bin.pol.social

clot27, do games w Thank Goodness You're Here - most absurd & hilarious game what did I just play?

Just finished this game

Maybe it is for western audience because I didnt get most of the jokes :>

It was still fun tho

hoshikarakitaridia, do games w Anyone want to co op split fiction for a couple hours with a slightly drunk partner?
@hoshikarakitaridia@lemmy.world avatar

Man I’m so down to join a VC of lemmings.

Flickerby, (edited )

Same. I’m bored and looking for friends to chat. I dunno how I’d go setting that up though. I was just planning on the single bus with SF lol

I guess I can just make one lol discord.gg/Y9vTdUrN

TheLeadenSea, do games w Anyone want to co op split fiction for a couple hours with a slightly drunk partner?

70GB?! That would take me all day to download, and my internet isn’t unusually slow.

Flickerby,

Would’ve taken me hours on wifi but I’m hard wired now so it’s just 10 mins or so. It’s a really fun game! Super unique. Totally worth the download. Sorry for your slow internet </3

yermaw,

70GB

10 mins

Take me there!

Flickerby,
subignition,
@subignition@fedia.io avatar

Shining, shimmering, ✨fiber✨

Flickerby,

The funny part is I have shitty ass Comcast lol. Wish I had fiber in my area. Comcast is the only option :'(

subignition,
@subignition@fedia.io avatar

😭

zorro,

Assuming an 8 hour working day that means your Internet is around 20Mbps?

That’s pretty slow imo. IIRC the standard for broadband Internet in the US is 100mbps.

At 100Mbps you should be able to download the game in about an hour and a half.

I don’t know anyone cares, but I was curious about the math sorry

TheLeadenSea,

It’s in theory about 8MB/s, but it gets throttled fast if I try to download anything larger than a few GB

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pousserapiere, do esa w Galileo FOC FM33-FM34 launch thread!

Big up to the operator teams probably doing in orbit testing during the Christmas and New Year break!

belated_frog_pants, do gaming w Playing Final Fantasy XI in 2025 (or 2026)?

I like xi, and its still got a good amount of players, but its a difficult game with old slow mechanics, so know what you are getting into. Find a friend or discord to play with.

_Lory98_, (edited )

I did end up trying it for a few days, but it doesn’t seem to be what I was looking for.

Other players don’t seem to be interested in the progression (which is understandable and expected due to the age of the game), but I don’t want to invest the time to reach level 99 just to then risk not enjoying it (looking at videos I don’t think the combat is what I was expecting, as I thought the mechanics would be closer to what XIV is now).

ampy, do games w Do you preorder games?
@ampy@discuss.online avatar

I pre-ordered a game twice now. The first one was Stalker 2 and the second Death Stranding 2. I am unhappy with Stalker 2 (I’m still waiting on the preorder physical) but I have the Death Stranding one. If you care about the bonuses I’d say it’s a gamble.

But_my_mom_says_im_cool, do gaming w Konamis return to the gaming industry is going well

As a big metal gear fan, I’ve been replaying the series and the writing in particular hasn’t aged well, any female character or anything related to them feels like it was written by a horny 12 year old. The series needs some major overhaul if it’s gonna go on, and a mostly naked jiggly sniper doesn’t help the series progress

wizardbeard, do gaming w Konamis return to the gaming industry is going well

At least they’ve rereleased ZOE at higher native res a couple of times. It was a long gap between 2 and the “HD remaster” where I wondered if I’d ever see it recognized again.

By the way, if anyone knows of any other games with similar gameplay/combat, please let me know. The closest I’ve found so far was Dissidia Duodecim for PSP, and that’s kind of a stretch.

Malatesta, do gaming w Konamis return to the gaming industry is going well

I remember buying ZoE just for the MGS2 demo and then being hooked.

Sabin10, do gaming w Konamis return to the gaming industry is going well

MGS and ZoE are Kojima creations, I don’t think Konami can pull them off without him.

desmosthenes,
@desmosthenes@lemmy.world avatar

👆

MentalEdge,
@MentalEdge@sopuli.xyz avatar

I agree. But they don’t have to.

They’re not pulling off Silent Hill, either.

What they did was license the franchise to competent studios.

sorghum,
@sorghum@sh.itjust.works avatar

Which is likely why we’ll never see Gradius V ever get a rerelease

fleem,

😭

MurrayL, do gaming w Konamis return to the gaming industry is going well

Horror games make bank. It’s one of the few commonalities between indie and AAA.

I don’t understand the appeal personally, but the genre prints money.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Oh I’m glad Silent Hill is back.

But horror isn’t CoD. I will never be that big. But Konami thinks it can be, and will either sacrifice the quality of the games in order to appeal to a wider audience, or keep the games as scary as they are, and fail to meet their own unrealistic expectations.

The scariness of the games is an additional complication that AAA publishers don’t seem to get.

A bad Call of Duty still lets you click heads and scream slurs in a match lobby.

But make a horror game that isn’t scary? Or even the wrong amount, or type of scary? Complete failure.

If you target hardcore horror fans, your game has to be good enough to scare them, and you’ll never be able to sell to everyone. And if you can’t scare the hardcore fans, you need to be interesting enough for the casual fans to buy in. Getting both is near impossible, which is why indies do so well in the genre. It’s REALLY hard to make horror for everyone. Usually, a horror game interests only a subset of gamers.

And when you have a franchise, every new game needs to figure out how to scare people who have played the previous games. Or else interest them in other ways.

Horror is really easy to overplay. If your game is too long, the scares stop working because the player gets used to them. If sequels just do the same thing as the last game, entire games can stop being effective. And once you start trying to reinvent things every game, they can end up losing their identity (see RE5 and 6).

Doing this every 12 months? Just no.

Resident Evil is an excellent example. Capcom has tried and failed to increase release frequency, but titles that actually sell are about two or three years apart no matter what they seem to do. And that is WITH their new formula of using two completely different styles to reduce the sameness of the titles.

If Konami wants to release more games, they should tap their other IPs, not oversaturate the already crowded horror genre even more.

Nelots, do games w Day 530 of posting a Daily Screenshot from the games I've been playing

i just went and did the tutorial, which i avoid like the plague due to being drained by it.

Yup. God, Starbound has so much missed potential by focusing so heavily on a bad story. It’d be one thing if it were there in the background, but you’re basically forced to play through it every single time. The dungeons are extremely repetitive (this would have been a great chance for some procedural generation), the boss fights are way too easy, and the whole portion of the game where you just search for relics to scan isn’t fun or interesting at all. Not a great design decision for a sandbox game that should otherwise have a ton of replayability.

Rakqoi,

I think the story is a point where people unfairly criticize the game, personally. After the tutorial dungeon you don’t have to engage with it whatsoever.

The parts where you have to search for relics between each dungeon are meant to encourage exploration and remove the pressure of the story. It’s the game saying “now go do whatever and have fun!” and you make progress toward the story just by playing normally, as you come across settlements belonging to the particular species you need to scan.

If your goal is to speedrun the story and drop the game, then yeah those parts are annoying, but if you want a sandbox game where you are free to do anything you want, then I don’t really understand why people complain so much about those parts of the main story.

Nelots,

Honestly that’s a fair point. It’s been a long while since I’ve played Starbound, and even longer since I played it vanilla. Forced is definitely not the word I should have used, but I do remember feeling constantly pushed towards completing the story because I enjoy fighting bosses. I also remember genuinely hating engaging with it any time I did. Nothing like searching for an hour for floran relics only to find a planet with two less than I needed. The game desperately needs a way to track down a specific species’ settlement. It just wasn’t fun in the slightest, and I would have preferred no story over what the game got. Boss fights are fun (even if I think most of Starbound’s are too easy), and it sucks that you’re forced to progress through the exact same lame and repetitive repeat of the story between each boss.

The tutorial dungeon is the worst though. A true pinnacle of terrible sandbox game design. It ain’t short, it’s the exact same dungeon every single time with the same enemies and loot, and it’s strictly required to make any progress whatsoever.

Rakqoi,

No disagreement with me there, I think the linear dungeons were a poor choice and the game would benefit from a way to track settlements by species.

Personally I dislike boss fights in these sorts of games (the main reason I don’t like Terraria anymore is the focus on bosses, and everything you do is just to prep for the next boss), so that’s likely a big part of why the story doesn’t bother me since I just mostly ignore it or do it passively. But for someone who enjoys the bosses and seeks them out, I can see why it’s more frustrating.

But I completely agree that the tutorial dungeon is the worst. I hate doing it whenever I play vanilla to introduce a friend to the game, and the “skip intro” option on character creation really should skip right to after the dungeon. Or alternatively it could have been designed to be more fun or interesting on repeat playthroughs

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

The relics are probably the furthest i’ve ever gotten in the story. I like the settlement portion, but when i get to the story it’s just a slog. If there’s something I absolutely need from it, i just use console commands to skip as much as possible. It’s really the weak point in the game

Skua, do gaming w Gaming as an exercise in trust, growing and healing.

Man those games are great. I recently-ish tried out one of the decompiled versions of the original after the source code leaked. It's still a lot of fun

What you describe is a huge part of vehicle racing in general. Getting into a flow state is fast. If you can stress an opponent out enough by threatening to overtake or even just keeping up, you can very often push them to start taking bigger risks and to drop out of that flow state

Zoomboingding, do games w Day 530 of posting a Daily Screenshot from the games I've been playing
@Zoomboingding@lemmy.world avatar

Hell yeah Starbound!

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