Nexus’s Vortex will be your friend. The Steam Workshop will be your best friend from elementary school.
Vortex works with Nexus mods damn near flawlessly. It’s pretty easy to set up as there are instructions to guide you through the process.
Workshop is literally just a single click to download and install mods to your games. Sometimes you may have to activate the mods in the games themselves.
Other than that, I’ve found modding to get easier the more you do it. You start to see patterns and pick up on where certain files should go or how they should interact and work. People will make their own mod managers for specific games (I have the Sonic Adventure 2 Mod Manager for instance) as well.
YMMV but as a long time mod installer I find the UI of Vortex more confusing than manually modding most games. But if the UI clicks with you then yeah it would be a lot easier than manual.
I like it cause I can turn on/off certain mods without having to use another mod as a manager. And because I find it easier than having to look for certain folders to put everything in.
I used to manually mod like this, but for a few years now I’ve pretty much just been using mod lists/packs.
For Bethesda RPGs (TES/Fallout), and a couple other games, you can use Wabbajack to auto-install a bunch of different lists, some of which have thousands of mods.
For other games you can usually use Vortex and Nexus collections, or in the case of Steam workshop, workshop collections.
If you want a good mod list for BG3, there’s Listonomicon.
For real. Given how many of the “attractive” cases are becoming very modular/config swappable, It would be cool to see even an add-on option for them that allows changing the faceplate and mount points for a 5.24in bay. Not expecting to see all the “fish tank” cases do this, but some could make it work. Maybe ones that are wide dual chamber ones with metal plate space could have a vertical option.
Genuinely not had a problem with mods, and I’ve been PC gaming for decades. Of course sometimes mods don’t work but thats life. Just be patient, you’ll get it done.
Decent mods have a readme file - follow the steps strictly - no skipping thinking you know better - and they should work.
Also look on YouTube or search online for guides - people often provide step by step guides to mod games purely out of a love for gaming.
Keep going - mods can be great, and its one of the many benefits of PC gaming. You’ll get there!
For every mod you add, complexity usually increases exponentially.
Depending on the game, difficulty also varies: modding stardew valley is joy (117 mods in a pack, easy afternoon sipping tea), modding skyrim less so (oh god,these two amazing mods tweak the same tree, time to go patch hunting, 2 weeks later you play it only to spot obscure graphical glitches, all hail wabbajack automation!), trying to make a working multiplayer mod pack for rimworld is pure suffering (why do you hate me, why do two compatible mods generate mass instability?!? 4 months of bug hunting and unsalvageable runs due to strange mod interactions, gave up for now).
This just reminds me of the mod situation for early versions of Minecraft. These days it’s as simple as pressing a button and dropping your mods into a folder, but back then it was a case of directly modifying the main Java file, removing specific bits, adding specific bits in specific places… not smooth at all
I played a bit of FFVII rebirth at the start of the week, but then had to pause I don’t have my main pc with me and I doubt it plays well on deck. I’m not sure if I wanna continue it tho, as my overall experience with the game up to now (middle of Costa del Sol) has been pretty bad.
I started Granblue Fantasy Relink, I think I’m near the end of the story mode. It’s pretty fun, although I wish the story too was coop.
I’m also playing Fire Emblem Engage (chapter 14), and it’s much better than Awakening: the maps are more interesting and the break system encourages you to be aggressive and makes using weaker units easier. The engage rings are pretty interesting; they feel a bit overpowered, but at the same time I feel like I’m not using them optimally.
Remake is great, I replayed it recently too in anticipation for Rebirth.
I too like the characters, which is why I’ll try to continue, but I’m probably gonna play the original game instead. I’ve already played around 20 hours of it, up to just after the
spoiler for a dungeon I'm guessing is near the end of Rebirthtemple of the ancients
, and while the fast pacing is a bit jarring when compared to Remake, I enjoyed it much more than the parts of Rebirth I played.
I’m definitely not as down on Rebirth as you, but I liked Remake more. The combat is still fun enough, even if some fights/enemies are terrible.
I’ve also been thinking of re-playing the original, when I’m done, just as I’ve done after Remake. Like you said, I remember the pace throwing me for a loop.
"If it was easy, it wouldn’t be a shortcut, it’d just be the way. "
Modding varies from game to game, but having been doing it for nearly 40 years now, I can say it has generally become easier in the titles that want you to and harder in the ones that don’t.
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