This just reminds me of the mod situation for early versions of Minecraft. These days it’s as simple as pressing a button and dropping your mods into a folder, but back then it was a case of directly modifying the main Java file, removing specific bits, adding specific bits in specific places… not smooth at all
I don’t know if anything really tops Wolfenstein TNO. Right from the get-go you’re running through a trench dual-wielding machine guns and just shredding Nazis like you’re mowing grass. Plus you can personally stomp Hitler’s face in! 10/10 experience.
The New Colossus was released during Trump’s first term and it was really cathartic to play during the shit storm. The game even pissed off the “alt-right.” The New Order and The Old Blood are much better at “endless destruction of Nazis” though.
Might be time to reinstall and play through them again.
"If it was easy, it wouldn’t be a shortcut, it’d just be the way. "
Modding varies from game to game, but having been doing it for nearly 40 years now, I can say it has generally become easier in the titles that want you to and harder in the ones that don’t.
At one point recently I bought a two pack of USB Blu-ray burner drives for $25. Optical media is so dirt cheap now that the readers are BOGO. Gave one to my partner, the other is still serving my physical media needs very well.
As the name suggests, a mod is “modifying” the game, in ways that the original creators never intended to support. That’s why out of very few exceptions (such as Paradox and Steam mods), there is not a centralized hub maintained by the creator to organize and apply mods. But since there are some similarities between certain games (such as the game engine they run on), sometimes there is a third party mod launcher/installer which simplifies things. Thunderstore is an example.
The process tends to be different for every game because every game is made differently. To boil the concept down, basically if there’s no official interface for custom functionality (such as a plugin system), then modders will usually “hack” this in themselves. Installing the mod often means replacing a game file with one that hooks into the game, to be able to load custom code and custom game resources.
About to finish Alan Wake 2 and its DLCs. It’s a great game but for me it’s bit too artsy fartsy. The flow breaks each time you switch the character, which in turn affects the pacing. Having said that the concept is cool, the fmvs integrated into the game are really high quality, they act as emmisive light sources, causing surroundings to reflect it. Pretty cool.
No. But the arrow tip points towards the center. Weapon sway makes it nigh impossible to aim on the controller. I can’t relate to KCD1 since I played that on PC.
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Aktywne