bin.pol.social

pogodem0n, do games w Pet Peeves with Games?

Unpausable and unskippable cutscenes

mohab,

God, yes… it’s literally an interactive medium… like, I AM the story, motherfuckers 😂

FartsWithAnAccent, do games w Pet Peeves with Games?
@FartsWithAnAccent@fedia.io avatar

Games that have a checkpoint between inordinate amounts of bullshit and a boss fight where you're highly likely to die: It's annoying as hell.

jordanlund, do games w Pet Peeves with Games?
@jordanlund@lemmy.world avatar

Happened with me in FFVII back in the day… Doing well, had to take a 2 week business trip, got back… “Wait, did I just GET to this town or was I LEAVING this town?” No clue what I was doing, I may have just started over…

Menschlicher_Fehler, do games w Pet Peeves with Games?
@Menschlicher_Fehler@feddit.org avatar

Games that load your audio settings only after you enter the main menu.’

Thanks for destroying my ear drums, Dark Souls.

popcar2, do games w Pet Peeves with Games?

So many games have like ~10-15 seconds of unskippable logos whenever you open the game and it pisses me off every single time. I don’t understand why they still do this.

ampersandrew,
@ampersandrew@lemmy.world avatar

Money changed hands, so they have to show them. It’s advertising for the other companies that they worked with, or building up brand recognition for the publisher, etc. In the best case scenario, they mask a load screen, but I’ve found plenty where they don’t even start loading until after the unskippable logos.

Brokkr,

On PC, often those are short videos. If you can find those files, you can remove the file and they won’t play. Pcgamerwiki is helpful

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

They’re almost always .bik files somewhere in the game directory. I have no clue why so many games still insist on using this specific format in particular even today, but at least it makes them easy to find. I have determined that quite a few games will barf if you delete the files outright, but if you just replace them with an empty text file with the same name it will still allow the game to launch.

Console players are usually out of luck.

stephen,
@stephen@lemmy.today avatar

I hadn’t heard of PCGamerWiki before, and it looks super useful. Thanks!

Katana314,

I’d really like to see a set of publishers/creators that take a hard line stance on this, and reject contracts with, eg, Speedtree, if they insist on a dedicated startup video.

Kudos to Arc Raiders. When I boot it up, aside from an EAC launcher logo, it goes straight to Speranza.

ryathal, do games w Pet Peeves with Games?
  • Games that offer stealth as an option over combat, but have mandatory combat bosses.
  • games that have excessive grinding as part of the main gameplay.
  • Games where randomness is the primary factor in winning and losing.
Broadfern,
@Broadfern@lemmy.world avatar

Point no. 2 is why I couldn’t get through Witcher 1. There’s only so many times I can fight 3-5 sewer monsters to get enough XP to not die in chapter…4? 5?

mohab,

I hate RNG so much 😂 I don’t get it. Life has too much RNG, I play video games because it’s a predominantly skill-based controlled environment.

It’s like picking up a piano and there’s a 35% chance F# is just F every time you play the damn note 😂

I guess it makes sense if you’re role playing and want your experience to mimic real life, which is why they’re mostly used in RPGs, but I also feel so immersed playing skill-based games without RNG, so I can’t assess its actual value.

ampersandrew,
@ampersandrew@lemmy.world avatar

The reason they’re in RPGs is the same reason they’re in any other genre. In a war game, you could be a tactical genius, but the RNG is there to simulate dumb luck, so the game is about forcing you to play the odds, because victory is almost never guaranteed. When the result is deterministic, there can often be a single 100% correct answer, and RNG throws a wrench in that. Something similar can be applied to loot games, where you’re rolling with the punches based on what you’ve found.

ech,

Games that offer stealth as an option over combat, but have mandatory combat bosses.

Deus Ex: Human Revolution was a great game, but this was a serious issue. The game has a (notoriously buggy) achievement for finishing the game without killing anyone, but every boss requires a loadout of lethal weapons to take down, leaving a minimum of slots for non-lethal alternatives. Very annoying.

eezeebee, do games w Pet Peeves with Games?
@eezeebee@lemmy.ca avatar

Getting lost. I like exploring until I’m done exploring, and then I have a low tolerance for wandering aimlessly. I don’t need an indicator and a map to tell me where to go, but I appreciate a sign post or NPC to nudge me in the right direction if I need it. Sometimes level/world design does not help in areas that look samey, so landmarks or some sort of unique feature are appreciated.

Paradachshund,

I wish more games did better sign posting too. I’m not a fan of following the dotted line, but I see too many games where there’s no other way to do it. The NPC tells you to go somewhere, and doesn’t actually give you directions.

yesman, do games w Pet Peeves with Games?

Any game ported to the PC needs to recognize controllers that are plugged in after launch and need to have a “quit to desktop” option.

kboos1,

Absolutely, especially with handheld PC gaming becoming more popular. Drives me nuts having to fiddle with settings just to get it functional only to realize I missed something that was critical for a game play mechanic

Rhynoplaz, do games w Pet Peeves with Games?

I have the same issue with any of those long games that I’ve stepped away from for a while. I usually go back in, wander around aimlessly, accidentally mess up what I was working on before, and then realize why I quit playing it way back when.

DeepThought42, do games w Pet Peeves with Games?

I have many pet peeves when it comes to games, but the biggest that I can think of off the top of my head is the boss fights in games that don’t let you use the weapons & skills/techniques that you’d used to get to that point. It just pisses me off when they let you develop a character with particular skills and weapons only to force a particular combat style that’s contrary to what you’d used up till that point.

chiliedogg,

Deus Ex Human Revolution’s initial release was the worst about this. A bunch of people who took the skills and inventory for non-lethal/stralth/hacking gameplay found themselves at boss fights that were straight-up gunfights. If you were kitted out and skilled properly to face-tank while using explosives and big guns, you were just screwed and couldn’t progress.

In subsequent releases, they added additional options in the arenas that allowed you to kill them using stealth and hacking skills.

Katana314,

This is why I’d almost rather linear games that teach one core mechanic rather than “Build your character the way you want them”.

mohab,

Holy shit, action games and giant bosses you can’t juggle… I love Bayonetta, but goddamn… Jeanne aside, some of the worst bosses in the genre.

Assaulf Spy was awesome for letting you juggle literally every boss in the game.

ArmoredThirteen, do games w Day 542 of posting a Daily Screenshot from the games I've been playing

I’ve been losing my mind seeing the flood of terrible events going on but I finally made it to here. I love your posts they’re one of the highlights of Lemmy, a beacon of joy, thank you as always

BradleyUffner, do games w Random Screenshots of my Games #66 - StarRupture

I’ve heard this is game is kind of hard to play single-player. Any thoughts?

cobysev,
@cobysev@lemmy.world avatar

I haven’t had any problems, except for fighting that Goliath alien. I managed to take one down solo, but only by jumping across a chasm and then taking pot shots at him while he stared at me from the other side. I could not get clean shots off at him while running away. I actually killed him by throwing a grenade behind him, and when he turned around to shield from the blast, I shot him in his soft unprotected backside until he collapsed.

I personally have yet to die in the game, but two of my friends who joined me just ran off without any introduction to the game and proceeded to get themselves killed over and over again. So if you pay attention to the training at the beginning, it shouldn’t be too difficult.

The farther you wander from your starting area, the more difficult the aliens get. So stay closer to home until you’ve leveled up your weapons and base defenses and you’ll be fine, even solo. Of the 7 bases I currently have set up, only one has been attacked by aliens so far, and they were easy to clean up by myself.

As far as factory automation, it can sometimes be a chore as a single player, but it’s not too hard. As long as you have the patience to plot out resource production lines, it’s not too bad. The hardest thing right now is that there’s no transportation between bases besides walking there yourself, so it can be time-consuming going back and forth to check on various bases. Especially since most of the resource nodes are scattered. And you can’t just build anywhere like Satisfactory, so you need to drop Base Cores here and there so you can run rails between bases for resources.

I still don’t know how large the game’s map is, but what I’ve uncovered so far is massive. It takes me maybe 10 minutes to walk across my currently-explored area, and there’s still a lot of black undiscovered areas on my map in all directions!

slimerancher, do games w Day 541 of posting a Daily Screenshot from the games I've been playing
@slimerancher@lemmy.world avatar

I remember this area. And if I still remember it, must mean it was a tough area.

Malix,
@Malix@sopuli.xyz avatar

That’s looks like the part of the game where you chase the mob guy with the squeaky voice. I recall having to redo the part several times, if the random goons didn’t kill me, the “boss” sure did.

But then again most scenes in the game were like that, the difficulty felt hella swingy all the time.

MolochAlter, do games w ARC Raiders - anyone else looting in their sleep?

All great mechanic driven games do this to an extent.

I had this with Portal and Minecraft back in the day, it’s just because they’re games that force you to think with their mechanics.

Acidbath, do games w ARC Raiders - anyone else looting in their sleep?

when rainbow six first came out, I realized if was very easy to take my phone out and watch something while a person turned their back at me. i dont really know why but at the very peak of my addiction, i would try to be as sneaky as possible, walk across a room, take my phone camera out, take a picture, then continue walking forward like nothing happened lmfao.

parents should have gotten me tested for the tism but idk maybe 18yr old was too late x_x

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