bin.pol.social

prole, do games w For those of you who enjoy open-world games, how big of a world is too big?

I prefer smaller open worlds, like in the Yakuza series

dom, do gaming w Thought's on this month's Humble?

Pharaoh is fun. Its like the old Caesar games.

voytrekk, do games w Europa Universalis V | Review Thread

I picked up the title. Haven’t gotten a chance to play too much, but it feels much more noon friendly. Automations let you focus more on the parts of the game you want. The tutorial happens during a regular game instead of a separate mode. Performance has also been great on my machine.

NuXCOM_90Percent,

Yeah. I never fucked with EU but I am a huge CK sicko and… I have a LOT of problems with Paradox as a publisher but they’ve really been pushing their internal/flagship studios to focus on onboarding and approachability for these games.

Was really surprised to see that the new East Asia DLC for CK3 actually added a new tutorial sequence/character. Haven’t sat down yet to see if it is focused on the Mandate of Heaven or if it is just for people who want to get back in and are sick and freaking tired of Petty King Murchad.

Cocodapuf, do games w For those of you who enjoy open-world games, how big of a world is too big?

Having played Minecraft and No Man’s Sky, I can say that no world is necessarily too big, because infinite is not too big.

bytesonbike,

This is it.

GTA 5 was boring when it came to exploring, much of it was pretty empty unless there was a mission. Elder Scrolls Arena was just random generated repeated stuff - miles of it. Assassin’s Creed Odyssey was a lot of copy and paste.

termaxima, do games w The Last Truly Custom Nintendo: A 3DS Retrospective

I cannot describe how disappointed I was in the switch when it came out, and the situation isn’t much better now. It took one huge step forwards, yes, bus also ditched a ton of really good features :

  • No cameras !?
  • No microphone !?
  • No analog triggers
  • No 3D display
  • No stylus support
  • No Streetpass
  • No personality (fun apps, menu music, themes…)

Even the Motion controls, which are still a thing, do not feature any IR reference point, making the Wii still the best implementation of motion aim outside of VR.

The games are great, but these days I personally play the Wii U and 3DS more often, because unlike the switch these platforms still offer some experiences that are just not possible elsewhere.

In fact, the Wii U and 3DS are currently the only consoles I would recommend actually possessing physically. Wii U emulation is really annoying (though Steam Deck can get there, with a cable in the way), and good luck finding anything for the 3DS that does the 3D part any better than a New 3DS XL.

Natanael,

Some of the things make sense, but overall I agree.

3D display simply died, everybody did it for a while but so few things used it well that it wasn’t worth the cost (especially since it hurts quality unless you can get the player to use special glasses).

You could use touchscreen compatible stylus, but no extra features connected to it.

Definitely miss analog triggers, which also hurts emulation (GameCube). Something streetpass-like could’ve been put in the mobile app (which also is way too limited and supported by too few games).

Absolutely miss customization too.

Gen 1 Switch should also already have gotten a top side USB C port - with support for accessories like a camera + mic (which wouldn’t have necessarily been built in, but supported).

Switch 2 could benefit so much from better local discovery especially now that it has GameShare, you could have it passively advertise supported games so you could discover opportunities to play even games you don’t have (much like how Download Play used to work on the Nintendo DS and GBA)

Joelk111,

I miss street pass so hard. I loved playing those little mini games.

Minnels, do gaming w Thought's on this month's Humble?

Last month was not for me. This looks a lot better. Since i already own Total Warhammer 3 maybe I can finally get a friend to play it. Gifting = no choice. He he.

B0NK3RS, (edited ) do games w The Last Truly Custom Nintendo: A 3DS Retrospective
@B0NK3RS@lemmy.world avatar

I really liked my 3DS and especially StreetPass and getting all those puzzles pieces. I’d take it to work with me everyday but once I lost all my progress I eventually just stopped playing on it.

I’m keeping an eye on the new dual screen handhelds but will wait a bit longer and see how it fares.

For a recommendation, the Boxboy! games are great fun.

justsquigglez, (edited ) do gaming w Thought's on this month's Humble?
@justsquigglez@leminal.space avatar

Personally, Another Crabs Treasure and Paleo Pines makes it worth it.

I’ve also wanted to play No More Heroes so I’m definitely more into this months than last months.

ech, (edited ) do gaming w Thought's on this month's Humble?

I’ve only played parts of Synergy and Another Crab’s Treasure. The first was interesting for a city builder, which is usually not a genre I dig into. The latter was a capable Souls-like with a very different vibe. A parody of the grim-dark world of most others while still putting up decent combat mechanics and difficult boss fights.

Kolanaki, do games w For those of you who enjoy open-world games, how big of a world is too big?
@Kolanaki@pawb.social avatar

ARMA 3’s Altis map is too big.

Unless you’re flying a jet. Then it’s still too small!

spaciouscoder78, do games w For those of you who enjoy open-world games, how big of a world is too big?
@spaciouscoder78@lemmy.ml avatar

As long as it has fast travel I don’t mind having a big open world but if the open world itself feels empty without much life then I’m immediately turned off by the game

faintwhenfree,

Reminds me of no man’s sky and it’s empty bajillions of planets.

spaciouscoder78,
@spaciouscoder78@lemmy.ml avatar

I have 90 hours in no man’s sky and I got pretty burnt out on it. After a certain point, every planet feels the same and lifeless.

faintwhenfree,

They have done some good work in last few years, specially the events here and there are fun. But after the event campaign is over. There is nothing else to hope for.

invertedspear,

Funny, I have the opposite complaint about Fallout 4. In what is supposed to be a nuclear wasteland of a city where everyone is struggling to keep their small communities going, there are just too many people in such a small space to make this feel real. I liked Fallout 3 and New Vegas more because the world was properly empty, but still had so many things to discover.

Thekingoflorda, do gaming w Thought's on this month's Humble?
@Thekingoflorda@lemmy.world avatar

I kinda like it, wanted to play some of these games anyway so might pick this up.

christian, do games w The Last Truly Custom Nintendo: A 3DS Retrospective
@christian@lemmy.ml avatar

I didn’t realize there were alternate hardware options available. I have the custom firmware installed on mine, but I had two of them crap out of me in the past so it’s crossed my mind that if that happened again the resale market for them might force this one to be my last.

Some ds and 3ds games tried to shoehorn in touchscreen usage, which was annoying because there’s no shame in a good game not making use of the stylus. With that said, the ones that made good use of both screens were spectacular. Shoutout to Yo-Kai Watch 3.

teawrecks, do games w For those of you who enjoy open-world games, how big of a world is too big?

WoW is objectively huge, but they made it feel tiny by putting fast travel options everywhere. I would guess that any two points in the world are no more than 5m from each other if routed perfectly.

I want there to exist one MMO where you “live” in a city, and traveling to another city is actually so inconvenient that you only do it if you have to. Not because I want to make the trek, but because I want there to be a world just large enough that any one person has usually seen only ~1%, but the playerbase in entirety has seen >50%. I don’t know if any such game exists.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I’d love for just any game with a scale that large. I think it’d be awesome

teawrecks,

There are space games with procedural large scale galaxies to the point that the entire playerbase can only ever hope to see ~15% of the systems, but that’s why I put the >50% qualifier in there. That’s TOO big. Anyone can generate an effectively infinite procedural world, I want a large world.

When I had originally conceived of this, it was in the context of a pokemon MMO. You would have your home town, and as a trainer, or researcher, or rocket member, etc, you’d travel at a real-time pace akin to the show.

Alternative IP that it could work with are dragonball (imagine the playerbase on a months long search to find/fight over the dragonballs so they could awaken the dragon and make a wish to the devs), or Avatar (each player would have a chance to spawn in as a random bender. One player at any given time is the Avatar. Events happen to strengthen some benders and weaken others. Players make war and peace at will).

There would obviously be challenges in running these types of experiences, but currently it feels like the cost of standing up an MMO is so much that no one ever does anything interesting. Instead they just copy WoW.

XM34,

I guess Light No Fire has a good chance of becoming such a game. It’s gonna be No Mans Sky, but on one earth sized fantasy planet. I don’t think it will have large cities though. 🤔

teawrecks,

I don’t consider NMS to be an MMO. If everyone went to the same location, at best, you’d most likely only see a handful of players you’re instanced with (up to 32 from what a cursory search gives me). That’s kinda the sad state of what passes for an MMO these days, but I don’t accept it. That’s not even a full raid group in WoW.

But yeah, you could squint and say that that otherwise effectively produces the experience I’m asking for. I am looking forward to LNF for sure.

burntbacon,

traveling to another city is actually so inconvenient that you only do it if you have to

They don’t work. Vanguard did it way back when, with their three continent world. Each one had enough content to get from lvl 1 to lvl 50, the max, and your starting race determined your starting location. It could take up to an hour to get to friends. Even on the same continent, with a mount (before they added flying mounts), it could take a half hour of running to cross the map… and players complained so vociferously that they were forced to add fast travel options.

teawrecks,

I don’t think that means it didn’t work, I think that just means it’s not for everyone. I’m a firm believer that, “given the opportunity, players will optimize the fun out of a game”. Small indie games take firm stances on their gameplay all the time, not every game is for everyone, and that’s ok, that’s how you get unique and interesting gameplay experiences. But that’s easy for and indie game to do because making an indie game is cheap.

MMOs have the unfortunate reality that they’re architecturally complex, and expensive to operate, and thus need to appeal to as wide of an audience as possible to justify their existence to investors. They don’t have the luxury of making the experience they want, which is why they all end up just copying WoW’s enshittified gameplay, but with less polish.

My hope is that this indie revolution we’re in expands to “large scale” multiplayer games. Not so massive that it’s prohibitively expensive to run, but not so small that it’s a ghost town. I think that’s when we’ll start to see interesting MMO experiences again.

cyberpunk007, do games w For those of you who enjoy open-world games, how big of a world is too big?

The Witcher 3 and Elden ring were massive, and I enjoyed them because the world’s were beautiful, non repetitive, and dense with unique material.

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