Talk about feeling old I played almost all the games until 2006, but fewer of the list after and hardly from the 2016 one. Not trying to one up but figured good place to comment.
It’s been a fun time seeing progression over the years, haven’t stopped playing since my first Gemini (Atari 2600 knockoff that played the same games) system. Going from 2d squares to a proper video representation has been awesome. I always enjoyed the graphic improvements the gameplay has had its ups and downs but the remembered ones did that part right.
Assuming you don't live in Japan, Red/Blue actually is slightly more recent than OP led you to think. JP Red/Green was 1996, but international Red/Blue was 1998. Assuming you don't live in Japan, you get two years of youth back.
I only accept the 1989 Nintendo version of Tetris as “Tetris.” Anything else is incorrect.
That said, there was a flash game in the early 2000s called Supertris that was amazing and held global high score lists. I played the shit out of that.
I would love to get an audio player on my old Powkiddy V90. It sucks as a gaming handheld. But it’s small, has a headphone jack, and a physical volume wheel. That would be awesome.
because of the anti-competitive price restrictions that Valve often imposes on game developers and producers (the Price Parity Obligations). This means a publisher or developer would not be able to list a game on another platform as well as Steam, unless the prices offered on Steam is the same or lower. This applies to games on all other distribution stores (including online and physical stores) not just those distributed by Steam Keys
Textbook anti-trust lawsuit. Different from what Epic does, I doubt they impose such rules on developers.
The Dark Souls series takes place in a fascinating universe and I’m sure the lore is enthralling… I just refuse to play games that are made artificially hard for the sake of it. If it’s single-player, the devs shouldn’t have an opinion on how much time each player is comfortable wasting on it. Give me “story” difficulty, cheats, etc., and let me decide what to do with them. All you’re hurting are your own sales.
I love dark fantasy as a theme. But I can't enjoy the theme if the game is going to be padded like that. That's how you make games not fun and there's nothing fun when you're killed in one or two hits. There's challenge and then there's not fun and all soulslike games fall into the not fun part.
Tetrips, or maybe it was Tetripz, I can’t remember, it’s been years. It’s Tetris except with crazy video effects that supposedly simulate being on various drugs. It’s a lot harder to play when the whole screen is flashing and bouncing and twisting.
In the time since Quake released, common rendering systems and resolution options on monitors have changed. ID’s solution to put it back on Steam was some gargantuan monolith wrapper that might’ve used Unity or something, and ties to an online ID, so that it could release on consoles. The open source community’s solution was to take the original, open-source engine release, and port it upwards. Playing through the recent Quake Brutalist Jam 3, a map pack using a set of reinvented weapons and altered enemies, they recommend you use the “ironwail” source port, which even has a native Linux build.
I’m playing QBJ3 via Linux version of Ironwail right now, can confirm it works flawlessly. I think it’s something like 70 hours long? According to Vinesauce anyways. I’ve barely begun lol.
if you’re playing FFXIV, especially on Linux, don’t bother with the official launcher/updater. Use XIVLauncher, hell even use that if you’re playing on Windows. Updates a hell of a lot faster plus you also get the dalamud stuff which adds a few quality of life plugin improvements.
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