bin.pol.social

lath, do games w The highest-rated games and what the people say

I read the bad reviews and if a reasoning that appeals to my tastes repeats, I’ll believe it.

Selgege,

yeah basically. Funnily enough, I did mark those comments that didn’t repeat as unverified kind of like you say haha

ampersandrew,
@ampersandrew@lemmy.world avatar

The thing is, for a game like Clair Obscur or Elden Ring, I’d echo those same complaints, but I still enjoyed them; in Elden Ring’s case, despite those complaints, I’d still call it one of the best games ever made. You might share those criticisms but still find plenty to love about it.

Selgege,

I do agree, as only reading reviews feels like getting to know a game only at a surface level. I’d like to believe that I won’t miss anything by ignoring those games that I excluded but really it is inevitable.

FishFace, do gaming w Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.

This can be overused though. There are dumb mechanics and choices in Fromsoft games that the megafans bend over backwards to defend, and say you’re just “not into the genre” if you criticise them… yet millions of people play and enjoy the games but dislike those aspects.

Kolanaki,
@Kolanaki@pawb.social avatar

I see a lot of people bitch about invasions, but personally I think surprise boss fight is the best mechanic.

Stabbitha,

There’s literally no reason to bitch about invasions, just play offline.

scutiger,

But then you lose things like the messages on the ground (good and bad) and jolly cooperation as well.

Kolanaki,
@Kolanaki@pawb.social avatar

Wo Long straight up just lets you turn player invasions off. I would not mind it being an option, personally. I wouldn’t turn it off most of the time, myself, but I am always for more options than less.

I, personally, want it to work like DS2 but without Soul Memory. No level or weapon upgrade limits. You could be fresh out of the tutorial and be invaded by some level 347 dude with the strongest weapons and beefiest armor. It would be awesome.

leverage,

Valid reason is you want the online features because messages from other players is content. Counterpoint is, pvp is also content. Counterpoint is, people can want one and not the other, and it’s not that complicated to just give people a toggle. Elden Ring is not worse because of its improvement over the DS invasion system.

SparroHawc,

I like all the online features that aren’t invasions.

Invasions, however, are simply punishing me for reviving. I don’t seek out PvP, which means I don’t have all the techniques they use for cheap crits, I don’t have a PvP focused loadout (I tend to go for slow weapons and I’m usually not all that optimized), etc., etc., so when I get invaded it’s mostly ‘Welp, this run is a loss. Better die somewhere I can get back to.’ I know I’m going to get one-shotted with some OP weapon from someone who fishes out a lagstab, and it’s been that way since Demon’s Souls.

IronBird,

…just use the item that nullifies it completely?

invasions havent been proper invasions since DS2

Katana314,

And, we can see a huge set of third party fromsoft games that are generally doing well, even after removing the bad parts. I wonder what that says.

FishFace,

Heh, I’ve never played one, only the originals and bitched about them. Maybe I should check out the other studios’ offerings, but I dunno which.

Katana314,

Tunic is hard, and uses the Estus system, but it doesn’t take much on death.

Another Crab’s Treasure has an accessibility menu that lets you choose to return currency, make Kril invincible, or even give him a gun.

Stellar Blade has an easy mode you can choose, and no death penalties or retrieval. Although, even then, it can be a tough game.

EldritchFeminity,

Don’t forget the Nioh series, which adds Diablo/Borderlands style loot and skill trees that unlock weapon skills dependent on weapon type rather than the weapon arts specific to each weapon like in Elden Ring. It also has a cool take on the bloodstain mechanic where instead of seeing how a player died, you can see their gear and summon a copy of them to fight with a chance of them dropping some of their gear.

hodgepodgin, do games w Day 532 of posting a Daily Screenshot from the games I've been playing

What’s your upload bandwidth?

I wisssh I could do this but I have 10Mbps up.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I want to say i’m 25 Mbps Upload, i’m not 100% sure though

desiccated_event, do gaming w Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.

After genuinely laughing at this, I anecdottaly remember my father asking, “If your home sick, why are you playing vidya games?”…it was ‘Rise of the Triad” at the time…

samus12345,
@samus12345@sh.itjust.works avatar

“To distract myself from feeling sick!”

Bonesince1997,

I’m being healed by the wololo

desiccated_event,

Thank you for the only logical response.

Klear,

Eat lead!

four, do gaming w Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.

I would also be mad if a demon said that to me. That’s not nice :c

samus12345,
@samus12345@sh.itjust.works avatar

“Ah, you must be the tiny-dicked one she mentioned yesterday.”

murmelade,

It’s a line from the movie “The Exorcist”. Coincidentally just watched Ricky Gervais’ new standup special that just came out in which he riffs on this exact line.

Spaniard,
@Spaniard@lemmy.world avatar

I expect a demon to say that it would be weird if the demon said something nicer.

jjjalljs, do gaming w After playing DCSS for two years I finally beat it

Congrats. I play a lot of crawl, and have pretty regularly since v0.16 or so. There’s been a lot of changes (there used to be food! Spells made you hungry!) but the core of it remains very good.

At one point I had a win with every species, but they added new ones and removed some since then.

Minotaur Berserker was my first win. Can’t go wrong with screaming and headbutting, I say.

Gargoyle Earth Elementalist was also fun. If you get Shatter online it can delete a lot of stuff outright. You just need another solution for flying stuff and jellies.

I think it’s an Ice spell now, but the one that takes a couple turns and then just kills the nearest creature was amazing. Did the extended endgame with that. Blew up so many pandemonium lords.

I don’t usually do the extended anymore. Hell is, appropriately, unpleasant. Pandemonium isn’t as bad, but there’s always the risk of popping in next to a very bad crowd.

Also the tomb can get fucked.

The ascent with the orb is usually pretty safe, with the occasional heart stopper. I’ve lost at least two dudes on the way up. One gargoyle ate a high damage spell from one of those hell sentinels. Should have blinked or fogged or something. One felid ate a pan lord’s chain lighting that was more than his max health.

Hm I’m rambling. Great game. Highly recommend.

catfeeder,

I play a lot of crawl, and have pretty regularly since v0.16 or so. There’s been a lot of changes (there used to be food! Spells made you hungry!)

I want to try older versions someday but the lack of QoL features from modern versions is scary. I still remember my Vine Stalker who was sent to Abyss by a elf necromancer with a chaos dagger that I overlooked in logs. I’m SO glad that distortion brands are now marked on screen.

If you get Shatter online it can delete a lot of stuff outright. You just need another solution for flying stuff and jellies.

I never dived too deep into Earth magic but had a powerful ice mage with Permafrost Eruption, destroying entire screen worth of enemies. Then a unique caught me on the Spider’s entrance and I realized too slowly that I need to escape. YASD

I don’t usually do the extended anymore.

I’m curious about extended but I also prefer my runs to be pretty short… I’ll probably manage to get a few big runs to explore Pan and Hells and whatnot but can’t see myself sticking to it. Short and sweet is great!

jjjalljs,

Short and sweet is great!

They’ve really shortened the game. Lair used to be 8 floors. Orc was 5. I think they shortened hell, too.

The qol stuff has generally been pretty solid.

The only change I actively dislike is the opportunity attacks you suffer when moving. I added a “blink the screen yellow when it happens” to my config to alert me, but I just think the mechanic isn’t fun.

Ok, I do kind of miss the yellow wands (heal, haste). And being able to learn Controlled Blink as a spell. That stuff was nice.

veniasilente, do gaming w Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.

It’s important to know your audience. it’s also important to know your not-audience.

caseyweederman,
@caseyweederman@lemmy.ca avatar

Naudience.

sqw,
@sqw@lemmy.sdf.org avatar

naughtyence

aeronmelon, do gaming w Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.

Isn’t this something that happens in Balder’s Gate 3?

“If into the diplomacy options you go, only pain will you find.”

Godort,

I dunno man, I’m going through it for the first time right now and I convinced a demon to kill his minions and himself in front of me.

prettybunnys,

My group cheered when I convinced him to do that.

Probably because it was the first time I didn’t first seduce the enemy

Zorsith,

ahem

STOP LICKING THE DAMN THING!

UnderpantsWeevil,
@UnderpantsWeevil@lemmy.world avatar

It’s a very mixed bag. You can (technically) do a Pacifist Run in BG3 that leans on conversation to keep earning XP in a game that heavily favors combat rewards.

But without prior experience in the story paths, it can be hard to know who can actually be cajoled and who is innately unreconcileable. Lots of NPCs lie or bluff or just bait you into giving up initiative.

You do get more story in dialogue. So if you don’t mind the odd ambush or icy rebuff, I’d say there’s more to diplomacy than just pain.

prole,

The Shin Megami Tensei games have speaking to demons as an important part of the gameplay

Feyd,

It’s just always a full moon in DOOM

ryven,
@ryven@lemmy.dbzer0.com avatar

And honestly I would not be surprised at all to hear a demon in SMT tell me that my mother sucks cock in Hell. And then I’d say something like, “she’s better at it than you” and there’s a 50% chance they like my attitude and decide to join my team, and a 50% chance they get offended and take a free turn.

samus12345,
@samus12345@sh.itjust.works avatar
tomiant, (edited ) do gaming w After playing DCSS for two years I finally beat it
@tomiant@piefed.social avatar

This reminds me I’m on my first ascension run in Nethack… I should go kill Yendor.

Edit: eating green slimes turns you into a green slime and kills you?! You learn new ways to die every time. Anyway, I’ll leave your Stone Soup thread alone now and go cry in a corner.

catfeeder,

Pathos Nethack Codec (basically Nethack rewrite for mobile support with some gameplay changes) was my second roguelike, after Pixel Dungeon. I was too stupid to search for guides so I played the game without ever knowing that eating certain corpses is always safe. I just kept dying of starvation.

My favorite start was a wizard, I loved figuring out how to use starting rings and scrolls to my advantage.

tomiant,
@tomiant@piefed.social avatar

Yeah I’ve been playing for decades and still learning new things. Today, for instance, I learned that eating green slimes will melt your skin off and is uncurable.

I liked Pixel Dungeon, but there were some balancing issues deeper in the game that put me off it. That was a long time ago. I never got into Stone Soup because I felt like learning another Rogue/NH like game would be too much of a time investment at this point.

In fact I did, come to think of it, try to learn Cataclysm: Dark Days Ahead, and I adore it. Sadly it’s just open world with no direction, which doesn’t work for me. I need a clearly stated game goal to work towards. But it’s a cool game no doubt.

catfeeder,

I learned that eating green slimes will melt your skin off and is uncurable.

Damn Nethack is something else lol. At some point I tried to play it (not Pathos, the OG) and died to a floating eye that paralyzed me for a few dozen turns or something. Didn’t touch it ever since :D

there were some balancing issues deeper in the game that put me off it.

I’m not the biggest fan of PD personally but I find Shattered Pixel Dungeon (the most popular fork, very active) pretty fun. It was actually the first traditional roguelike I’ve ever beaten (not counting 7DRLs)!

Cataclysm: Dark Days Ahead, and I adore it. Sadly it’s just open world with no direction, which doesn’t work for me. I need a clearly stated game goal to work towards. But it’s a cool game no doubt.

I tried that one too, and had the same experience! I like its character creator, the complexity, even the inventory system. But… I don’t know, the moment I find a safe base I lose any motivation to play. I’m not a survival girl after all.

tomiant,
@tomiant@piefed.social avatar

Nethacks timeless motto is “Dying Is Fun!”.

I didn’t remember the graphics of Stone Soup to be so tight, though! It looks really good! Maybe I’ll give it a go after all. I’m usually an ASCII purist because I’m masochistic like that, but that looks pretty. :)

MonkderVierte, do gaming w After playing DCSS for two years I finally beat it

DCSS = Dungeon Crawl Stone Soup

Ephera,
SharkStudiosSK, (edited ) do games w Day 532 of posting a Daily Screenshot from the games I've been playing
@SharkStudiosSK@lemmy.draktis.com avatar

Is it just or is anybody else excited to read these daily games, it’s kinda relaxing.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

That’s what i’m going for. I want to provide a spot for people to talk about games while sharing my thoughts and opinions

tomalley8342, do games w I added new config options called "outline" and "Shadows" for my action roguelite game

すこれ is pronounced su-ko-re, すこあ or スコア (su-ko-a) would probably be closer to what you want if you want the word “score”.

SketBR,

Thanks, I had taken an English word and replaced it with Japanese characters, and I didn’t know because I’m Brazilian. But I’m always learning Japanese since I live here. Thank you for correcting me

zikzak025,

Jisho.org is a fairly helpful site for finding words like that. Sometimes you have to scroll a bit to find the “loanword” version of a term, but it helps with showing different nuances of translated words when looking them up.

Unfortunately I think it’s EN-JP only, but helpful if you know the English word you want.

jisho.org/word/スコア

isyasad,
@isyasad@lemmy.world avatar

“timer” should also be タイマー rather than ちめる (chimeru) though classic Japanese games like Super Mario would just say “TIME” in English.

FuyuhikoDate, do games w I added new config options called "outline" and "Shadows" for my action roguelite game

What’s the name of your game?

According to the screenshots I think the white outline is too bright. Especially on the first screenshot around the cards(?) it looks kinda off

Maybe give it a lil contrast?

Otherwise the best outline option I’ve ever seen was in deadcells, where you could customize it to your personal likings.

And do I see it right that you use three different outline options?

Maybe one for the main char and only one for every enemy but 3 looks a bit too much.

And for somebody who see this screenshots a the first time, a “before / after” screenshots would be nice to give better feedback

SketBR,

Great, instead of using a white outline, use a black outline, that’s what I understood. Thank you for the feedback.

FuyuhikoDate,

Not exactly: Make it less white (maybe a few shades darker) Or give the player themself the option to change the color of their choice (also colorblind friendly)

SketBR,

Thank you, I will change this.

Dolphinfreetuna, do gaming w After playing DCSS for two years I finally beat it

Dungeon Crawler Stone Soup. I haven’t heard of this and it looks fun.

catfeeder,

It’s free (in both meanings) and can run on a potato, it’s definitely worth a try!

artwork,
@artwork@lemmy.world avatar

Apologies, but why even mention “free” and “free-beer” terms the first time someone has a desire to dive in such miracles… or ineffably magnificent work of lore, characters, items, balances… art? How low should you even look at such art to even consider the hecking price almost instantly…?


The title has been in development since the very Crawl and Dungeon Crawl of 1997, 1995, or even before that…

Dungeon Crawl Stone Soup
Copyright 1997-2025 Linley Henzell, the dev team, and the contributors
Source (License)

There are numerous contributors, programmers, artists, donators…
The Universe is close-related to Rogue, Hack, and Moria of 1983.

Some of the Crawl developers hang out on the #crawl-dev IRC channel on Libera: ircs://irc.libera.chat:6697/#crawl.

The current binaries are cross-platform, support TTY (terminal), web (“WebTiles” or “web-tiles”, former “NetTiles”), and desktop-native (“tiles”; SDL - the library) portals to adventure the universe…
You may self-host any of course, including web-tiles, but due to how authentication is organized since the beginning still, the current version authentication is based on the operating system, and you may want to isolate that in containers nowadays; there are examples.

Some hosts support live-streaming, e.g.: underhound.eu:8080/

Relatively recently, when someone asked about artwork contributions in the IRC channel, they updated the contribution guide, too!

Submitting artwork

If you want to submit artwork (tiles, icons, splash screens) for consideration, you can link it to us in #crawl-dev, or you can open a github issue, or you can submit a pull request.

If you’re doing tiles art, or splash screen art, then it’s recommended to look at our existing artwork and try to match the general style presented there. This is not a hard-and-fast rule, and clear improvements are always welcome.

Source

If not hard art work-wise, some do donate, too:

Q: Does DCSS accept donations?
The DCSS dev team doesn’t currently accept donations. The online server admins, some of whom are DCSS devs themselves, kindly pay all server costs. See your online server’s lobby page for the admin’s contact info if you’d like to offer them a donation. You can donate to me if you’d like to support my dev work and stream.
Source

There have been discussions for release at Steam, too, relatively similar to Dwarf Fortress or Xonotic even have.


I am sorry, but… how may not you even heard about Dungeon Crawl hearing about the genre almost everywhere…

And… again… money? What does “free” mean? How is that even related here…?

catfeeder,

Because, if it’s free, you can just try it out, no? Some people (including me) are broke and need to carefully manage their expenses. It often means I wait for months before getting a new game, however much I desire it. A free game though? I can check it out at any moment, as long as I have a time for myself.

It would be nice to live in a naive world where I can just get whatever I want, whenever I want to.

I am sorry, but… how may not you even heard about Dungeon Crawl hearing about the genre almost everywhere…

I’m not sure what you mean by that. Of course I know about Dungeon Crawl and its genre…

meta4,

What the fuck

whelk, do gaming w After playing DCSS for two years I finally beat it
@whelk@retrolemmy.com avatar

Well done, my only win was years ago with a Gargoyle Fighter of the Shining One, went all in on shield blocking and armor, no evade. I was told this is a terrible strategy but I don’t know, it’s my only win in many years of playing so it can’t be that bad.

God powers are a lot of fun. It does take a minute to get past the piety hoarding mindset but hey, if you don’t use your powers when they’re useful then you’re more likely to die, and dead means zero piety

catfeeder,

I ran most of the game with a ring of evasion on, and my stats show that I dodged almost 3000 points of damage, so I’d say getting some EV is optimal even for dwarves and gargoyles with their low dodging apt.

With that said, in crawl clever play can mitigate many “sub-optimal” decisions and builds which I really love! I’m 100% sure I made several mistakes for this build too. Another roguelike like TOME is much less friendly to sub-optimal builds (at least in my experience).

The main reason I tend to not use gods’ abilities is just that there’s so much you can do in dcss that I sometimes just forget about what I can do. I’m way too fast in my decision making lol

Ephera,

I believe, rings of evasion are generally quite good for tanks, because you can be running around in the clunkiest armor and still get a flat +6 or so to evasion. Same goes for mages and rogues with rings of protection.

But yeah, I’ve also killed so many characters due to hasty decision-making. Just killed an Armataur + Wu Jian run today, because my health was running low and I figured offense is the best defense. I could’ve blinked away no problem. Hell, I could’ve launched a much better offense at practically no cost by using Serpent’s Lash, but nope, just ended up tapping the keys I always tap and hoping for RNGesus to save me.

catfeeder,

I figured offense is the best defense. I could’ve blinked away no problem. Hell, I could’ve launched a much better offense at practically no cost by using Serpent’s Lash, but nope, just ended up tapping the keys I always tap and hoping for RNGesus to save me.

I feel this. Splatted a lot of characters because I didn’t decided to just keep hitting/walking away when the situation requires a much more involved solution. At least I die with lots of consumables in my pocket :)

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