If you want a bit more depth to the lamb check out the games social media pages - they have a lot of fully voiced clips of lore, shenanigans and shitposts.
What really should bother us here is that the dead area applies to the farms but not the mills, iirc. It causes farms on the right side to be verifiably more efficient because farmers prefer the left side for pathing.
The whole mill perimeter is usable equally despite the way it looks, ironically enough.
Also farms that far away from the mills bothers me. Hate it when the French? campaigns do that.
It’s wild to think that literally every human being who ever lived—all our history, drama, and breakfast plans—is tucked away in that tiny blue sliver disappearing behind the moon. It’s the ultimate "blue marble" moment, but even more lonely.
I’m also not usually a fan of roguelite games but this one hooked me back in 2022 or whenever it released. Been replaying it recently due to the dlc that was just released and it’s still really enjoyable.
I think it’s partly because of normally in roguelite games when you start out you always lose runs until you unlock enough meta upgrades to become stronger. In this game you have a chance from the very start to finish runs which feels way more satisfying to me.
I think you summed it up perfectly, there’s not an awful lot of grinding (if that’s the right word) to beat a level. I’m sure there’s other roguelikes like that, but this is the first one I had a brush with
I’ve been slowly finishing Xenosaga 3, I think I’m nearing the end. I’ll hold my judgement for when I actually finish it, but I mostly enjoyed the series even if I’m a bit mixed on it.
I saw Haste while scrolling through Steam and decided to try it. I was sold on it from the demo, it looks and sounds really good and the movement is a lot of fun. The full game tho was quite the disappointment. It feels incomplete like a vertical slice, more than a full release.
The main game is composed of different levels, but each of them is structured as a roguelike and you don’t keep items you buy between each level except upgrades you can buy (a la Hades). The items themselves change very little and the stages are fully randomly generated so they get repetitive very quickly. There’s also an endless mode which is more fun to play, as you keep stacking items, but it suffers from the same lack of level design.
Now I’m playing Arknights Endfield and I’m enjoying it. I hate that it’s a gacha, but it’s pretty fun. The combat isn’t the deepest but it’s enjoyable; it kinda reminds me of Xenoblade. The same goes for the base/factory building: it’s a very simple implementation of the system, but it’s fun to set it up. Storywise, the writing isn’t great and the translation is at times of dubious quality, but I wasn’t expecting much.
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