It’s not a bug, it’s an unimplemented feature. The !community@instance syntax is not part of any Markdown flavour, so every client has to implement it independently, and it’s possible that it collides with some other kind of token (e.g. with the @user tag).
I mean… You guys should really start caring about domain names… That domain name is both hard to type and hard to spell… Domain names are important people.
Since it is still in its infancy, I would suggest buying a proper name. Might seem harsh, but ya.
<span style="color:#323232;">1. A "name" (Net, Host, Gateway, or Domain name) is a text string up
</span><span style="color:#323232;">to 24 characters drawn from the alphabet (A-Z), digits (0-9), minus
</span><span style="color:#323232;">sign (-), and period (.). Note that periods are only allowed when
</span><span style="color:#323232;">they serve to delimit components of "domain style names". (See
</span><span style="color:#323232;">RFC-921, "Domain Name System Implementation Schedule", for
</span><span style="color:#323232;">background). No blank or space characters are permitted as part of a
</span><span style="color:#323232;">name. No distinction is made between upper and lower case. The first
</span><span style="color:#323232;">character must be an alpha character. The last character must not be
</span><span style="color:#323232;">a minus sign or period. A host which serves as a GATEWAY should have
</span><span style="color:#323232;">"-GATEWAY" or "-GW" as part of its name. Hosts which do not serve as
</span><span style="color:#323232;">Internet gateways should not use "-GATEWAY" and "-GW" as part of
</span><span style="color:#323232;">their names. A host which is a TAC should have "-TAC" as the last
</span><span style="color:#323232;">part of its host name, if it is a DoD host. Single character names
</span><span style="color:#323232;">or nicknames are not allowed.
</span>
<span style="color:#323232;"> The syntax of a legal Internet host name was specified in RFC-952
</span><span style="color:#323232;"> [DNS:4]. One aspect of host name syntax is hereby changed: the
</span><span style="color:#323232;"> restriction on the first character is relaxed to allow either a
</span><span style="color:#323232;"> letter or a digit. Host software MUST support this more liberal
</span><span style="color:#323232;"> syntax.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Host software MUST handle host names of up to 63 characters and
</span><span style="color:#323232;"> SHOULD handle host names of up to 255 characters.
</span>
I mean, I agree with you in principle - domain names can matter. I remember people were similarly concerned about lemmy.zip back when it launched since .zip links on the internet can be… not so great.
In this case though I don’t see it, I think indie-ver.se is a great name and super fitting.
Changing the domain of a lemmy instance is quite hard. (Already did it once during testing). And I don’t think indie-ver.se is that hard to spell. Anyways, I am not asking the 100+ users who subscribed to change it, but I do see your point.
“have optional calls” is not really how this works.
If you’re in an interpreted language, like python, java, c#, you don’t have to do anything, because they compile for the architecture they’re running on already, i.e. using whatever CPU features are available.
If you have a compiled language, and your users compile themselves, then they are choosing which CPU features to use, so you don’t have to do anything. If you distribute pre-built binaries, then you simply have to compile it once for each architecture you want to support, and distribute the correct binary to each user (usually done with an installer).
For graphics, your graphics API also already takes care of using system-specific instructions, and shaders are compiled by it before/while running also using system-specific instructions.
So there’s really no “optional” path that you have to specifically put into your program, so nothing like
<span style="color:#323232;">Func work()
</span><span style="color:#323232;"> If isArm then doArmStuff()
</span><span style="color:#323232;"> Else if isZen4 then doZen4Stuff()
</span><span style="color:#323232;"> ...
</span><span style="color:#323232;">End
</span>
You need to profile your binaries to find out where they spend most of their cpu time and try and optimise those areas with more efficient code before you even consider micro optimisations like asm for specific cpus. Considerations like algorithm choice and cache efficiency of your data will all likely have a larger effect.
Thank you but I already made sure that my games was as efficient as possible and I was asking if I can make my games more performant by adding optional assembly functions to use non standard parts of the cpu and gpu to make sure that my games are at maximum performance, because linux does something similar.
Now this is a classic. Its too bad Star Wars doesnt make more squad-based shooters. Battlefront from EA was pretty trash but also much more arcadey that I had hoped, especially coming from DICE. I wish they had just literally re-skinned Battlefield 4 as Star Wars.
A particularly hard game with more reliance on squad mechanics and teamwork that I have enjoyed playing is Ready or Not.
Its not a game for everyone, due to the developers trying to portray realistic to life crime situations that a SWAT team might be sent in on. Some missions include taking down robbers, child exploiters, terrorists, active shooters, etc. However, it is very satisfying to fully clear a mission with zero deaths, full evidence collection, and see that juicy S ranking at the end of the mission. Its really hard to do it on some missions, though. You can’t take a lot of damage before you die, most times I get hit one time and its either an immediate death or I need to stop the character from bleeding out, which happens pretty fast. You can wear armor but it makes you really slow and doesn’t do much in the tougher missions when the perps stop using the little guns and knives.
You get some cool tools, like being able to see your squadmate’s helmet camera live feed, a camera wand, a battering ram, explosive charges, shields, and door wedges.
Maybe its something you and your friends might want to try after Halo? Though maybe you wouldn’t want another shooter.
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On modern CPUs it doesn’t matter that much. And any optimization would have to be updated for each CPU type (Zen/4, Alder lake, etc.) Modern CPUs have insane out of order execution that makes compiler generated code nearly as fast as the most optimized handwritten ones. On older CPUs you’d see more of a performance bump.
YouTube educator, Cleo Abrams did a video on this as well as the actual options available to us to protect against asteroids, and found a new asteroid on camera
After seeing you post about halo recently I downloaded MCC on xbox, and am having a blast going through the custom games. Theres sometimes that one guy who takes it too seriously and goes nuts on mic at the team for not knowing the fastest weapons to destroy the blockades on Fat Kid, but overall everyone seems to be friendly enough and just there for a good time.
I actually haven’t tried any custom games. I tried to set up fat kid for me and my friends but it didn’t really work out. I’m glad you’re having a blast though despite the people who are being sweaty
I played one online match of Halo 3 snipers the other week and it lasted all of 3-4 minutes because the other team just knew exactly where everything was. It was a little ridiculous tbh. Like I got maybe 2 kills the entire match and they just kept one- and two-shotting us the whole time. It just didn’t feel fair or fun, and this was in social mathmaking.
That was how our social matchmaking usually goes. We have a bit more luck turning off any precision modes and sticking to CE/Reach/2, but even then we do still get occasionally stomped by people who play to play competitively. Some of the most fun (and fair) games i have is just playing with friends, but of course, not everyone has friends that play Halo. It sucks.
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