GB DVD as the average. Actual game disks ranged from 700 mb CDs to the 8.something GB dual later DVDs, with actual game sizes ranging anywhere in-between.

ieatpwns, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Color blind options even for those that aren’t color blind. Sometimes they add a different ui color palette which is fun

derekabutton, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Multiplayer games should have toggles to allow more than 4 people. Why do we need to install mods or change a 4 to a 6 in some config file?

This obviously doesn’t work for games like It Takes Two where more than 2 players would be senseless, but your survivalcraft game shouldn’t be limited in the same way.

snooggums, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

The ability to pause should be a requirement for single player games. Not being able to pause long cut scenes, combats, etc. is so frustrating when nobody else is impacted.

Any game completely opposed to pausing for whatever design reason should instead be required to have a minimum of 30 seconds between pauses to allow for interruptions while playing without it allowing for rapid pauses to impact game play. 30 seconds minimum is because of how many interruptions are immediately followed by another interruption by kids/spouses/parents/pets.

evasive_chimpanzee,

I’m sure I have seen it before, but I can’t think of a single game that lets you pause during a cutscene. It really sucks for turn-based games where you need to watch whats happening when it’s not your turn in order to respond correctly.

I remember a game I used to play years ago that had no ability to pause, so what i would do is alt+tab to the task manager and suspend the process, and then resume it later. Obviously that’s way more clunky than just hitting a pause button.

Malix,
@Malix@sopuli.xyz avatar

started Red Dead Redemption 1 last night, seems like just hitting esc during cutscene pauses it.

Admittedly I was wanting to go to settings and drop some settings, but that’s only allowed during gameplay, not cutscenes x)

snooggums,

I have played a lot of games where pausing the game to get to game menus pauses cutscenes, generally ones where they use in game assets to do the cut scene. I would have to check to confirm, but I think BG3 let you pause by going to the menu and there was also a separate option to skip the cuts scene.

Definitely played a lot with unskippable cut scenes too. Mostly avoid those games now.

Lojcs,

Conversely I can’t remember a game in recent memory that didn’t let me pause in cutscenes.

Just off of my head: Ubisoft games, Control, Shadow of Mordor, Crysis, Witchers, Borderlands 2, Devil May Cry, Celeste had it.

dogslayeggs,

Ghosts of Yotei lets you pause during cut scenes. It doesn’t let you skip most cut scenes, though.

dukemirage,

It’s been a very common feature for the last few years and has been very rare before that so it really depends on when you started playing new releases. I’m in my mid-30s and pausing mid-cutscene definitely happended after I stopped being excited about my birthday.

evasive_chimpanzee,

Yeah, I’m probably what you’d call a patient gamer. Usually not playing anything more recent than 5 years old, and often way older.

mic_check_one_two,

Cutscenes especially. The pause button should pause cutscenes, with an option to skip the cutscene on the pause menu. The pause button should never just outright skip the cutscene. It should always pause the cutscene.

So many times as a kid that my mom would walk in and start talking right as a cutscene started. And when I’d go to pause it, it would just skip the entire fucking cutscene instead.

snooggums,

Yeah, pause and skip should be separate things. I have some games pm PC where the ESC key pauses and brings up the menu but to skip the scene you have to be watching it and then hold some specific button like mouse 1 for a couple of seconds to skip. Those are my favorites because I have time to reconsider skipping!

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