Elden Ring has the deepest, most complex worldbuilding of any game ever made, and it’s not even close. For anyone interested in worldbuilding I strongly urge you to watch some Elden Ring lore videos from The Tarnished Archaeologist to learn about the techniques that the Elden Ring devs use to put incredibly deep and subtle worldbuilding into their games. It’s changed the way I think about worldbuilding in any context.
In Postal 2 there's a platforming section and, because I suck at platformers, let alone in first person, so I was saving a lot. After a few very short and successive saves, the dude made fun of me for saving so much.
Also in Portal 2, just a lot of GlaDOS lines in general.
I got sick about dystopian chaotic worlds that don’t work - where the hero’s journey is about saving the world from some impending ruin, or about preventing a starving dystopian city from being blown up.
In Trails, the conversations you have with NPCs remind you that while you’re on the trail of some bandits or suspicious people, other people are not evacuating, sheltering in fear, etc; they’re living their lives, keeping up to date on modern trends, making travel plans to other countries.
So, so many worlds just don’t have space for characters to have those thoughts. It’s always fear around impending disasters, or how to respond to a fight, or grim poetry about how much the world has fallen into darkness.
It especially hurts that some people live so much of their lives in these fictional worlds that they start to believe people would be like that when they go outside. Worlds like the one in Trails, even if they spend a lot of time being boringly polite, are a nice call back to reality.
Hahahaha, they violated that well over a decade ago. It was supposed to give acceas to all future releases at one point, which died the moment it released on consoles. iirc people were pretty upset about it way back when.
Unfortunately the actual text of the alpha license terms appear to be lost to time, but you can find a number of posts online claiming the same thing, that it was worded in a way to indicate the license covered all future versions (across all systems), not just all future updates of java (and bedrock if you converted your account early enough).
While that may be true, that fact is immaterial. Microsoft can control which servers can exist, and thus they can and will do anything they want. The only way around them is to mod the game so that it’s more like a Terraria model, where anyone can run a server and anyone can connect to it.
this is already how it works for the most part, they just have Microsoft acting as a middle-man for player accounts as a form of DRM. you can remove microsoft from the equation entirely by using “offline mode” which also allowed cracked players to join.
Wait seriously? I’ve never played Minecraft, but the only control Microsoft has is an optional(?) account? Without that you can use any version of minecraft you want to connect to any server you want? That can’t be right, otherwise I can’t understand why this thread exists.
neither can I honestly, without mojang’s servers as a middleman there would be no account security and no skins, but both of those problems are easily fixed through server side mods/plugins made for that purpose.
this actually pisses me off a whole lot because i’ve hosted minecraft servers for over 10 years, and until recently Mojang had a completely hand’s off approach. the way I see it: if I’m hosting it on my own hardware then Mojang can get their filthy hands off it, only i decide what goes on my own god damn server.
Right, so it sounds like there needs to be a Mod that allows Minecraft clients to bypass central auth, I suspect a mod like that would look very similar to piracy as far as Microsoft is concerned.
no, the official server client has a setting called “offline mode” which bypasses the central auth without any mods what so ever, mods are only required to get back custom skins and security features
players could continue playing on their accounts like normal, they just need to do an extra “login” once they enter the server, to verify they aren’t spoofing as someone else
I’ve only gotten like 1.5 hours in so I can’t really say yet, but so far it feels similar to the first one with some improvements to stuff like gunplay.
In Wasteland 2 there is a museum of pre-war artifacts. One item is an undetonated nuclear bomb. If you monkey around with it you can find a big red button. It is obviously a terrible idea to push the button. If you still decide to push it you get a special game over screen.
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Aktywne