Civ V had mediocre-to-bad gameplay on release, but was transformed into something good by the Brave New World DLC. I have read that Civ VI was similarly improved (although perhaps with a bit less success) by way of DLC.
Judging by the initial reviews of this one, it looks like a pattern is developing. I guess I’ll once again wait a few years until the “fix” DLC has been out for a while, and buy the combo pack on sale.
Unless they use Denuvo or some other anti-customer nonsense that I won’t support.
I detested civ 6 on launch. I bought the dlc when it was cheap but idk if I’ll ever like that game. Hopefully 7 is good, but I’m definitely gonna wait until I read all of the reviews.
Civ7 does indeed use Denuvo. Concerning for a game like this with far more CPU usage than your typical game.
For me, Civ6 at launch felt like a couple steps forward and a couple steps back. I really appreciated the increased transparency with diplomacy, but the AI was aggressively bad in mid and late-game, something they never ended up getting right.
Had the same thought. Plus, according to some of these reviews, there’s no information age units, so that gives them a possible fourth era to work with in upcoming DLC.
The question I’ve had since this sequel was announced: Does it use the same approach to combat skill progression as the original, where players are robbed of agency instead of encouraged to learn effective use of available tools & moves?
Eike Cramer from IGN Deutschland seems to have my answer:
The game design is annoying with forced stealth on top of a frustrating save system. That’s especially true for some of the longer story missions. On top of this, the combat mechanics are extremely inaccessible and, with their mercilessness, put far too many obstacles in the way of the players, especially at the beginning. Kingdom Come Deliverance 2 is nevertheless an utterly unique, ambitious and, in large parts, very good adventure. But it’s also a video game that misses important points a little too often in the gameplay details and does not respect the player’s time in certain places.
Thank you Eike, and thank you OP for posting those quotes.
Is it more understandable can civ 6? I’m a fan of goddamn stellaris and could competently play civ 5 but civ 6 is like being beaten half to death with a textbook on quantumn physics and then told to sit an exam. The tutorial prepares you for the game about as much as a stick of chewing gum prepares you for the beating.
Culture victories are never really explained, but that was also a Civ5 issue. I never completely figured out how luxuries/amenities are distributed between your cities, and cities don’t show a breakdown, just how many they have. I do like 6 better than 5 over all, though, but I’m also not OP.
IIRC from when I first got the game, the tutorial hadn’t been updated to account for changes from patches and expansions. It was probably fine for launch day, but decidedly not for the final game.
Motortown: Behind the Wheel. The driving feels fantastic, it has just the right amount of RP-ability to be present, but not forced, and it can be high speed or high chill, your choice. I seriously recommend it.
I was doing it for the Legendary edition to be fair. I dunno if that makes a difference at all. I ended up just sticking with a couple of basic community patches, staying in casual outfits on the Citadel and such in ME1, and upscaled cutscenes. Anything more than that was just way too fuckin confusing.
Oh and adding back the same sex romance options in ME1 and 2. I had no idea that was an option but my gay ass is super happy to be able to romance Kaiden throughout all 3 games now. Time for a break from Cortez, my beloved.
Some games lend themselves better to modding. Some are much more complicated to mod. Some games need a mod manager to do conflict checks and some games can just have mods piled on top of each other endlessly without issues.
Mods within certain game engines can pretty much be moved between games ofln the same engine often with very little adjustment.
I would say in modern modding it is usually fairly straightforward, but some games and some older mods definitely require some deep computer fuckery.
Stick to things you’re comfortable with and skip the ones you aren’t.
It also depends where you get the mod from as different sites offers different amount of help. On some sites you need to download, un zip, drag and drop files in different places and change files both in the mod and outside it, and other sites you just press a button and your good to go. Even when it is the same or similar mods.
Hell yeah. 90% of my game time has been Isaac. Finally motivated to go for dead god with the new update. I got all marks for the non tainted characters last week :)
I decided to not even bother with a significant number of mods because they just seemed mind numbingly confusing to set up.
I’m not complaining, I’m just wondering if I’m missing some trick or something.
I think you made the right choice here.
There’s no quality control in modding communities so I’d say the effort the developer puts into the install instructions is going to be a reasonable indicator of the quality of the mod itself.
Well the one that I was thinking of specifically in that moment came with a wiki and a youtube guide on how to set it. I just balked. Like some fuckery sure, but that is just obscene.
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