Cyberpunk 2077 - it still doesn’t go on steep enough sales to justify buying when I have hundreds of unplayed games on Steam. But I’m keeping an eye on its downward progress. Maybe when it reaches £10-13…
I wish I could go back and never experience it before PL. It’s what it should have been at release, took me ages to get around to trying it after the broken and underwhelming early versions because the main story was long and linear. I’m glad I did though, it’s an entirely different experience
I think the base game is really a testament to the fact that CDPR have a lot of success with open world games, but don’t really do them very well… They make really solid campaigns, and then pad them out with utter nonsense that kills the pacing stone-cold dead.
“Oh hey, here’s something really urgent. We cannot stress enough how urgent it is. By the way we’ve also just unlocked about a hundred side quests. Enjoy!”
I’m still salty that I missed one of the ending achievements because if you follow the instructions it gives you, it will cause a fail state on that particular ending.
buggy mess? not at all. 100+ hours, i don’t even remember a single bug. I’m sure i must have encountered some but clearly the nothing memorable. could be buggy but buggy mess is a ridiculous overstatement.
giving you the benefit of the doubt it could be related to hardware difference or something.
I’m also waiting for it to hit a low-enough price to justify the amount of time I will lose just trying to mod the thing into a playable, enjoyable state.
I bought it this winter for 25. Solid beginning. Haven’t finished it. But it’s there. I hop on when I want to veg out and the story is pretty damn good.
That’s my strategy as well. Whenever Witcher 3 is on sale i think to myself “Can’t wait for Cyberpunk to get that low”. Same thing for Elden Ring +DLC, except there i would be willing to pay about 30-40 bucks.
I keep trying Civ VI and keep uninstalling it before finishing a single game.
I can’t put my finger on exactly what’s changed since earlier games, but it’s lost a lot of the addicting charm and intuitive flow that made me play prior versions for days. Also, the goofy-ass style and overly dramatic narrative starts to irk me.
If that’s the trend of the franchise I sure won’t be touching any of the later ones.
If that’s the trend of the franchise I sure won’t be touching any of the later ones.
Good news! It’s prolly not. In an interview I’ve read quite some time ago, creators said that they hit a silly problem of not having path of improving the game because everything works and…well, not much to add.
So instead they experiment slightly with each version, making small changes every time to create another “flavor” of Civ.
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Actually sony tried to fight it because of the COD franchise mainly but didn’t get into suing them, but they were a big part of the opposition when it came to governments giving approval of such a huge merger
Because sweeney is greedy lying piece of shit, who’s using “think of poor developers being robbed by app stores” to cut himself bigger market share by suing fuck out of competitors
Like they won over google and guess what? He fucked over “all the poor developers” and cut himself a juicy deal to settle antitrust case
I haven’t really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I’m no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they’re charging.
It most certainly is not standard in retail. Most retail stores have a margin of a couple percentage points. Walmart, for example, is ~3% net margin most years
Unless you’re trying to compare wholesale price to final consumer price. In which case I would say that’s a silly and pointless thing to compare, but even then it’s far smaller than 30% across retail and varies wildly based on the individual item being sold
A 30% cut is only really common in the tech sector where the underlying economics make it feasible
I haven’t really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I’m no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they’re charging.
thats what apple forces and imposes on any developer that uses the app store, which is most of them since on ios alt stores are only a thing on eu and japan afaik
Retail needs a location to store and sell their product. They need employees as well. One small Walmart has as many employees as steam does. Retails also buys the product in bulk, there is a bigger risk involved if it doesn’t sell or even sells slowly.
and steam needs data centers and servers and power and all the stuff to keep those running. ultimately though it didn’t matter. if steam thinks that their ecosystem is worth charging that much, then it’s up to the dev to decide if what steam provides is worth it to them
We don’t know how much it costs for their servers but I doubt it’s anywhere near what they charge devs. Gaben having an 11bn dollar net worth kind of points to that.
The biggest problem is that it isn’t up to devs since steam has market dominance. Not putting your game on steam is basically suicide, they have close to 90% of the PC market…
market dominance is not a monopoly. market dominance is a label given to the most successful product. and the product is successful because they offer a service that none else seems to be able to or wish to fulfill.
devs can choose to sell their game on steam, or windows live, or gog, epic game store, playstation, nintendo online, android app store, ios app store, on their own site, eb games, or the back of their car, what ever.
are all of these equally effective? nope. when you put your game on steam you get, the vast user base cultivated by valve, server space to host your game, massive server upload speeds, a built in store front, the discussion boards, steam game cloud, the stream overlays and stream input, steam workshop, community hubs, steam achievements, global money processing, themed sales, two special discovery windows. blah blah blah.
again, it’s up to the dev to decide if they want to pay 30% for these things.
to put it in perspective, when epic game store has a sale, steam makes a profit.
Oh man I missed you starting this up! So glad you picked up Cult of the Lamb! I absolutely ADORE that game, and I’ve been meaning to go back to it since all of the updates (and now with the new DLC too!) I originally 100%'d the full game, but since the updates they added more achievements, so I gotta get back into and re-earn my 100% again lol
Happy to see you’re enjoying it, and best of luck with the rest of the game!
(P. S. I respect the hell outta ya for being able to keep this daily posting up, it’s fuckin awesome😎)
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