bin.pol.social

moonpiedumplings, (edited ) do games w Recommendation engine: Downvote any game you've heard of before

Aw yeah! This is where my knowledge of absurdly good but extremely niche games comes in. I think I’ll make multiple replies to this comment.

Chronosphere

Think enter the gungeon combined with superhot, but simplified a lot. It’s a turn based bullet hell, and an excellent arcade game playable in the browser.

EDIT: I’d also like to take this oppurtunity to talk about flashpoint. Flashpoint is a massive archive of basically every flash game and animation, and you can even play them again.

However, in addition to flash projects, I also noticed that flashpoint also archives HTML/HTML5 games… but only a subset of them. Although flashpoint’s primary purpose still is as a flash archive, it can also be used as a curated list of HTML5 games.

Here is a website that lets you search the flashpoint database

moonpiedumplings,

Swarm Simulator

Open source idle game, playable in browser. No clicking, just watching numbers go up.

moonpiedumplings,

A Dark Room

Open source idle game, but not quite. It eventually expands beyond watching numbers go up, into a sort of roguelike, where you can wander the world and collect stuff. And die. Die a lot.

A Dark Room was where I first saw the @ symbol used to represent the player character.

moonpiedumplings, (edited )

Gridland

Also by double speak games, and open source gridland is a variant on the match 3 style. During the day phase, you accrue and store resources, and build stuff. During the night phase, you fight.

moonpiedumplings,

Ember Skull

Fun arcade bullet hell survivors (think vampire survivors) type game. Dodge bullets, and survive as long as you can.

moonpiedumplings,

The glitched attraction

A fnaf fangame that is close enough to feel like fnaf, but has a twist: Every single level also involves a puzzle. While trying to survive enemies fnaf style. Although I’ve never played this game, I LOVE watching it on Twitch. I like to call it “Human’s can’t multitask: The Game”.

moonpiedumplings,

The Game

Absolutely obligatory, the simply named “The Game” is a work of art, and truly a life changing experience. You’ll never think about things the same after experiencing “The Game”.

moonpiedumplings,

Code Romantic

Learn the pleasures of loving another human, and the pain of being a programmer — at the same time!

moonpiedumplings,

Touch Some Grass

A wonderful and life changing experience.

I like to link it without the ending title, like store.steampowered.com/app/1944240/ because it’s funnier when people can’t see the game title in the link.

moonpiedumplings,

Warfork

Fork of the older warsow, open source movement shooter. Think quake.

Sadly, it seems to be dead on steam.

moonpiedumplings,

Bonk.io

A simple but elegant io game. You are a ball, and you want to knock other balls to the ground.

One thing I like is that rounds in small, 4 person lobbies, rather than the massive worlds of other io games. Although you can’t really make friends, you can know personas, and it’s more personable.

moonpiedumplings,

Mole Mania

Gameboy puzzle game. Very high quality.

shrodes,

Always love to see Mole Mania get some love. One of Shigeru Miyamoto’s earliest titles he worked on also

moonpiedumplings,

Cave Noire

Gameboy roguelike that is simple, but very elegant.

Sadly, since romhacking went down, I don’t think it’s possible to find the translation patch for it, unless they uploaded it to the internet archive.

moonpiedumplings,

Spent

A short questionaire game that demonstrates the difficulties of poverty.

Lightsong,

Spent

This game hurts, got a bit of water in my eyes. Hit me in feeling bruh.

moonpiedumplings,

Keep Out!

A webgl/browser based 3d dungeon crawler with proceduraly generated levels.

moonpiedumplings,

PhobosLabs

This site has a few high quality browser games. The one I come back to is X Type, a bullet hell shoot-em up that has ever expanding enemy ship sizes, and never ends. It gets hard fast.

I also like Xibalba, which is a Doom/Wolfenstein style game playable in the browser.

The creator also did a rewrite of quake in 13 kb of javascript

phlegmy,

That guy’s seriously talented!
Among the things he’s made, he’s also made some really nice, easy to understand, high-speed compression formats (QOI/QOA), as well as a public domain mpeg decoder.

I’ve used all three for various projects and I’d highly recommend that most software developers check them out. If only for the learning experience.

moonpiedumplings,

Free Rider HD

Simple bike racing game, although the player is very fragile, which adds some difficulty. Playable in browser.

All the maps are user created content.

moonpiedumplings,

Master Archer

Addictive arcade game about archery. Reminds me of flappy bird, not in the raw mechanics, but in the way they are both addicting in the same manner.

tetris11,
@tetris11@lemmy.ml avatar

this game is really fun

PunchingWood, do gaming w PlayStation's "Concord" is getting absolutely decimated into oblivion by "Squirrel with a Gun".

I’m almost certain the only reason Concord has players is because of social media incessantly talking about it. The only reason I know of the game is because of social media.

Just let it die and move on already.

EddoWagt, do gaming w PlayStation's "Concord" is getting absolutely decimated into oblivion by "Squirrel with a Gun".

Is squirrel with a gun any good?

moody,

Depends what you mean by good. Is it silly pointless fun? Yes it is.

Is it deep, compelling gameplay with a lot of replayability? No.

It plays kind of like Untitled Goose Game in a way. Short themed sections with vague goals.

EddoWagt,

I didn’t expect anything else than silly pointless fun, after all it’s a squirrel with a gun.

Sometimes I love a short game that doesn’t take itself seriously, thanks for the info!

thingsiplay,

Is Goat Simulator any good? I would say (didn’t play it yet) Squirrel with a Gun is in that ball park.

DoucheBagMcSwag, do gaming w PlayStation's "Concord" is getting absolutely decimated into oblivion by "Squirrel with a Gun".

Janie’s Squirrel’s Got a Gun

Am I the only one who thinks of this whenever I see this title?

LifeOfChance, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

I’m loving it! I love how the steps for each activity is fair and that we can bank steps up to 8k so they don’t go unused!

schamppu,

The bank also grows based on your character level! Mine is now 22k steps, more info here: WalkScape Walkthrough - Saved Steps

Thank you so much! ❤️

LyingCake, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

I’m whole-heartedly impressed with what you are presenting here. I wish I’d seen your booth at gamescom, since I am sincerely excited by the non-predatory design philosophy you’re describing in your blog posty on your website.

I have already set up an account and written an application. Hopefully I’ll have the chance to try this out. :)

schamppu, (edited )

Thank you so much! We’re accepting new people throughout the wave, so until October 6th!

Edit: and I will be at Pocket Gamer Connects Helsinki if you’re attending, come say hi if you swing by!

Zoldyck, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

Very cool. Will use this when initial release is available on android!

schamppu,

Open beta release is planned for next year

Zoldyck,

Awesome. Do you have social media to keep people updated?

schamppu,

We have a newsletter available on the website, and also Reddit, X/Twitter, Discord and WalkScape Portal (which is our own “Reddit alternative” for the game).

magikmw, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

I tried to sign up a while ago and had some issues, like link not arriving or something. Shame because I like the idea. Will try again I suppose.

schamppu,

If you have problems with signing up, please send email to contact@walkscape.app and I can help you out. Tell me the email you signed up with and I can help!

flames5123, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

This is really cool! I just applied. I live in a moderate sized city, so I do walk a bit. I hope to help you out on the iOS side of things since lemmy is very android heavy.

I really think this will motivate me to walk more, as I really only walk to work and the store when necessary.

Right before I left my last job, we were looking at using Flutter to dual deploy our app so I’m excited to see it in use by an indie dev!

schamppu,

Thank you! And Flutter especially when it comes to game development is still in its infancy, but hopefully more devs would pick it up. It’s great for interface-heavy games, and with Flame and upcoming Flutter-GPU also viable for more art-heavy games.

brbposting, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

RS fitness 💪

Wonder if there’s a way to optimize the original video so that it shows it higher resolution without much of a larger file size? Screen recording here

schamppu,

It’s a .gif, and seems like it got resized when si had to upload it. Maybe this would work better?

gramie, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

I’ve been using this for about 3 months. I would estimate that my dog walks are now about twice as long as they used to be. I don’t really enjoy walking, but this gives me just enough incentive to do it everyday and, if I feel like taking a shortcut, taking the long way instead.

schamppu,

Thank you! And awesome to hear it, your dogs must be enjoying it as well! ❤️

PugJesus, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

Gamification of fitness and the like is such a cool concept, I love seeing it in action.

schamppu,

Thank you so much!

ngwoo, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

Really interested in this but would rather wait for a full release - just wanted to thank you for posting on Lemmy as well as Reddit. Everything about this project seems so sincere and I’m not used to that with new apps

mox, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

One of the things I hated about Pokemon Go was how taxing it was on the battery. It burned through my phone’s ability to hold a charge in less than a year. If your game is constantly tracking steps, I expect it’s constantly running. How does it manage power draw?

I love the concept. Thanks for sharing!

Minnels,

Been playing this for a couple of months and I can say that the battery drain is next to nothing in my experience. No need to keep the app open to track steps.

MrScottyTay,

It gets the step count from the device itself so it does not need to be running at all times to track it. I think it just keeps track of what the number was the last time you opened it and what the number is the next time you open it and it awards you the difference.

mox,

If the accelerometer is running, it’s drawing power, but perhaps that can be done efficiently on some devices.

schamppu,

The sensors (accelerometer, gyroscope, etc.) are anyways already running on the majority of devices, so WalkScape doesn’t really add to that. The only times it does draw power is when you boot it up and use it. But even that draws very little power - I’ve developed my own game engine on top of Flutter, which is an SDK to build apps and is very battery friendly out of the box!

Itsyaboiwhatevs,

Just checked ok my android (stock android running on an old One Plus Nord) and it’s about 25th on the batter usage list and only used 0.34% of batter, which is less then the app i only need to sign in to my work accounts a few times a day. So atleast in my use it’s so tiny i never even noticed it.

schamppu,

Battery drain is almost nothing. The game doesn’t need to be opened when you walk, and you can kill it entirely. The pedometer is anyways running on most phones regardless if you have WalkScape installed or not, so this doesn’t add battery consumption in that sense either.

For me when I just checked, it’s used less than 0.3% today which is less than most other apps I have installed. I’ve tried my best to keep this as low as possible, and we’ll probably be optimizing this even further in the future if necessary.

JCPhoenix, do gaming w Need tips, when is a non-campaign game considered 'completed'?
@JCPhoenix@beehaw.org avatar

For something like Civ or Stellaris, I’d count “completion” once I’ve won at least one game. Because, ideally, I’ve shown some mastery of knowledge, skills, and mechanics that allowed me to win. I don’t need to play and win as each leader in Civ or every race/trait and combo in Stellaris to say I’ve completed it.

This is similar to how I’d view “completion” in open-ended games like Cities:Skylines or Banished. Having played a city or town for several hours, was I able to keep the residents alive, stabilize the city if there were any issues, and also grow and develop the settlement for a significant, though arbitrary, length of in-game time? If the answer is Yes to all of these, then I’ve “completed” the game. I’ve understood how things work in the game. Doesn’t mean I have to understand every nuance or know every little trick. But I know enough that things are going well and largely continue to go well. And every time I start a new map, things tend to always go well.

Earlier this year, I stopped playing Eve Online for the nth time after mostly playing straight through since 2019. Because I viewed my time during this last 4-5yr stint as “complete.” I achieved practically all the goals I set out to do: join a major alliance, join massive PVP fights, engage in smaller PVP fights, make money that I ever had before, buy and fly ships I’d never used before, learn how to explore and navigate wormholes, try out specific types of industry, play with IRL friends, own and run my/our own station, and more.

In all of these, “completion” obviously doesn’t mean I’ll never go back. There’s always more to do, new things to see. But for now, I am satisfied with my progress, experience, and understanding. I’m no longer a noob.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Spoleczenstwo
  • giereczkowo
  • test1
  • Technologia
  • Cyfryzacja
  • tech
  • rowery
  • Pozytywnie
  • fediversum
  • Blogi
  • zebynieucieklo
  • krakow
  • muzyka
  • niusy
  • sport
  • esport
  • lieratura
  • slask
  • nauka
  • FromSilesiaToPolesia
  • kino
  • LGBTQIAP
  • opowiadania
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • antywykop
  • Wszystkie magazyny