It’s a very mixed bag. You can (technically) do a Pacifist Run in BG3 that leans on conversation to keep earning XP in a game that heavily favors combat rewards.
But without prior experience in the story paths, it can be hard to know who can actually be cajoled and who is innately unreconcileable. Lots of NPCs lie or bluff or just bait you into giving up initiative.
You do get more story in dialogue. So if you don’t mind the odd ambush or icy rebuff, I’d say there’s more to diplomacy than just pain.
And honestly I would not be surprised at all to hear a demon in SMT tell me that my mother sucks cock in Hell. And then I’d say something like, “she’s better at it than you” and there’s a 50% chance they like my attitude and decide to join my team, and a 50% chance they get offended and take a free turn.
This reminds me I’m on my first ascension run in Nethack… I should go kill Yendor.
Edit: eating green slimes turns you into a green slime and kills you?! You learn new ways to die every time. Anyway, I’ll leave your Stone Soup thread alone now and go cry in a corner.
Pathos Nethack Codec (basically Nethack rewrite for mobile support with some gameplay changes) was my second roguelike, after Pixel Dungeon. I was too stupid to search for guides so I played the game without ever knowing that eating certain corpses is always safe. I just kept dying of starvation.
My favorite start was a wizard, I loved figuring out how to use starting rings and scrolls to my advantage.
Yeah I’ve been playing for decades and still learning new things. Today, for instance, I learned that eating green slimes will melt your skin off and is uncurable.
I liked Pixel Dungeon, but there were some balancing issues deeper in the game that put me off it. That was a long time ago. I never got into Stone Soup because I felt like learning another Rogue/NH like game would be too much of a time investment at this point.
In fact I did, come to think of it, try to learn Cataclysm: Dark Days Ahead, and I adore it. Sadly it’s just open world with no direction, which doesn’t work for me. I need a clearly stated game goal to work towards. But it’s a cool game no doubt.
I learned that eating green slimes will melt your skin off and is uncurable.
Damn Nethack is something else lol. At some point I tried to play it (not Pathos, the OG) and died to a floating eye that paralyzed me for a few dozen turns or something. Didn’t touch it ever since :D
there were some balancing issues deeper in the game that put me off it.
I’m not the biggest fan of PD personally but I find Shattered Pixel Dungeon (the most popular fork, very active) pretty fun. It was actually the first traditional roguelike I’ve ever beaten (not counting 7DRLs)!
Cataclysm: Dark Days Ahead, and I adore it. Sadly it’s just open world with no direction, which doesn’t work for me. I need a clearly stated game goal to work towards. But it’s a cool game no doubt.
I tried that one too, and had the same experience! I like its character creator, the complexity, even the inventory system. But… I don’t know, the moment I find a safe base I lose any motivation to play. I’m not a survival girl after all.
I didn’t remember the graphics of Stone Soup to be so tight, though! It looks really good! Maybe I’ll give it a go after all. I’m usually an ASCII purist because I’m masochistic like that, but that looks pretty. :)
Thanks, I had taken an English word and replaced it with Japanese characters, and I didn’t know because I’m Brazilian. But I’m always learning Japanese since I live here. Thank you for correcting me
Jisho.org is a fairly helpful site for finding words like that. Sometimes you have to scroll a bit to find the “loanword” version of a term, but it helps with showing different nuances of translated words when looking them up.
Unfortunately I think it’s EN-JP only, but helpful if you know the English word you want.
Not exactly: Make it less white (maybe a few shades darker) Or give the player themself the option to change the color of their choice (also colorblind friendly)
Apologies, but why even mention “free” and “free-beer” terms the first time someone has a desire to dive in such miracles… or ineffably magnificent work of lore, characters, items, balances… art? How low should you even look at such art to even consider the hecking price almost instantly…?
The title has been in development since the very Crawl and Dungeon Crawl of 1997, 1995, or even before that…
Dungeon Crawl Stone Soup
Copyright 1997-2025 Linley Henzell, the dev team, and the contributors Source (License)
Some of the Crawl developers hang out on the #crawl-dev IRC channel on Libera: ircs://irc.libera.chat:6697/#crawl.
The current binaries are cross-platform, support TTY (terminal), web (“WebTiles” or “web-tiles”, former “NetTiles”), and desktop-native (“tiles”; SDL - the library) portals to adventure the universe…
You may self-host any of course, including web-tiles, but due to how authentication is organized since the beginning still, the current version authentication is based on the operating system, and you may want to isolate that in containers nowadays; there are examples.
Some hosts support live-streaming, e.g.: underhound.eu:8080/#lobby
Relatively recently, when someone asked about artwork contributions in the IRC channel, they updated the contribution guide, too!
Submitting artwork
If you want to submit artwork (tiles, icons, splash screens) for consideration, you can link it to us in #crawl-dev, or you can open a github issue, or you can submit a pull request.
If you’re doing tiles art, or splash screen art, then it’s recommended to look at our existing artwork and try to match the general style presented there. This is not a hard-and-fast rule, and clear improvements are always welcome.
Q: Does DCSS accept donations?
The DCSS dev team doesn’t currently accept donations. The online server admins, some of whom are DCSS devs themselves, kindly pay all server costs. See your online server’s lobby page for the admin’s contact info if you’d like to offer them a donation. You can donate to me if you’d like to support my dev work and stream. Source
There have been discussions for release at Steam, too, relatively similar to Dwarf Fortress or Xonotic even have.
I am sorry, but… how may not you even heard about Dungeon Crawl hearing about the genre almost everywhere…
And… again… money? What does “free” mean? How is that even related here…?
Because, if it’s free, you can just try it out, no? Some people (including me) are broke and need to carefully manage their expenses. It often means I wait for months before getting a new game, however much I desire it. A free game though? I can check it out at any moment, as long as I have a time for myself.
It would be nice to live in a naive world where I can just get whatever I want, whenever I want to.
I am sorry, but… how may not you even heard about Dungeon Crawl hearing about the genre almost everywhere…
I’m not sure what you mean by that. Of course I know about Dungeon Crawl and its genre…
Well done, my only win was years ago with a Gargoyle Fighter of the Shining One, went all in on shield blocking and armor, no evade. I was told this is a terrible strategy but I don’t know, it’s my only win in many years of playing so it can’t be that bad.
God powers are a lot of fun. It does take a minute to get past the piety hoarding mindset but hey, if you don’t use your powers when they’re useful then you’re more likely to die, and dead means zero piety
I ran most of the game with a ring of evasion on, and my stats show that I dodged almost 3000 points of damage, so I’d say getting some EV is optimal even for dwarves and gargoyles with their low dodging apt.
With that said, in crawl clever play can mitigate many “sub-optimal” decisions and builds which I really love! I’m 100% sure I made several mistakes for this build too. Another roguelike like TOME is much less friendly to sub-optimal builds (at least in my experience).
The main reason I tend to not use gods’ abilities is just that there’s so much you can do in dcss that I sometimes just forget about what I can do. I’m way too fast in my decision making lol
I believe, rings of evasion are generally quite good for tanks, because you can be running around in the clunkiest armor and still get a flat +6 or so to evasion. Same goes for mages and rogues with rings of protection.
But yeah, I’ve also killed so many characters due to hasty decision-making. Just killed an Armataur + Wu Jian run today, because my health was running low and I figured offense is the best defense. I could’ve blinked away no problem. Hell, I could’ve launched a much better offense at practically no cost by using Serpent’s Lash, but nope, just ended up tapping the keys I always tap and hoping for RNGesus to save me.
I figured offense is the best defense. I could’ve blinked away no problem. Hell, I could’ve launched a much better offense at practically no cost by using Serpent’s Lash, but nope, just ended up tapping the keys I always tap and hoping for RNGesus to save me.
I feel this. Splatted a lot of characters because I didn’t decided to just keep hitting/walking away when the situation requires a much more involved solution. At least I die with lots of consumables in my pocket :)
This may go without saying, but if you’re enjoying starbound you’ll probably have more fun with terraria. For years I wanted starbound to be a spiritual successor and generally better game, but it simply isn’t.
I 100% terraria when i was younger (or, well, got all the achievements and beat all the bosses) and it kind of burnt me out on terraria. I have always wanted to do another playthrough but it really took it out of me and i can’t find the motivation to sit down and play through it all again
You can run Moonlight on your Steam Link and stream anything you want. I haven’t used it in awhile, but I remember it being less laggy than streaming through Steam.
If you just discovered Steam Link and you’re not married to it, you could use Sunshine as your gamestreaming host and Moonlight as the client. you can set it up so that you can launch Steam Big Picture on your host and play any games that are listed under your steam, even if they are non-steam games.
Apparently the dev got banned. The reason is unclear and I would love to understand the other side but this is on their Github.
I got kicked from Moonlight and Sunshine’s Discord server and banned from Sunshine’s GitHub repo literally for helping people out. This is what I got for finding a bug, opened an issue, getting no response, troubleshoot myself, fixed the issue myself, shared it by PR to the main repo hoping my efforts can help someone else during the maintenance gap.
Turns out the major difference is the thing I use most: virtual display in headless mode.
When I connect as a virtual display, I have Apollo set to treat the new virtual display (whose resolution is set by Moonlight’s settings, so I can control it on the client end). Headless mode means all apps open in the virtual display, so I never need to go to the PC itself. And finally, in the advanced settings I have it set up so the virtual display is treated as the only display, so existing applications move to the virtual display (in case I already had Steam or Battle.net or whatever open).
So I’ve been seeing some discussion online about how Apollo has solved some user’s problems with virtual display
Do you mind me asking what you’re running? I’m on Ubuntu 25.10 w/ Plasma 6.4 running wayland, and I’ve had issues forever setting up a virtual display. I’ve just accepted that I have to go with whatever modes the edid my monitor/dummy hdmi plug offers, which means I havent been able to stream 1260x800 or 2560x1600 to my steamdeck (so it is black-barred)
I guess Plasma 6.6 is going to add the ability to add custom modes via kscreen-doctor, but thats at least a few months out I think. I’d much rather use a native virtual display if apollo is magically able to do that.
Oh I’m still a Windows user, haven’t yet migrated over (though I do have a Nobara install I’ve played with a bit, I haven’t tried to get Apollo working on it). I stream 2560x1440 and just ignore the black bars, but I could request 2560x1600 and I think it would work just fine (I prefer the higher resolution for higher quality, rather than the native 1280x800, though I can confirm that requesting 1280x800 works when my bandwidth is limited).
That setting is handled within Moonlight, and Apollo respects that setting by default, so Apollo presents itself as a virtual display with the resolution requested by Moonlight. At least that’s my understanding.
bin.pol.social
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